src/newgrf_industries.cpp
author truebrain
Thu, 12 Jun 2008 19:47:02 +0000
branchnoai
changeset 10942 cd3f2d07199f
parent 10920 e33442a2b239
child 11126 72d4c9314c72
permissions -rw-r--r--
(svn r13496) [NoAI] -Fix: if a library depends on an other library, the import became globally known, which defeats the idea of imports. They are now restricted to their scope, and 'import' returns the class of import (if any)
/* $Id$ */

/** @file newgrf_industries.cpp Handling of NewGRF industries. */

#include "stdafx.h"
#include "openttd.h"
#include "debug.h"
#include "variables.h"
#include "landscape.h"
#include "industry.h"
#include "industry_map.h"
#include "newgrf.h"
#include "newgrf_callbacks.h"
#include "newgrf_spritegroup.h"
#include "newgrf_industries.h"
#include "newgrf_industrytiles.h"
#include "newgrf_commons.h"
#include "newgrf_text.h"
#include "newgrf_town.h"
#include "window_func.h"
#include "town.h"
#include "player_func.h"
#include "player_base.h"
#include "command_func.h"

#include "table/strings.h"

static uint32 _industry_creation_random_bits;

/* Since the industry IDs defined by the GRF file don't necessarily correlate
 * to those used by the game, the IDs used for overriding old industries must be
 * translated when the idustry spec is set. */
IndustryOverrideManager _industry_mngr(NEW_INDUSTRYOFFSET, NUM_INDUSTRYTYPES, INVALID_INDUSTRYTYPE);
IndustryTileOverrideManager _industile_mngr(NEW_INDUSTRYTILEOFFSET, NUM_INDUSTRYTILES, INVALID_INDUSTRYTILE);

IndustryType MapNewGRFIndustryType(IndustryType grf_type, uint32 grf_id)
{
	if (grf_type == IT_INVALID) return IT_INVALID;
	if (!HasBit(grf_type, 7)) return GB(grf_type, 0, 6);

	return _industry_mngr.GetID(GB(grf_type, 0, 6), grf_id);
}

static uint32 GetGRFParameter(IndustryType ind_id, byte parameter)
{
	const IndustrySpec *indspec = GetIndustrySpec(ind_id);
	const GRFFile *file = indspec->grf_prop.grffile;

	if (parameter >= file->param_end) return 0;
	return file->param[parameter];
}

/**
 * Finds the distance for the closest tile with water/land given a tile
 * @param tile  the tile to find the distance too
 * @param water whether to find water or land
 * @note FAILS when an industry should be seen as water
 */
static uint GetClosestWaterDistance(TileIndex tile, bool water)
{
	TileIndex t;
	int best_dist;
	for (t = 0; t < MapSize(); t++) {
		if (IsTileType(t, MP_WATER) == water) break;
	}
	if (t == MapSize() && !water) return 0x200;
	best_dist = DistanceManhattan(tile, t);

	for (; t < MapSize(); t++) {
		int dist = DistanceManhattan(tile, t);
		if (dist < best_dist) {
			if (IsTileType(t, MP_WATER) == water) best_dist = dist;
		} else {
			/* When the Y distance between the current row and the 'source' tile
			 * is larger than the best distance, we've found the best distance */
			if ((int)TileY(t) - (int)TileY(tile) > best_dist) break;
			if ((int)TileX(t) - (int)TileX(tile) > best_dist) {
				/* We can safely skip this many tiles; from here all tiles have a
				 * higher or equal distance than the best distance */
				t |= MapMaxX();
				continue;
			} else if (TileX(tile) < TileX(t)) {
				/* We can safely skip this many tiles; up to here all tiles have a
				 * higher or equal distance than the best distance */
				t += max(best_dist - dist, 0);
				continue;
			}
		}
	}

	return min(best_dist, water ? 0x7F : 0x1FF);
}

/** Make an analysis of a tile and check for its belonging to the same
 * industry, and/or the same grf file
 * @param tile TileIndex of the tile to query
 * @param i Industry to which to compare the tile to
 * @return value encoded as per NFO specs */
uint32 GetIndustryIDAtOffset(TileIndex tile, const Industry *i)
{
	if (!IsTileType(tile, MP_INDUSTRY) || GetIndustryIndex(tile) != i->index) {
		/* No industry and/or the tile does not have the same industry as the one we match it with */
		return 0xFFFF;
	}

