src/bridge.h
author celestar
Wed, 21 Mar 2007 11:46:54 +0000
branchgamebalance
changeset 9899 cde52f745560
parent 9895 7bd07f43b0e3
child 6743 cabfaa4a0295
child 7814 fe643468ad64
permissions -rw-r--r--
(svn r9386) [gamebalance] -Feature: Selling and buying land costs now take proximity to town centers into account. Move some code around while I'm at it. Also selling land gives as much money as buying land costs.
/* $Id$ */

/** @file bridge.h Header file for bridges */

#ifndef BRIDGE_H
#define BRIDGE_H

enum {
	MAX_BRIDGES = 13
};

/** Struct containing information about a single bridge type
 */
struct Bridge {
	Year avail_year;     ///< the year in which the bridge becomes available
	byte min_length;     ///< the minimum length of the bridge (not counting start and end tile)
	byte max_length;     ///< the maximum length of the bridge (not counting start and end tile)
	uint16 price;        ///< the relative price of the bridge
	uint16 speed;        ///< maximum travel speed
	SpriteID sprite;     ///< the sprite which is used in the GUI
	SpriteID pal;        ///< the palette which is used in the GUI
	StringID material;   ///< the string that contains the bridge description
	PalSpriteID **sprite_table; ///< table of sprites for drawing the bridge
	byte flags;          ///< bit 0 set: disable drawing of far pillars.
};

extern const Bridge orig_bridge[MAX_BRIDGES];
extern Bridge _bridge[MAX_BRIDGES];

uint GetBridgeFoundation(Slope tileh, Axis axis);

static inline const Bridge *GetBridge(uint i)
{
	assert(i < lengthof(_bridge));
	return &_bridge[i];
}

void DrawBridgeMiddle(const TileInfo* ti);

#endif /* BRIDGE_H */