(svn r9386) [gamebalance] -Feature: Selling and buying land costs now take proximity to town centers into account. Move some code around while I'm at it. Also selling land gives as much money as buying land costs.
/* $Id$ */
/** @file yapf_common.cpp */
#include "../stdafx.h"
#include "yapf.hpp"
#include "follow_track.hpp"
#include "yapf_node_rail.hpp"
#include "yapf_costbase.hpp"
#include "yapf_costcache.hpp"
/** translate tileh to the bitset of up-hill trackdirs */
const TrackdirBits CYapfCostBase::c_upwards_slopes[] = {
TRACKDIR_BIT_NONE , ///< no tileh
TRACKDIR_BIT_X_SW | TRACKDIR_BIT_Y_NW, ///< 1
TRACKDIR_BIT_X_SW | TRACKDIR_BIT_Y_SE, ///< 2
TRACKDIR_BIT_X_SW , ///< 3
TRACKDIR_BIT_X_NE | TRACKDIR_BIT_Y_SE, ///< 4
TRACKDIR_BIT_NONE , ///< 5
TRACKDIR_BIT_Y_SE , ///< 6
TRACKDIR_BIT_NONE , ///< 7
TRACKDIR_BIT_X_NE | TRACKDIR_BIT_Y_NW, ///< 8
TRACKDIR_BIT_Y_NW , ///< 9
TRACKDIR_BIT_NONE , ///< 10
TRACKDIR_BIT_NONE , ///< 11
TRACKDIR_BIT_X_NE , ///< 12
TRACKDIR_BIT_NONE , ///< 13
TRACKDIR_BIT_NONE , ///< 14
TRACKDIR_BIT_NONE , ///< 15
};