src/build_vehicle_gui.cpp
author bjarni
Tue, 06 Mar 2007 22:11:58 +0000
changeset 6563 d08d813ecd42
parent 6519 367d6f96e23f
child 6585 7da94b26498a
permissions -rw-r--r--
(svn r9040) -Codechange: the build window and CmdBuildAircraft() now shares the code to figure out if an aircraft is buildable in the hangar in question
This should help ensuring that the build command and the list are consistent in what aircraft are buildable
/* $Id$ */

/** @file build_vehicle_gui.cpp */

#include "stdafx.h"
#include "openttd.h"
#include "train.h"
#include "roadveh.h"
#include "ship.h"
#include "aircraft.h"
#include "debug.h"
#include "functions.h"
#include "table/sprites.h"
#include "table/strings.h"
#include "window.h"
#include "gui.h"
#include "vehicle.h"
#include "gfx.h"
#include "station.h"
#include "command.h"
#include "engine.h"
#include "player.h"
#include "depot.h"
#include "airport.h"
#include "vehicle_gui.h"
#include "newgrf_engine.h"
#include "date.h"
#include "strings.h"
#include "cargotype.h"


enum BuildVehicleWidgets {
	BUILD_VEHICLE_WIDGET_CLOSEBOX = 0,
	BUILD_VEHICLE_WIDGET_CAPTION,
	BUILD_VEHICLE_WIDGET_SORT_ASSENDING_DESCENDING,
	BUILD_VEHICLE_WIDGET_SORT_TEXT,
	BUILD_VEHICLE_WIDGET_SORT_DROPDOWN,
	BUILD_VEHICLE_WIDGET_LIST,
	BUILD_VEHICLE_WIDGET_SCROLLBAR,
	BUILD_VEHICLE_WIDGET_PANEL,
	BUILD_VEHICLE_WIDGET_BUILD,
	BUILD_VEHICLE_WIDGET_RENAME,
	BUILD_VEHICLE_WIDGET_RESIZE,
};

static const Widget _build_vehicle_widgets[] = {
	{   WWT_CLOSEBOX,   RESIZE_NONE,    14,     0,    10,     0,    13, STR_00C5,                STR_018B_CLOSE_WINDOW },
	{    WWT_CAPTION,  RESIZE_RIGHT,    14,    11,   227,     0,    13, 0x0,                     STR_018C_WINDOW_TITLE_DRAG_THIS },
	{ WWT_PUSHTXTBTN,   RESIZE_NONE,    14,     0,    80,    14,    25, STR_SORT_BY,             STR_SORT_ORDER_TIP},
	{      WWT_PANEL,  RESIZE_RIGHT,    14,    81,   215,    14,    25, 0x0,                     STR_SORT_CRITERIA_TIP},
	{    WWT_TEXTBTN,     RESIZE_LR,    14,   216,   227,    14,    25, STR_0225,                STR_SORT_CRITERIA_TIP},
	{     WWT_MATRIX,     RESIZE_RB,    14,     0,   215,    26,   121, 0x0,                     STR_NULL },
	{  WWT_SCROLLBAR,    RESIZE_LRB,    14,   216,   227,    26,   121, 0x0,                     STR_0190_SCROLL_BAR_SCROLLS_LIST },
	{      WWT_PANEL,    RESIZE_RTB,    14,     0,   227,   122,   223, 0x0,                     STR_NULL },

	{ WWT_PUSHTXTBTN,     RESIZE_TB,    14,     0,   114,   224,   235, 0x0,                     STR_NULL },
	{ WWT_PUSHTXTBTN,    RESIZE_RTB,    14,   115,   215,   224,   235, 0x0,                     STR_NULL },
	{  WWT_RESIZEBOX,   RESIZE_LRTB,    14,   216,   227,   224,   235, 0x0,                     STR_RESIZE_BUTTON },
	{   WIDGETS_END},
};

/* Setup widget strings to fit the different types of vehicles */
static void SetupWindowStrings(Window *w, byte type)
{
	switch (type) {
		case VEH_Train:
			w->widget[BUILD_VEHICLE_WIDGET_CAPTION].data    = STR_JUST_STRING;
			w->widget[BUILD_VEHICLE_WIDGET_LIST].tooltips   = STR_8843_TRAIN_VEHICLE_SELECTION;
			w->widget[BUILD_VEHICLE_WIDGET_BUILD].data      = STR_881F_BUILD_VEHICLE;
			w->widget[BUILD_VEHICLE_WIDGET_BUILD].tooltips  = STR_8844_BUILD_THE_HIGHLIGHTED_TRAIN;
			w->widget[BUILD_VEHICLE_WIDGET_RENAME].data     = STR_8820_RENAME;
			w->widget[BUILD_VEHICLE_WIDGET_RENAME].tooltips = STR_8845_RENAME_TRAIN_VEHICLE_TYPE;
			break;
		case VEH_Road:
			w->widget[BUILD_VEHICLE_WIDGET_CAPTION].data    = STR_9006_NEW_ROAD_VEHICLES;
			w->widget[BUILD_VEHICLE_WIDGET_LIST].tooltips   = STR_9026_ROAD_VEHICLE_SELECTION;
			w->widget[BUILD_VEHICLE_WIDGET_BUILD].data      = STR_9007_BUILD_VEHICLE;
			w->widget[BUILD_VEHICLE_WIDGET_BUILD].tooltips  = STR_9027_BUILD_THE_HIGHLIGHTED_ROAD;
			w->widget[BUILD_VEHICLE_WIDGET_RENAME].data     = STR_9034_RENAME;
			w->widget[BUILD_VEHICLE_WIDGET_RENAME].tooltips = STR_9035_RENAME_ROAD_VEHICLE_TYPE;
			break;
		case VEH_Ship:
			w->widget[BUILD_VEHICLE_WIDGET_CAPTION].data    = STR_9808_NEW_SHIPS;
			w->widget[BUILD_VEHICLE_WIDGET_LIST].tooltips   = STR_9825_SHIP_SELECTION_LIST_CLICK;
			w->widget[BUILD_VEHICLE_WIDGET_BUILD].data      = STR_9809_BUILD_SHIP;
			w->widget[BUILD_VEHICLE_WIDGET_BUILD].tooltips  = STR_9826_BUILD_THE_HIGHLIGHTED_SHIP;
			w->widget[BUILD_VEHICLE_WIDGET_RENAME].data     = STR_9836_RENAME;
			w->widget[BUILD_VEHICLE_WIDGET_RENAME].tooltips = STR_9837_RENAME_SHIP_TYPE;
			break;
		case VEH_Aircraft:
			w->widget[BUILD_VEHICLE_WIDGET_CAPTION].data    = STR_A005_NEW_AIRCRAFT;
			w->widget[BUILD_VEHICLE_WIDGET_LIST].tooltips   = STR_A025_AIRCRAFT_SELECTION_LIST;
			w->widget[BUILD_VEHICLE_WIDGET_BUILD].data      = STR_A006_BUILD_AIRCRAFT;
			w->widget[BUILD_VEHICLE_WIDGET_BUILD].tooltips  = STR_A026_BUILD_THE_HIGHLIGHTED_AIRCRAFT;
			w->widget[BUILD_VEHICLE_WIDGET_RENAME].data     = STR_A037_RENAME;
			w->widget[BUILD_VEHICLE_WIDGET_RENAME].tooltips = STR_A038_RENAME_AIRCRAFT_TYPE;
			break;
	}
}

