(svn r9386) [gamebalance] -Feature: Selling and buying land costs now take proximity to town centers into account. Move some code around while I'm at it. Also selling land gives as much money as buying land costs.
/* $Id$ */
/** @file station_cmd.cpp */
#include "stdafx.h"
#include "openttd.h"
#include "aircraft.h"
#include "bridge_map.h"
#include "cmd_helper.h"
#include "debug.h"
#include "functions.h"
#include "station_map.h"
#include "table/sprites.h"
#include "table/strings.h"
#include "map.h"
#include "tile.h"
#include "station.h"
#include "gfx.h"
#include "window.h"
#include "viewport.h"
#include "command.h"
#include "town.h"
#include "vehicle.h"
#include "news.h"
#include "saveload.h"
#include "economy.h"
#include "player.h"
#include "airport.h"
#include "sprite.h"
#include "depot.h"
#include "train.h"
#include "water_map.h"
#include "industry_map.h"
#include "newgrf_callbacks.h"
#include "newgrf_station.h"
#include "yapf/yapf.h"
#include "date.h"
#include "helpers.hpp"
#include "misc/autoptr.hpp"
#include "road.h"
#include "cargotype.h"
/**
* Called if a new block is added to the station-pool
*/
static void StationPoolNewBlock(uint start_item)
{
/* We don't use FOR_ALL here, because FOR_ALL skips invalid items.
* TODO - This is just a temporary stage, this will be removed. */
for (Station *st = GetStation(start_item); st != NULL; st = (st->index + 1U < GetStationPoolSize()) ? GetStation(st->index + 1U) : NULL) st->index = start_item++;
}
static void StationPoolCleanBlock(uint start_item, uint end_item)
{
for (uint i = start_item; i <= end_item; i++) {
Station *st = GetStation(i);
if (st->IsValid()) st->~Station();
}
}
/**
* Called if a new block is added to the roadstop-pool
*/
static void RoadStopPoolNewBlock(uint start_item)
{
/* We don't use FOR_ALL here, because FOR_ALL skips invalid items.
* TODO - This is just a temporary stage, this will be removed. */
for (RoadStop *rs = GetRoadStop(start_item); rs != NULL; rs = (rs->index + 1U < GetRoadStopPoolSize()) ? GetRoadStop(rs->index + 1U) : NULL) {
rs->xy = INVALID_TILE;
rs->index = start_item++;
}
}
DEFINE_OLD_POOL(Station, Station, StationPoolNewBlock, StationPoolCleanBlock)
DEFINE_OLD_POOL(RoadStop, RoadStop, RoadStopPoolNewBlock, NULL)
RoadStop* GetRoadStopByTile(TileIndex tile, RoadStop::Type type)
{
const Station* st = GetStationByTile(tile);
for (RoadStop *rs = st->GetPrimaryRoadStop(type);; rs = rs->next) {
if (rs->xy == tile) return rs;
assert(rs->next != NULL);
}
}
static uint GetNumRoadStopsInStation(const Station* st, RoadStop::Type type)
{
uint num = 0;
assert(st != NULL);
for (const RoadStop *rs = st->GetPrimaryRoadStop(type); rs != NULL; rs = rs->next) {
num++;
}
return num;
}
/* Calculate the radius of the station. Basicly it is the biggest
* radius that is available within the station */
static uint FindCatchmentRadius(const Station* st)
{
uint ret = CA_NONE;
if (st->bus_stops != NULL) ret = max<uint>(ret, CA_BUS);
if (st->truck_stops != NULL) ret = max<uint>(ret, CA_TRUCK);
if (st->train_tile != 0) ret = max<uint>(ret, CA_TRAIN);
if (st->dock_tile != 0) ret = max<uint>(ret, CA_DOCK);
if (st->airport_tile) ret = max<uint>(ret, st->Airport()->catchment);
return ret;
}
#define CHECK_STATIONS_ERR ((Station*)-1)
static Station* GetStationAround(TileIndex tile, int w, int h, StationID closest_station)
{
// check around to see if there's any stations there
BEGIN_TILE_LOOP(tile_cur, w + 2, h + 2, tile - TileDiffXY(1, 1))
if (IsTileType(tile_cur, MP_STATION)) {
StationID t = GetStationIndex(tile_cur);
if (closest_station == INVALID_STATION) {
closest_station = t;
} else if (closest_station != t) {
_error_message = STR_3006_ADJOINS_MORE_THAN_ONE_EXISTING;
return CHECK_STATIONS_ERR;
}
}
END_TILE_LOOP(tile_cur, w + 2, h + 2, tile - TileDiffXY(1, 1))
return (closest_station == INVALID_STATION) ? NULL : GetStation(closest_station);
}
/**
* Counts the numbers of tiles matching a specific type in the area around
* @param tile the center tile of the 'count area'
* @param type the type of tile searched for
* @param industry when type == MP_INDUSTRY, the type of the industry,
* in all other cases this parameter is ignored
* @return the result the noumber of matching tiles around
*/
static int CountMapSquareAround(TileIndex tile, TileType type, IndustryType industry)
{
int num = 0;
for (int dx = -3; dx <= 3; dx++) {
for (int dy = -3; dy <= 3; dy++) {
TileIndex cur_tile = TILE_MASK(tile + TileDiffXY(dx, dy));
if (IsTileType(cur_tile, type)) {
switch (type) {
case MP_INDUSTRY:
if (GetIndustryType(cur_tile) == industry)
num++;
break;
case MP_WATER:
if (!IsWater(cur_tile))
break;
/* FALL THROUGH WHEN WATER TILE */
case MP_TREES:
num++;
break;
default:
break;
}
}
}
}
return num;
}
#define M(x) ((x) - STR_SV_STNAME)
static bool GenerateStationName(Station *st, TileIndex tile, int flag)
{
static const uint32 _gen_station_name_bits[] = {
0, /* 0 */
1 << M(STR_SV_STNAME_AIRPORT), /* 1 */
1 << M(STR_SV_STNAME_OILFIELD), /* 2 */
1 << M(STR_SV_STNAME_DOCKS), /* 3 */
0x1FF << M(STR_SV_STNAME_BUOY_1), /* 4 */
1 << M(STR_SV_STNAME_HELIPORT), /* 5 */
};
Town *t = st->town;
uint32 free_names = (uint32)-1;
int found;
unsigned long tmp;
{
Station *s;
FOR_ALL_STATIONS(s) {
if (s != st && s->town==t) {
uint str = M(s->string_id);
if (str <= 0x20) {
if (str == M(STR_SV_STNAME_FOREST))
str = M(STR_SV_STNAME_WOODS);
CLRBIT(free_names, str);
}
}
}
}
/* check default names */
tmp = free_names & _gen_station_name_bits[flag];
if (tmp != 0) {
found = FindFirstBit(tmp);
goto done;
}
/* check mine? */
if (HASBIT(free_names, M(STR_SV_STNAME_MINES))) {
if (CountMapSquareAround(tile, MP_INDUSTRY, IT_COAL_MINE) >= 2 ||
CountMapSquareAround(tile, MP_INDUSTRY, IT_IRON_MINE) >= 2 ||
CountMapSquareAround(tile, MP_INDUSTRY, IT_COPPER_MINE) >= 2 ||
CountMapSquareAround(tile, MP_INDUSTRY, IT_GOLD_MINE) >= 2 ||
CountMapSquareAround(tile, MP_INDUSTRY, IT_DIAMOND_MINE) >= 2) {
found = M(STR_SV_STNAME_MINES);
goto done;
}
}
/* check close enough to town to get central as name? */
if (DistanceMax(tile,t->xy) < 8) {
found = M(STR_SV_STNAME);
if (HASBIT(free_names, M(STR_SV_STNAME))) goto done;
found = M(STR_SV_STNAME_CENTRAL);
if (HASBIT(free_names, M(STR_SV_STNAME_CENTRAL))) goto done;
}
/* Check lakeside */
if (HASBIT(free_names, M(STR_SV_STNAME_LAKESIDE)) &&
DistanceFromEdge(tile) < 20 &&
CountMapSquareAround(tile, MP_WATER, 0) >= 5) {
found = M(STR_SV_STNAME_LAKESIDE);
goto done;
}
/* Check woods */
if (HASBIT(free_names, M(STR_SV_STNAME_WOODS)) && (
CountMapSquareAround(tile, MP_TREES, 0) >= 8 ||
CountMapSquareAround(tile, MP_INDUSTRY, IT_FOREST) >= 2)
) {
found = _opt.landscape == LT_DESERT ?
M(STR_SV_STNAME_FOREST) : M(STR_SV_STNAME_WOODS);
goto done;
}
/* check elevation compared to town */
{
uint z = GetTileZ(tile);
uint z2 = GetTileZ(t->xy);
if (z < z2) {
found = M(STR_SV_STNAME_VALLEY);
if (HASBIT(free_names, M(STR_SV_STNAME_VALLEY))) goto done;
} else if (z > z2) {
found = M(STR_SV_STNAME_HEIGHTS);
if (HASBIT(free_names, M(STR_SV_STNAME_HEIGHTS))) goto done;
}
}
/* check direction compared to town */
{
static const int8 _direction_and_table[] = {
~( (1<<M(STR_SV_STNAME_WEST)) | (1<<M(STR_SV_STNAME_EAST)) | (1<<M(STR_SV_STNAME_NORTH)) ),
~( (1<<M(STR_SV_STNAME_SOUTH)) | (1<<M(STR_SV_STNAME_WEST)) | (1<<M(STR_SV_STNAME_NORTH)) ),
~( (1<<M(STR_SV_STNAME_SOUTH)) | (1<<M(STR_SV_STNAME_EAST)) | (1<<M(STR_SV_STNAME_NORTH)) ),
~( (1<<M(STR_SV_STNAME_SOUTH)) | (1<<M(STR_SV_STNAME_WEST)) | (1<<M(STR_SV_STNAME_EAST)) ),
};
free_names &= _direction_and_table[
(TileX(tile) < TileX(t->xy)) +
(TileY(tile) < TileY(t->xy)) * 2];
}
tmp = free_names & ((1<<1)|(1<<2)|(1<<3)|(1<<4)|(1<<6)|(1<<7)|(1<<12)|(1<<26)|(1<<27)|(1<<28)|(1<<29)|(1<<30));
if (tmp == 0) {
_error_message = STR_3007_TOO_MANY_STATIONS_LOADING;
return false;
}
found = FindFirstBit(tmp);
done:
st->string_id = found + STR_SV_STNAME;
return true;
}
#undef M
static Station* GetClosestStationFromTile(TileIndex tile)
{
uint threshold = 8;
Station* best_station = NULL;
Station* st;
FOR_ALL_STATIONS(st) {
if (st->facilities == 0 && st->owner == _current_player) {
uint cur_dist = DistanceManhattan(tile, st->xy);
if (cur_dist < threshold) {
threshold = cur_dist;
best_station = st;
}
}
}
return best_station;
}
// Update the virtual coords needed to draw the station sign.
// st = Station to update for.
static void UpdateStationVirtCoord(Station *st)
{
Point pt = RemapCoords2(TileX(st->xy) * TILE_SIZE, TileY(st->xy) * TILE_SIZE);
pt.y -= 32;
if (st->facilities & FACIL_AIRPORT && st->airport_type == AT_OILRIG) pt.y -= 16;
SetDParam(0, st->index);
SetDParam(1, st->facilities);
UpdateViewportSignPos(&st->sign, pt.x, pt.y, STR_305C_0);
}
// Update the virtual coords needed to draw the station sign for all stations.
void UpdateAllStationVirtCoord()
{
Station* st;
FOR_ALL_STATIONS(st) {
UpdateStationVirtCoord(st);
}
}
// Update the station virt coords while making the modified parts dirty.
static void UpdateStationVirtCoordDirty(Station *st)
{
st->MarkDirty();
UpdateStationVirtCoord(st);
st->MarkDirty();
}
// Get a mask of the cargo types that the station accepts.
static uint GetAcceptanceMask(const Station *st)
{
uint mask = 0;
for (uint i = 0; i != NUM_CARGO; i++) {
if (st->goods[i].waiting_acceptance & 0x8000) mask |= 1 << i;
}
return mask;
}
// Items contains the two cargo names that are to be accepted or rejected.
