(svn r9386) [gamebalance] -Feature: Selling and buying land costs now take proximity to town centers into account. Move some code around while I'm at it. Also selling land gives as much money as buying land costs.
/* $Id$ */
#include "stdafx.h"
#include "openttd.h"
#include "station_map.h"
StationType GetStationType(TileIndex t)
{
assert(IsTileType(t, MP_STATION));
if (IsRailwayStation(t)) return STATION_RAIL;
if (IsAirport(t)) return STATION_AIRPORT;
if (IsTruckStop(t)) return STATION_TRUCK;
if (IsBusStop(t)) return STATION_BUS;
if (IsOilRig(t)) return STATION_OILRIG;
if (IsDock(t)) return STATION_DOCK;
assert(IsBuoy(t));
return STATION_BUOY;
}