static bool _internal_sort_order; // descending/ascending

static byte _last_sort_criteria[]    = {0, 0, 0, 0};
static bool _last_sort_order[]       = {false, false, false, false};

static int CDECL EngineNumberSorter(const void *a, const void *b)
{
	const EngineID va = *(const EngineID*)a;
	const EngineID vb = *(const EngineID*)b;
	int r = va - vb;

	return _internal_sort_order ? -r : r;
}

static int CDECL EngineIntroDateSorter(const void *a, const void *b)
{
	const int va = GetEngine(*(const EngineID*)a)->intro_date;
	const int vb = GetEngine(*(const EngineID*)b)->intro_date;
	const int r = va - vb;

	if (r == 0) {
		/* Use EngineID to sort instead since we want consistent sorting */
		return EngineNumberSorter(a, b);
	}
	return _internal_sort_order ? -r : r;
}

static int CDECL EngineNameSorter(const void *a, const void *b)
{
	static EngineID last_engine[2] = { INVALID_ENGINE, INVALID_ENGINE };
	static char     last_name[2][64] = { "\0", "\0" };

	const EngineID va = *(const EngineID*)a;
	const EngineID vb = *(const EngineID*)b;
	int r;

	if (va != last_engine[0]) {
		last_engine[0] = va;
		GetString(last_name[0], GetCustomEngineName(va), lastof(last_name[0]));
	}

	if (vb != last_engine[1]) {
		last_engine[1] = vb;
		GetString(last_name[1], GetCustomEngineName(vb), lastof(last_name[1]));
	}

	r = strcmp(last_name[0], last_name[1]); // sort by name

	if (r == 0) {
		/* Use EngineID to sort instead since we want consistent sorting */
		return EngineNumberSorter(a, b);
	}
	return _internal_sort_order ? -r : r;
}

static int CDECL EngineReliabilitySorter(const void *a, const void *b)
{
	const int va = GetEngine(*(const EngineID*)a)->reliability;
	const int vb = GetEngine(*(const EngineID*)b)->reliability;
	const int r = va - vb;

	if (r == 0) {
		/* Use EngineID to sort instead since we want consistent sorting */
		return EngineNumberSorter(a, b);
	}
	return _internal_sort_order ? -r : r;
}

/* Train sorting functions */
static int CDECL TrainEngineCostSorter(const void *a, const void *b)
{
	int va = RailVehInfo(*(const EngineID*)a)->base_cost;
	int vb = RailVehInfo(*(const EngineID*)b)->base_cost;
	int r = va - vb;

	return _internal_sort_order ? -r : r;
}

static int CDECL TrainEngineSpeedSorter(const void *a, const void *b)
{
	int va = RailVehInfo(*(const EngineID*)a)->max_speed;
	int vb = RailVehInfo(*(const EngineID*)b)->max_speed;
	int r = va - vb;

	return _internal_sort_order ? -r : r;
}

static int CDECL TrainEnginePowerSorter(const void *a, const void *b)
{
	const RailVehicleInfo *rvi_a = RailVehInfo(*(const EngineID*)a);
	const RailVehicleInfo *rvi_b = RailVehInfo(*(const EngineID*)b);

	int va = rvi_a->power << (rvi_a->railveh_type == RAILVEH_MULTIHEAD ? 1 : 0);
	int vb = rvi_b->power << (rvi_b->railveh_type == RAILVEH_MULTIHEAD ? 1 : 0);
	int r = va - vb;

	return _internal_sort_order ? -r : r;
}

static int CDECL TrainEngineRunningCostSorter(const void *a, const void *b)
{
	const RailVehicleInfo *rvi_a = RailVehInfo(*(const EngineID*)a);
	const RailVehicleInfo *rvi_b = RailVehInfo(*(const EngineID*)b);

	int va = rvi_a->running_cost_base * _price.running_rail[rvi_a->running_cost_class] * (rvi_a->railveh_type == RAILVEH_MULTIHEAD ? 2 : 1);
	int vb = rvi_b->running_cost_base * _price.running_rail[rvi_b->running_cost_class] * (rvi_b->railveh_type == RAILVEH_MULTIHEAD ? 2 : 1);
	int r = va - vb;

	return _internal_sort_order ? -r : r;
}

static int CDECL TrainEnginePowerVsRunningCostSorter(const void *a, const void *b)
{
	const RailVehicleInfo *rvi_a = RailVehInfo(*(const EngineID*)a);
	const RailVehicleInfo *rvi_b = RailVehInfo(*(const EngineID*)b);