	IndustryGfx gfx = GetCleanIndustryGfx(tile);
	const IndustryTileSpec *indtsp = GetIndustryTileSpec(gfx);
	const IndustrySpec *indold = GetIndustrySpec(i->type);

	if (gfx < NEW_INDUSTRYOFFSET) { // Does it belongs to an old type?
		/* It is an old tile.  We have to see if it's been overriden */
		if (indtsp->grf_prop.override == INVALID_INDUSTRYTILE) { // has it been overridden?
			return 0xFF << 8 | gfx; // no. Tag FF + the gfx id of that tile
		}
		/* Not overriden */
		const IndustryTileSpec *tile_ovr = GetIndustryTileSpec(indtsp->grf_prop.override);

		if (tile_ovr->grf_prop.grffile->grfid == indold->grf_prop.grffile->grfid) {
			return tile_ovr->grf_prop.local_id; // same grf file
		} else {
			return 0xFFFE; // not the same grf file
		}
	}
	/* Not an 'old type' tile */
	if (indtsp->grf_prop.spritegroup != NULL) { // tile has a spritegroup ?
		if (indtsp->grf_prop.grffile->grfid == indold->grf_prop.grffile->grfid) { // same industry, same grf ?
			return indtsp->grf_prop.local_id;
		} else {
			return 0xFFFE; // Defined in another grf file
		}
	}
	/* The tile has no spritegroup */
	return 0xFF << 8 | indtsp->grf_prop.subst_id; // so just give him the substitute
}

static uint32 GetClosestIndustry(TileIndex tile, IndustryType type, const Industry *current)
{
	uint32 best_dist = MAX_UVALUE(uint32);
	const Industry *i;
	FOR_ALL_INDUSTRIES(i) {
		if (i->type != type || i == current) continue;

		best_dist = min(best_dist, DistanceManhattan(tile, i->xy));
	}

	return best_dist;
}

/** Implementation of both var 67 and 68
 * since the mechanism is almost the same, it is easier to regroup them on the same
 * function.
 * @param param_setID parameter given to the callback, which is the set id, or the local id, in our terminology
 * @param layout_filter on what layout do we filter?
 * @param current Industry for which the inquiry is made
 * @return the formatted answer to the callback : rr(reserved) cc(count) dddd(manhattan distance of closest sister)
 */
static uint32 GetCountAndDistanceOfClosestInstance(byte param_setID, byte layout_filter, const Industry *current)
{
	uint32 GrfID = GetRegister(0x100);  ///< Get the GRFID of the definition to look for in register 100h
	IndustryType ind_index;
	uint32 closest_dist = MAX_UVALUE(uint32);
	byte count = 0;

	/* Determine what will be the industry type to look for */
	switch (GrfID) {
		case 0:  // this is a default industry type
			ind_index = param_setID;
			break;

		case 0xFFFFFFFF: // current grf
			GrfID = GetIndustrySpec(current->type)->grf_prop.grffile->grfid;
			/* Fall through */

		default: //use the grfid specified in register 100h
			SetBit(param_setID, 7); // bit 7 means it is not an old type
			ind_index = MapNewGRFIndustryType(param_setID, GrfID);
			break;
	}

	if (layout_filter == 0) {
		/* If the filter is 0, it could be because none was specified as well as being really a 0.
		 * In either case, just do the regular var67 */
		closest_dist = GetClosestIndustry(current->xy, ind_index, current);
		count = GetIndustryTypeCount(ind_index);
	} else {
		/* Count only those who match the same industry type and layout filter
		 * Unfortunately, we have to do it manually */
		const Industry *i;
		FOR_ALL_INDUSTRIES(i) {
			if (i->type == ind_index && i != current && i->selected_layout == layout_filter) {
				closest_dist = min(closest_dist, DistanceManhattan(current->xy, i->xy));
				count++;
			}
		}
	}

