src/gfx_type.h
author truebrain
Thu, 12 Jun 2008 19:47:02 +0000
branchnoai
changeset 10942 cd3f2d07199f
parent 10355 ee4b5f7a5bf2
child 11044 097ea3e7ec56
permissions -rw-r--r--
(svn r13496) [NoAI] -Fix: if a library depends on an other library, the import became globally known, which defeats the idea of imports. They are now restricted to their scope, and 'import' returns the class of import (if any)
/* $Id$ */

/** @file gfx_type.h Types related to the graphics and/or input devices. */

#ifndef GFX_TYPE_H
#define GFX_TYPE_H

#include "core/enum_type.hpp"
#include "core/geometry_type.hpp"
#include "zoom_type.h"

typedef uint32 SpriteID;      ///< The number of a sprite, without mapping bits and colortables
struct PalSpriteID {
	SpriteID sprite;
	SpriteID pal;
};
typedef int32 CursorID;

enum WindowKeyCodes {
	WKC_SHIFT = 0x8000,
	WKC_CTRL  = 0x4000,
	WKC_ALT   = 0x2000,
	WKC_META  = 0x1000,

	/* Special ones */
	WKC_NONE        =  0,
	WKC_ESC         =  1,
	WKC_BACKSPACE   =  2,
	WKC_INSERT      =  3,
	WKC_DELETE      =  4,

	WKC_PAGEUP      =  5,
	WKC_PAGEDOWN    =  6,
	WKC_END         =  7,
	WKC_HOME        =  8,

	/* Arrow keys */
	WKC_LEFT        =  9,
	WKC_UP          = 10,
	WKC_RIGHT       = 11,
	WKC_DOWN        = 12,

	/* Return & tab */
	WKC_RETURN      = 13,
	WKC_TAB         = 14,

	/* Space */
	WKC_SPACE       = 32,

	/* Function keys */
	WKC_F1          = 33,
	WKC_F2          = 34,
	WKC_F3          = 35,
	WKC_F4          = 36,
	WKC_F5          = 37,
	WKC_F6          = 38,
	WKC_F7          = 39,
	WKC_F8          = 40,
	WKC_F9          = 41,
	WKC_F10         = 42,
	WKC_F11         = 43,
	WKC_F12         = 44,

	/* Backquote is the key left of "1"
	 * we only store this key here, no matter what character is really mapped to it
	 * on a particular keyboard. (US keyboard: ` and ~ ; German keyboard: ^ and °) */
	WKC_BACKQUOTE   = 45,
	WKC_PAUSE       = 46,

	/* 0-9 are mapped to 48-57
	 * A-Z are mapped to 65-90
	 * a-z are mapped to 97-122 */

	/* Numerical keyboard */
	WKC_NUM_0       = 128,
	WKC_NUM_1       = 129,
	WKC_NUM_2       = 130,
	WKC_NUM_3       = 131,
	WKC_NUM_4       = 132,
	WKC_NUM_5       = 133,
	WKC_NUM_6       = 134,
	WKC_NUM_7       = 135,
	WKC_NUM_8       = 136,
	WKC_NUM_9       = 137,
	WKC_NUM_DIV     = 138,
	WKC_NUM_MUL     = 139,
	WKC_NUM_MINUS   = 140,
	WKC_NUM_PLUS    = 141,
	WKC_NUM_ENTER   = 142,
	WKC_NUM_DECIMAL = 143,

	/* Other keys */
	WKC_SLASH       = 144, ///< / Forward slash
	WKC_SEMICOLON   = 145, ///< ; Semicolon
	WKC_EQUALS      = 146, ///< = Equals
	WKC_L_BRACKET   = 147, ///< [ Left square bracket
	WKC_BACKSLASH   = 148, ///< \ Backslash
	WKC_R_BRACKET   = 149, ///< ] Right square bracket
	WKC_SINGLEQUOTE = 150, ///< ' Single quote
	WKC_COMMA       = 151, ///< , Comma
	WKC_PERIOD      = 152, ///< . Period
	WKC_MINUS       = 153, ///< - Minus
};