	/* Here we are using a few tricks to get the right sort.
		* We want power/running cost, but since we usually got higher running cost than power and we store the result in an int,
		* we will actually calculate cunning cost/power (to make it more than 1).
		* Because of this, the return value have to be reversed as well and we return b - a instead of a - b.
		* Another thing is that both power and running costs should be doubled for multiheaded engines.
		* Since it would be multipling with 2 in both numerator and denumerator, it will even themselves out and we skip checking for multiheaded. */
	int va = (rvi_a->running_cost_base * _price.running_rail[rvi_a->running_cost_class]) / max((uint16)1, rvi_a->power);
	int vb = (rvi_b->running_cost_base * _price.running_rail[rvi_b->running_cost_class]) / max((uint16)1, rvi_b->power);
	int r = vb - va;

	return _internal_sort_order ? -r : r;
}

static int CDECL TrainEngineNumberSorter(const void *a, const void *b)
{
	const EngineID va = *(const EngineID*)a;
	const EngineID vb = *(const EngineID*)b;
	int r = ListPositionOfEngine(va) - ListPositionOfEngine(vb);

	return _internal_sort_order ? -r : r;
}

static int CDECL TrainEnginesThenWagonsSorter(const void *a, const void *b)
{
	EngineID va = *(const EngineID*)a;
	EngineID vb = *(const EngineID*)b;
	int val_a = (RailVehInfo(va)->railveh_type == RAILVEH_WAGON ? 1 : 0);
	int val_b = (RailVehInfo(vb)->railveh_type == RAILVEH_WAGON ? 1 : 0);
	int r = val_a - val_b;

	/* Use EngineID to sort instead since we want consistent sorting */
	if (r == 0) return EngineNumberSorter(a, b);

	return _internal_sort_order ? -r : r;
}

/* Aircraft sorting functions */

static int CDECL AircraftEngineCostSorter(const void *a, const void *b)
{
	const int va = AircraftVehInfo(*(const EngineID*)a)->base_cost;
	const int vb = AircraftVehInfo(*(const EngineID*)b)->base_cost;
	int r = va - vb;

	return _internal_sort_order ? -r : r;
}

static int CDECL AircraftEngineSpeedSorter(const void *a, const void *b)
{
	const int va = AircraftVehInfo(*(const EngineID*)a)->max_speed;
	const int vb = AircraftVehInfo(*(const EngineID*)b)->max_speed;
	const int r = va - vb;

	if (r == 0) {
		/* Use EngineID to sort instead since we want consistent sorting */
		return EngineNumberSorter(a, b);
	}
	return _internal_sort_order ? -r : r;
}

static int CDECL AircraftEngineRunningCostSorter(const void *a, const void *b)
{
	const int va = AircraftVehInfo(*(const EngineID*)a)->running_cost;
	const int vb = AircraftVehInfo(*(const EngineID*)b)->running_cost;
	const int r = va - vb;

	if (r == 0) {
		/* Use EngineID to sort instead since we want consistent sorting */
		return EngineNumberSorter(a, b);
	}
	return _internal_sort_order ? -r : r;
}

static int CDECL AircraftEngineCargoSorter(const void *a, const void *b)
{
	const int va = AircraftVehInfo(*(const EngineID*)a)->passenger_capacity;
	const int vb = AircraftVehInfo(*(const EngineID*)b)->passenger_capacity;
	const int r = va - vb;

	if (r == 0) {
		/* Use EngineID to sort instead since we want consistent sorting */
		return EngineNumberSorter(a, b);
	}
	return _internal_sort_order ? -r : r;
}

static EngList_SortTypeFunction * const _sorter[][9] = {{
	/* Trains */
	&TrainEngineNumberSorter,
	&TrainEngineCostSorter,
	&TrainEngineSpeedSorter,
	&TrainEnginePowerSorter,
	&EngineIntroDateSorter,
	&EngineNameSorter,
	&TrainEngineRunningCostSorter,
	&TrainEnginePowerVsRunningCostSorter,
	&EngineReliabilitySorter,
},{
	/* Road vehicles */
	&EngineNumberSorter,
	&EngineIntroDateSorter,
	&EngineNameSorter,
	&EngineReliabilitySorter,
},{
	/* Ships */
	&EngineNumberSorter,
	&EngineIntroDateSorter,
	&EngineNameSorter,
	&EngineReliabilitySorter,
},{
	/* Aircraft */
	&EngineNumberSorter,
	&AircraftEngineCostSorter,
	&AircraftEngineSpeedSorter,
	&EngineIntroDateSorter,
	&EngineNameSorter,
	&AircraftEngineRunningCostSorter,
	&EngineReliabilitySorter,
	&AircraftEngineCargoSorter,
}};

