ship_cmd.c
author hackykid
Mon, 04 Jul 2005 14:58:55 +0000
changeset 2008 c9d6585c96c8
parent 2006 324916f22a8a
child 2049 ad0d49c916d4
permissions -rw-r--r--
(svn r2516) - Feature: [pbs] Implement path-based-signalling. This allows multiple trains within the same signal block, provided their paths dont intersect. For this the block must have all exit and entry signals be pbs signals. Place these by ctrl-clicking 4 times on a normal signal.
- Feature: [pbs] Implement autoplacement of pbs blocks, when a block has an entry and an exit pbs signal, covert the entire block to pbs. Can be turned off in the patch settings.
- Feature: [pbs] Allow showing of reserved status by making the tracks darker, when the pbs debug level is at least 1.
#include "stdafx.h"
#include "openttd.h"
#include "table/strings.h"
#include "map.h"
#include "tile.h"
#include "vehicle.h"
#include "command.h"
#include "pathfind.h"
#include "station.h"
#include "news.h"
#include "engine.h"
#include "gui.h"
#include "player.h"
#include "sound.h"
#include "npf.h"
#include "depot.h"

static const uint16 _ship_sprites[] = {0x0E5D, 0x0E55, 0x0E65, 0x0E6D};
static const byte _ship_sometracks[4] = {0x19, 0x16, 0x25, 0x2A};

static byte GetTileShipTrackStatus(TileIndex tile)
{
	uint32 r = GetTileTrackStatus(tile, TRANSPORT_WATER);
	return r | r >> 8;
}

void DrawShipEngine(int x, int y, int engine, uint32 image_ormod)
{
	int spritenum = ShipVehInfo(engine)->image_index;

	if (is_custom_sprite(spritenum)) {
		int sprite = GetCustomVehicleIcon(engine, 6);

		if (sprite) {
			DrawSprite(sprite | image_ormod, x, y);
			return;
		}
		spritenum = _engine_original_sprites[engine];
	}
	DrawSprite((6 + _ship_sprites[spritenum]) | image_ormod, x, y);
}

int GetShipImage(const Vehicle *v, byte direction)
{
	int spritenum = v->spritenum;

	if (is_custom_sprite(spritenum)) {
		int sprite = GetCustomVehicleSprite(v, direction);

		if (sprite) return sprite;
		spritenum = _engine_original_sprites[v->engine_type];
	}
	return _ship_sprites[spritenum] + direction;
}

static Depot *FindClosestShipDepot(Vehicle *v)
{
	Depot *depot;
	Depot *best_depot = NULL;
	uint dist;
	uint best_dist = (uint)-1;
	TileIndex tile;
	TileIndex tile2 = v->tile;

	if (_patches.new_pathfinding_all) {
		NPFFoundTargetData ftd;
		byte trackdir = GetVehicleTrackdir(v);
		ftd = NPFRouteToDepotTrialError(v->tile, trackdir, TRANSPORT_WATER, v->owner, INVALID_RAILTYPE);
		if (ftd.best_bird_dist == 0)
			best_depot = GetDepotByTile(ftd.node.tile); /* Found target */
		else
			best_depot = NULL; /* Did not find target */
	} else {
		FOR_ALL_DEPOTS(depot) {
			tile = depot->xy;
			if (IsValidDepot(depot) && IsTileDepotType(tile, TRANSPORT_WATER) && IsTileOwner(tile, v->owner)) {
				dist = DistanceManhattan(tile, tile2);
				if (dist < best_dist) {
					best_dist = dist;
					best_depot = depot;
				}
			}
		}
	}
	return best_depot;
}

static void CheckIfShipNeedsService(Vehicle *v)
{
	Depot *depot;

	if (_patches.servint_ships == 0)
		return;

	if (!VehicleNeedsService(v))
		return;

	if (v->vehstatus & VS_STOPPED)
		return;

	if (v->current_order.type == OT_GOTO_DEPOT &&
			v->current_order.flags & OF_HALT_IN_DEPOT)
		return;

	if (_patches.gotodepot && VehicleHasDepotOrders(v))
		return;

	depot = FindClosestShipDepot(v);

	if (depot == NULL || DistanceManhattan(v->tile, depot->xy) > 12) {
		if (v->current_order.type == OT_GOTO_DEPOT) {
			v->current_order.type = OT_DUMMY;
			v->current_order.flags = 0;
			InvalidateWindowWidget(WC_VEHICLE_VIEW, v->index, STATUS_BAR);
		}
		return;
	}

	v->current_order.type = OT_GOTO_DEPOT;
	v->current_order.flags = OF_NON_STOP;
	v->current_order.station = depot->index;
	v->dest_tile = depot->xy;
	InvalidateWindowWidget(WC_VEHICLE_VIEW, v->index, STATUS_BAR);
}

void OnNewDay_Ship(Vehicle *v)
{
	int32 cost;

	if ((++v->day_counter & 7) == 0)
		DecreaseVehicleValue(v);