// msg is the string id of the message to display.
static void ShowRejectOrAcceptNews(const Station *st, uint num_items, CargoID *cargo, StringID msg)
{
for (uint i = 0; i < num_items; i++) {
SetDParam(i + 1, GetCargo(cargo[i])->name);
}
SetDParam(0, st->index);
AddNewsItem(msg, NEWS_FLAGS(NM_SMALL, NF_VIEWPORT|NF_TILE, NT_ACCEPTANCE, 0), st->xy, 0);
}
// Get a list of the cargo types being produced around the tile.
void GetProductionAroundTiles(AcceptedCargo produced, TileIndex tile,
int w, int h, int rad)
{
memset(produced, 0, sizeof(AcceptedCargo));
int x = TileX(tile);
int y = TileY(tile);
// expand the region by rad tiles on each side
// while making sure that we remain inside the board.
int x2 = min(x + w + rad, MapSizeX());
int x1 = max(x - rad, 0);
int y2 = min(y + h + rad, MapSizeY());
int y1 = max(y - rad, 0);
assert(x1 < x2);
assert(y1 < y2);
assert(w > 0);
assert(h > 0);
for (int yc = y1; yc != y2; yc++) {
for (int xc = x1; xc != x2; xc++) {
if (!(IS_INSIDE_1D(xc, x, w) && IS_INSIDE_1D(yc, y, h))) {
TileIndex tile = TileXY(xc, yc);
GetProducedCargoProc *gpc = _tile_type_procs[GetTileType(tile)]->get_produced_cargo_proc;
if (gpc != NULL) {
CargoID cargos[2] = { CT_INVALID, CT_INVALID };
gpc(tile, cargos);
if (cargos[0] != CT_INVALID) {
produced[cargos[0]]++;
if (cargos[1] != CT_INVALID) {
produced[cargos[1]]++;
}
}
}
}
}
}
}
// Get a list of the cargo types that are accepted around the tile.
void GetAcceptanceAroundTiles(AcceptedCargo accepts, TileIndex tile,
int w, int h, int rad)
{
memset(accepts, 0, sizeof(AcceptedCargo));
int x = TileX(tile);
int y = TileY(tile);
// expand the region by rad tiles on each side
// while making sure that we remain inside the board.
int x2 = min(x + w + rad, MapSizeX());
int y2 = min(y + h + rad, MapSizeY());
int x1 = max(x - rad, 0);
int y1 = max(y - rad, 0);
assert(x1 < x2);
assert(y1 < y2);
assert(w > 0);
assert(h > 0);
for (int yc = y1; yc != y2; yc++) {
for (int xc = x1; xc != x2; xc++) {
TileIndex tile = TileXY(xc, yc);
if (!IsTileType(tile, MP_STATION)) {
AcceptedCargo ac;
GetAcceptedCargo(tile, ac);
for (uint i = 0; i < lengthof(ac); ++i) accepts[i] += ac[i];
}
}
}
}
struct ottd_Rectangle {
uint min_x;
uint min_y;
uint max_x;
uint max_y;
};
static inline void MergePoint(ottd_Rectangle* rect, TileIndex tile)
{
uint x = TileX(tile);
uint y = TileY(tile);
if (rect->min_x > x) rect->min_x = x;
if (rect->min_y > y) rect->min_y = y;
if (rect->max_x < x) rect->max_x = x;
if (rect->max_y < y) rect->max_y = y;
}
// Update the acceptance for a station.
// show_msg controls whether to display a message that acceptance was changed.
static void UpdateStationAcceptance(Station *st, bool show_msg)
{
// Don't update acceptance for a buoy
if (st->IsBuoy()) return;
ottd_Rectangle rect;
rect.min_x = MapSizeX();
rect.min_y = MapSizeY();
rect.max_x = 0;
rect.max_y = 0;
/* old accepted goods types */
uint old_acc = GetAcceptanceMask(st);
// Put all the tiles that span an area in the table.
if (st->train_tile != 0) {
MergePoint(&rect, st->train_tile);
MergePoint(&rect,
st->train_tile + TileDiffXY(st->trainst_w - 1, st->trainst_h - 1)
);
}
if (st->airport_tile != 0) {
const AirportFTAClass* afc = st->Airport();
MergePoint(&rect, st->airport_tile);
MergePoint(&rect,
st->airport_tile + TileDiffXY(afc->size_x - 1, afc->size_y - 1)
);
}
if (st->dock_tile != 0) MergePoint(&rect, st->dock_tile);
for (const RoadStop *rs = st->bus_stops; rs != NULL; rs = rs->next) {
MergePoint(&rect, rs->xy);
}
for (const RoadStop *rs = st->truck_stops; rs != NULL; rs = rs->next) {
MergePoint(&rect, rs->xy);
}
// And retrieve the acceptance.
AcceptedCargo accepts;
if (rect.max_x >= rect.min_x) {
GetAcceptanceAroundTiles(
accepts,
TileXY(rect.min_x, rect.min_y),
rect.max_x - rect.min_x + 1,
rect.max_y - rect.min_y + 1,
_patches.modified_catchment ? FindCatchmentRadius(st) : 4
);
} else {
memset(accepts, 0, sizeof(accepts));
}
// Adjust in case our station only accepts fewer kinds of goods
for (uint i = 0; i != NUM_CARGO; i++) {
uint amt = min(accepts[i], 15);
// Make sure the station can accept the goods type.
bool is_passengers = IsCargoInClass(i, CC_PASSENGERS);
if ((!is_passengers && !(st->facilities & (byte)~FACIL_BUS_STOP)) ||
(is_passengers && !(st->facilities & (byte)~FACIL_TRUCK_STOP)))
amt = 0;
SB(st->goods[i].waiting_acceptance, 12, 4, amt);
}
// Only show a message in case the acceptance was actually changed.
uint new_acc = GetAcceptanceMask(st);
if (old_acc == new_acc)
return;
// show a message to report that the acceptance was changed?
if (show_msg && st->owner == _local_player && st->facilities) {
/* List of accept and reject strings for different number of
* cargo types */
static const StringID accept_msg[] = {
STR_3040_NOW_ACCEPTS,
STR_3041_NOW_ACCEPTS_AND,
};
static const StringID reject_msg[] = {
STR_303E_NO_LONGER_ACCEPTS,
STR_303F_NO_LONGER_ACCEPTS_OR,
};
/* Array of accepted and rejected cargo types */
CargoID accepts[2] = { CT_INVALID, CT_INVALID };
CargoID rejects[2] = { CT_INVALID, CT_INVALID };
uint num_acc = 0;
uint num_rej = 0;
/* Test each cargo type to see if its acceptange has changed */
for (CargoID i = 0; i < NUM_CARGO; i++) {
if (HASBIT(new_acc, i)) {
if (!HASBIT(old_acc, i) && num_acc < lengthof(accepts)) {
/* New cargo is accepted */
accepts[num_acc++] = i;
}
} else {
if (HASBIT(old_acc, i) && num_rej < lengthof(rejects)) {
/* Old cargo is no longer accepted */
rejects[num_rej++] = i;
}
}
}
/* Show news message if there are any changes */
if (num_acc > 0) ShowRejectOrAcceptNews(st, num_acc, accepts, accept_msg[num_acc - 1]);
if (num_rej > 0) ShowRejectOrAcceptNews(st, num_rej, rejects, reject_msg[num_rej - 1]);
}
// redraw the station view since acceptance changed
InvalidateWindowWidget(WC_STATION_VIEW, st->index, 4);
}
static void UpdateStationSignCoord(Station *st)
{
const StationRect *r = &st->rect;
if (r->IsEmpty()) return; // no tiles belong to this station
// clamp sign coord to be inside the station rect
st->xy = TileXY(clampu(TileX(st->xy), r->left, r->right), clampu(TileY(st->xy), r->top, r->bottom));
UpdateStationVirtCoordDirty(st);
}
// This is called right after a station was deleted.
// It checks if the whole station is free of substations, and if so, the station will be
// deleted after a little while.
static void DeleteStationIfEmpty(Station* st)
{
if (st->facilities == 0) {
st->delete_ctr = 0;
RebuildStationLists();
InvalidateWindow(WC_STATION_LIST, st->owner);
}
/* station remains but it probably lost some parts - station sign should stay in the station boundaries */
UpdateStationSignCoord(st);
}
static int32 ClearTile_Station(TileIndex tile, byte flags);
// Tries to clear the given area. Returns the cost in case of success.
// Or an error code if it failed.
int32 CheckFlatLandBelow(TileIndex tile, uint w, uint h, uint flags, uint invalid_dirs, StationID* station)
{
int32 cost = 0;
int allowed_z = -1;
BEGIN_TILE_LOOP(tile_cur, w, h, tile) {
if (MayHaveBridgeAbove(tile_cur) && IsBridgeAbove(tile_cur)) {
return_cmd_error(STR_5007_MUST_DEMOLISH_BRIDGE_FIRST);
}
if (!EnsureNoVehicle(tile_cur)) return CMD_ERROR;
uint z;
Slope tileh = GetTileSlope(tile_cur, &z);
/* Prohibit building if
* 1) The tile is "steep" (i.e. stretches two height levels)
* -OR-
* 2) The tile is non-flat if
* a) the player building is an "old-school" AI
* -OR-
* b) the build_on_slopes switch is disabled
*/
if (IsSteepSlope(tileh) ||
((_is_old_ai_player || !_patches.build_on_slopes) && tileh != SLOPE_FLAT)) {
return_cmd_error(STR_0007_FLAT_LAND_REQUIRED);
}
int flat_z = z;
if (tileh != SLOPE_FLAT) {
// need to check so the entrance to the station is not pointing at a slope.
if ((invalid_dirs&1 && !(tileh & SLOPE_NE) && (uint)w_cur == w) ||
(invalid_dirs&2 && !(tileh & SLOPE_SE) && h_cur == 1) ||
(invalid_dirs&4 && !(tileh & SLOPE_SW) && w_cur == 1) ||
(invalid_dirs&8 && !(tileh & SLOPE_NW) && (uint)h_cur == h)) {
return_cmd_error(STR_0007_FLAT_LAND_REQUIRED);
}
cost += _price.terraform;
flat_z += TILE_HEIGHT;
}
// get corresponding flat level and make sure that all parts of the station have the same level.
if (allowed_z == -1) {
// first tile
allowed_z = flat_z;
} else if (allowed_z != flat_z) {
return_cmd_error(STR_0007_FLAT_LAND_REQUIRED);
}
// if station is set, then we have special handling to allow building on top of already existing stations.
// so station points to INVALID_STATION if we can build on any station. or it points to a station if we're only allowed to build
// on exactly that station.
if (station != NULL && IsTileType(tile_cur, MP_STATION)) {
if (!IsRailwayStation(tile_cur)) {
return ClearTile_Station(tile_cur, DC_AUTO); // get error message
} else {
StationID st = GetStationIndex(tile_cur);
if (*station == INVALID_STATION) {
*station = st;
} else if (*station != st) {
return_cmd_error(STR_3006_ADJOINS_MORE_THAN_ONE_EXISTING);
}
}
} else {
int32 ret = DoCommand(tile_cur, 0, 0, flags, CMD_LANDSCAPE_CLEAR);
if (CmdFailed(ret)) return ret;
cost += ret;
}
} END_TILE_LOOP(tile_cur, w, h, tile)
return cost;
}
static bool CanExpandRailroadStation(const Station* st, uint* fin, Axis axis)
{
uint curw = st->trainst_w;
uint curh = st->trainst_h;
TileIndex tile = fin[0];
uint w = fin[1];
uint h = fin[2];
if (_patches.nonuniform_stations) {
// determine new size of train station region..
int x = min(TileX(st->train_tile), TileX(tile));
int y = min(TileY(st->train_tile), TileY(tile));
curw = max(TileX(st->train_tile) + curw, TileX(tile) + w) - x;
curh = max(TileY(st->train_tile) + curh, TileY(tile) + h) - y;
tile = TileXY(x, y);
} else {
// check so the orientation is the same
if (GetRailStationAxis(st->train_tile) != axis) {
_error_message = STR_306D_NONUNIFORM_STATIONS_DISALLOWED;
return false;
}
// check if the new station adjoins the old station in either direction
if (curw == w && st->train_tile == tile + TileDiffXY(0, h)) {
// above
curh += h;
} else if (curw == w && st->train_tile == tile - TileDiffXY(0, curh)) {
// below
tile -= TileDiffXY(0, curh);
curh += h;
} else if (curh == h && st->train_tile == tile + TileDiffXY(w, 0)) {
// to the left
curw += w;
} else if (curh == h && st->train_tile == tile - TileDiffXY(curw, 0)) {
// to the right
tile -= TileDiffXY(curw, 0);
curw += w;
} else {
_error_message = STR_306D_NONUNIFORM_STATIONS_DISALLOWED;
return false;
}
}
// make sure the final size is not too big.
