src/oldpool.h
author truebrain
Thu, 12 Jun 2008 19:47:02 +0000
branchnoai
changeset 10942 cd3f2d07199f
parent 10455 22c441f5adf9
permissions -rw-r--r--
(svn r13496) [NoAI] -Fix: if a library depends on an other library, the import became globally known, which defeats the idea of imports. They are now restricted to their scope, and 'import' returns the class of import (if any)
/* $Id$ */

/** @file oldpool.h Base for the old pool. */

#ifndef OLDPOOL_H
#define OLDPOOL_H

#include "core/math_func.hpp"

/* The function that is called after a new block is added
     start_item is the first item of the new made block */
typedef void OldMemoryPoolNewBlock(uint start_item);
/* The function that is called before a block is cleaned up */
typedef void OldMemoryPoolCleanBlock(uint start_item, uint end_item);

/**
 * Stuff for dynamic vehicles. Use the wrappers to access the OldMemoryPool
 *  please try to avoid manual calls!
 */
struct OldMemoryPoolBase {
	void CleanPool();
	bool AddBlockToPool();
	bool AddBlockIfNeeded(uint index);

protected:
	OldMemoryPoolBase(const char *name, uint max_blocks, uint block_size_bits, uint item_size,
				OldMemoryPoolNewBlock *new_block_proc, OldMemoryPoolCleanBlock *clean_block_proc) :
		name(name), max_blocks(max_blocks), block_size_bits(block_size_bits),
		new_block_proc(new_block_proc), clean_block_proc(clean_block_proc), current_blocks(0),
		total_items(0), cleaning_pool(false), item_size(item_size), first_free_index(0), blocks(NULL) {}

	const char* name;     ///< Name of the pool (just for debugging)

	const uint max_blocks;      ///< The max amount of blocks this pool can have
	const uint block_size_bits; ///< The size of each block in bits

	/// Pointer to a function that is called after a new block is added
	OldMemoryPoolNewBlock *new_block_proc;
	/// Pointer to a function that is called to clean a block
	OldMemoryPoolCleanBlock *clean_block_proc;

	uint current_blocks;        ///< How many blocks we have in our pool
	uint total_items;           ///< How many items we now have in this pool

	bool cleaning_pool;         ///< Are we currently cleaning the pool?
public:
	const uint item_size;       ///< How many bytes one block is
	uint first_free_index;      ///< The index of the first free pool item in this pool
	byte **blocks;              ///< An array of blocks (one block hold all the items)

	/**
	 * Check if the index of pool item being deleted is lower than cached first_free_index
	 * @param index index of pool item
	 * @note usage of min() will result in better code on some architectures
	 */
	inline void UpdateFirstFreeIndex(uint index)
	{
		first_free_index = min(first_free_index, index);
	}

	/**
	 * Get the size of this pool, i.e. the total number of items you
	 * can put into it at the current moment; the pool might still
	 * be able to increase the size of the pool.
	 * @return the size of the pool
	 */
	inline uint GetSize() const
	{
		return this->total_items;
	}

	/**
	 * Can this pool allocate more blocks, i.e. is the maximum amount
	 * of allocated blocks not yet reached?
	 * @return the if and only if the amount of allocable blocks is
	 *         less than the amount of allocated blocks.
	 */
	inline bool CanAllocateMoreBlocks() const
	{
		return this->current_blocks < this->max_blocks;
	}

	/**
	 * Get the maximum number of allocable blocks.
	 * @return the numebr of blocks
	 */
	inline uint GetBlockCount() const
	{
		return this->current_blocks;
	}

	/**
	 * Get the name of this pool.
	 * @return the name
	 */
	inline const char *GetName() const
	{
		return this->name;
	}

	/**
	 * Is the pool in the cleaning phase?
	 * @return true if it is
	 */
	inline bool CleaningPool() const
	{
		return this->cleaning_pool;
	}
};

template <typename T>
struct OldMemoryPool : public OldMemoryPoolBase {
	OldMemoryPool(const char *name, uint max_blocks, uint block_size_bits, uint item_size,
				OldMemoryPoolNewBlock *new_block_proc, OldMemoryPoolCleanBlock *clean_block_proc) :
		OldMemoryPoolBase(name, max_blocks, block_size_bits, item_size, new_block_proc, clean_block_proc) {}

	/**
	 * Get the pool entry at the given index.
	 * @param index the index into the pool
	 * @pre index < this->GetSize()
	 * @return the pool entry.
	 */
	inline T *Get(uint index) const
	{
		assert(index < this->GetSize());
		return (T*)(this->blocks[index >> this->block_size_bits] +
				(index & ((1 << this->block_size_bits) - 1)) * this->item_size);
	}
};

/**
 * Generic function to initialize a new block in a pool.
 * @param start_item the first item that needs to be initialized
 */
template <typename T, OldMemoryPool<T> *Tpool>
static void PoolNewBlock(uint start_item)
{
	for (T *t = Tpool->Get(start_item); t != NULL; t = (t->index + 1U < Tpool->GetSize()) ? Tpool->Get(t->index + 1U) : NULL) {
		t = new (t) T();
		t->index = start_item++;
	}
}

/**
 * Generic function to free a new block in a pool.
 * @param start_item the first item that needs to be cleaned
 * @param end_item   the last item that needs to be cleaned
 */
template <typename T, OldMemoryPool<T> *Tpool>
static void PoolCleanBlock(uint start_item, uint end_item)
{
	for (uint i = start_item; i <= end_item; i++) {
		T *t = Tpool->Get(i);
		delete t;
	}
}