	CheckVehicleBreakdown(v);
	AgeVehicle(v);
	CheckIfShipNeedsService(v);

	CheckOrders(v->index, OC_INIT);

	if (v->vehstatus & VS_STOPPED)
		return;



	cost = ShipVehInfo(v->engine_type)->running_cost * _price.ship_running / 364;
	v->profit_this_year -= cost >> 8;

	SET_EXPENSES_TYPE(EXPENSES_SHIP_RUN);
	SubtractMoneyFromPlayerFract(v->owner, cost);

	InvalidateWindow(WC_VEHICLE_DETAILS, v->index);
	//we need this for the profit
	InvalidateWindowClasses(WC_SHIPS_LIST);
}

static void HandleBrokenShip(Vehicle *v)
{
	if (v->breakdown_ctr != 1) {
		v->breakdown_ctr = 1;
		v->cur_speed = 0;

		if (v->breakdowns_since_last_service != 255)
			v->breakdowns_since_last_service++;

		InvalidateWindow(WC_VEHICLE_VIEW, v->index);
		InvalidateWindow(WC_VEHICLE_DETAILS, v->index);

		SndPlayVehicleFx((_opt.landscape != LT_CANDY) ?
			SND_10_TRAIN_BREAKDOWN : SND_3A_COMEDY_BREAKDOWN_2, v);

		if (!(v->vehstatus & VS_HIDDEN)) {
			Vehicle *u = CreateEffectVehicleRel(v, 4, 4, 5, EV_BREAKDOWN_SMOKE);
			if (u)
				u->u.special.unk0 = v->breakdown_delay * 2;
		}
	}

	if (!(v->tick_counter & 1)) {
		if (!--v->breakdown_delay) {
			v->breakdown_ctr = 0;
			InvalidateWindow(WC_VEHICLE_VIEW, v->index);
		}
	}
}

static void MarkShipDirty(Vehicle *v)
{
	v->cur_image = GetShipImage(v, v->direction);
	MarkAllViewportsDirty(v->left_coord, v->top_coord, v->right_coord + 1, v->bottom_coord + 1);
}

static void PlayShipSound(Vehicle *v)
{
	SndPlayVehicleFx(ShipVehInfo(v->engine_type)->sfx, v);
}

static const TileIndexDiffC _dock_offs[] = {
	{ 2,  0},
	{-2,  0},
	{ 0,  2},
	{ 2,  0},
	{ 0, -2},
	{ 0,  0},
	{ 0,  0},
	{ 0,  0}
};

static void ProcessShipOrder(Vehicle *v)
{
	const Order *order;

	if (v->current_order.type >= OT_GOTO_DEPOT &&
			v->current_order.type <= OT_LEAVESTATION) {
		if (v->current_order.type != OT_GOTO_DEPOT ||
				!(v->current_order.flags & OF_UNLOAD))
			return;
	}

	if (v->current_order.type == OT_GOTO_DEPOT &&
			(v->current_order.flags & (OF_UNLOAD | OF_FULL_LOAD)) == (OF_UNLOAD | OF_FULL_LOAD) &&
			!VehicleNeedsService(v)) {
		v->cur_order_index++;
	}


	if (v->cur_order_index >= v->num_orders)
		v->cur_order_index = 0;

	order = GetVehicleOrder(v, v->cur_order_index);

	if (order == NULL) {
		v->current_order.type  = OT_NOTHING;
		v->current_order.flags = 0;
		v->dest_tile = 0;
		return;
	}

	if (order->type    == v->current_order.type &&
			order->flags   == v->current_order.flags &&
			order->station == v->current_order.station)
		return;

	v->current_order = *order;

	if (order->type == OT_GOTO_STATION) {
		const Station *st;

		if (order->station == v->last_station_visited)
			v->last_station_visited = INVALID_STATION;

		st = GetStation(order->station);
		if (st->dock_tile != 0) {
			v->dest_tile = TILE_ADD(st->dock_tile, ToTileIndexDiff(_dock_offs[_map5[st->dock_tile]-0x4B]));
		}
	} else if (order->type == OT_GOTO_DEPOT) {
		v->dest_tile = GetDepot(order->station)->xy;
	} else {
		v->dest_tile = 0;
	}

	InvalidateVehicleOrder(v);

	InvalidateWindowClasses(WC_SHIPS_LIST);
}

static void HandleShipLoading(Vehicle *v)
{
	if (v->current_order.type == OT_NOTHING)
		return;

	if (v->current_order.type != OT_DUMMY) {
		if (v->current_order.type != OT_LOADING)
			return;

		if (--v->load_unload_time_rem)
			return;

		if (v->current_order.flags & OF_FULL_LOAD && CanFillVehicle(v)) {
			SET_EXPENSES_TYPE(EXPENSES_SHIP_INC);
			if (LoadUnloadVehicle(v)) {
				InvalidateWindow(WC_SHIPS_LIST, v->owner);
				MarkShipDirty(v);
			}
			return;
		}
		PlayShipSound(v);