if (curw > _patches.station_spread || curh > _patches.station_spread) {
_error_message = STR_306C_STATION_TOO_SPREAD_OUT;
return false;
}
// now tile contains the new value for st->train_tile
// curw, curh contain the new value for width and height
fin[0] = tile;
fin[1] = curw;
fin[2] = curh;
return true;
}
static inline byte *CreateSingle(byte *layout, int n)
{
int i = n;
do *layout++ = 0; while (--i);
layout[((n-1) >> 1)-n] = 2;
return layout;
}
static inline byte *CreateMulti(byte *layout, int n, byte b)
{
int i = n;
do *layout++ = b; while (--i);
if (n > 4) {
layout[0-n] = 0;
layout[n-1-n] = 0;
}
return layout;
}
static void GetStationLayout(byte *layout, int numtracks, int plat_len, const StationSpec *statspec)
{
if (statspec != NULL && statspec->lengths >= plat_len &&
statspec->platforms[plat_len - 1] >= numtracks &&
statspec->layouts[plat_len - 1][numtracks - 1]) {
/* Custom layout defined, follow it. */
memcpy(layout, statspec->layouts[plat_len - 1][numtracks - 1],
plat_len * numtracks);
return;
}
if (plat_len == 1) {
CreateSingle(layout, numtracks);
} else {
if (numtracks & 1) layout = CreateSingle(layout, plat_len);
numtracks >>= 1;
while (--numtracks >= 0) {
layout = CreateMulti(layout, plat_len, 4);
layout = CreateMulti(layout, plat_len, 6);
}
}
}
/** Build railroad station
* @param tile_org starting position of station dragging/placement
* @param p1 various bitstuffed elements
* - p1 = (bit 0) - orientation (Axis)
* - p1 = (bit 8-15) - number of tracks
* - p1 = (bit 16-23) - platform length
* @param p2 various bitstuffed elements
* - p2 = (bit 0- 3) - railtype (p2 & 0xF)
* - p2 = (bit 8-15) - custom station class
* - p2 = (bit 16-23) - custom station id
*/
int32 CmdBuildRailroadStation(TileIndex tile_org, uint32 flags, uint32 p1, uint32 p2)
{
int w_org, h_org;
int32 ret;
SET_EXPENSES_TYPE(EXPENSES_CONSTRUCTION);
/* Does the authority allow this? */
if (!(flags & DC_NO_TOWN_RATING) && !CheckIfAuthorityAllows(tile_org)) return CMD_ERROR;
if (!ValParamRailtype(p2 & 0xF)) return CMD_ERROR;
/* unpack parameters */
Axis axis = Extract<Axis, 0>(p1);
uint numtracks = GB(p1, 8, 8);
uint plat_len = GB(p1, 16, 8);
if (axis == AXIS_X) {
w_org = plat_len;
h_org = numtracks;
} else {
h_org = plat_len;
w_org = numtracks;
}
if (h_org > _patches.station_spread || w_org > _patches.station_spread) return CMD_ERROR;
// these values are those that will be stored in train_tile and station_platforms
uint finalvalues[3];
finalvalues[0] = tile_org;
finalvalues[1] = w_org;
finalvalues[2] = h_org;
// Make sure the area below consists of clear tiles. (OR tiles belonging to a certain rail station)
StationID est = INVALID_STATION;
// If DC_EXEC is in flag, do not want to pass it to CheckFlatLandBelow, because of a nice bug
// for detail info, see: https://sourceforge.net/tracker/index.php?func=detail&aid=1029064&group_id=103924&atid=636365
ret = CheckFlatLandBelow(tile_org, w_org, h_org, flags & ~DC_EXEC, 5 << axis, _patches.nonuniform_stations ? &est : NULL);
if (CmdFailed(ret)) return ret;
int32 cost = ret + (numtracks * _price.train_station_track + _price.train_station_length) * plat_len;
// Make sure there are no similar stations around us.
Station *st = GetStationAround(tile_org, w_org, h_org, est);
if (st == CHECK_STATIONS_ERR) return CMD_ERROR;
// See if there is a deleted station close to us.
if (st == NULL) st = GetClosestStationFromTile(tile_org);
/* In case of new station if DC_EXEC is NOT set we still need to create the station
* to test if everything is OK. In this case we need to delete it before return. */
AutoPtrT<Station> st_auto_delete;
if (st != NULL) {
// Reuse an existing station.
if (st->owner != _current_player)
return_cmd_error(STR_3009_TOO_CLOSE_TO_ANOTHER_STATION);
if (st->train_tile != 0) {
// check if we want to expanding an already existing station?
if (_is_old_ai_player || !_patches.join_stations)
return_cmd_error(STR_3005_TOO_CLOSE_TO_ANOTHER_RAILROAD);
if (!CanExpandRailroadStation(st, finalvalues, axis))
return CMD_ERROR;
}
//XXX can't we pack this in the "else" part of the if above?
if (!st->rect.BeforeAddRect(tile_org, w_org, h_org, StationRect::ADD_TEST)) return CMD_ERROR;
} else {
/* allocate and initialize new station */
st = new Station(tile_org);
if (st == NULL) return CMD_ERROR;
/* ensure that in case of error (or no DC_EXEC) the station gets deleted upon return */
st_auto_delete = st;
st->town = ClosestTownFromTile(tile_org, (uint)-1);
if (!GenerateStationName(st, tile_org, 0)) return CMD_ERROR;
if (IsValidPlayer(_current_player) && (flags & DC_EXEC) != 0) {
SETBIT(st->town->have_ratings, _current_player);
}
}
/* Check if the given station class is valid */
if (GB(p2, 8, 8) >= STAT_CLASS_MAX) return CMD_ERROR;
/* Check if we can allocate a custom stationspec to this station */
const StationSpec *statspec = GetCustomStationSpec((StationClassID)GB(p2, 8, 8), GB(p2, 16, 8));
int specindex = AllocateSpecToStation(statspec, st, flags & DC_EXEC);
if (specindex == -1) return CMD_ERROR;
if (statspec != NULL) {
/* Perform NewStation checks */
/* Check if the station size is permitted */
if (HASBIT(statspec->disallowed_platforms, numtracks - 1) || HASBIT(statspec->disallowed_lengths, plat_len - 1)) {
return CMD_ERROR;
}
/* Check if the station is buildable */
if (HASBIT(statspec->callbackmask, CBM_STATION_AVAIL) && GetStationCallback(CBID_STATION_AVAILABILITY, 0, 0, statspec, NULL, INVALID_TILE) == 0) {
return CMD_ERROR;
}
}
if (flags & DC_EXEC) {
TileIndexDiff tile_delta;
byte *layout_ptr;
byte numtracks_orig;
Track track;
// Now really clear the land below the station
// It should never return CMD_ERROR.. but you never know ;)
// (a bit strange function name for it, but it really does clear the land, when DC_EXEC is in flags)
ret = CheckFlatLandBelow(tile_org, w_org, h_org, flags, 5 << axis, _patches.nonuniform_stations ? &est : NULL);
if (CmdFailed(ret)) return ret;
st->train_tile = finalvalues[0];
st->AddFacility(FACIL_TRAIN, finalvalues[0]);
st->trainst_w = finalvalues[1];
st->trainst_h = finalvalues[2];
st->rect.BeforeAddRect(tile_org, w_org, h_org, StationRect::ADD_TRY);
tile_delta = (axis == AXIS_X ? TileDiffXY(1, 0) : TileDiffXY(0, 1));
track = AxisToTrack(axis);
layout_ptr = (byte*)alloca(numtracks * plat_len);
GetStationLayout(layout_ptr, numtracks, plat_len, statspec);
numtracks_orig = numtracks;
do {
TileIndex tile = tile_org;
int w = plat_len;
do {
byte layout = *layout_ptr++;
MakeRailStation(tile, st->owner, st->index, axis, layout, (RailType)GB(p2, 0, 4));
SetCustomStationSpecIndex(tile, specindex);
SetStationTileRandomBits(tile, GB(Random(), 0, 4));
if (statspec != NULL) {
/* Use a fixed axis for GetPlatformInfo as our platforms / numtracks are always the right way around */
uint32 platinfo = GetPlatformInfo(AXIS_X, 0, plat_len, numtracks_orig, plat_len - w, numtracks_orig - numtracks, false);
uint16 callback = GetStationCallback(CBID_STATION_TILE_LAYOUT, platinfo, 0, statspec, st, tile);
if (callback != CALLBACK_FAILED && callback < 8) SetStationGfx(tile, callback + axis);
}
tile += tile_delta;
} while (--w);
SetSignalsOnBothDir(tile_org, track);
YapfNotifyTrackLayoutChange(tile_org, track);
tile_org += tile_delta ^ TileDiffXY(1, 1); // perpendicular to tile_delta
} while (--numtracks);
st->MarkTilesDirty();
UpdateStationVirtCoordDirty(st);
UpdateStationAcceptance(st, false);
RebuildStationLists();
InvalidateWindow(WC_STATION_LIST, st->owner);
/* success, so don't delete the new station */
st_auto_delete.Release();
}
return cost;
}
static void MakeRailwayStationAreaSmaller(Station *st)
{
uint w = st->trainst_w;
uint h = st->trainst_h;
TileIndex tile = st->train_tile;
restart:
// too small?
if (w != 0 && h != 0) {
// check the left side, x = constant, y changes
for (uint i = 0; !st->TileBelongsToRailStation(tile + TileDiffXY(0, i));) {
// the left side is unused?
if (++i == h) {
tile += TileDiffXY(1, 0);
w--;
goto restart;
}
}
// check the right side, x = constant, y changes
for (uint i = 0; !st->TileBelongsToRailStation(tile + TileDiffXY(w - 1, i));) {
// the right side is unused?
if (++i == h) {
w--;
goto restart;
}
}
// check the upper side, y = constant, x changes
for (uint i = 0; !st->TileBelongsToRailStation(tile + TileDiffXY(i, 0));) {
// the left side is unused?
if (++i == w) {
tile += TileDiffXY(0, 1);
h--;
goto restart;
}
}
// check the lower side, y = constant, x changes
for (uint i = 0; !st->TileBelongsToRailStation(tile + TileDiffXY(i, h - 1));) {
// the left side is unused?
if (++i == w) {
h--;
goto restart;
}
}
} else {
tile = 0;
}
st->trainst_w = w;
st->trainst_h = h;
st->train_tile = tile;
}
/** Remove a single tile from a railroad station.
* This allows for custom-built station with holes and weird layouts
* @param tile tile of station piece to remove
* @param p1 unused
* @param p2 unused
*/
int32 CmdRemoveFromRailroadStation(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
{
SET_EXPENSES_TYPE(EXPENSES_CONSTRUCTION);
// make sure the specified tile belongs to the current player, and that it is a railroad station.
if (!IsTileType(tile, MP_STATION) || !IsRailwayStation(tile) || !_patches.nonuniform_stations) return CMD_ERROR;
Station *st = GetStationByTile(tile);
if (_current_player != OWNER_WATER && (!CheckOwnership(st->owner) || !EnsureNoVehicle(tile))) return CMD_ERROR;
// if we reached here, it means we can actually delete it. do that.
if (flags & DC_EXEC) {
uint specindex = GetCustomStationSpecIndex(tile);
Track track = GetRailStationTrack(tile);
DoClearSquare(tile);
st->rect.AfterRemoveTile(st, tile);
SetSignalsOnBothDir(tile, track);
YapfNotifyTrackLayoutChange(tile, track);
DeallocateSpecFromStation(st, specindex);
// now we need to make the "spanned" area of the railway station smaller if we deleted something at the edges.
// we also need to adjust train_tile.
MakeRailwayStationAreaSmaller(st);
st->MarkTilesDirty();
UpdateStationSignCoord(st);
// if we deleted the whole station, delete the train facility.
if (st->train_tile == 0) {
st->facilities &= ~FACIL_TRAIN;
UpdateStationVirtCoordDirty(st);
DeleteStationIfEmpty(st);
}
}
return _price.remove_rail_station;
}
static int32 RemoveRailroadStation(Station *st, TileIndex tile, uint32 flags)
{
/* if there is flooding and non-uniform stations are enabled, remove platforms tile by tile */
if (_current_player == OWNER_WATER && _patches.nonuniform_stations)
return DoCommand(tile, 0, 0, DC_EXEC, CMD_REMOVE_FROM_RAILROAD_STATION);
/* Current player owns the station? */
if (_current_player != OWNER_WATER && !CheckOwnership(st->owner))
return CMD_ERROR;
/* determine width and height of platforms */
tile = st->train_tile;
int w = st->trainst_w;
int h = st->trainst_h;
assert(w != 0 && h != 0);
int32 cost = 0;
/* clear all areas of the station */
do {
int w_bak = w;
do {
// for nonuniform stations, only remove tiles that are actually train station tiles
if (st->TileBelongsToRailStation(tile)) {
if (!EnsureNoVehicle(tile))
return CMD_ERROR;
cost += _price.remove_rail_station;
if (flags & DC_EXEC) {
Track track = GetRailStationTrack(tile);
DoClearSquare(tile);
SetSignalsOnBothDir(tile, track);
YapfNotifyTrackLayoutChange(tile, track);
}
}
tile += TileDiffXY(1, 0);
} while (--w);
w = w_bak;
tile += TileDiffXY(-w, 1);
} while (--h);
if (flags & DC_EXEC) {
st->rect.AfterRemoveRect(st, st->train_tile, st->trainst_w, st->trainst_h);
st->train_tile = 0;
st->trainst_w = st->trainst_h = 0;
st->facilities &= ~FACIL_TRAIN;
free(st->speclist);
st->num_specs = 0;
st->speclist = NULL;
UpdateStationVirtCoordDirty(st);
DeleteStationIfEmpty(st);
}
return cost;
}
int32 DoConvertStationRail(TileIndex tile, RailType totype, bool exec)
{
const Station* st = GetStationByTile(tile);
if (!CheckOwnership(st->owner) || !EnsureNoVehicle(tile)) return CMD_ERROR;
// tile is not a railroad station?
