(svn r9386) [gamebalance] -Feature: Selling and buying land costs now take proximity to town centers into account. Move some code around while I'm at it. Also selling land gives as much money as buying land costs.
/* $Id$ */
#ifndef NEWGRF_TEXT_H
#define NEWGRF_TEXT_H
/** @file
* Header of Action 04 "universal holder" structure and functions
*/
StringID AddGRFString(uint32 grfid, uint16 stringid, byte langid, bool new_scheme, const char *text_to_add, StringID def_string);
StringID GetGRFStringID(uint32 grfid, uint16 stringid);
char *GetGRFString(char *buff, uint16 stringid, const char* last);
void CleanUpStrings();
void SetCurrentGrfLangID(const char *iso_name);
char *TranslateTTDPatchCodes(const char *str);
#endif /* NEWGRF_TEXT_H */