		{
			Order b = v->current_order;
			v->current_order.type = OT_LEAVESTATION;
			v->current_order.flags = 0;
			if (!(b.flags & OF_NON_STOP))
				return;
		}
	}

	v->cur_order_index++;
	InvalidateVehicleOrder(v);
}

static void UpdateShipDeltaXY(Vehicle *v, int dir)
{
#define MKIT(d,c,b,a) ((a&0xFF)<<24) | ((b&0xFF)<<16) | ((c&0xFF)<<8) | ((d&0xFF)<<0)
	static const uint32 _delta_xy_table[8] = {
		MKIT( -3, -3,  6,  6),
		MKIT(-16, -3, 32,  6),
		MKIT( -3, -3,  6,  6),
		MKIT( -3,-16,  6, 32),
		MKIT( -3, -3,  6,  6),
		MKIT(-16, -3, 32,  6),
		MKIT( -3, -3,  6,  6),
		MKIT( -3,-16,  6, 32),
	};
#undef MKIT
	uint32 x = _delta_xy_table[dir];
	v->x_offs = (byte)x;
	v->y_offs = (byte)(x>>=8);
	v->sprite_width = (byte)(x>>=8);
	v->sprite_height = (byte)(x>>=8);
}

static void RecalcShipStuff(Vehicle *v)
{
	UpdateShipDeltaXY(v, v->direction);
	v->cur_image = GetShipImage(v, v->direction);
	MarkShipDirty(v);
	InvalidateWindow(WC_VEHICLE_DEPOT, v->tile);
}

static const TileIndexDiffC _ship_leave_depot_offs[] = {
	{-1,  0},
	{ 0, -1}
};

static void CheckShipLeaveDepot(Vehicle *v)
{
	TileIndex tile;
	int d;
	uint m;

	if (v->u.ship.state != 0x80)
		return;

	tile = v->tile;
	d = (_map5[tile]&2) ? 1 : 0;

	// Check first side
	if (_ship_sometracks[d] & GetTileShipTrackStatus(TILE_ADD(tile, ToTileIndexDiff(_ship_leave_depot_offs[d])))) {
		m = (d==0) ? 0x101 : 0x207;
	// Check second side
	} else if (_ship_sometracks[d+2] & GetTileShipTrackStatus(TILE_ADD(tile, -2 * ToTileIndexDiff(_ship_leave_depot_offs[d])))) {
		m = (d==0) ? 0x105 : 0x203;
	} else {
		return;
	}
	v->direction = (byte)m;
	v->u.ship.state = (byte)(m >> 8);
	v->vehstatus &= ~VS_HIDDEN;

	v->cur_speed = 0;
	RecalcShipStuff(v);

	PlayShipSound(v);
	VehicleServiceInDepot(v);
	InvalidateWindowClasses(WC_SHIPS_LIST);
}

static bool ShipAccelerate(Vehicle *v)
{
	uint spd;
	byte t;

	spd = min(v->cur_speed + 1, v->max_speed);

	//updates statusbar only if speed have changed to save CPU time
	if (spd != v->cur_speed) {
		v->cur_speed = spd;
		if (_patches.vehicle_speed)
			InvalidateWindowWidget(WC_VEHICLE_VIEW, v->index, STATUS_BAR);
	}

	// Decrease somewhat when turning
	if (!(v->direction&1)) {
		spd = spd * 3 >> 2;
	}

	if (spd == 0)
		return false;

	if ((byte)++spd == 0)
		return true;

	v->progress = (t = v->progress) - (byte)spd;

	return (t < v->progress);
}

int32 EstimateShipCost(EngineID engine_type)
{
	return ShipVehInfo(engine_type)->base_cost * (_price.ship_base>>3)>>5;
}

static void ShipEnterDepot(Vehicle *v)
{
	v->u.ship.state = 0x80;
	v->vehstatus |= VS_HIDDEN;
	v->cur_speed = 0;
	RecalcShipStuff(v);

	VehicleServiceInDepot(v);

	InvalidateWindow(WC_VEHICLE_DETAILS, v->index);

	MaybeReplaceVehicle(v);

	TriggerVehicle(v, VEHICLE_TRIGGER_DEPOT);

	if (v->current_order.type == OT_GOTO_DEPOT) {
		Order t;