if (!IsRailwayStation(tile)) return CMD_ERROR;
if (GetRailType(tile) == totype) return CMD_ERROR;
// 'hidden' elrails can't be downgraded to normal rail when elrails are disabled
if (_patches.disable_elrails && totype == RAILTYPE_RAIL && GetRailType(tile) == RAILTYPE_ELECTRIC) return CMD_ERROR;
if (exec) {
SetRailType(tile, totype);
MarkTileDirtyByTile(tile);
YapfNotifyTrackLayoutChange(tile, GetRailStationTrack(tile));
}
return _price.build_rail >> 1;
}
/**
* @param[in] truck_station Determines whether a stop is RoadStop::BUS or RoadStop::TRUCK
* @param[in] station The station to do the whole procedure for
* @return a pointer to where to link a new RoadStop*
*/
static RoadStop **FindRoadStopSpot(bool truck_station, Station* st)
{
RoadStop **primary_stop = (truck_station) ? &st->truck_stops : &st->bus_stops;
if (*primary_stop == NULL) {
//we have no roadstop of the type yet, so write a "primary stop"
return primary_stop;
} else {
//there are stops already, so append to the end of the list
RoadStop *stop = *primary_stop;
while (stop->next != NULL) stop = stop->next;
return &stop->next;
}
}
/** Build a bus or truck stop
* @param tile tile to build the stop at
* @param p1 entrance direction (DiagDirection)
* @param p2 bit 0: 0 for Bus stops, 1 for truck stops
* bit 1: 0 for normal, 1 for drive-through
*/
int32 CmdBuildRoadStop(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
{
bool type = HASBIT(p2, 0);
bool is_drive_through = HASBIT(p2, 1);
bool build_over_road = is_drive_through && IsTileType(tile, MP_STREET) && GetRoadTileType(tile) == ROAD_TILE_NORMAL;
bool town_owned_road = build_over_road && IsTileOwner(tile, OWNER_TOWN);
Owner cur_owner = _current_player;
/* Saveguard the parameters */
if (!IsValidDiagDirection((DiagDirection)p1)) return CMD_ERROR;
/* If it is a drive-through stop check for valid axis */
if (is_drive_through && !IsValidAxis((Axis)p1)) return CMD_ERROR;
/* Road bits in the wrong direction */
if (build_over_road && (GetRoadBits(tile) & ((Axis)p1 == AXIS_X ? ROAD_Y : ROAD_X)) != 0) return CMD_ERROR;
/* Not allowed to build over this road */
if (build_over_road && !IsTileOwner(tile, _current_player) && !(IsTileOwner(tile, OWNER_TOWN) && _patches.road_stop_on_town_road)) return CMD_ERROR;
SET_EXPENSES_TYPE(EXPENSES_CONSTRUCTION);
if (!(flags & DC_NO_TOWN_RATING) && !CheckIfAuthorityAllows(tile))
return CMD_ERROR;
if (build_over_road) flags ^= DC_AUTO;
if (town_owned_road) _current_player = OWNER_TOWN;
int32 ret = CheckFlatLandBelow(tile, 1, 1, flags, is_drive_through ? 5 << p1 : 1 << p1, NULL);
_current_player = cur_owner;
if (CmdFailed(ret)) return ret;
int32 cost = build_over_road ? 0 : ret; // Don't add cost of clearing road when overbuilding
Station *st = GetStationAround(tile, 1, 1, INVALID_STATION);
if (st == CHECK_STATIONS_ERR) return CMD_ERROR;
/* Find a station close to us */
if (st == NULL) st = GetClosestStationFromTile(tile);
//give us a road stop in the list, and check if something went wrong
RoadStop *road_stop = new RoadStop(tile);
if (road_stop == NULL) {
return_cmd_error(type ? STR_3008B_TOO_MANY_TRUCK_STOPS : STR_3008A_TOO_MANY_BUS_STOPS);
}
/* ensure that in case of error (or no DC_EXEC) the new road stop gets deleted upon return */
AutoPtrT<RoadStop> rs_auto_delete(road_stop);
if (st != NULL &&
GetNumRoadStopsInStation(st, RoadStop::BUS) + GetNumRoadStopsInStation(st, RoadStop::TRUCK) >= RoadStop::LIMIT) {
return_cmd_error(type ? STR_3008B_TOO_MANY_TRUCK_STOPS : STR_3008A_TOO_MANY_BUS_STOPS);
}
/* In case of new station if DC_EXEC is NOT set we still need to create the station
* to test if everything is OK. In this case we need to delete it before return. */
AutoPtrT<Station> st_auto_delete;
if (st != NULL) {
if (st->owner != _current_player) {
return_cmd_error(STR_3009_TOO_CLOSE_TO_ANOTHER_STATION);
}
if (!st->rect.BeforeAddTile(tile, StationRect::ADD_TEST)) return CMD_ERROR;
} else {
/* allocate and initialize new station */
st = new Station(tile);
if (st == NULL) return CMD_ERROR;
/* ensure that in case of error (or no DC_EXEC) the new station gets deleted upon return */
st_auto_delete = st;
Town *t = st->town = ClosestTownFromTile(tile, (uint)-1);
if (!GenerateStationName(st, tile, 0)) return CMD_ERROR;
if (IsValidPlayer(_current_player) && (flags & DC_EXEC) != 0) {
SETBIT(t->have_ratings, _current_player);
}
st->sign.width_1 = 0;
}
cost += (type) ? _price.build_truck_station : _price.build_bus_station;
if (flags & DC_EXEC) {
// Insert into linked list of RoadStops
RoadStop **currstop = FindRoadStopSpot(type, st);
*currstop = road_stop;
//initialize an empty station
st->AddFacility((type) ? FACIL_TRUCK_STOP : FACIL_BUS_STOP, tile);
st->rect.BeforeAddTile(tile, StationRect::ADD_TRY);
RoadStop::Type rs_type = type ? RoadStop::TRUCK : RoadStop::BUS;
if (is_drive_through) {
MakeDriveThroughRoadStop(tile, st->owner, st->index, rs_type, (Axis)p1, town_owned_road);
} else {
MakeRoadStop(tile, st->owner, st->index, rs_type, (DiagDirection)p1);
}
UpdateStationVirtCoordDirty(st);
UpdateStationAcceptance(st, false);
RebuildStationLists();
InvalidateWindow(WC_STATION_LIST, st->owner);
/* success, so don't delete the new station and the new road stop */
st_auto_delete.Release();
rs_auto_delete.Release();
}
return cost;
}
// Remove a bus station
static int32 RemoveRoadStop(Station *st, uint32 flags, TileIndex tile)
{
if (_current_player != OWNER_WATER && !CheckOwnership(st->owner)) {
return CMD_ERROR;
}
bool is_truck = IsTruckStop(tile);
RoadStop **primary_stop;
RoadStop *cur_stop;
if (is_truck) { // truck stop
primary_stop = &st->truck_stops;
cur_stop = GetRoadStopByTile(tile, RoadStop::TRUCK);
} else {
primary_stop = &st->bus_stops;
cur_stop = GetRoadStopByTile(tile, RoadStop::BUS);
}
assert(cur_stop != NULL);
if (!EnsureNoVehicle(tile)) return CMD_ERROR;
if (flags & DC_EXEC) {
if (*primary_stop == cur_stop) {
// removed the first stop in the list
*primary_stop = cur_stop->next;
// removed the only stop?
if (*primary_stop == NULL) {
st->facilities &= (is_truck ? ~FACIL_TRUCK_STOP : ~FACIL_BUS_STOP);
}
} else {
// tell the predecessor in the list to skip this stop
RoadStop *pred = *primary_stop;
while (pred->next != cur_stop) pred = pred->next;
pred->next = cur_stop->next;
}
delete cur_stop;
DoClearSquare(tile);
st->rect.AfterRemoveTile(st, tile);
UpdateStationVirtCoordDirty(st);
DeleteStationIfEmpty(st);
}
return (is_truck) ? _price.remove_truck_station : _price.remove_bus_station;
}
/** Remove a bus or truck stop
* @param tile tile to remove the stop from
* @param p1 not used
* @param p2 bit 0: 0 for Bus stops, 1 for truck stops
*/
int32 CmdRemoveRoadStop(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
{
/* Make sure the specified tile is a road stop of the correct type */
if (!IsTileType(tile, MP_STATION) || !IsRoadStop(tile) || (uint32)GetRoadStopType(tile) != p2) return CMD_ERROR;
Station *st = GetStationByTile(tile);
/* Save the stop info before it is removed */
bool is_drive_through = IsDriveThroughStopTile(tile);
RoadBits road_bits = GetAnyRoadBits(tile);
bool is_towns_road = is_drive_through && GetStopBuiltOnTownRoad(tile);
int32 ret = RemoveRoadStop(st, flags, tile);
/* If the stop was a drive-through stop replace the road */
if ((flags & DC_EXEC) && !CmdFailed(ret) && is_drive_through) {
uint index = 0;
Owner cur_owner = _current_player;
if (is_towns_road) {
index = ClosestTownFromTile(tile, (uint)-1)->index;
_current_player = OWNER_TOWN;
}
DoCommand(tile, road_bits, index, DC_EXEC, CMD_BUILD_ROAD);
_current_player = cur_owner;
}
return ret;
}
// FIXME -- need to move to its corresponding Airport variable
// Country Airfield (small)
static const byte _airport_sections_country[] = {
54, 53, 52, 65,
58, 57, 56, 55,
64, 63, 63, 62
};
// City Airport (large)
static const byte _airport_sections_town[] = {
31, 9, 33, 9, 9, 32,
27, 36, 29, 34, 8, 10,
30, 11, 35, 13, 20, 21,
51, 12, 14, 17, 19, 28,
38, 13, 15, 16, 18, 39,
26, 22, 23, 24, 25, 26
};
// Metropolitain Airport (large) - 2 runways
static const byte _airport_sections_metropolitan[] = {
31, 9, 33, 9, 9, 32,
27, 36, 29, 34, 8, 10,
30, 11, 35, 13, 20, 21,
102, 8, 8, 8, 8, 28,
83, 84, 84, 84, 84, 83,
26, 23, 23, 23, 23, 26
};
// International Airport (large) - 2 runways
static const byte _airport_sections_international[] = {
88, 89, 89, 89, 89, 89, 88,
51, 8, 8, 8, 8, 8, 32,
30, 8, 11, 27, 11, 8, 10,
32, 8, 11, 27, 11, 8, 114,
87, 8, 11, 85, 11, 8, 114,
87, 8, 8, 8, 8, 8, 90,
26, 23, 23, 23, 23, 23, 26
};
// Intercontinental Airport (vlarge) - 4 runways
static const byte _airport_sections_intercontinental[] = {
102, 120, 89, 89, 89, 89, 89, 89, 118,
120, 23, 23, 23, 23, 23, 23, 119, 117,
87, 54, 87, 8, 8, 8, 8, 51, 117,
87, 162, 87, 85, 116, 116, 8, 9, 10,
87, 8, 8, 11, 31, 11, 8, 160, 32,
32, 160, 8, 11, 27, 11, 8, 8, 10,
87, 8, 8, 11, 30, 11, 8, 8, 10,
87, 142, 8, 11, 29, 11, 10, 163, 10,
87, 164, 87, 8, 8, 8, 10, 37, 117,
87, 120, 89, 89, 89, 89, 89, 89, 119,
121, 23, 23, 23, 23, 23, 23, 119, 37
};
// Commuter Airfield (small)
static const byte _airport_sections_commuter[] = {
85, 30, 115, 115, 32,
87, 8, 8, 8, 10,
87, 11, 11, 11, 10,
26, 23, 23, 23, 26
};
// Heliport
static const byte _airport_sections_heliport[] = {
66,
};
// Helidepot
static const byte _airport_sections_helidepot[] = {
124, 32,
122, 123
};
// Helistation
static const byte _airport_sections_helistation[] = {
32, 134, 159, 158,
161, 142, 142, 157
};
static const byte * const _airport_sections[] = {
_airport_sections_country, // Country Airfield (small)
_airport_sections_town, // City Airport (large)
_airport_sections_heliport, // Heliport
_airport_sections_metropolitan, // Metropolitain Airport (large)
_airport_sections_international, // International Airport (xlarge)
_airport_sections_commuter, // Commuter Airport (small)
_airport_sections_helidepot, // Helidepot
_airport_sections_intercontinental, // Intercontinental Airport (xxlarge)
_airport_sections_helistation // Helistation
};
/** Place an Airport.
