src/yapf/follow_track.cpp
author celestar
Wed, 21 Mar 2007 11:46:54 +0000
branchgamebalance
changeset 9899 cde52f745560
parent 5726 8f399788f6c9
permissions -rw-r--r--
(svn r9386) [gamebalance] -Feature: Selling and buying land costs now take proximity to town centers into account. Move some code around while I'm at it. Also selling land gives as much money as buying land costs.
/* $Id$ */

#include "../stdafx.h"
#include "yapf.hpp"
#include "follow_track.hpp"

void FollowTrackInit(FollowTrack_t *This, const Vehicle* v)
{
	CFollowTrackWater& F = *(CFollowTrackWater*) This;
	F.Init(v, NULL);
}

bool FollowTrackWater(FollowTrack_t *This, TileIndex old_tile, Trackdir old_td)
{
	CFollowTrackWater& F = *(CFollowTrackWater*) This;
	return F.Follow(old_tile, old_td);
}

bool FollowTrackRoad(FollowTrack_t *This, TileIndex old_tile, Trackdir old_td)
{
	CFollowTrackRoad& F = *(CFollowTrackRoad*) This;
	return F.Follow(old_tile, old_td);
}

bool FollowTrackRail(FollowTrack_t *This, TileIndex old_tile, Trackdir old_td)
{
	CFollowTrackRail& F = *(CFollowTrackRail*) This;
	return F.Follow(old_tile, old_td);
}

bool FollowTrackWaterNo90(FollowTrack_t *This, TileIndex old_tile, Trackdir old_td)
{
	CFollowTrackWaterNo90& F = *(CFollowTrackWaterNo90*) This;
	return F.Follow(old_tile, old_td);
}

bool FollowTrackRoadNo90(FollowTrack_t *This, TileIndex old_tile, Trackdir old_td)
{
	CFollowTrackRoadNo90& F = *(CFollowTrackRoadNo90*) This;
	return F.Follow(old_tile, old_td);
}

bool FollowTrackRailNo90(FollowTrack_t *This, TileIndex old_tile, Trackdir old_td)
{
	CFollowTrackRailNo90& F = *(CFollowTrackRailNo90*) This;
	return F.Follow(old_tile, old_td);
}