static const StringID _sort_listing[][10] = {{
	/* Trains */
	STR_ENGINE_SORT_ENGINE_ID,
	STR_ENGINE_SORT_COST,
	STR_SORT_BY_MAX_SPEED,
	STR_ENGINE_SORT_POWER,
	STR_ENGINE_SORT_INTRO_DATE,
	STR_SORT_BY_DROPDOWN_NAME,
	STR_ENGINE_SORT_RUNNING_COST,
	STR_ENGINE_SORT_POWER_VS_RUNNING_COST,
	STR_SORT_BY_RELIABILITY,
	INVALID_STRING_ID
},{
	/* Road vehicles */
	STR_ENGINE_SORT_ENGINE_ID,
	STR_ENGINE_SORT_INTRO_DATE,
	STR_SORT_BY_DROPDOWN_NAME,
	STR_SORT_BY_RELIABILITY,
	INVALID_STRING_ID
},{
	/* Ships */
	STR_ENGINE_SORT_ENGINE_ID,
	STR_ENGINE_SORT_INTRO_DATE,
	STR_SORT_BY_DROPDOWN_NAME,
	STR_SORT_BY_RELIABILITY,
	INVALID_STRING_ID
},{
	/* Aircraft */
	STR_ENGINE_SORT_ENGINE_ID,
	STR_ENGINE_SORT_COST,
	STR_SORT_BY_MAX_SPEED,
	STR_ENGINE_SORT_INTRO_DATE,
	STR_SORT_BY_DROPDOWN_NAME,
	STR_ENGINE_SORT_RUNNING_COST,
	STR_SORT_BY_RELIABILITY,
	STR_ENGINE_SORT_CARGO_CAPACITY,
	INVALID_STRING_ID
}};

/* Draw rail wagon specific details */
static int DrawRailWagonPurchaseInfo(int x, int y, EngineID engine_number, const RailVehicleInfo *rvi)
{
	/* Purchase cost */
	SetDParam(0, (rvi->base_cost * _price.build_railwagon) >> 8);
	DrawString(x, y, STR_PURCHASE_INFO_COST, 0);
	y += 10;

	/* Wagon weight - (including cargo) */
	SetDParam(0, rvi->weight);
	SetDParam(1, (GetCargo(rvi->cargo_type)->weight * rvi->capacity >> 4) + rvi->weight);
	DrawString(x, y, STR_PURCHASE_INFO_WEIGHT_CWEIGHT, 0);
	y += 10;

	/* Wagon speed limit, displayed if above zero */
	if (rvi->max_speed > 0 && _patches.wagon_speed_limits) {
		SetDParam(0, rvi->max_speed * 10 / 16);
		DrawString(x,y, STR_PURCHASE_INFO_SPEED, 0);
		y += 10;
	}
	return y;
}

/* Draw locomotive specific details */
static int DrawRailEnginePurchaseInfo(int x, int y, EngineID engine_number, const RailVehicleInfo *rvi)
{
	int multihead = (rvi->railveh_type == RAILVEH_MULTIHEAD ? 1 : 0);

	/* Purchase Cost - Engine weight */
	SetDParam(0, rvi->base_cost * (_price.build_railvehicle >> 3) >> 5);
	SetDParam(1, rvi->weight << multihead);
	DrawString(x,y, STR_PURCHASE_INFO_COST_WEIGHT, 0);
	y += 10;

	/* Max speed - Engine power */
	SetDParam(0, rvi->max_speed * 10 / 16);
	SetDParam(1, rvi->power << multihead);
	DrawString(x,y, STR_PURCHASE_INFO_SPEED_POWER, 0);
	y += 10;

	/* Max tractive effort - not applicable if old acceleration or maglev */
	if (_patches.realistic_acceleration && rvi->railtype != RAILTYPE_MAGLEV) {
		SetDParam(0, ((rvi->weight << multihead) * 10 * rvi->tractive_effort) / 256);
		DrawString(x, y, STR_PURCHASE_INFO_MAX_TE, 0);
		y += 10;
	}

	/* Running cost */
	SetDParam(0, (rvi->running_cost_base * _price.running_rail[rvi->running_cost_class] >> 8) << multihead);
	DrawString(x,y, STR_PURCHASE_INFO_RUNNINGCOST, 0);
	y += 10;

	/* Powered wagons power - Powered wagons extra weight */
	if (rvi->pow_wag_power != 0) {
		SetDParam(0, rvi->pow_wag_power);
		SetDParam(1, rvi->pow_wag_weight);
		DrawString(x,y, STR_PURCHASE_INFO_PWAGPOWER_PWAGWEIGHT, 0);
		y += 10;
	};

	return y;
}

/* Draw road vehicle specific details */
static int DrawRoadVehPurchaseInfo(int x, int y, EngineID engine_number, const RoadVehicleInfo *rvi)
{
	bool refittable = (_engine_info[engine_number].refit_mask != 0);

	/* Purchase cost - Max speed */
	SetDParam(0, rvi->base_cost * (_price.roadveh_base>>3)>>5);
	SetDParam(1, rvi->max_speed * 10 / 32);
	DrawString(x, y, STR_PURCHASE_INFO_COST_SPEED, 0);
	y += 10;

	/* Running cost */
	SetDParam(0, rvi->running_cost * _price.roadveh_running >> 8);
	DrawString(x, y, STR_PURCHASE_INFO_RUNNINGCOST, 0);
	y += 10;

	/* Cargo type + capacity */
	SetDParam(0, rvi->cargo_type);
	SetDParam(1, rvi->capacity);
	SetDParam(2, refittable ? STR_9842_REFITTABLE : STR_EMPTY);
	DrawString(x, y, STR_PURCHASE_INFO_CAPACITY, 0);
	y += 10;

	return y;
}

/* Draw ship specific details */
static int DrawShipPurchaseInfo(int x, int y, EngineID engine_number, const ShipVehicleInfo *svi)
{
	/* Purchase cost - Max speed */
	SetDParam(0, svi->base_cost * (_price.ship_base>>3)>>5);
	SetDParam(1, svi->max_speed * 10 / 32);
	DrawString(x,y, STR_PURCHASE_INFO_COST_SPEED, 0);
	y += 10;