/** A single sprite of a list of animated cursors */
struct AnimCursor {
	static const CursorID LAST = MAX_UVALUE(CursorID);
	CursorID sprite;   ///< Must be set to LAST_ANIM when it is the last sprite of the loop
	byte display_time; ///< Amount of ticks this sprite will be shown
};

struct CursorVars {
	Point pos, size, offs, delta; ///< position, size, offset from top-left, and movement
	Point draw_pos, draw_size;    ///< position and size bounding-box for drawing
	SpriteID sprite; ///< current image of cursor
	SpriteID pal;

	int wheel;       ///< mouse wheel movement

	/* We need two different vars to keep track of how far the scrollwheel moved.
	 * OSX uses this for scrolling around the map. */
	int v_wheel;
	int h_wheel;

	const AnimCursor *animate_list; ///< in case of animated cursor, list of frames
	const AnimCursor *animate_cur;  ///< in case of animated cursor, current frame
	uint animate_timeout;           ///< in case of animated cursor, number of ticks to show the current cursor

	bool visible;    ///< cursor is visible
	bool dirty;      ///< the rect occupied by the mouse is dirty (redraw)
	bool fix_at;     ///< mouse is moving, but cursor is not (used for scrolling)
	bool in_window;  ///< mouse inside this window, determines drawing logic

	bool vehchain;   ///< vehicle chain is dragged
};

struct DrawPixelInfo {
	void *dst_ptr;
	int left, top, width, height;
	int pitch;
	ZoomLevel zoom;
};

struct Colour {
	byte r;
	byte g;
	byte b;
};

enum FontSize {
	FS_NORMAL,
	FS_SMALL,
	FS_LARGE,
	FS_END,
};
DECLARE_POSTFIX_INCREMENT(FontSize);

/**
 * Used to only draw a part of the sprite.
 * Draw the subsprite in the rect (sprite_x_offset + left, sprite_y_offset + top) to (sprite_x_offset + right, sprite_y_offset + bottom).
 * Both corners are included in the drawing area.
 */
struct SubSprite {
	int left, top, right, bottom;
};

enum Colours {
	COLOUR_DARK_BLUE,
	COLOUR_PALE_GREEN,
	COLOUR_PINK,
	COLOUR_YELLOW,
	COLOUR_RED,
	COLOUR_LIGHT_BLUE,
	COLOUR_GREEN,
	COLOUR_DARK_GREEN,
	COLOUR_BLUE,
	COLOUR_CREAM,
	COLOUR_MAUVE,
	COLOUR_PURPLE,
	COLOUR_ORANGE,
	COLOUR_BROWN,
	COLOUR_GREY,
	COLOUR_WHITE,
	COLOUR_END,
	INVALID_COLOUR = 0xFF
};

/** Colour of the strings, see _string_colormap in table/palettes.h or docs/ottd-colourtext-palette.png */
enum TextColour {
	TC_FROMSTRING  = 0x00,
	TC_BLUE        = 0x00,
	TC_SILVER      = 0x01,
	TC_GOLD        = 0x02,
	TC_RED         = 0x03,
	TC_PURPLE      = 0x04,
	TC_LIGHT_BROWN = 0x05,
	TC_ORANGE      = 0x06,
	TC_GREEN       = 0x07,
	TC_YELLOW      = 0x08,
	TC_DARK_GREEN  = 0x09,
	TC_CREAM       = 0x0A,
	TC_BROWN       = 0x0B,
	TC_WHITE       = 0x0C,
	TC_LIGHT_BLUE  = 0x0D,
	TC_GREY        = 0x0E,
	TC_DARK_BLUE   = 0x0F,
	TC_BLACK       = 0x10,
};

enum StringColorFlags {
	IS_PALETTE_COLOR = 0x100, ///< color value is already a real palette color index, not an index of a StringColor
};

#endif /* GFX_TYPE_H */