(svn r9386) [gamebalance] -Feature: Selling and buying land costs now take proximity to town centers into account. Move some code around while I'm at it. Also selling land gives as much money as buying land costs.
/* $Id$ */
/** @file yapf_node.hpp */
#ifndef YAPF_NODE_HPP
#define YAPF_NODE_HPP
/** Yapf Node Key that evaluates hash from (and compares) tile & exit dir. */
struct CYapfNodeKeyExitDir {
TileIndex m_tile;
Trackdir m_td;
DiagDirection m_exitdir;
FORCEINLINE void Set(TileIndex tile, Trackdir td)
{
m_tile = tile;
m_td = td;
m_exitdir = (m_td == INVALID_TRACKDIR) ? INVALID_DIAGDIR : TrackdirToExitdir(m_td);
}
FORCEINLINE int CalcHash() const {return m_exitdir | (m_tile << 2);}
FORCEINLINE bool operator == (const CYapfNodeKeyExitDir& other) const {return (m_tile == other.m_tile) && (m_exitdir == other.m_exitdir);}
};
struct CYapfNodeKeyTrackDir : public CYapfNodeKeyExitDir
{
FORCEINLINE int CalcHash() const {return m_td | (m_tile << 4);}
FORCEINLINE bool operator == (const CYapfNodeKeyTrackDir& other) const {return (m_tile == other.m_tile) && (m_td == other.m_td);}
};
/** Yapf Node base */
template <class Tkey_, class Tnode>
struct CYapfNodeT {
typedef Tkey_ Key;
typedef Tnode Node;
Tkey_ m_key;
Node *m_hash_next;
Node *m_parent;
int m_cost;
int m_estimate;
FORCEINLINE void Set(Node *parent, TileIndex tile, Trackdir td, bool is_choice)
{
m_key.Set(tile, td);
m_hash_next = NULL;
m_parent = parent;
m_cost = 0;
m_estimate = 0;
}
FORCEINLINE Node* GetHashNext() {return m_hash_next;}
FORCEINLINE void SetHashNext(Node *pNext) {m_hash_next = pNext;}
FORCEINLINE TileIndex GetTile() const {return m_key.m_tile;}
FORCEINLINE Trackdir GetTrackdir() const {return m_key.m_td;}
FORCEINLINE const Tkey_& GetKey() const {return m_key;}
FORCEINLINE int GetCost() {return m_cost;}
FORCEINLINE int GetCostEstimate() {return m_estimate;}
FORCEINLINE bool operator < (const Node& other) const {return m_estimate < other.m_estimate;}
};
/** Yapf Node for ships */
template <class Tkey_>
struct CYapfShipNodeT
: CYapfNodeT<Tkey_, CYapfShipNodeT<Tkey_> >
{
};
// now define two major node types (that differ by key type)
typedef CYapfShipNodeT<CYapfNodeKeyExitDir> CYapfShipNodeExitDir;
typedef CYapfShipNodeT<CYapfNodeKeyTrackDir> CYapfShipNodeTrackDir;
// Default NodeList types
typedef CNodeList_HashTableT<CYapfShipNodeExitDir , 14, 16> CShipNodeListExitDir;
typedef CNodeList_HashTableT<CYapfShipNodeTrackDir, 16, 20> CShipNodeListTrackDir;
#endif /* YAPF_NODE_HPP */