	return count << 16 | GB(closest_dist, 0, 16);
}

/** This function implements the industries variables that newGRF defines.
 * @param variable that is queried
 * @param parameter unused
 * @param available will return false if ever the variable asked for does not exist
 * @param ind is of course the industry we are inquiring
 * @return the value stored in the corresponding variable*/
uint32 IndustryGetVariable(const ResolverObject *object, byte variable, byte parameter, bool *available)
{
	const Industry *industry = object->u.industry.ind;
	TileIndex tile = object->u.industry.tile;
	IndustryType type = object->u.industry.type;
	const IndustrySpec *indspec = GetIndustrySpec(type);

	if (industry == NULL) {
		/* industry does not exist, only use those variables that are "safe" */
		switch (variable) {
			/* Read GRF parameter */
			case 0x7F: return GetGRFParameter(type, parameter);
			/* Manhattan distance of closes dry/water tile */
			case 0x43: return GetClosestWaterDistance(tile, (indspec->behaviour & INDUSTRYBEH_BUILT_ONWATER) == 0);
		}

		DEBUG(grf, 1, "Unhandled property 0x%X (no available industry) in callback 0x%x", variable, object->callback);

		*available = false;
		return UINT_MAX;
	}

	switch (variable) {
		case 0x40:
		case 0x41:
		case 0x42: { // waiting cargo, but only if those two callback flags are set
			uint16 callback = indspec->callback_flags;
			if (HasBit(callback, CBM_IND_PRODUCTION_CARGO_ARRIVAL) || HasBit(callback, CBM_IND_PRODUCTION_256_TICKS)) {
				if ((indspec->behaviour & INDUSTRYBEH_PROD_MULTI_HNDLING) != 0) {
					return min(industry->incoming_cargo_waiting[variable - 0x40] / industry->prod_level, (uint16)0xFFFF);
				} else {
					return min(industry->incoming_cargo_waiting[variable - 0x40], (uint16)0xFFFF);
				}
			} else {
				return 0;
			}
		}

		/* Manhattan distance of closes dry/water tile */
		case 0x43: return GetClosestWaterDistance(tile, (indspec->behaviour & INDUSTRYBEH_BUILT_ONWATER) == 0);

		/* Layout number */
		case 0x44: return industry->selected_layout;

		/* player info */
		case 0x45: {
			byte colours;
			bool is_ai = false;

			if (IsValidPlayer(industry->founder)) {
				const Player *p = GetPlayer(industry->founder);
				const Livery *l = &p->livery[LS_DEFAULT];

				is_ai = p->is_ai;
				colours = l->colour1 + l->colour2 * 16;
			} else {
				colours = GB(Random(), 0, 8);
			}

			return industry->founder | (is_ai ? 0x10000 : 0) | (colours << 24);
		}

		case 0x46: return industry->construction_date; // Date when built - long format - (in days)

		/* Get industry ID at offset param */
		case 0x60: return GetIndustryIDAtOffset(GetNearbyTile(parameter, industry->xy), industry);

		/* Get random tile bits at offset param */
		case 0x61:
			tile = GetNearbyTile(parameter, tile);
			return (IsTileType(tile, MP_INDUSTRY) && GetIndustryByTile(tile) == industry) ? GetIndustryRandomBits(tile) : 0;

		/* Land info of nearby tiles */
		case 0x62: return GetNearbyIndustryTileInformation(parameter, tile, INVALID_INDUSTRY);

		/* Animation stage of nearby tiles */
		case 0x63:
			tile = GetNearbyTile(parameter, tile);
			if (IsTileType(tile, MP_INDUSTRY) && GetIndustryByTile(tile) == industry) {
				return GetIndustryAnimationState(tile);
			}
			return 0xFFFFFFFF;

		/* Distance of nearest industry of given type */
		case 0x64: return GetClosestIndustry(tile, MapNewGRFIndustryType(parameter, indspec->grf_prop.grffile->grfid), industry);
		/* Get town zone and Manhattan distance of closest town */
		case 0x65: return GetTownRadiusGroup(industry->town, tile) << 16 | min(DistanceManhattan(tile, industry->town->xy), 0xFFFF);
		/* Get square of Euclidian distance of closes town */
		case 0x66: return GetTownRadiusGroup(industry->town, tile) << 16 | min(DistanceSquare(tile, industry->town->xy), 0xFFFF);