/**
 * Generalization for all pool items that are saved in the savegame.
 * It specifies all the mechanics to access the pool easily.
 */
template <typename T, typename Tid, OldMemoryPool<T> *Tpool>
struct PoolItem {
	/**
	 * The pool-wide index of this object.
	 */
	Tid index;

	/**
	 * We like to have the correct class destructed.
	 * @warning It is called even for object allocated on stack,
	 *          so it is not present in the TPool!
	 *          Then, index is undefined, not associated with TPool in any way.
	 * @note    The idea is to free up allocated memory etc.
	 */
	virtual ~PoolItem()
	{

	}

	/**
	 * Constructor of given class.
	 * @warning It is called even for object allocated on stack,
	 *          so it may not be present in TPool!
	 *          Then, index is undefined, not associated with TPool in any way.
	 * @note    The idea is to initialize variables (except index)
	 */
	PoolItem()
	{

	}

	/**
	 * An overriden version of new that allocates memory on the pool.
	 * @param size the size of the variable (unused)
	 * @return the memory that is 'allocated'
	 */
	void *operator new(size_t size)
	{
		return AllocateRaw();
	}

	/**
	 * 'Free' the memory allocated by the overriden new.
	 * @param p the memory to 'free'
	 * @note we only update Tpool->first_free_index
	 */
	void operator delete(void *p)
	{
		Tpool->UpdateFirstFreeIndex(((T*)p)->index);
	}

	/**
	 * An overriden version of new, so you can directly allocate a new object with
	 * the correct index when one is loading the savegame.
	 * @param size  the size of the variable (unused)
	 * @param index the index of the object
	 * @return the memory that is 'allocated'
	 */
	void *operator new(size_t size, int index)
	{
		if (!Tpool->AddBlockIfNeeded(index)) error("%s: failed loading savegame: too many %s", Tpool->GetName(), Tpool->GetName());

		return Tpool->Get(index);
	}

	/**
	 * 'Free' the memory allocated by the overriden new.
	 * @param p     the memory to 'free'
	 * @param index the original parameter given to create the memory
	 * @note we only update Tpool->first_free_index
	 */
	void operator delete(void *p, int index)
	{
		Tpool->UpdateFirstFreeIndex(index);
	}

	/**
	 * An overriden version of new, so you can use the vehicle instance
	 * instead of a newly allocated piece of memory.
	 * @param size the size of the variable (unused)
	 * @param pn   the already existing object to use as 'storage' backend
	 * @return the memory that is 'allocated'
	 */
	void *operator new(size_t size, T *pn)
	{
		return pn;
	}

	/**
	 * 'Free' the memory allocated by the overriden new.
	 * @param p  the memory to 'free'
	 * @param pn the pointer that was given to 'new' on creation.
	 * @note we only update Tpool->first_free_index
	 */
	void operator delete(void *p, T *pn)
	{
		Tpool->UpdateFirstFreeIndex(pn->index);
	}

private:
	static T *AllocateSafeRaw(uint &first);

protected:
	/**
	 * Allocate a pool item; possibly allocate a new block in the pool.
	 * @return the allocated pool item (or NULL when the pool is full).
	 */
	static inline T *AllocateRaw()
	{
		return AllocateSafeRaw(Tpool->first_free_index);
	}

	/**
	 * Allocate a pool item; possibly allocate a new block in the pool.
	 * @param first the first pool item to start searching
	 * @return the allocated pool item (or NULL when the pool is full).
	 */
	static inline T *AllocateRaw(uint &first)
	{
		if (first >= Tpool->GetSize() && !Tpool->AddBlockToPool()) return NULL;

		return AllocateSafeRaw(first);
	}

	/**
	 * Are we cleaning this pool?
	 * @return true if we are
	 */
	static inline bool CleaningPool()
	{
		return Tpool->CleaningPool();
	}

public:
	static bool CanAllocateItem();
};


#define OLD_POOL_ENUM(name, type, block_size_bits, max_blocks) \
	enum { \
		name##_POOL_BLOCK_SIZE_BITS = block_size_bits, \
		name##_POOL_MAX_BLOCKS      = max_blocks \
	};


#define OLD_POOL_ACCESSORS(name, type) \
	static inline type* Get##name(uint index) { return _##name##_pool.Get(index);  } \
	static inline uint Get##name##PoolSize()  { return _##name##_pool.GetSize(); }


#define DECLARE_OLD_POOL(name, type, block_size_bits, max_blocks) \
	OLD_POOL_ENUM(name, type, block_size_bits, max_blocks) \
	extern OldMemoryPool<type> _##name##_pool; \
	OLD_POOL_ACCESSORS(name, type)


#define DEFINE_OLD_POOL(name, type, new_block_proc, clean_block_proc) \
	OldMemoryPool<type> _##name##_pool( \
		#name, name##_POOL_MAX_BLOCKS, name##_POOL_BLOCK_SIZE_BITS, sizeof(type), \
		new_block_proc, clean_block_proc);

#define DEFINE_OLD_POOL_GENERIC(name, type) \
	OldMemoryPool<type> _##name##_pool( \
		#name, name##_POOL_MAX_BLOCKS, name##_POOL_BLOCK_SIZE_BITS, sizeof(type), \
		PoolNewBlock<type, &_##name##_pool>, PoolCleanBlock<type, &_##name##_pool>); \
		template type *PoolItem<type, type##ID, &_##name##_pool>::AllocateSafeRaw(uint &first);


#define STATIC_OLD_POOL(name, type, block_size_bits, max_blocks, new_block_proc, clean_block_proc) \
	OLD_POOL_ENUM(name, type, block_size_bits, max_blocks) \
	static DEFINE_OLD_POOL(name, type, new_block_proc, clean_block_proc) \
	OLD_POOL_ACCESSORS(name, type)

#endif /* OLDPOOL_H */