* @param tile tile where airport will be built
* @param p1 airport type, @see airport.h
* @param p2 unused
*/
int32 CmdBuildAirport(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
{
bool airport_upgrade = true;
SET_EXPENSES_TYPE(EXPENSES_CONSTRUCTION);
/* Check if a valid, buildable airport was chosen for construction */
if (p1 > lengthof(_airport_sections) || !HASBIT(GetValidAirports(), p1)) return CMD_ERROR;
if (!(flags & DC_NO_TOWN_RATING) && !CheckIfAuthorityAllows(tile))
return CMD_ERROR;
Town *t = ClosestTownFromTile(tile, (uint)-1);
/* Check if local auth refuses a new airport */
{
uint num = 0;
const Station *st;
FOR_ALL_STATIONS(st) {
if (st->town == t && st->facilities&FACIL_AIRPORT && st->airport_type != AT_OILRIG)
num++;
}
if (num >= 2) {
SetDParam(0, t->index);
return_cmd_error(STR_2035_LOCAL_AUTHORITY_REFUSES);
}
}
const AirportFTAClass *afc = GetAirport(p1);
int w = afc->size_x;
int h = afc->size_y;
int32 ret = CheckFlatLandBelow(tile, w, h, flags, 0, NULL);
if (CmdFailed(ret)) return ret;
int32 cost = ret;
Station *st = GetStationAround(tile, w, h, INVALID_STATION);
if (st == CHECK_STATIONS_ERR) return CMD_ERROR;
/* Find a station close to us */
if (st == NULL) st = GetClosestStationFromTile(tile);
if (w > _patches.station_spread || h > _patches.station_spread) {
_error_message = STR_306C_STATION_TOO_SPREAD_OUT;
return CMD_ERROR;
}
/* In case of new station if DC_EXEC is NOT set we still need to create the station
* to test if everything is OK. In this case we need to delete it before return. */
AutoPtrT<Station> st_auto_delete;
if (st != NULL) {
if (st->owner != _current_player)
return_cmd_error(STR_3009_TOO_CLOSE_TO_ANOTHER_STATION);
if (!st->rect.BeforeAddRect(tile, w, h, StationRect::ADD_TEST)) return CMD_ERROR;
if (st->airport_tile != 0)
return_cmd_error(STR_300D_TOO_CLOSE_TO_ANOTHER_AIRPORT);
} else {
airport_upgrade = false;
/* allocate and initialize new station */
st = new Station(tile);
if (st == NULL) return CMD_ERROR;
/* ensure that in case of error (or no DC_EXEC) the station gets deleted upon return */
st_auto_delete = st;
st->town = t;
if (IsValidPlayer(_current_player) && (flags & DC_EXEC) != 0) {
SETBIT(t->have_ratings, _current_player);
}
st->sign.width_1 = 0;
/* If only helicopters may use the airport generate a helicopter related (5)
* station name, otherwise generate a normal airport name (1) */
if (!GenerateStationName(st, tile, !(afc->flags & AirportFTAClass::AIRPLANES) ? 5 : 1)) {
return CMD_ERROR;
}
}
cost += _price.build_airport * w * h;
if (flags & DC_EXEC) {
st->airport_tile = tile;
st->AddFacility(FACIL_AIRPORT, tile);
st->airport_type = (byte)p1;
st->airport_flags = 0;
st->rect.BeforeAddRect(tile, w, h, StationRect::ADD_TRY);
/* if airport was demolished while planes were en-route to it, the
* positions can no longer be the same (v->u.air.pos), since different
* airports have different indexes. So update all planes en-route to this
* airport. Only update if
* 1. airport is upgraded
* 2. airport is added to existing station (unfortunately unavoideable)
*/
if (airport_upgrade) UpdateAirplanesOnNewStation(st);
{
const byte *b = _airport_sections[p1];
BEGIN_TILE_LOOP(tile_cur, w, h, tile) {
MakeAirport(tile_cur, st->owner, st->index, *b++);
} END_TILE_LOOP(tile_cur, w, h, tile)
}
UpdateStationVirtCoordDirty(st);
UpdateStationAcceptance(st, false);
RebuildStationLists();
InvalidateWindow(WC_STATION_LIST, st->owner);
/* success, so don't delete the new station */
st_auto_delete.Release();
}
return cost;
}
static int32 RemoveAirport(Station *st, uint32 flags)
{
if (_current_player != OWNER_WATER && !CheckOwnership(st->owner))
return CMD_ERROR;
TileIndex tile = st->airport_tile;
const AirportFTAClass *afc = st->Airport();
int w = afc->size_x;
int h = afc->size_y;
int32 cost = w * h * _price.remove_airport;
BEGIN_TILE_LOOP(tile_cur, w, h, tile) {
if (!EnsureNoVehicle(tile_cur)) return CMD_ERROR;
if (flags & DC_EXEC) {
DeleteAnimatedTile(tile_cur);
DoClearSquare(tile_cur);
}
} END_TILE_LOOP(tile_cur, w,h,tile)
if (flags & DC_EXEC) {
for (uint i = 0; i < afc->nof_depots; ++i) {
DeleteWindowById(
WC_VEHICLE_DEPOT, tile + ToTileIndexDiff(afc->airport_depots[i])
);
}
st->rect.AfterRemoveRect(st, tile, w, h);
st->airport_tile = 0;
st->facilities &= ~FACIL_AIRPORT;
UpdateStationVirtCoordDirty(st);
DeleteStationIfEmpty(st);
}
return cost;
}
/** Build a buoy.
* @param tile tile where to place the bouy
* @param p1 unused
* @param p2 unused
*/
int32 CmdBuildBuoy(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
{
SET_EXPENSES_TYPE(EXPENSES_CONSTRUCTION);
if (!IsClearWaterTile(tile) || tile == 0) return_cmd_error(STR_304B_SITE_UNSUITABLE);
if (MayHaveBridgeAbove(tile) && IsBridgeAbove(tile)) return_cmd_error(STR_5007_MUST_DEMOLISH_BRIDGE_FIRST);
/* allocate and initialize new station */
Station *st = new Station(tile);
if (st == NULL) return CMD_ERROR;
/* ensure that in case of error (or no DC_EXEC) the station gets deleted upon return */
AutoPtrT<Station> st_auto_delete(st);
st->town = ClosestTownFromTile(tile, (uint)-1);
st->sign.width_1 = 0;
if (!GenerateStationName(st, tile, 4)) return CMD_ERROR;
if (flags & DC_EXEC) {
st->dock_tile = tile;
st->facilities |= FACIL_DOCK;
/* Buoys are marked in the Station struct by this flag. Yes, it is this
* braindead.. */
st->had_vehicle_of_type |= HVOT_BUOY;
st->owner = OWNER_NONE;
st->build_date = _date;
MakeBuoy(tile, st->index);
UpdateStationVirtCoordDirty(st);
UpdateStationAcceptance(st, false);
RebuildStationLists();
InvalidateWindow(WC_STATION_LIST, st->owner);
/* success, so don't delete the new station */
st_auto_delete.Release();
}
return _price.build_dock;
}
/* Checks if any ship is servicing the buoy specified. Returns yes or no */
static bool CheckShipsOnBuoy(Station *st)
{
const Vehicle *v;
FOR_ALL_VEHICLES(v) {
if (v->type == VEH_SHIP) {
const Order *order;
FOR_VEHICLE_ORDERS(v, order) {
if (order->type == OT_GOTO_STATION && order->dest == st->index) {
return true;
}
}
}
}
return false;
}
static int32 RemoveBuoy(Station *st, uint32 flags)
{
/* XXX: strange stuff */
if (!IsValidPlayer(_current_player)) return_cmd_error(INVALID_STRING_ID);
TileIndex tile = st->dock_tile;
if (CheckShipsOnBuoy(st)) return_cmd_error(STR_BUOY_IS_IN_USE);
if (!EnsureNoVehicle(tile)) return CMD_ERROR;
if (flags & DC_EXEC) {
st->dock_tile = 0;
/* Buoys are marked in the Station struct by this flag. Yes, it is this
* braindead.. */
st->facilities &= ~FACIL_DOCK;
st->had_vehicle_of_type &= ~HVOT_BUOY;
/* We have to set the water tile's state to the same state as before the
* buoy was placed. Otherwise one could plant a buoy on a canal edge,
* remove it and flood the land (if the canal edge is at level 0) */
Owner o = GetTileOwner(tile);
if (o == OWNER_WATER) {
MakeWater(tile);
} else {
MakeCanal(tile, o);
}
MarkTileDirtyByTile(tile);
UpdateStationVirtCoordDirty(st);
DeleteStationIfEmpty(st);
}
return _price.remove_truck_station;
}
static const TileIndexDiffC _dock_tileoffs_chkaround[] = {
{-1, 0},
{ 0, 0},
{ 0, 0},
{ 0, -1}
};
static const byte _dock_w_chk[4] = { 2, 1, 2, 1 };
static const byte _dock_h_chk[4] = { 1, 2, 1, 2 };
/** Build a dock/haven.
* @param tile tile where dock will be built
* @param p1 unused
* @param p2 unused
*/
int32 CmdBuildDock(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
{
int32 cost;
SET_EXPENSES_TYPE(EXPENSES_CONSTRUCTION);
DiagDirection direction;
switch (GetTileSlope(tile, NULL)) {
case SLOPE_SW: direction = DIAGDIR_NE; break;
case SLOPE_SE: direction = DIAGDIR_NW; break;
case SLOPE_NW: direction = DIAGDIR_SE; break;
case SLOPE_NE: direction = DIAGDIR_SW; break;
default: return_cmd_error(STR_304B_SITE_UNSUITABLE);
}
if (!(flags & DC_NO_TOWN_RATING) && !CheckIfAuthorityAllows(tile)) return CMD_ERROR;
if (MayHaveBridgeAbove(tile) && IsBridgeAbove(tile)) return_cmd_error(STR_5007_MUST_DEMOLISH_BRIDGE_FIRST);
cost = DoCommand(tile, 0, 0, flags, CMD_LANDSCAPE_CLEAR);
if (CmdFailed(cost)) return CMD_ERROR;
TileIndex tile_cur = tile + TileOffsByDiagDir(direction);
if (!IsTileType(tile_cur, MP_WATER) || GetTileSlope(tile_cur, NULL) != SLOPE_FLAT) {
return_cmd_error(STR_304B_SITE_UNSUITABLE);
}
if (MayHaveBridgeAbove(tile_cur) && IsBridgeAbove(tile_cur)) return_cmd_error(STR_5007_MUST_DEMOLISH_BRIDGE_FIRST);
cost = DoCommand(tile_cur, 0, 0, flags, CMD_LANDSCAPE_CLEAR);
if (CmdFailed(cost)) return CMD_ERROR;
tile_cur += TileOffsByDiagDir(direction);
if (!IsTileType(tile_cur, MP_WATER) || GetTileSlope(tile_cur, NULL) != SLOPE_FLAT) {
return_cmd_error(STR_304B_SITE_UNSUITABLE);
}
/* middle */
Station *st = GetStationAround(
tile + ToTileIndexDiff(_dock_tileoffs_chkaround[direction]),
_dock_w_chk[direction], _dock_h_chk[direction], INVALID_STATION);
if (st == CHECK_STATIONS_ERR) return CMD_ERROR;
/* Find a station close to us */
if (st == NULL) st = GetClosestStationFromTile(tile);
/* In case of new station if DC_EXEC is NOT set we still need to create the station
* to test if everything is OK. In this case we need to delete it before return. */
AutoPtrT<Station> st_auto_delete;
if (st != NULL) {
if (st->owner != _current_player)
return_cmd_error(STR_3009_TOO_CLOSE_TO_ANOTHER_STATION);
if (!st->rect.BeforeAddRect(tile, _dock_w_chk[direction], _dock_h_chk[direction], StationRect::ADD_TEST)) return CMD_ERROR;
if (st->dock_tile != 0) return_cmd_error(STR_304C_TOO_CLOSE_TO_ANOTHER_DOCK);
} else {
/* allocate and initialize new station */
st = new Station(tile);
if (st == NULL) return CMD_ERROR;
/* ensure that in case of error (or no DC_EXEC) the station gets deleted upon return */
st_auto_delete = st;
Town *t = st->town = ClosestTownFromTile(tile, (uint)-1);
if (IsValidPlayer(_current_player) && (flags & DC_EXEC) != 0) {
SETBIT(t->have_ratings, _current_player);
}
st->sign.width_1 = 0;
if (!GenerateStationName(st, tile, 3)) return CMD_ERROR;
}
if (flags & DC_EXEC) {
st->dock_tile = tile;
st->AddFacility(FACIL_DOCK, tile);
st->rect.BeforeAddRect(tile, _dock_w_chk[direction], _dock_h_chk[direction], StationRect::ADD_TRY);
MakeDock(tile, st->owner, st->index, direction);
UpdateStationVirtCoordDirty(st);
UpdateStationAcceptance(st, false);
RebuildStationLists();
InvalidateWindow(WC_STATION_LIST, st->owner);
/* success, so don't delete the new station */