		/* Count of industry, distance of closest instance
		 * 68 is the same as 67, but with a filtering on selected layout */
		case 0x67:
		case 0x68: return GetCountAndDistanceOfClosestInstance(parameter, variable == 0x68 ? GB(GetRegister(0x101), 0, 8) : 0, industry);

		/* Get a variable from the persistent storage */
		case 0x7C: return industry->psa.Get(parameter);

		/* Read GRF parameter */
		case 0x7F: return GetGRFParameter(type, parameter);

		/* Industry structure access*/
		case 0x80: return industry->xy;
		case 0x81: return GB(industry->xy, 8, 8);
		/* Pointer to the town the industry is associated with */
		case 0x82: return industry->town->index;
		case 0x83:
		case 0x84:
		case 0x85: DEBUG(grf, 0, "NewGRFs shouldn't be doing pointer magic"); break; // not supported
		case 0x86: return industry->width;
		case 0x87: return industry->height;// xy dimensions
		/*  */
		case 0x88:
		case 0x89: return industry->produced_cargo[variable - 0x88];
		case 0x8A: return industry->produced_cargo_waiting[0];
		case 0x8B: return GB(industry->produced_cargo_waiting[0], 8, 8);
		case 0x8C: return industry->produced_cargo_waiting[1];
		case 0x8D: return GB(industry->produced_cargo_waiting[1], 8, 8);
		case 0x8E:
		case 0x8F: return industry->production_rate[variable - 0x8E];
		case 0x90:
		case 0x91:
		case 0x92: return industry->accepts_cargo[variable - 0x90];
		case 0x93: return industry->prod_level;
		/* amount of cargo produced so far THIS month. */
		case 0x94: return industry->this_month_production[0];
		case 0x95: return GB(industry->this_month_production[0], 8, 8);
		case 0x96: return industry->this_month_production[1];
		case 0x97: return GB(industry->this_month_production[1], 8, 8);
		/* amount of cargo transported so far THIS month. */
		case 0x98: return industry->this_month_transported[0];
		case 0x99: return GB(industry->this_month_transported[0], 8, 8);
		case 0x9A: return industry->this_month_transported[1];
		case 0x9B: return GB(industry->this_month_transported[0], 8, 8);
		/* fraction of cargo transported LAST month. */
		case 0x9C:
		case 0x9D: return industry->last_month_pct_transported[variable - 0x9C];
		/* amount of cargo produced LAST month. */
		case 0x9E: return industry->last_month_production[0];
		case 0x9F: return GB(industry->last_month_production[0], 8, 8);
		case 0xA0: return industry->last_month_production[1];
		case 0xA1: return GB(industry->last_month_production[1], 8, 8);
		/* amount of cargo transported last month. */
		case 0xA2: return industry->last_month_transported[0];
		case 0xA3: return GB(industry->last_month_transported[0], 8, 8);
		case 0xA4: return industry->last_month_transported[1];
		case 0xA5: return GB(industry->last_month_transported[0], 8, 8);

		case 0xA6: return industry->type;
		case 0xA7: return industry->founder;
		case 0xA8: return industry->random_color;
		case 0xA9: return Clamp(industry->last_prod_year - ORIGINAL_BASE_YEAR, 0, 255);
		case 0xAA: return industry->counter;
		case 0xAB: return GB(industry->counter, 8, 8);
		case 0xAC: return industry->was_cargo_delivered;

		case 0xB0: return Clamp(industry->construction_date - DAYS_TILL_ORIGINAL_BASE_YEAR, 0, 65535); // Date when built since 1920 (in days)
		case 0xB3: return industry->construction_type; // Construction type
		case 0xB4: return Clamp(industry->last_cargo_accepted_at - DAYS_TILL_ORIGINAL_BASE_YEAR, 0, 65535); // Date last cargo accepted since 1920 (in days)
	}

	DEBUG(grf, 1, "Unhandled industry property 0x%X", variable);