		InvalidateWindow(WC_VEHICLE_VIEW, v->index);

		t = v->current_order;
		v->current_order.type = OT_DUMMY;
		v->current_order.flags = 0;

		if (HASBIT(t.flags, OFB_PART_OF_ORDERS)) {
			v->cur_order_index++;
		} else if (HASBIT(t.flags, OFB_HALT_IN_DEPOT)) {
			v->vehstatus |= VS_STOPPED;
			if (v->owner == _local_player) {
				SetDParam(0, v->unitnumber);
				AddNewsItem(
					STR_981C_SHIP_IS_WAITING_IN_DEPOT,
					NEWS_FLAGS(NM_SMALL, NF_VIEWPORT|NF_VEHICLE, NT_ADVICE, 0),
					v->index,
					0);
			}
		}
	}
	InvalidateWindowClasses(WC_SHIPS_LIST);
}

static void ShipArrivesAt(Vehicle *v, Station *st)
{
	/* Check if station was ever visited before */
	if (!(st->had_vehicle_of_type & HVOT_SHIP)) {
		uint32 flags;
		st->had_vehicle_of_type |= HVOT_SHIP;
		SetDParam(0, st->index);
		flags = (v->owner == _local_player) ? NEWS_FLAGS(NM_THIN, NF_VIEWPORT|NF_VEHICLE, NT_ARRIVAL_PLAYER, 0) : NEWS_FLAGS(NM_THIN, NF_VIEWPORT|NF_VEHICLE, NT_ARRIVAL_OTHER, 0);
		AddNewsItem(
			STR_9833_CITIZENS_CELEBRATE_FIRST,
			flags,
			v->index,
			0);
	}
}

typedef struct {
	TileIndex skiptile;
	TileIndex dest_coords;
	uint best_bird_dist;
	uint best_length;
} PathFindShip;

//extern void dbg_store_path();

static bool ShipTrackFollower(TileIndex tile, PathFindShip *pfs, int track, uint length, byte *state)
{
	// Found dest?
	if (tile == pfs->dest_coords) {
		pfs->best_bird_dist = 0;

//		if (length < pfs->best_length)
//			dbg_store_path();

		pfs->best_length = minu(pfs->best_length, length);
		return true;
	}

	// Skip this tile in the calculation
	if (tile != pfs->skiptile) {
		pfs->best_bird_dist = minu(pfs->best_bird_dist, DistanceMaxPlusManhattan(pfs->dest_coords, tile));
	}

	return false;
}

static const byte _ship_search_directions[6][4] = {
	{ 0, 9, 2, 9 },
	{ 9, 1, 9, 3 },
	{ 9, 0, 3, 9 },
	{ 1, 9, 9, 2 },
	{ 3, 2, 9, 9 },
	{ 9, 9, 1, 0 },
};

static const byte _pick_shiptrack_table[6] = {1, 3, 2, 2, 0, 0};

static uint FindShipTrack(Vehicle *v, TileIndex tile, int dir, uint bits, TileIndex skiptile, int *track)
{
	PathFindShip pfs;
	int i, best_track;
	uint best_bird_dist = 0;
	uint best_length    = 0;
	uint r;
	byte ship_dir = v->direction & 3;

	pfs.dest_coords = v->dest_tile;
	pfs.skiptile = skiptile;

	best_track = -1;

	do {
		i = FIND_FIRST_BIT(bits);
		bits = KILL_FIRST_BIT(bits);

		pfs.best_bird_dist = (uint)-1;
		pfs.best_length = (uint)-1;

		FollowTrack(tile, 0x3800 | TRANSPORT_WATER, _ship_search_directions[i][dir], (TPFEnumProc*)ShipTrackFollower, NULL, &pfs);

		if (best_track >= 0) {
			if (pfs.best_bird_dist != 0) {
				/* neither reached the destination, pick the one with the smallest bird dist */
				if (pfs.best_bird_dist > best_bird_dist) goto bad;
				if (pfs.best_bird_dist < best_bird_dist) goto good;
			} else {
				if (pfs.best_length > best_length) goto bad;
				if (pfs.best_length < best_length) goto good;
			}

			/* if we reach this position, there's two paths of equal value so far.
			 * pick one randomly. */
			r = (byte)Random();
			if (_pick_shiptrack_table[i] == ship_dir) r += 80;
			if (_pick_shiptrack_table[best_track] == ship_dir) r -= 80;
			if (r <= 127) goto bad;
		}
good:;
		best_track = i;
		best_bird_dist = pfs.best_bird_dist;
		best_length = pfs.best_length;
bad:;

	} while (bits != 0);

	*track = best_track;
	return best_bird_dist;
}

/* returns the track to choose on the next tile, or -1 when it's better to
 * reverse. The tile given is the tile we are about to enter, enterdir is the
 * direction in which we are entering the tile */
static int ChooseShipTrack(Vehicle *v, TileIndex tile, int enterdir, uint tracks)
{
	assert(enterdir>=0 && enterdir<=3);

	if (_patches.new_pathfinding_all) {
		NPFFindStationOrTileData fstd;
		NPFFoundTargetData ftd;
		TileIndex src_tile = TILE_ADD(tile, TileOffsByDir(ReverseDiagdir(enterdir)));
		byte trackdir = GetVehicleTrackdir(v);
		assert (trackdir != 0xFF); /* Check that we are not in a depot */