st_auto_delete.Release();
}
return _price.build_dock;
}
static int32 RemoveDock(Station *st, uint32 flags)
{
if (!CheckOwnership(st->owner)) return CMD_ERROR;
TileIndex tile1 = st->dock_tile;
TileIndex tile2 = tile1 + TileOffsByDiagDir(GetDockDirection(tile1));
if (!EnsureNoVehicle(tile1)) return CMD_ERROR;
if (!EnsureNoVehicle(tile2)) return CMD_ERROR;
if (flags & DC_EXEC) {
DoClearSquare(tile1);
MakeWater(tile2);
st->rect.AfterRemoveTile(st, tile1);
st->rect.AfterRemoveTile(st, tile2);
MarkTileDirtyByTile(tile2);
st->dock_tile = 0;
st->facilities &= ~FACIL_DOCK;
UpdateStationVirtCoordDirty(st);
DeleteStationIfEmpty(st);
}
return _price.remove_dock;
}
#include "table/station_land.h"
const DrawTileSprites *GetStationTileLayout(byte gfx)
{
return &_station_display_datas[gfx];
}
/* For drawing canal edges on buoys */
extern void DrawCanalWater(TileIndex tile);
static void DrawTile_Station(TileInfo *ti)
{
const DrawTileSprites *t = NULL;
RailType railtype = GetRailType(ti->tile);
const RailtypeInfo *rti = GetRailTypeInfo(railtype);
uint32 relocation = 0;
const Station *st = NULL;
const StationSpec *statspec = NULL;
PlayerID owner = GetTileOwner(ti->tile);
SpriteID palette;
if (IsValidPlayer(owner)) {
palette = PLAYER_SPRITE_COLOR(owner);
} else {
// Some stations are not owner by a player, namely oil rigs
palette = PALETTE_TO_GREY;
}
// don't show foundation for docks
if (ti->tileh != SLOPE_FLAT && !IsDock(ti->tile))
DrawFoundation(ti, ti->tileh);
if (IsCustomStationSpecIndex(ti->tile)) {
// look for customization
st = GetStationByTile(ti->tile);
statspec = st->speclist[GetCustomStationSpecIndex(ti->tile)].spec;
//debug("Cust-o-mized %p", statspec);
if (statspec != NULL) {
uint tile = GetStationGfx(ti->tile);
relocation = GetCustomStationRelocation(statspec, st, ti->tile);
if (HASBIT(statspec->callbackmask, CBM_CUSTOM_LAYOUT)) {
uint16 callback = GetStationCallback(CBID_STATION_SPRITE_LAYOUT, 0, 0, statspec, st, ti->tile);
if (callback != CALLBACK_FAILED) tile = (callback & ~1) + GetRailStationAxis(ti->tile);
}
/* Ensure the chosen tile layout is valid for this custom station */
if (statspec->renderdata != NULL) {
t = &statspec->renderdata[tile < statspec->tiles ? tile : (uint)GetRailStationAxis(ti->tile)];
}
}
}
if (t == NULL || t->seq == NULL) t = &_station_display_datas[GetStationGfx(ti->tile)];
SpriteID image = t->ground_sprite;
if (HASBIT(image, SPRITE_MODIFIER_USE_OFFSET)) {
image += GetCustomStationGroundRelocation(statspec, st, ti->tile);
image += rti->custom_ground_offset;
} else {
image += rti->total_offset;
}
// station_land array has been increased from 82 elements to 114
// but this is something else. If AI builds station with 114 it looks all weird
DrawGroundSprite(image, HASBIT(image, PALETTE_MODIFIER_COLOR) ? palette : PAL_NONE);
if (GetRailType(ti->tile) == RAILTYPE_ELECTRIC && IsStationTileElectrifiable(ti->tile)) DrawCatenary(ti);
if (IsBuoyTile(ti->tile) && (ti->z != 0 || !IsTileOwner(ti->tile, OWNER_WATER))) DrawCanalWater(ti->tile);
const DrawTileSeqStruct *dtss;
foreach_draw_tile_seq(dtss, t->seq) {
image = dtss->image;
if (relocation == 0 || HASBIT(image, SPRITE_MODIFIER_USE_OFFSET)) {
image += rti->total_offset;
} else {
image += relocation;
}
SpriteID pal;
if (_display_opt & DO_TRANS_BUILDINGS) {
SETBIT(image, PALETTE_MODIFIER_TRANSPARENT);
pal = PALETTE_TO_TRANSPARENT;
} else if (HASBIT(image, PALETTE_MODIFIER_COLOR)) {
pal = palette;
} else {
pal = dtss->pal;
}
if ((byte)dtss->delta_z != 0x80) {
AddSortableSpriteToDraw(
image, pal,
ti->x + dtss->delta_x, ti->y + dtss->delta_y,
dtss->size_x, dtss->size_y,
dtss->size_z, ti->z + dtss->delta_z
);
} else {
AddChildSpriteScreen(image, pal, dtss->delta_x, dtss->delta_y);
}
}
}
void StationPickerDrawSprite(int x, int y, RailType railtype, int image)
{
const RailtypeInfo *rti = GetRailTypeInfo(railtype);
SpriteID pal = PLAYER_SPRITE_COLOR(_local_player);
const DrawTileSprites *t = &_station_display_datas[image];
SpriteID img = t->ground_sprite;
DrawSprite(img + rti->total_offset, HASBIT(img, PALETTE_MODIFIER_COLOR) ? pal : PAL_NONE, x, y);
const DrawTileSeqStruct *dtss;
foreach_draw_tile_seq(dtss, t->seq) {
Point pt = RemapCoords(dtss->delta_x, dtss->delta_y, dtss->delta_z);
DrawSprite(dtss->image + rti->total_offset, pal, x + pt.x, y + pt.y);
}
}
static uint GetSlopeZ_Station(TileIndex tile, uint x, uint y)
{
return GetTileMaxZ(tile);
}
static Slope GetSlopeTileh_Station(TileIndex tile, Slope tileh)
{
return SLOPE_FLAT;
}
static void GetAcceptedCargo_Station(TileIndex tile, AcceptedCargo ac)
{
/* not used */
}
static void GetTileDesc_Station(TileIndex tile, TileDesc *td)
{
td->owner = GetTileOwner(tile);
td->build_date = GetStationByTile(tile)->build_date;
StringID str;
switch (GetStationType(tile)) {
default: NOT_REACHED();
case STATION_RAIL: str = STR_305E_RAILROAD_STATION; break;
case STATION_AIRPORT:
str = (IsHangar(tile) ? STR_305F_AIRCRAFT_HANGAR : STR_3060_AIRPORT);
break;
case STATION_TRUCK: str = STR_3061_TRUCK_LOADING_AREA; break;
case STATION_BUS: str = STR_3062_BUS_STATION; break;
case STATION_OILRIG: str = STR_4807_OIL_RIG; break;
case STATION_DOCK: str = STR_3063_SHIP_DOCK; break;
case STATION_BUOY: str = STR_3069_BUOY; break;
}
td->str = str;
}
static uint32 GetTileTrackStatus_Station(TileIndex tile, TransportType mode)
{
switch (mode) {
case TRANSPORT_RAIL:
if (IsRailwayStation(tile) && !IsStationTileBlocked(tile)) {
return TrackToTrackBits(GetRailStationTrack(tile)) * 0x101;
}
break;
case TRANSPORT_WATER:
// buoy is coded as a station, it is always on open water
if (IsBuoy(tile)) {
TrackBits ts = TRACK_BIT_ALL;
// remove tracks that connect NE map edge
if (TileX(tile) == 0) ts &= ~(TRACK_BIT_X | TRACK_BIT_UPPER | TRACK_BIT_RIGHT);
// remove tracks that connect NW map edge
if (TileY(tile) == 0) ts &= ~(TRACK_BIT_Y | TRACK_BIT_LEFT | TRACK_BIT_UPPER);
return uint32(ts) * 0x101;
}
break;
case TRANSPORT_ROAD:
if (IsRoadStopTile(tile)) {
return AxisToTrackBits(DiagDirToAxis(GetRoadStopDir(tile))) * 0x101;
}
break;
default:
break;
}
return 0;
}
static void TileLoop_Station(TileIndex tile)
{
// FIXME -- GetTileTrackStatus_Station -> animated stationtiles
// hardcoded.....not good
switch (GetStationGfx(tile)) {
case GFX_RADAR_LARGE_FIRST:
case GFX_WINDSACK_FIRST : // for small airport
case GFX_RADAR_INTERNATIONAL_FIRST:
case GFX_RADAR_METROPOLITAN_FIRST:
case GFX_RADAR_DISTRICTWE_FIRST: // radar district W-E airport
case GFX_WINDSACK_INTERCON_FIRST : // for intercontinental airport
AddAnimatedTile(tile);
break;
case GFX_OILRIG_BASE: //(station part)
case GFX_BUOY_BASE:
TileLoop_Water(tile);
break;
default: break;
}
}
static void AnimateTile_Station(TileIndex tile)
{
struct AnimData {
StationGfx from; // first sprite
StationGfx to; // last sprite
byte delay;
};
static const AnimData data[] = {
{ GFX_RADAR_LARGE_FIRST, GFX_RADAR_LARGE_LAST, 3 },
{ GFX_WINDSACK_FIRST, GFX_WINDSACK_LAST, 1 },
{ GFX_RADAR_INTERNATIONAL_FIRST, GFX_RADAR_INTERNATIONAL_LAST, 3 },
{ GFX_RADAR_METROPOLITAN_FIRST, GFX_RADAR_METROPOLITAN_LAST, 3 },
{ GFX_RADAR_DISTRICTWE_FIRST, GFX_RADAR_DISTRICTWE_LAST, 3 },
{ GFX_WINDSACK_INTERCON_FIRST, GFX_WINDSACK_INTERCON_LAST, 1 }
};
StationGfx gfx = GetStationGfx(tile);
for (const AnimData *i = data; i != endof(data); i++) {
if (i->from <= gfx && gfx <= i->to) {
if ((_tick_counter & i->delay) == 0) {
SetStationGfx(tile, gfx < i->to ? gfx + 1 : i->from);
MarkTileDirtyByTile(tile);
}
break;
}
}
}
static void ClickTile_Station(TileIndex tile)
{
if (IsHangar(tile)) {
ShowDepotWindow(tile, VEH_AIRCRAFT);
} else {
ShowStationViewWindow(GetStationIndex(tile));
}
}
static const byte _enter_station_speedtable[12] = {
215, 195, 175, 155, 135, 115, 95, 75, 55, 35, 15, 0
};
static uint32 VehicleEnter_Station(Vehicle *v, TileIndex tile, int x, int y)
{
if (v->type == VEH_TRAIN) {
if (IsRailwayStation(tile) && IsFrontEngine(v) &&
!IsCompatibleTrainStationTile(tile + TileOffsByDiagDir(DirToDiagDir(v->direction)), tile)) {
StationID station_id = GetStationIndex(tile);
if ((!(v->current_order.flags & OF_NON_STOP) && !_patches.new_nonstop) ||
(v->current_order.type == OT_GOTO_STATION && v->current_order.dest == station_id)) {
if (!(_patches.new_nonstop && v->current_order.flags & OF_NON_STOP) &&
v->current_order.type != OT_LEAVESTATION &&
v->last_station_visited != station_id) {
DiagDirection dir = DirToDiagDir(v->direction);
x &= 0xF;
y &= 0xF;
if (DiagDirToAxis(dir) != AXIS_X) Swap(x, y);
if (y == TILE_SIZE / 2) {
if (dir != DIAGDIR_SE && dir != DIAGDIR_SW) x = TILE_SIZE - 1 - x;
if (x == 12) return VETSB_ENTERED_STATION | (station_id << VETS_STATION_ID_OFFSET); /* enter station */
if (x < 12) {
uint16 spd;
v->vehstatus |= VS_TRAIN_SLOWING;
spd = _enter_station_speedtable[x];
if (spd < v->cur_speed) v->cur_speed = spd;
}
}
}
}
}
} else if (v->type == VEH_ROAD) {
if (v->u.road.state < RVSB_IN_ROAD_STOP && !IsReversingRoadTrackdir((Trackdir)v->u.road.state) && v->u.road.frame == 0) {
if (IsRoadStop(tile)) {
/* Attempt to allocate a parking bay in a road stop */
RoadStop *rs = GetRoadStopByTile(tile, GetRoadStopType(tile));
if (IsDriveThroughStopTile(tile)) {
/* Vehicles entering a drive-through stop from the 'normal' side use first bay (bay 0). */
byte side = ((DirToDiagDir(v->direction) == ReverseDiagDir(GetRoadStopDir(tile))) == (v->u.road.overtaking == 0)) ? 0 : 1;
if (!rs->IsFreeBay(side)) return VETSB_CANNOT_ENTER;
/* Check if the vehicle is stopping at this road stop */
if (GetRoadStopType(tile) == (IsCargoInClass(v->cargo_type, CC_PASSENGERS) ? RoadStop::BUS : RoadStop::TRUCK) &&
v->current_order.dest == GetStationIndex(tile)) {
SETBIT(v->u.road.state, RVS_IS_STOPPING);
rs->AllocateDriveThroughBay(side);
}
/* Indicate if vehicle is using second bay. */
if (side == 1) SETBIT(v->u.road.state, RVS_USING_SECOND_BAY);
/* Indicate a drive-through stop */
SETBIT(v->u.road.state, RVS_IN_DT_ROAD_STOP);
return VETSB_CONTINUE;
}
/* For normal (non drive-through) road stops */
/* Check if station is busy or if there are no free bays. */
if (rs->IsEntranceBusy() || !rs->HasFreeBay()) return VETSB_CANNOT_ENTER;
SETBIT(v->u.road.state, RVS_IN_ROAD_STOP);
/* Allocate a bay and update the road state */
uint bay_nr = rs->AllocateBay();