	/* Cargo type + capacity */
	SetDParam(0, svi->cargo_type);
	SetDParam(1, svi->capacity);
	SetDParam(2, svi->refittable ? STR_9842_REFITTABLE : STR_EMPTY);
	DrawString(x,y, STR_PURCHASE_INFO_CAPACITY, 0);
	y += 10;

	/* Running cost */
	SetDParam(0, svi->running_cost * _price.ship_running >> 8);
	DrawString(x,y, STR_PURCHASE_INFO_RUNNINGCOST, 0);
	y += 10;

	return y;
}

/* Draw aircraft specific details */
static int DrawAircraftPurchaseInfo(int x, int y, EngineID engine_number, const AircraftVehicleInfo *avi)
{
	CargoID cargo;

	/* Purchase cost - Max speed */
	SetDParam(0, avi->base_cost * (_price.aircraft_base>>3)>>5);
	SetDParam(1, avi->max_speed * 10 / 16);
	DrawString(x, y, STR_PURCHASE_INFO_COST_SPEED, 0);
	y += 10;

	/* Cargo capacity */
	cargo = FindFirstRefittableCargo(engine_number);
	if (cargo == CT_INVALID || cargo == CT_PASSENGERS) {
		SetDParam(0, avi->passenger_capacity);
		SetDParam(1, avi->mail_capacity);
		DrawString(x, y, STR_PURCHASE_INFO_AIRCRAFT_CAPACITY, 0);
	} else {
		/* Note, if the default capacity is selected by the refit capacity
		* callback, then the capacity shown is likely to be incorrect. */
		SetDParam(0, cargo);
		SetDParam(1, AircraftDefaultCargoCapacity(cargo, avi));
		SetDParam(2, STR_9842_REFITTABLE);
		DrawString(x, y, STR_PURCHASE_INFO_CAPACITY, 0);
	}
	y += 10;

	/* Running cost */
	SetDParam(0, avi->running_cost * _price.aircraft_running >> 8);
	DrawString(x, y, STR_PURCHASE_INFO_RUNNINGCOST, 0);
	y += 10;

	return y;
}

/**
 * Draw the purchase info details of a vehicle at a given location.
 * @param x,y location where to draw the info
 * @param w how wide are the text allowed to be (size of widget/window to Draw in)
 * @param engine_number the engine of which to draw the info of
 */
void DrawVehiclePurchaseInfo(int x, int y, uint w, EngineID engine_number)
{
	const Engine *e = GetEngine(engine_number);
	YearMonthDay ymd;
	ConvertDateToYMD(e->intro_date, &ymd);
	bool refitable = false;

	switch (e->type) {
		case VEH_Train: {
			const RailVehicleInfo *rvi = RailVehInfo(engine_number);

			refitable = (EngInfo(engine_number)->refit_mask != 0) && (rvi->capacity > 0);

			if (rvi->railveh_type == RAILVEH_WAGON) {
				y = DrawRailWagonPurchaseInfo(x, y, engine_number, rvi);
			} else {
				y = DrawRailEnginePurchaseInfo(x, y, engine_number, rvi);
			}

			/* Cargo type + capacity, or N/A */
			if (rvi->capacity == 0) {
				SetDParam(0, CT_INVALID);
				SetDParam(2, STR_EMPTY);
			} else {
				int multihead = (rvi->railveh_type == RAILVEH_MULTIHEAD ? 1 : 0);

				SetDParam(0, rvi->cargo_type);
				SetDParam(1, (rvi->capacity * (CountArticulatedParts(engine_number) + 1)) << multihead);
				SetDParam(2, refitable ? STR_9842_REFITTABLE : STR_EMPTY);
			}
			DrawString(x,y, STR_PURCHASE_INFO_CAPACITY, 0);
			y += 10;
		}
			break;
		case VEH_Road:
			y = DrawRoadVehPurchaseInfo(x, y, engine_number, RoadVehInfo(engine_number));
			refitable = true;
			break;
		case VEH_Ship: {
			const ShipVehicleInfo *svi = ShipVehInfo(engine_number);
			y = DrawShipPurchaseInfo(x, y, engine_number, svi);
			refitable = svi->refittable;
		} break;
		case VEH_Aircraft:
			y = DrawAircraftPurchaseInfo(x, y, engine_number, AircraftVehInfo(engine_number));
			refitable = true;
			break;
	}

	/* Draw details, that applies to all types except rail wagons */
	if (e->type != VEH_Train || RailVehInfo(engine_number)->railveh_type != RAILVEH_WAGON) {
		/* Design date - Life length */
		SetDParam(0, ymd.year);
		SetDParam(1, e->lifelength);
		DrawString(x, y, STR_PURCHASE_INFO_DESIGNED_LIFE, 0);
		y += 10;

		/* Reliability */
		SetDParam(0, e->reliability * 100 >> 16);
		DrawString(x, y, STR_PURCHASE_INFO_RELIABILITY, 0);
		y += 10;
	}

	/* Additional text from NewGRF */
	y += ShowAdditionalText(x, y, w, engine_number);
	if (refitable) y += ShowRefitOptionsList(x, y, w, engine_number);
}

/* Figure out what train EngineIDs to put in the list */
static void GenerateBuildTrainList(Window *w)
{
	EngineID eid, sel_id;
	int num_engines = 0;
	int num_wagons  = 0;
	buildvehicle_d *bv = &WP(w, buildvehicle_d);

	bv->filter.railtype = (w->window_number == 0) ? RAILTYPE_END : GetRailType(w->window_number);