		NPFFillWithOrderData(&fstd, v);

		ftd = NPFRouteToStationOrTile(src_tile, trackdir, &fstd, TRANSPORT_WATER, v->owner, INVALID_RAILTYPE, PBS_MODE_NONE);

		if (ftd.best_trackdir != 0xff)
			/* If ftd.best_bird_dist is 0, we found our target and ftd.best_trackdir contains
			the direction we need to take to get there, if ftd.best_bird_dist is not 0,
			we did not find our target, but ftd.best_trackdir contains the direction leading
			to the tile closest to our target. */
			return ftd.best_trackdir & 7; /* TODO: Wrapper function? */
		else
			return -1; /* Already at target, reverse? */
	} else {
		uint b;
		uint tot_dist, dist;
		int track;
		TileIndex tile2;

		tile2 = TILE_ADD(tile, -TileOffsByDir(enterdir));
		tot_dist = (uint)-1;

		/* Let's find out how far it would be if we would reverse first */
		b = GetTileShipTrackStatus(tile2) & _ship_sometracks[ReverseDiagdir(enterdir)] & v->u.ship.state;
		if (b != 0) {
			dist = FindShipTrack(v, tile2, ReverseDiagdir(enterdir), b, tile, &track);
			if (dist != (uint)-1)
				tot_dist = dist + 1;
		}
		/* And if we would not reverse? */
		dist = FindShipTrack(v, tile, enterdir, tracks, 0, &track);
		if (dist > tot_dist)
			/* We could better reverse */
			return -1;
		return track;
	}
}

static const byte _new_vehicle_direction_table[11] = {
	0, 7, 6, 0,
	1, 0, 5, 0,
	2, 3, 4,
};

static int ShipGetNewDirectionFromTiles(TileIndex new_tile, TileIndex old_tile)
{
	uint offs = (TileY(new_tile) - TileY(old_tile) + 1) * 4 +
							TileX(new_tile) - TileX(old_tile) + 1;
	assert(offs < 11 && offs != 3 && offs != 7);
	return _new_vehicle_direction_table[offs];
}

static int ShipGetNewDirection(Vehicle *v, int x, int y)
{
	uint offs = (y - v->y_pos + 1) * 4 + (x - v->x_pos + 1);
	assert(offs < 11 && offs != 3 && offs != 7);
	return _new_vehicle_direction_table[offs];
}

static int GetAvailShipTracks(TileIndex tile, int dir)
{
	uint32 r = GetTileTrackStatus(tile, TRANSPORT_WATER);
	return (byte) ((r | r >> 8)) & _ship_sometracks[dir];
}

static const byte _ship_subcoord[4][6][3] = {
	{
		{15, 8, 1},
		{ 0, 0, 0},
		{ 0, 0, 0},
		{15, 8, 2},
		{15, 7, 0},
		{ 0, 0, 0},
	},
	{
		{ 0, 0, 0},
		{ 8, 0, 3},
		{ 7, 0, 2},
		{ 0, 0, 0},
		{ 8, 0, 4},
		{ 0, 0, 0},
	},
	{
		{ 0, 8, 5},
		{ 0, 0, 0},
		{ 0, 7, 6},
		{ 0, 0, 0},
		{ 0, 0, 0},
		{ 0, 8, 4},
	},
	{
		{ 0, 0, 0},
		{ 8,15, 7},
		{ 0, 0, 0},
		{ 8,15, 6},
		{ 0, 0, 0},
		{ 7,15, 0},
	}
};

static void ShipController(Vehicle *v)
{
	GetNewVehiclePosResult gp;
	uint32 r;
	const byte *b;
	int dir,track,tracks;

	v->tick_counter++;

	if (v->breakdown_ctr != 0) {
		if (v->breakdown_ctr <= 2) {
			HandleBrokenShip(v);
			return;
		}
		v->breakdown_ctr--;
	}

	if (v->vehstatus & VS_STOPPED)
		return;

	ProcessShipOrder(v);
	HandleShipLoading(v);

	if (v->current_order.type == OT_LOADING)
		return;

	CheckShipLeaveDepot(v);

	if (!ShipAccelerate(v))
		return;

	BeginVehicleMove(v);

	if (GetNewVehiclePos(v, &gp)) {
		// staying in tile
		if (v->u.ship.state == 0x80) {
			gp.x = v->x_pos;
			gp.y = v->y_pos;
		} else {
			/* isnot inside depot */
			r = VehicleEnterTile(v, gp.new_tile, gp.x, gp.y);
			if (r & 0x8) goto reverse_direction;

