src/network/network.h
author richk
Tue, 17 Jun 2008 13:22:13 +0000
branchNewGRF_ports
changeset 10994 cd9968b6f96b
parent 10991 d8811e327d12
permissions -rw-r--r--
(svn r13548) [NewGRF_ports] -Sync: with trunk r13412:13544.
/* $Id$ */

/** @file network.h Basic functions/variables used all over the place. */

#ifndef NETWORK_H
#define NETWORK_H

#include "../player_type.h"

#ifdef ENABLE_NETWORK

void NetworkStartUp();
void NetworkShutDown();

extern bool _networking;         ///< are we in networking mode?
extern bool _network_server;     ///< network-server is active
extern bool _network_available;  ///< is network mode available?
extern bool _network_dedicated;  ///< are we a dedicated server?
extern bool _is_network_server;  ///< Does this client wants to be a network-server?

#else /* ENABLE_NETWORK */
/* Network function stubs when networking is disabled */

static inline void NetworkStartUp() {}
static inline void NetworkShutDown() {}

#define _networking 0
#define _network_server 0
#define _network_available 0
#define _network_dedicated 0
#define _is_network_server 0

#endif /* ENABLE_NETWORK */

/** As which player do we play? */
extern PlayerID _network_playas;

#endif /* NETWORK_H */