	EngList_RemoveAll(&bv->eng_list);

	/* Make list of all available train engines and wagons.
	 * Also check to see if the previously selected engine is still available,
	 * and if not, reset selection to INVALID_ENGINE. This could be the case
	 * when engines become obsolete and are removed */
	for (sel_id = INVALID_ENGINE, eid = 0; eid < NUM_TRAIN_ENGINES; eid++) {
		const RailVehicleInfo *rvi = RailVehInfo(eid);

		if (bv->filter.railtype != RAILTYPE_END && !HasPowerOnRail(rvi->railtype, bv->filter.railtype)) continue;
		if (!IsEngineBuildable(eid, VEH_Train, _local_player)) continue;

		EngList_Add(&bv->eng_list, eid);
		if (rvi->railveh_type != RAILVEH_WAGON) {
			num_engines++;
		} else {
			num_wagons++;
		}

		if (eid == bv->sel_engine) sel_id = eid;
	}

	bv->sel_engine = sel_id;

	/* make engines first, and then wagons, sorted by ListPositionOfEngine() */
	_internal_sort_order = false;
	EngList_Sort(&bv->eng_list, TrainEnginesThenWagonsSorter);

	/* and then sort engines */
	_internal_sort_order = bv->descending_sort_order;
	EngList_SortPartial(&bv->eng_list, _sorter[0][bv->sort_criteria], 0, num_engines);

	/* and finally sort wagons */
	EngList_SortPartial(&bv->eng_list, _sorter[0][bv->sort_criteria], num_engines, num_wagons);
}

/* Figure out what road vehicle EngineIDs to put in the list */
static void GenerateBuildRoadVehList(Window *w)
{
	EngineID eid, sel_id;
	buildvehicle_d *bv = &WP(w, buildvehicle_d);

	EngList_RemoveAll(&bv->eng_list);

	sel_id = INVALID_ENGINE;

	for (eid = ROAD_ENGINES_INDEX; eid < ROAD_ENGINES_INDEX + NUM_ROAD_ENGINES; eid++) {
		if (!IsEngineBuildable(eid, VEH_Road, _local_player)) continue;
		EngList_Add(&bv->eng_list, eid);

		if (eid == bv->sel_engine) sel_id = eid;
	}
	bv->sel_engine = sel_id;
}

/* Figure out what ship EngineIDs to put in the list */
static void GenerateBuildShipList(Window *w)
{
	EngineID eid, sel_id;
	buildvehicle_d *bv = &WP(w, buildvehicle_d);

	EngList_RemoveAll(&bv->eng_list);

	sel_id = INVALID_ENGINE;

	for (eid = SHIP_ENGINES_INDEX; eid < SHIP_ENGINES_INDEX + NUM_SHIP_ENGINES; eid++) {
		if (!IsEngineBuildable(eid, VEH_Ship, _local_player)) continue;
		EngList_Add(&bv->eng_list, eid);

		if (eid == bv->sel_engine) sel_id = eid;
	}
	bv->sel_engine = sel_id;
}

/* Figure out what aircraft EngineIDs to put in the list */
static void GenerateBuildAircraftList(Window *w)
{
	EngineID eid, sel_id;
	buildvehicle_d *bv = &WP(w, buildvehicle_d);

	EngList_RemoveAll(&bv->eng_list);

	/* Make list of all available planes.
	 * Also check to see if the previously selected plane is still available,
	 * and if not, reset selection to INVALID_ENGINE. This could be the case
	 * when planes become obsolete and are removed */
	sel_id = INVALID_ENGINE;
	for (eid = AIRCRAFT_ENGINES_INDEX; eid < AIRCRAFT_ENGINES_INDEX + NUM_AIRCRAFT_ENGINES; eid++) {
		if (!IsEngineBuildable(eid, VEH_Aircraft, _local_player)) continue;
		if (w->window_number != 0 && !IsAircraftBuildableAtStation(eid, w->window_number)) continue;

		EngList_Add(&bv->eng_list, eid);
		if (eid == bv->sel_engine) sel_id = eid;
	}

	bv->sel_engine = sel_id;
}

/* Generate the list of vehicles */
static void GenerateBuildList(Window *w)
{
	buildvehicle_d *bv = &WP(w, buildvehicle_d);

	switch (bv->vehicle_type) {
		case VEH_Train:
			GenerateBuildTrainList(w);
			return; // trains should not reach the last sorting
		case VEH_Road:
			GenerateBuildRoadVehList(w);
			break;
		case VEH_Ship:
			GenerateBuildShipList(w);
			break;
		case VEH_Aircraft:
			GenerateBuildAircraftList(w);
			break;
	}
	_internal_sort_order = bv->descending_sort_order;
	EngList_Sort(&bv->eng_list, _sorter[bv->vehicle_type][bv->sort_criteria]);
}

static void DrawVehicleEngine(byte type, int x, int y, EngineID engine, SpriteID pal)
{
	switch (type) {
		case VEH_Train:    DrawTrainEngine(   x, y, engine, pal); break;
		case VEH_Road:     DrawRoadVehEngine( x, y, engine, pal); break;
		case VEH_Ship:     DrawShipEngine(    x, y, engine, pal); break;
		case VEH_Aircraft: DrawAircraftEngine(x, y, engine, pal); break;
		default: NOT_REACHED();
	}
}