			/* A leave station order only needs one tick to get processed, so we can
			 * always skip ahead. */
			if (v->current_order.type == OT_LEAVESTATION) {
				v->current_order.type = OT_NOTHING;
				v->current_order.flags = 0;
				InvalidateWindowWidget(WC_VEHICLE_VIEW, v->index, STATUS_BAR);
			} else if (v->dest_tile != 0) {
				/* We have a target, let's see if we reached it... */
				if (v->current_order.type == OT_GOTO_STATION &&
						IsBuoyTile(v->dest_tile) &&
						DistanceManhattan(v->dest_tile, gp.new_tile) <= 3) {
					/* We got within 3 tiles of our target buoy, so let's skip to our
					 * next order */
					v->cur_order_index++;
					v->current_order.type = OT_DUMMY;
					InvalidateVehicleOrder(v);
				} else {
					/* Non-buoy orders really need to reach the tile */
					if (v->dest_tile == gp.new_tile) {
						if (v->current_order.type == OT_GOTO_DEPOT) {
							if ((gp.x&0xF)==8 && (gp.y&0xF)==8) {
								ShipEnterDepot(v);
								return;
							}
						} else if (v->current_order.type == OT_GOTO_STATION) {
							Station *st;

							v->last_station_visited = v->current_order.station;

							/* Process station in the orderlist. */
							st = GetStation(v->current_order.station);
							if (st->facilities & FACIL_DOCK) { /* ugly, ugly workaround for problem with ships able to drop off cargo at wrong stations */
								v->current_order.type = OT_LOADING;
								v->current_order.flags &= OF_FULL_LOAD | OF_UNLOAD;
								v->current_order.flags |= OF_NON_STOP;
								ShipArrivesAt(v, st);

								SET_EXPENSES_TYPE(EXPENSES_SHIP_INC);
								if (LoadUnloadVehicle(v)) {
									InvalidateWindow(WC_SHIPS_LIST, v->owner);
									MarkShipDirty(v);
								}
								InvalidateWindowWidget(WC_VEHICLE_VIEW, v->index, STATUS_BAR);
							} else { /* leave stations without docks right aways */
								v->current_order.type = OT_LEAVESTATION;
								v->current_order.flags = 0;
								v->cur_order_index++;
								InvalidateVehicleOrder(v);
							}
						}
					}
				}
			}
		}
	} else {
		// new tile
		if (TileX(gp.new_tile) >= MapMaxX() || TileY(gp.new_tile) >= MapMaxY())
			goto reverse_direction;

		dir = ShipGetNewDirectionFromTiles(gp.new_tile, gp.old_tile);
		assert(dir == 1 || dir == 3 || dir == 5 || dir == 7);
		dir>>=1;
		tracks = GetAvailShipTracks(gp.new_tile, dir);
		if (tracks == 0)
			goto reverse_direction;

		// Choose a direction, and continue if we find one
		track = ChooseShipTrack(v, gp.new_tile, dir, tracks);
		if (track < 0)
			goto reverse_direction;

		b = _ship_subcoord[dir][track];

		gp.x = (gp.x&~0xF) | b[0];
		gp.y = (gp.y&~0xF) | b[1];

		/* Call the landscape function and tell it that the vehicle entered the tile */
		r = VehicleEnterTile(v, gp.new_tile, gp.x, gp.y);
		if (r&0x8) goto reverse_direction;

		if (!(r&0x4)) {
			v->tile = gp.new_tile;
			v->u.ship.state = 1 << track;
		}

		v->direction = b[2];
	}

	/* update image of ship, as well as delta XY */
	dir = ShipGetNewDirection(v, gp.x, gp.y);
	v->x_pos = gp.x;
	v->y_pos = gp.y;
	v->z_pos = GetSlopeZ(gp.x, gp.y);

getout:
	UpdateShipDeltaXY(v, dir);
	v->cur_image = GetShipImage(v, dir);
	VehiclePositionChanged(v);
	EndVehicleMove(v);
	return;

reverse_direction:
	dir = v->direction ^ 4;
	v->direction = dir;
	goto getout;
}

static void AgeShipCargo(Vehicle *v)
{
	if (_age_cargo_skip_counter != 0)
		return;
	if (v->cargo_days != 255)
		v->cargo_days++;
}

void Ship_Tick(Vehicle *v)
{
	AgeShipCargo(v);
	ShipController(v);
}

void HandleClickOnShip(Vehicle *v)
{
	ShowShipViewWindow(v);
}

void ShipsYearlyLoop(void)
{
	Vehicle *v;

	FOR_ALL_VEHICLES(v) {
		if (v->type == VEH_Ship) {
			v->profit_last_year = v->profit_this_year;
			v->profit_this_year = 0;
			InvalidateWindow(WC_VEHICLE_DETAILS, v->index);
		}
	}
}

/** Build a ship.
 * @param x,y tile coordinates of depot where ship is built
 * @param p1 ship type being built (engine)
 * @param p2 unused
 */
int32 CmdBuildShip(int x, int y, uint32 flags, uint32 p1, uint32 p2)
{
	int32 value;
	Vehicle *v;
	UnitID unit_num;
	TileIndex tile = TileVirtXY(x, y);
	Engine *e;

	if (!IsEngineBuildable(p1, VEH_Ship)) return CMD_ERROR;