	*available = false;
	return (uint32)-1;
}

static const SpriteGroup *IndustryResolveReal(const ResolverObject *object, const SpriteGroup *group)
{
	/* IndustryTile do not have 'real' groups */
	return NULL;
}

static uint32 IndustryGetRandomBits(const ResolverObject *object)
{
	return object->u.industry.ind == NULL ? 0 : object->u.industry.ind->random;
}

static uint32 IndustryGetTriggers(const ResolverObject *object)
{
	return object->u.industry.ind == NULL ? 0 : object->u.industry.ind->random_triggers;
}

static void IndustrySetTriggers(const ResolverObject *object, int triggers)
{
	if (object->u.industry.ind == NULL) return;
	object->u.industry.ind->random_triggers = triggers;
}

static void NewIndustryResolver(ResolverObject *res, TileIndex tile, Industry *indus, IndustryType type)
{
	res->GetRandomBits = IndustryGetRandomBits;
	res->GetTriggers   = IndustryGetTriggers;
	res->SetTriggers   = IndustrySetTriggers;
	res->GetVariable   = IndustryGetVariable;
	res->ResolveReal   = IndustryResolveReal;

	res->psa             = &indus->psa;
	res->u.industry.tile = tile;
	res->u.industry.ind  = indus;
	res->u.industry.gfx  = INVALID_INDUSTRYTILE;
	res->u.industry.type = type;

	res->callback        = CBID_NO_CALLBACK;
	res->callback_param1 = 0;
	res->callback_param2 = 0;
	res->last_value      = 0;
	res->trigger         = 0;
	res->reseed          = 0;
	res->count           = 0;
}

uint16 GetIndustryCallback(CallbackID callback, uint32 param1, uint32 param2, Industry *industry, IndustryType type, TileIndex tile)
{
	ResolverObject object;
	const SpriteGroup *group;

	NewIndustryResolver(&object, tile, industry, type);
	object.callback = callback;
	object.callback_param1 = param1;
	object.callback_param2 = param2;

	group = Resolve(GetIndustrySpec(type)->grf_prop.spritegroup, &object);
	if (group == NULL || group->type != SGT_CALLBACK) return CALLBACK_FAILED;

	return group->g.callback.result;
}

uint32 IndustryLocationGetVariable(const ResolverObject *object, byte variable, byte parameter, bool *available)
{
	const Industry *industry = object->u.industry.ind;
	TileIndex tile = object->u.industry.tile;

	if (object->scope == VSG_SCOPE_PARENT) {
		return TownGetVariable(variable, parameter, available, industry->town);
	}

	switch (variable) {
		case 0x80: return tile;
		case 0x81: return GB(tile, 8, 8);

		/* Pointer to the town the industry is associated with */
		case 0x82: return industry->town->index;
		case 0x83:
		case 0x84:
		case 0x85: DEBUG(grf, 0, "NewGRFs shouldn't be doing pointer magic"); break; // not supported

		/* Number of the layout */
		case 0x86: return industry->selected_layout;

		/* Ground type */
		case 0x87: return GetTerrainType(tile);

		/* Town zone */
		case 0x88: return GetTownRadiusGroup(industry->town, tile);

		/* Manhattan distance of the closest town */
		case 0x89: return min(DistanceManhattan(industry->town->xy, tile), 255);

		/* Lowest height of the tile */
		case 0x8A: return GetTileZ(tile);

		/* Distance to the nearest water/land tile */
		case 0x8B: return GetClosestWaterDistance(tile, (GetIndustrySpec(industry->type)->behaviour & INDUSTRYBEH_BUILT_ONWATER) == 0);

		/* Square of Euclidian distance from town */
		case 0x8D: return min(DistanceSquare(industry->town->xy, tile), 65535);

		/* 32 random bits */
		case 0x8F: return _industry_creation_random_bits;
	}

	/* None of the special ones, so try the general ones */
	return IndustryGetVariable(object, variable, parameter, available);
}

bool CheckIfCallBackAllowsCreation(TileIndex tile, IndustryType type, uint itspec_index, uint32 seed)
{
	const IndustrySpec *indspec = GetIndustrySpec(type);