/** Engine drawing loop
 * @param type Type of vehicle (VEH_*)
 * @param x,y Where should the list start
 * @param eng_list What engines to draw
 * @param min where to start in the list
 * @param max where in the list to end
 * @param selected_id what engine to highlight as selected, if any
 * @param show_count Display the number of vehicles (used by autoreplace)
 */
void DrawEngineList(byte type, int x, int y, const EngineList eng_list, uint16 min, uint16 max, EngineID selected_id, bool show_count)
{
	byte step_size = GetVehicleListHeight(type);
	byte x_offset = 0;
	byte y_offset = 0;
	Player *p = GetPlayer(_local_player);

	assert(max <= EngList_Count(&eng_list));

	switch (type) {
		case VEH_Train:
			x++; // train and road vehicles use the same offset, except trains are one more pixel to the right
			/* Fallthough */
		case VEH_Road:
			x += 26;
			x_offset = 30;
			y += 2;
			y_offset = 4;
			break;
		case VEH_Ship:
			x += 35;
			x_offset = 40;
			y += 7;
			y_offset = 3;
			break;
		case VEH_Aircraft:
			x += 27;
			x_offset = 33;
			y += 7;
			y_offset = 3;
			break;
		default: NOT_REACHED();
	}

	for (; min < max; min++, y += step_size) {
		const EngineID engine = eng_list[min];

		DrawString(x + x_offset, y, GetCustomEngineName(engine), engine == selected_id ? 0xC : 0x10);
		DrawVehicleEngine(type, x, y + y_offset, engine, (show_count && p->num_engines[engine] == 0) ? PALETTE_CRASH : GetEnginePalette(engine, _local_player));
		if (show_count) {
			SetDParam(0, p->num_engines[engine]);
			DrawStringRightAligned(213, y + (GetVehicleListHeight(type) == 14 ? 3 : 8), STR_TINY_BLACK, 0);
		}
	}
}

static void DrawBuildVehicleWindow(Window *w)
{
	const buildvehicle_d *bv = &WP(w, buildvehicle_d);
	uint max = min(w->vscroll.pos + w->vscroll.cap, EngList_Count(&bv->eng_list));

	SetWindowWidgetDisabledState(w, BUILD_VEHICLE_WIDGET_BUILD, w->window_number == 0);

	SetVScrollCount(w, EngList_Count(&bv->eng_list));
	SetDParam(0, bv->filter.railtype + STR_881C_NEW_RAIL_VEHICLES); // This should only affect rail vehicles
	DrawWindowWidgets(w);

	DrawEngineList(bv->vehicle_type, 2, 27, bv->eng_list, w->vscroll.pos, max, bv->sel_engine, false);

	if (bv->sel_engine != INVALID_ENGINE) {
		const Widget *wi = &w->widget[BUILD_VEHICLE_WIDGET_PANEL];
		DrawVehiclePurchaseInfo(2, wi->top + 1, wi->right - wi->left - 2, bv->sel_engine);
	}

	DrawString(85, 15, _sort_listing[bv->vehicle_type][bv->sort_criteria], 0x10);
	DoDrawString(bv->descending_sort_order ? DOWNARROW : UPARROW, 69, 15, 0x10);
}

static void BuildVehicleClickEvent(Window *w, WindowEvent *e)
{
	buildvehicle_d *bv = &WP(w, buildvehicle_d);

	switch (e->we.click.widget) {
		case BUILD_VEHICLE_WIDGET_SORT_ASSENDING_DESCENDING:
			bv->descending_sort_order ^= true;
			_last_sort_order[bv->vehicle_type] = bv->descending_sort_order;
			bv->regenerate_list = true;
			SetWindowDirty(w);
			break;

		case BUILD_VEHICLE_WIDGET_LIST: {
			uint i = (e->we.click.pt.y - 26) / GetVehicleListHeight(bv->vehicle_type) + w->vscroll.pos;
			uint num_items = EngList_Count(&bv->eng_list);
			bv->sel_engine = (i < num_items) ? bv->eng_list[i] : INVALID_ENGINE;
			SetWindowDirty(w);
			break;
		}

		case BUILD_VEHICLE_WIDGET_SORT_TEXT: case BUILD_VEHICLE_WIDGET_SORT_DROPDOWN: // Select sorting criteria dropdown menu
			ShowDropDownMenu(w, _sort_listing[bv->vehicle_type], bv->sort_criteria, BUILD_VEHICLE_WIDGET_SORT_DROPDOWN, 0, 0);
			break;

		case BUILD_VEHICLE_WIDGET_BUILD: {
			EngineID sel_eng = bv->sel_engine;
			if (sel_eng != INVALID_ENGINE) {
				switch (bv->vehicle_type) {
					case VEH_Train:
						DoCommandP(w->window_number, sel_eng, 0, (RailVehInfo(sel_eng)->railveh_type == RAILVEH_WAGON) ? CcBuildWagon : CcBuildLoco,
								   CMD_BUILD_RAIL_VEHICLE | CMD_MSG(STR_882B_CAN_T_BUILD_RAILROAD_VEHICLE));
						break;
					case VEH_Road:
						DoCommandP(w->window_number, sel_eng, 0, CcBuildRoadVeh, CMD_BUILD_ROAD_VEH | CMD_MSG(STR_9009_CAN_T_BUILD_ROAD_VEHICLE));
						break;
					case VEH_Ship:
						DoCommandP(w->window_number, sel_eng, 0, CcBuildShip, CMD_BUILD_SHIP | CMD_MSG(STR_980D_CAN_T_BUILD_SHIP));
						break;
					case VEH_Aircraft:
						DoCommandP(w->window_number, sel_eng, 0, CcBuildAircraft, CMD_BUILD_AIRCRAFT | CMD_MSG(STR_A008_CAN_T_BUILD_AIRCRAFT));
						break;
				}
			}
			break;
		}