	SET_EXPENSES_TYPE(EXPENSES_NEW_VEHICLES);

	value = EstimateShipCost(p1);
	if (flags & DC_QUERY_COST) return value;

	/* The ai_new queries the vehicle cost before building the route,
	 * so we must check against cheaters no sooner than now. --pasky */
	if (!IsTileDepotType(tile, TRANSPORT_WATER)) return CMD_ERROR;
	if (!IsTileOwner(tile, _current_player)) return CMD_ERROR;

	v = AllocateVehicle();
	if (v == NULL || IsOrderPoolFull() ||
			(unit_num = GetFreeUnitNumber(VEH_Ship)) > _patches.max_ships)
		return_cmd_error(STR_00E1_TOO_MANY_VEHICLES_IN_GAME);

	if (flags & DC_EXEC) {
		const ShipVehicleInfo *svi = ShipVehInfo(p1);

		v->unitnumber = unit_num;

		v->owner = _current_player;
		v->tile = tile;
		x = TileX(tile) * 16 + 8;
		y = TileY(tile) * 16 + 8;
		v->x_pos = x;
		v->y_pos = y;
		v->z_pos = GetSlopeZ(x,y);

		v->z_height = 6;
		v->sprite_width = 6;
		v->sprite_height = 6;
		v->x_offs = -3;
		v->y_offs = -3;
		v->vehstatus = VS_HIDDEN | VS_STOPPED | VS_DEFPAL;

		v->spritenum = svi->image_index;
		v->cargo_type = svi->cargo_type;
		v->cargo_cap = svi->capacity;
		v->value = value;

		v->last_station_visited = INVALID_STATION;
		v->max_speed = svi->max_speed;
		v->engine_type = (byte)p1;

		e = GetEngine(p1);
		v->reliability = e->reliability;
		v->reliability_spd_dec = e->reliability_spd_dec;
		v->max_age = e->lifelength * 366;
		_new_ship_id = v->index;

		v->string_id = STR_SV_SHIP_NAME;
		v->u.ship.state = 0x80;

		v->service_interval = _patches.servint_ships;
		v->date_of_last_service = _date;
		v->build_year = _cur_year;
		v->cur_image = 0x0E5E;
		v->type = VEH_Ship;

		VehiclePositionChanged(v);

		InvalidateWindow(WC_VEHICLE_DEPOT, v->tile);
		RebuildVehicleLists();
		InvalidateWindow(WC_COMPANY, v->owner);
		InvalidateWindow(WC_REPLACE_VEHICLE, VEH_Ship); // updates the replace Ship window
	}

	return value;
}

/** Sell a ship.
 * @param x,y unused
 * @param p1 vehicle ID to be sold
 * @param p2 unused
 */
int32 CmdSellShip(int x, int y, uint32 flags, uint32 p1, uint32 p2)
{
	Vehicle *v;

	if (!IsVehicleIndex(p1)) return CMD_ERROR;

	v = GetVehicle(p1);

	if (v->type != VEH_Ship || !CheckOwnership(v->owner)) return CMD_ERROR;

	SET_EXPENSES_TYPE(EXPENSES_NEW_VEHICLES);

	if (!IsTileDepotType(v->tile, TRANSPORT_WATER) || v->u.road.state != 0x80 || !(v->vehstatus&VS_STOPPED))
		return_cmd_error(STR_980B_SHIP_MUST_BE_STOPPED_IN);

	if (flags & DC_EXEC) {
		InvalidateWindow(WC_VEHICLE_DEPOT, v->tile);
		RebuildVehicleLists();
		InvalidateWindow(WC_COMPANY, v->owner);
		DeleteWindowById(WC_VEHICLE_VIEW, v->index);
		DeleteVehicle(v);
		InvalidateWindow(WC_REPLACE_VEHICLE, VEH_Ship); // updates the replace Ship window
	}

	return -(int32)v->value;
}

/** Start/Stop a ship.
 * @param x,y unused
 * @param p1 ship ID to start/stop
 * @param p2 unused
 */
int32 CmdStartStopShip(int x, int y, uint32 flags, uint32 p1, uint32 p2)
{
	Vehicle *v;

	if (!IsVehicleIndex(p1)) return CMD_ERROR;

	v = GetVehicle(p1);

	if (v->type != VEH_Ship || !CheckOwnership(v->owner)) return CMD_ERROR;

	if (flags & DC_EXEC) {
		v->vehstatus ^= VS_STOPPED;
		InvalidateWindowWidget(WC_VEHICLE_VIEW, v->index, STATUS_BAR);
		InvalidateWindow(WC_VEHICLE_DEPOT, v->tile);
		InvalidateWindowClasses(WC_SHIPS_LIST);
	}

	return 0;
}

/** Send a ship to the depot.
 * @param x,y unused
 * @param p1 vehicle ID to send to the depot
 * @param p2 unused
 */
int32 CmdSendShipToDepot(int x, int y, uint32 flags, uint32 p1, uint32 p2)
{
	Vehicle *v;
	const Depot *dep;

	if (!IsVehicleIndex(p1)) return CMD_ERROR;

	v = GetVehicle(p1);

	if (v->type != VEH_Ship || !CheckOwnership(v->owner)) return CMD_ERROR;

	if (v->vehstatus & VS_CRASHED) return CMD_ERROR;