SB(v->u.road.state, RVS_USING_SECOND_BAY, 1, bay_nr);
/* Mark the station entrace as busy */
rs->SetEntranceBusy(true);
}
}
}
return VETSB_CONTINUE;
}
/* this function is called for one station each tick */
static void StationHandleBigTick(Station *st)
{
UpdateStationAcceptance(st, true);
if (st->facilities == 0 && ++st->delete_ctr >= 8) delete st;
}
static inline void byte_inc_sat(byte *p) { byte b = *p + 1; if (b != 0) *p = b; }
static void UpdateStationRating(Station *st)
{
bool waiting_changed = false;
byte_inc_sat(&st->time_since_load);
byte_inc_sat(&st->time_since_unload);
GoodsEntry *ge = st->goods;
do {
/* Slowly increase the rating back to his original level in the case we
* didn't deliver cargo yet to this station. This happens when a bribe
* failed while you didn't moved that cargo yet to a station. */
if (ge->enroute_from == INVALID_STATION && ge->rating < INITIAL_STATION_RATING)
ge->rating++;
/* Only change the rating if we are moving this cargo */
if (ge->enroute_from != INVALID_STATION) {
byte_inc_sat(&ge->enroute_time);
byte_inc_sat(&ge->days_since_pickup);
int rating = 0;
{
int b = ge->last_speed;
if ((b-=85) >= 0)
rating += b >> 2;
}
{
byte age = ge->last_age;
(age >= 3) ||
(rating += 10, age >= 2) ||
(rating += 10, age >= 1) ||
(rating += 13, true);
}
if (IsValidPlayer(st->owner) && HASBIT(st->town->statues, st->owner)) rating += 26;
{
byte days = ge->days_since_pickup;
if (st->last_vehicle_type == VEH_SHIP)
days >>= 2;
(days > 21) ||
(rating += 25, days > 12) ||
(rating += 25, days > 6) ||
(rating += 45, days > 3) ||
(rating += 35, true);
}
int waiting = GB(ge->waiting_acceptance, 0, 12);
(rating -= 90, waiting > 1500) ||
(rating += 55, waiting > 1000) ||
(rating += 35, waiting > 600) ||
(rating += 10, waiting > 300) ||
(rating += 20, waiting > 100) ||
(rating += 10, true);
{
int or_ = ge->rating; // old rating
// only modify rating in steps of -2, -1, 0, 1 or 2
ge->rating = rating = or_ + clamp(clamp(rating, 0, 255) - or_, -2, 2);
// if rating is <= 64 and more than 200 items waiting, remove some random amount of goods from the station
if (rating <= 64 && waiting >= 200) {
int dec = Random() & 0x1F;
if (waiting < 400) dec &= 7;
waiting -= dec + 1;
waiting_changed = true;
}
// if rating is <= 127 and there are any items waiting, maybe remove some goods.
if (rating <= 127 && waiting != 0) {
uint32 r = Random();
if (rating <= (int)GB(r, 0, 7)) {
waiting = max(waiting - (int)GB(r, 8, 2) - 1, 0);
waiting_changed = true;
}
}
if (waiting_changed) SB(ge->waiting_acceptance, 0, 12, waiting);
}
}
} while (++ge != endof(st->goods));
StationID index = st->index;
if (waiting_changed) {
InvalidateWindow(WC_STATION_VIEW, index);
} else {
InvalidateWindowWidget(WC_STATION_VIEW, index, 5);
}
}
/* called for every station each tick */
static void StationHandleSmallTick(Station *st)
{
if (st->facilities == 0) return;
byte b = st->delete_ctr + 1;
if (b >= 185) b = 0;
st->delete_ctr = b;
if (b == 0) UpdateStationRating(st);
}
void OnTick_Station()
{
if (_game_mode == GM_EDITOR) return;
uint i = _station_tick_ctr;
if (++_station_tick_ctr > GetMaxStationIndex()) _station_tick_ctr = 0;
if (IsValidStationID(i)) StationHandleBigTick(GetStation(i));
Station *st;
FOR_ALL_STATIONS(st) StationHandleSmallTick(st);
}
void StationMonthlyLoop()
{
}
void ModifyStationRatingAround(TileIndex tile, PlayerID owner, int amount, uint radius)
{
Station *st;
FOR_ALL_STATIONS(st) {
if (st->owner == owner &&
DistanceManhattan(tile, st->xy) <= radius) {
for (uint i = 0; i != NUM_CARGO; i++) {
GoodsEntry* ge = &st->goods[i];
if (ge->enroute_from != INVALID_STATION) {
ge->rating = clamp(ge->rating + amount, 0, 255);
}
}
}
}
}
static void UpdateStationWaiting(Station *st, int type, uint amount)
{
SB(st->goods[type].waiting_acceptance, 0, 12,
min(0xFFF, GB(st->goods[type].waiting_acceptance, 0, 12) + amount)
);
st->goods[type].enroute_time = 0;
st->goods[type].enroute_from = st->index;
st->goods[type].enroute_from_xy = st->xy;
InvalidateWindow(WC_STATION_VIEW, st->index);
st->MarkTilesDirty();
}
/** Rename a station
* @param tile unused
* @param p1 station ID that is to be renamed
* @param p2 unused
*/
int32 CmdRenameStation(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
{
if (!IsValidStationID(p1) || _cmd_text[0] == '\0') return CMD_ERROR;
Station *st = GetStation(p1);
if (!CheckOwnership(st->owner)) return CMD_ERROR;
StringID str = AllocateNameUnique(_cmd_text, 6);
if (str == 0) return CMD_ERROR;
if (flags & DC_EXEC) {
StringID old_str = st->string_id;
st->string_id = str;
UpdateStationVirtCoord(st);
DeleteName(old_str);
ResortStationLists();
MarkWholeScreenDirty();
} else {
DeleteName(str);
}
return 0;
}
uint MoveGoodsToStation(TileIndex tile, int w, int h, int type, uint amount)
{
Station* around[8];
for (uint i = 0; i < lengthof(around); i++) around[i] = NULL;
int w_prod; //width and height of the "producer" of the cargo
int h_prod;
int max_rad;
if (_patches.modified_catchment) {
w_prod = w;
h_prod = h;
w += 16;
h += 16;
max_rad = 8;
} else {
w_prod = 0;
h_prod = 0;
w += 8;
h += 8;
max_rad = 4;
}
BEGIN_TILE_LOOP(cur_tile, w, h, tile - TileDiffXY(max_rad, max_rad))
cur_tile = TILE_MASK(cur_tile);
if (!IsTileType(cur_tile, MP_STATION)) continue;
Station *st = GetStationByTile(cur_tile);
for (uint i = 0; i != lengthof(around); i++) {
if (around[i] == NULL) {
if (!st->IsBuoy() &&
(st->town->exclusive_counter == 0 || st->town->exclusivity == st->owner) && // check exclusive transport rights
st->goods[type].rating != 0 &&
(!_patches.selectgoods || st->goods[type].last_speed > 0) && // if last_speed is 0, no vehicle has been there.
((st->facilities & ~FACIL_BUS_STOP) != 0 || IsCargoInClass(type, CC_PASSENGERS)) && // if we have other fac. than a bus stop, or the cargo is passengers
((st->facilities & ~FACIL_TRUCK_STOP) != 0 || !IsCargoInClass(type, CC_PASSENGERS))) { // if we have other fac. than a cargo bay or the cargo is not passengers
if (_patches.modified_catchment) {
// min and max coordinates of the producer relative
const int x_min_prod = 9;
const int x_max_prod = 8 + w_prod;
const int y_min_prod = 9;
const int y_max_prod = 8 + h_prod;
int rad = FindCatchmentRadius(st);
int x_dist = min(w_cur - x_min_prod, x_max_prod - w_cur);
if (w_cur < x_min_prod) {
x_dist = x_min_prod - w_cur;
} else if (w_cur > x_max_prod) {
x_dist = w_cur - x_max_prod;
}
int y_dist = min(h_cur - y_min_prod, y_max_prod - h_cur);
if (h_cur < y_min_prod) {
y_dist = y_min_prod - h_cur;
} else if (h_cur > y_max_prod) {
y_dist = h_cur - y_max_prod;
}
if (x_dist > rad || y_dist > rad) break;
}
around[i] = st;
}
break;
} else if (around[i] == st) {
break;
}
}
END_TILE_LOOP(cur_tile, w, h, tile - TileDiffXY(max_rad, max_rad))
/* no stations around at all? */
if (around[0] == NULL) return 0;
if (around[1] == NULL) {
/* only one station around */
uint moved = (amount * around[0]->goods[type].rating >> 8) + 1;
UpdateStationWaiting(around[0], type, moved);
return moved;
}
/* several stations around, find the two with the highest rating */
Station *st1 = NULL;
Station *st2 = NULL;
uint best_rating = 0;
uint best_rating2 = 0;
for (uint i = 0; i != lengthof(around) && around[i] != NULL; i++) {
if (around[i]->goods[type].rating >= best_rating) {
best_rating2 = best_rating;
st2 = st1;
best_rating = around[i]->goods[type].rating;
st1 = around[i];
} else if (around[i]->goods[type].rating >= best_rating2) {
best_rating2 = around[i]->goods[type].rating;
st2 = around[i];
}
}
assert(st1 != NULL);
assert(st2 != NULL);
assert(best_rating != 0 || best_rating2 != 0);
/* the 2nd highest one gets a penalty */
best_rating2 >>= 1;
/* amount given to station 1 */
uint t = (best_rating * (amount + 1)) / (best_rating + best_rating2);
uint moved = 0;
if (t != 0) {
moved = t * best_rating / 256 + 1;
amount -= t;
UpdateStationWaiting(st1, type, moved);
}
if (amount != 0) {
amount = amount * best_rating2 / 256 + 1;
moved += amount;
UpdateStationWaiting(st2, type, amount);
}
return moved;
}
void BuildOilRig(TileIndex tile)
{
Station *st = new Station();
if (st == NULL) {
DEBUG(misc, 0, "Can't allocate station for oilrig at 0x%X, reverting to oilrig only", tile);
return;
}
if (!GenerateStationName(st, tile, 2)) {
DEBUG(misc, 0, "Can't allocate station-name for oilrig at 0x%X, reverting to oilrig only", tile);
return;
}
st->town = ClosestTownFromTile(tile, (uint)-1);
st->sign.width_1 = 0;
MakeOilrig(tile, st->index);
st->owner = OWNER_NONE;
st->airport_flags = 0;
st->airport_type = AT_OILRIG;
st->xy = tile;
st->bus_stops = NULL;
st->truck_stops = NULL;
st->airport_tile = tile;
st->dock_tile = tile;
st->train_tile = 0;
st->had_vehicle_of_type = 0;
st->time_since_load = 255;
st->time_since_unload = 255;
st->delete_ctr = 0;
st->last_vehicle_type = VEH_INVALID;
st->facilities = FACIL_AIRPORT | FACIL_DOCK;
st->build_date = _date;
for (uint j = 0; j != NUM_CARGO; j++) {
st->goods[j].waiting_acceptance = 0;
st->goods[j].days_since_pickup = 0;
st->goods[j].enroute_from = INVALID_STATION;
st->goods[j].enroute_from_xy = INVALID_TILE;
st->goods[j].rating = INITIAL_STATION_RATING;
st->goods[j].last_speed = 0;
st->goods[j].last_age = 255;
}
UpdateStationVirtCoordDirty(st);
UpdateStationAcceptance(st, false);
}
void DeleteOilRig(TileIndex tile)
{
Station* st = GetStationByTile(tile);
MakeWater(tile);
st->dock_tile = 0;
st->airport_tile = 0;
st->facilities &= ~(FACIL_AIRPORT | FACIL_DOCK);
st->airport_flags = 0;
UpdateStationVirtCoordDirty(st);
if (st->facilities == 0) delete st;
}
static void ChangeTileOwner_Station(TileIndex tile, PlayerID old_player, PlayerID new_player)
{
if (!IsTileOwner(tile, old_player)) return;
if (new_player != PLAYER_SPECTATOR) {
Station* st = GetStationByTile(tile);
SetTileOwner(tile, new_player);
st->owner = new_player;
RebuildStationLists();
InvalidateWindowClasses(WC_STATION_LIST);
} else {
if (IsDriveThroughStopTile(tile) && GetStopBuiltOnTownRoad(tile)) {
/* For a drive-through stop on a town-owned road remove the stop and replace the road */
DoCommand(tile, 0, (GetStationType(tile) == STATION_TRUCK) ? RoadStop::TRUCK : RoadStop::BUS, DC_EXEC, CMD_REMOVE_ROAD_STOP);
} else {
DoCommand(tile, 0, 0, DC_EXEC, CMD_LANDSCAPE_CLEAR);
}
}
}
/**
* Check if a drive-through road stop tile can be cleared.