		case BUILD_VEHICLE_WIDGET_RENAME: {
			EngineID sel_eng = bv->sel_engine;
			if (sel_eng != INVALID_ENGINE) {
				StringID str = STR_NULL;

				bv->rename_engine = sel_eng;
				switch (bv->vehicle_type) {
					case VEH_Train:    str = STR_886A_RENAME_TRAIN_VEHICLE_TYPE; break;
					case VEH_Road:     str = STR_9036_RENAME_ROAD_VEHICLE_TYPE;  break;
					case VEH_Ship:     str = STR_9838_RENAME_SHIP_TYPE;          break;
					case VEH_Aircraft: str = STR_A039_RENAME_AIRCRAFT_TYPE;      break;
				}
				ShowQueryString(GetCustomEngineName(sel_eng), str, 31, 160, w, CS_ALPHANUMERAL);
			}
			break;
		}
	}
}

static void NewVehicleWndProc(Window *w, WindowEvent *e)
{
	buildvehicle_d *bv = &WP(w, buildvehicle_d);

	switch (e->event) {
		case WE_INVALIDATE_DATA:
			bv->regenerate_list = true;
			SetWindowDirty(w);
			break;

		case WE_DESTROY:
			EngList_Destroy(&bv->eng_list);
			break;

		case WE_PAINT:
			if (bv->regenerate_list) {
				bv->regenerate_list = false;
				GenerateBuildList(w);
			}
			DrawBuildVehicleWindow(w);
			break;

		case WE_CLICK:
			BuildVehicleClickEvent(w, e);
			break;

		case WE_ON_EDIT_TEXT: {
			if (e->we.edittext.str[0] != '\0') {
				StringID str = STR_NULL;
				_cmd_text = e->we.edittext.str;
				switch (bv->vehicle_type) {
					case VEH_Train:    str = STR_886B_CAN_T_RENAME_TRAIN_VEHICLE; break;
					case VEH_Road:     str = STR_9037_CAN_T_RENAME_ROAD_VEHICLE;  break;
					case VEH_Ship:     str = STR_9839_CAN_T_RENAME_SHIP_TYPE;     break;
					case VEH_Aircraft: str = STR_A03A_CAN_T_RENAME_AIRCRAFT_TYPE; break;
				}
				DoCommandP(0, bv->rename_engine, 0, NULL, CMD_RENAME_ENGINE | CMD_MSG(str));
			}
			break;
		}

		case WE_DROPDOWN_SELECT: // we have selected a dropdown item in the list
			if (bv->sort_criteria != e->we.dropdown.index) {
				bv->sort_criteria = e->we.dropdown.index;
				_last_sort_criteria[bv->vehicle_type] = bv->sort_criteria;
				bv->regenerate_list = true;
			}
			SetWindowDirty(w);
			break;

		case WE_RESIZE:
			if (e->we.sizing.diff.x != 0) ResizeButtons(w, BUILD_VEHICLE_WIDGET_BUILD, BUILD_VEHICLE_WIDGET_RENAME);
			if (e->we.sizing.diff.y == 0) break;

			w->vscroll.cap += e->we.sizing.diff.y / (int)GetVehicleListHeight(bv->vehicle_type);
			w->widget[BUILD_VEHICLE_WIDGET_LIST].data = (w->vscroll.cap << 8) + 1;
			break;
	}
}

static const WindowDesc _build_vehicle_desc = {
	WDP_AUTO, WDP_AUTO, 228, 236,
	WC_BUILD_VEHICLE, WC_NONE,
	WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS | WDF_RESIZABLE,
	_build_vehicle_widgets,
	NewVehicleWndProc
};

void ShowBuildVehicleWindow(TileIndex tile, byte type)
{
	buildvehicle_d *bv;
	Window *w;

	assert(IsPlayerBuildableVehicleType(type));

	DeleteWindowById(WC_BUILD_VEHICLE, tile);

	w = AllocateWindowDescFront(&_build_vehicle_desc, tile);

	if (w == NULL) return;

	w->caption_color = (tile != 0) ? GetTileOwner(tile) : _local_player;
	w->resize.step_height = GetVehicleListHeight(type);
	w->vscroll.cap = w->resize.step_height == 24 ? 4 : 8;
	w->widget[BUILD_VEHICLE_WIDGET_LIST].data = (w->vscroll.cap << 8) + 1;

	bv = &WP(w, buildvehicle_d);
	EngList_Create(&bv->eng_list);
	bv->sel_engine      = INVALID_ENGINE;

	bv->vehicle_type    = type;
	bv->regenerate_list = false;

	bv->sort_criteria         = _last_sort_criteria[type];
	bv->descending_sort_order = _last_sort_order[type];

	switch (type) {
		case VEH_Train:
			WP(w,buildvehicle_d).filter.railtype = (tile == 0) ? RAILTYPE_END : GetRailType(tile);
			ResizeWindow(w, 0, 16);
			break;
		case VEH_Road:
			ResizeWindow(w, 20, 16);
		case VEH_Ship:
			ResizeWindow(w, 27, 0);
			break;
		case VEH_Aircraft:
			bv->filter.flags =
				tile == 0 ? AirportFTAClass::ALL : GetStationByTile(tile)->Airport()->flags;
			ResizeWindow(w, 12, 0);
			break;
	}
	SetupWindowStrings(w, type);
	ResizeButtons(w, BUILD_VEHICLE_WIDGET_BUILD, BUILD_VEHICLE_WIDGET_RENAME);

	w->resize.width  = w->width;
	w->resize.height = w->height;

	GenerateBuildList(w); // generate the list, since we need it in the next line
	/* Select the first engine in the list as default when opening the window */
	if (EngList_Count(&bv->eng_list) > 0) bv->sel_engine = bv->eng_list[0];
}