	ResolverObject object;
	const SpriteGroup *group;

	Industry ind;
	ind.index = INVALID_INDUSTRY;
	ind.xy = tile;
	ind.width = 0;
	ind.type = type;
	ind.selected_layout = itspec_index;
	ind.town = ClosestTownFromTile(tile, (uint)-1);

	NewIndustryResolver(&object, tile, &ind, type);
	object.GetVariable = IndustryLocationGetVariable;
	object.callback = CBID_INDUSTRY_LOCATION;
	_industry_creation_random_bits = seed;

	group = Resolve(GetIndustrySpec(type)->grf_prop.spritegroup, &object);

	/* Unlike the "normal" cases, not having a valid result means we allow
	 * the building of the industry, as that's how it's done in TTDP. */
	if (group == NULL || group->type != SGT_CALLBACK) return true;

	/* Copy some parameters from the registers to the error message text ref. stack */
	SwitchToErrorRefStack();
	PrepareTextRefStackUsage(4);
	SwitchToNormalRefStack();

	switch (group->g.callback.result) {
		case 0x400: return true;
		case 0x401: _error_message = STR_0239_SITE_UNSUITABLE; break;
		case 0x402: _error_message = STR_0317_CAN_ONLY_BE_BUILT_IN_RAINFOREST; break;
		case 0x403: _error_message = STR_0318_CAN_ONLY_BE_BUILT_IN_DESERT; break;
		default: _error_message = GetGRFStringID(indspec->grf_prop.grffile->grfid, 0xD000 + group->g.callback.result); break;
	}

	return false;
}

bool CheckIfCallBackAllowsAvailability(IndustryType type, IndustryAvailabilityCallType creation_type)
{
	const IndustrySpec *indspec = GetIndustrySpec(type);

	if (HasBit(indspec->callback_flags, CBM_IND_AVAILABLE)) {
		uint16 res = GetIndustryCallback(CBID_INDUSTRY_AVAILABLE, 0, creation_type, NULL, type, INVALID_TILE);
		if (res != CALLBACK_FAILED) {
			return (res == 0);
		}
	}
	return true;
}

static int32 DerefIndProd(uint field, bool use_register)
{
	return use_register ? (int32)GetRegister(field) : field;
}

/**
 * Get the industry production callback and apply it to the industry.
 * @param ind    the industry this callback has to be called for
 * @param reason the reason it is called (0 = incoming cargo, 1 = periodic tick callback)
 */
void IndustryProductionCallback(Industry *ind, int reason)
{
	const IndustrySpec *spec = GetIndustrySpec(ind->type);
	ResolverObject object;
	NewIndustryResolver(&object, ind->xy, ind, ind->type);
	if ((spec->behaviour & INDUSTRYBEH_PRODCALLBACK_RANDOM) != 0) object.callback_param1 = Random();
	int multiplier = 1;
	if ((spec->behaviour & INDUSTRYBEH_PROD_MULTI_HNDLING) != 0) multiplier = ind->prod_level;
	object.callback_param2 = reason;

	for (uint loop = 0;; loop++) {
		SB(object.callback_param2, 8, 16, loop);
		const SpriteGroup *group = Resolve(spec->grf_prop.spritegroup, &object);
		if (group == NULL || group->type != SGT_INDUSTRY_PRODUCTION) break;

		bool deref = (group->g.indprod.version == 1);

		for (uint i = 0; i < 3; i++) {
			ind->incoming_cargo_waiting[i] = Clamp(ind->incoming_cargo_waiting[i] - DerefIndProd(group->g.indprod.substract_input[i], deref) * multiplier, 0, 0xFFFF);
		}
		for (uint i = 0; i < 2; i++) {
			ind->produced_cargo_waiting[i] = Clamp(ind->produced_cargo_waiting[i] + max(DerefIndProd(group->g.indprod.add_output[i], deref), 0) * multiplier, 0, 0xFFFF);
		}

		int32 again = DerefIndProd(group->g.indprod.again, deref);
		if (again == 0) break;

		SB(object.callback_param2, 24, 8, again);
	}

	InvalidateWindow(WC_INDUSTRY_VIEW, ind->index);
}