	/* If the current orders are already goto-depot */
	if (v->current_order.type == OT_GOTO_DEPOT) {
		if (flags & DC_EXEC) {
			/* If the orders to 'goto depot' are in the orders list (forced servicing),
			 * then skip to the next order; effectively cancelling this forced service */
			if (HASBIT(v->current_order.flags, OFB_PART_OF_ORDERS))
				v->cur_order_index++;

			v->current_order.type = OT_DUMMY;
			v->current_order.flags = 0;
			InvalidateWindowWidget(WC_VEHICLE_VIEW, v->index, STATUS_BAR);
		}
		return 0;
	}

	dep = FindClosestShipDepot(v);
	if (dep == NULL)
		return_cmd_error(STR_981A_UNABLE_TO_FIND_LOCAL_DEPOT);

	if (flags & DC_EXEC) {
		v->dest_tile = dep->xy;
		v->current_order.type = OT_GOTO_DEPOT;
		v->current_order.flags = OF_NON_STOP | OF_HALT_IN_DEPOT;
		v->current_order.station = dep->index;
		InvalidateWindowWidget(WC_VEHICLE_VIEW, v->index, STATUS_BAR);
	}

	return 0;
}

/** Change the service interval for ships.
 * @param x,y unused
 * @param p1 vehicle ID that is being service-interval-changed
 * @param p2 new service interval
 */
int32 CmdChangeShipServiceInt(int x, int y, uint32 flags, uint32 p1, uint32 p2)
{
	Vehicle *v;
	uint16 serv_int = GetServiceIntervalClamped(p2); /* Double check the service interval from the user-input */

	if (serv_int != p2 || !IsVehicleIndex(p1)) return CMD_ERROR;

	v = GetVehicle(p1);

	if (v->type != VEH_Ship || !CheckOwnership(v->owner)) return CMD_ERROR;

	if (flags & DC_EXEC) {
		v->service_interval = serv_int;
		InvalidateWindowWidget(WC_VEHICLE_DETAILS, v->index, 7);
	}

	return 0;
}

/** Refits a ship to the specified cargo type.
 * @param x,y unused
 * @param p1 vehicle ID of the ship to refit
 * @param p2 various bitstuffed elements
 * - p2 = (bit 0-7) - the new cargo type to refit to (p2 & 0xFF)
 * - p2 = (bit 8)   - skip check for stopped in depot, used by autoreplace (p2 & 0x100)
 * @todo p2 bit8 check <b>NEEDS TO GO</b>
 */
int32 CmdRefitShip(int x, int y, uint32 flags, uint32 p1, uint32 p2)
{
	Vehicle *v;
	int32 cost;
	CargoID new_cid = p2 & 0xFF; //gets the cargo number
	bool SkipStoppedInDepotCheck = !!HASBIT(p2, 8); // XXX - needs to go, yes?

	if (!IsVehicleIndex(p1)) return CMD_ERROR;

	v = GetVehicle(p1);

	if (v->type != VEH_Ship || !CheckOwnership(v->owner)) return CMD_ERROR;
	if (!SkipStoppedInDepotCheck) {
		if (!IsTileDepotType(v->tile, TRANSPORT_WATER) || !(v->vehstatus&VS_STOPPED) || v->u.ship.state != 0x80)
			return_cmd_error(STR_980B_SHIP_MUST_BE_STOPPED_IN);
	}

	/* Check cargo */
	if (!ShipVehInfo(v->engine_type)->refittable) return CMD_ERROR;
	if (new_cid > NUM_CARGO || !CanRefitTo(v, new_cid)) return CMD_ERROR;

	SET_EXPENSES_TYPE(EXPENSES_SHIP_RUN);

	cost = 0;
	if (IS_HUMAN_PLAYER(v->owner) && new_cid != v->cargo_type) {
		cost = _price.ship_base >> 7;
	}

	if (flags & DC_EXEC) {
		//autorefitted ships wants to keep the cargo
		//it will be checked if the cargo is valid in CmdRenewVehicle
		if (!(SkipStoppedInDepotCheck))
			v->cargo_count = 0;
		v->cargo_type = new_cid;
		InvalidateWindow(WC_VEHICLE_DETAILS, v->index);
	}

	return cost;

}