(svn r9386) [gamebalance] -Feature: Selling and buying land costs now take proximity to town centers into account. Move some code around while I'm at it. Also selling land gives as much money as buying land costs.
/* $Id$ */
/** @file newgrf_town.h */
#ifndef NEWGRF_TOWN_H
#define NEWGRF_TOWN_H
/* Currently there is no direct town resolver; we only need to get town
* variable results from inside stations, house tiles and industry tiles. */
uint32 TownGetVariable(byte variable, byte parameter, bool *available, const Town *t);
#endif /* NEWGRF_TOWN_H */