* Road stops built on town-owned roads check the conditions
* that would allow clearing of the original road.
* @param tile road stop tile to check
* @return true if the road can be cleared
*/
static bool CanRemoveRoadWithStop(TileIndex tile)
{
/* The road can always be cleared if it was not a town-owned road */
if (!GetStopBuiltOnTownRoad(tile)) return true;
bool edge_road;
return CheckAllowRemoveRoad(tile, GetAnyRoadBits(tile), OWNER_TOWN, &edge_road);
}
static int32 ClearTile_Station(TileIndex tile, byte flags)
{
if (flags & DC_AUTO) {
switch (GetStationType(tile)) {
case STATION_RAIL: return_cmd_error(STR_300B_MUST_DEMOLISH_RAILROAD);
case STATION_AIRPORT: return_cmd_error(STR_300E_MUST_DEMOLISH_AIRPORT_FIRST);
case STATION_TRUCK: return_cmd_error(STR_3047_MUST_DEMOLISH_TRUCK_STATION);
case STATION_BUS: return_cmd_error(STR_3046_MUST_DEMOLISH_BUS_STATION);
case STATION_BUOY: return_cmd_error(STR_306A_BUOY_IN_THE_WAY);
case STATION_DOCK: return_cmd_error(STR_304D_MUST_DEMOLISH_DOCK_FIRST);
case STATION_OILRIG:
SetDParam(0, STR_4807_OIL_RIG);
return_cmd_error(STR_4800_IN_THE_WAY);
}
}
Station *st = GetStationByTile(tile);
switch (GetStationType(tile)) {
case STATION_RAIL: return RemoveRailroadStation(st, tile, flags);
case STATION_AIRPORT: return RemoveAirport(st, flags);
case STATION_TRUCK:
if (IsDriveThroughStopTile(tile) && !CanRemoveRoadWithStop(tile))
return_cmd_error(STR_3047_MUST_DEMOLISH_TRUCK_STATION);
return RemoveRoadStop(st, flags, tile);
case STATION_BUS:
if (IsDriveThroughStopTile(tile) && !CanRemoveRoadWithStop(tile))
return_cmd_error(STR_3046_MUST_DEMOLISH_BUS_STATION);
return RemoveRoadStop(st, flags, tile);
case STATION_BUOY: return RemoveBuoy(st, flags);
case STATION_DOCK: return RemoveDock(st, flags);
default: break;
}
return CMD_ERROR;
}
void InitializeStations()
{
/* Clean the station pool and create 1 block in it */
CleanPool(&_Station_pool);
AddBlockToPool(&_Station_pool);
/* Clean the roadstop pool and create 1 block in it */
CleanPool(&_RoadStop_pool);
AddBlockToPool(&_RoadStop_pool);
_station_tick_ctr = 0;
}
void AfterLoadStations()
{
/* Update the speclists of all stations to point to the currently loaded custom stations. */
Station *st;
FOR_ALL_STATIONS(st) {
for (uint i = 0; i < st->num_specs; i++) {
if (st->speclist[i].grfid == 0) continue;
st->speclist[i].spec = GetCustomStationSpecByGrf(st->speclist[i].grfid, st->speclist[i].localidx);
}
}
}
extern const TileTypeProcs _tile_type_station_procs = {
DrawTile_Station, /* draw_tile_proc */
GetSlopeZ_Station, /* get_slope_z_proc */
ClearTile_Station, /* clear_tile_proc */
GetAcceptedCargo_Station, /* get_accepted_cargo_proc */
GetTileDesc_Station, /* get_tile_desc_proc */
GetTileTrackStatus_Station, /* get_tile_track_status_proc */
ClickTile_Station, /* click_tile_proc */
AnimateTile_Station, /* animate_tile_proc */
TileLoop_Station, /* tile_loop_clear */
ChangeTileOwner_Station, /* change_tile_owner_clear */
NULL, /* get_produced_cargo_proc */
VehicleEnter_Station, /* vehicle_enter_tile_proc */
GetSlopeTileh_Station, /* get_slope_tileh_proc */
};
static const SaveLoad _roadstop_desc[] = {
SLE_VAR(RoadStop,xy, SLE_UINT32),
SLE_CONDNULL(1, 0, 44),
SLE_VAR(RoadStop,status, SLE_UINT8),
/* Index was saved in some versions, but this is not needed */
SLE_CONDNULL(4, 0, 8),
SLE_CONDNULL(2, 0, 44),
SLE_CONDNULL(1, 0, 25),
SLE_REF(RoadStop,next, REF_ROADSTOPS),
SLE_CONDNULL(2, 0, 44),
SLE_CONDNULL(4, 0, 24),
SLE_CONDNULL(1, 25, 25),
SLE_END()
};
static const SaveLoad _station_desc[] = {
SLE_CONDVAR(Station, xy, SLE_FILE_U16 | SLE_VAR_U32, 0, 5),
SLE_CONDVAR(Station, xy, SLE_UINT32, 6, SL_MAX_VERSION),
SLE_CONDNULL(4, 0, 5), // bus/lorry tile
SLE_CONDVAR(Station, train_tile, SLE_FILE_U16 | SLE_VAR_U32, 0, 5),
SLE_CONDVAR(Station, train_tile, SLE_UINT32, 6, SL_MAX_VERSION),
SLE_CONDVAR(Station, airport_tile, SLE_FILE_U16 | SLE_VAR_U32, 0, 5),
SLE_CONDVAR(Station, airport_tile, SLE_UINT32, 6, SL_MAX_VERSION),
SLE_CONDVAR(Station, dock_tile, SLE_FILE_U16 | SLE_VAR_U32, 0, 5),
SLE_CONDVAR(Station, dock_tile, SLE_UINT32, 6, SL_MAX_VERSION),
SLE_REF(Station, town, REF_TOWN),
SLE_VAR(Station, trainst_w, SLE_UINT8),
SLE_CONDVAR(Station, trainst_h, SLE_UINT8, 2, SL_MAX_VERSION),
// alpha_order was stored here in savegame format 0 - 3
SLE_CONDNULL(1, 0, 3),
SLE_VAR(Station, string_id, SLE_STRINGID),
SLE_VAR(Station, had_vehicle_of_type, SLE_UINT16),
SLE_VAR(Station, time_since_load, SLE_UINT8),
SLE_VAR(Station, time_since_unload, SLE_UINT8),
SLE_VAR(Station, delete_ctr, SLE_UINT8),
SLE_VAR(Station, owner, SLE_UINT8),
SLE_VAR(Station, facilities, SLE_UINT8),
SLE_VAR(Station, airport_type, SLE_UINT8),
SLE_CONDNULL(2, 0, 5), // Truck/bus stop status
SLE_CONDNULL(1, 0, 4), // Blocked months
SLE_CONDVAR(Station, airport_flags, SLE_VAR_U64 | SLE_FILE_U16, 0, 2),
SLE_CONDVAR(Station, airport_flags, SLE_VAR_U64 | SLE_FILE_U32, 3, 45),
SLE_CONDVAR(Station, airport_flags, SLE_UINT64, 46, SL_MAX_VERSION),
SLE_CONDNULL(2, 0, 25), /* Ex last-vehicle */
SLE_CONDVAR(Station, last_vehicle_type, SLE_UINT8, 26, SL_MAX_VERSION),
// Was custom station class and id
SLE_CONDNULL(2, 3, 25),
SLE_CONDVAR(Station, build_date, SLE_FILE_U16 | SLE_VAR_I32, 3, 30),
SLE_CONDVAR(Station, build_date, SLE_INT32, 31, SL_MAX_VERSION),
SLE_CONDREF(Station, bus_stops, REF_ROADSTOPS, 6, SL_MAX_VERSION),
SLE_CONDREF(Station, truck_stops, REF_ROADSTOPS, 6, SL_MAX_VERSION),
/* Used by newstations for graphic variations */
SLE_CONDVAR(Station, random_bits, SLE_UINT16, 27, SL_MAX_VERSION),
SLE_CONDVAR(Station, waiting_triggers, SLE_UINT8, 27, SL_MAX_VERSION),
SLE_CONDVAR(Station, num_specs, SLE_UINT8, 27, SL_MAX_VERSION),
// reserve extra space in savegame here. (currently 32 bytes)
SLE_CONDNULL(32, 2, SL_MAX_VERSION),
SLE_END()
};
static const SaveLoad _goods_desc[] = {
SLE_VAR(GoodsEntry, waiting_acceptance, SLE_UINT16),
SLE_CONDVAR(GoodsEntry, unload_pending, SLE_UINT16, 51, SL_MAX_VERSION),
SLE_VAR(GoodsEntry, days_since_pickup, SLE_UINT8),
SLE_VAR(GoodsEntry, rating, SLE_UINT8),
SLE_CONDVAR(GoodsEntry, enroute_from, SLE_FILE_U8 | SLE_VAR_U16, 0, 6),
SLE_CONDVAR(GoodsEntry, enroute_from, SLE_UINT16, 7, SL_MAX_VERSION),
SLE_CONDVAR(GoodsEntry, enroute_from_xy, SLE_UINT32, 44, SL_MAX_VERSION),
SLE_VAR(GoodsEntry, enroute_time, SLE_UINT8),
SLE_VAR(GoodsEntry, last_speed, SLE_UINT8),
SLE_VAR(GoodsEntry, last_age, SLE_UINT8),
SLE_CONDVAR(GoodsEntry, feeder_profit, SLE_INT32, 14, SL_MAX_VERSION),
SLE_END()
};
static const SaveLoad _station_speclist_desc[] = {
SLE_CONDVAR(StationSpecList, grfid, SLE_UINT32, 27, SL_MAX_VERSION),
SLE_CONDVAR(StationSpecList, localidx, SLE_UINT8, 27, SL_MAX_VERSION),
SLE_END()
};
static void SaveLoad_STNS(Station *st)
{
SlObject(st, _station_desc);
for (uint i = 0; i != NUM_CARGO; i++) {
SlObject(&st->goods[i], _goods_desc);
}
if (st->num_specs != 0) {
/* Allocate speclist memory when loading a game */
if (st->speclist == NULL) st->speclist = CallocT<StationSpecList>(st->num_specs);
for (uint i = 0; i < st->num_specs; i++) {
SlObject(&st->speclist[i], _station_speclist_desc);
}
}
}
static void Save_STNS()
{
Station *st;
// Write the stations
FOR_ALL_STATIONS(st) {
SlSetArrayIndex(st->index);
SlAutolength((AutolengthProc*)SaveLoad_STNS, st);
}
}
static void Load_STNS()
{
int index;
while ((index = SlIterateArray()) != -1) {
Station *st = new (index) Station();
SaveLoad_STNS(st);
// this means it's an oldstyle savegame without support for nonuniform stations
if (st->train_tile != 0 && st->trainst_h == 0) {
uint w = GB(st->trainst_w, 4, 4);
uint h = GB(st->trainst_w, 0, 4);
if (GetRailStationAxis(st->train_tile) != AXIS_X) Swap(w, h);
st->trainst_w = w;
st->trainst_h = h;
}
}
/* This is to ensure all pointers are within the limits of _stations_size */
if (_station_tick_ctr > GetMaxStationIndex()) _station_tick_ctr = 0;
}
static void Save_ROADSTOP()
{
RoadStop *rs;
FOR_ALL_ROADSTOPS(rs) {
SlSetArrayIndex(rs->index);
SlObject(rs, _roadstop_desc);
}
}
static void Load_ROADSTOP()
{
int index;
while ((index = SlIterateArray()) != -1) {
RoadStop *rs = new (index) RoadStop(INVALID_TILE);
SlObject(rs, _roadstop_desc);
}
}
extern const ChunkHandler _station_chunk_handlers[] = {
{ 'STNS', Save_STNS, Load_STNS, CH_ARRAY },
{ 'ROAD', Save_ROADSTOP, Load_ROADSTOP, CH_ARRAY | CH_LAST},
};