spritecache.h
author Darkvater
Sat, 28 Jan 2006 13:43:45 +0000
changeset 2909 d18b01939421
parent 2436 177cb6a8339f
child 3565 03d870cc3dcd
permissions -rw-r--r--
(svn r3464) - Fix: restate some of the sprites in their old spaces. Was missed out because the patch was so huge. Thanks to Tron for pointing out the command of diff to ignore whitespace-only changes (--diff-cmd diff -x -ub)
/* $Id$ */

#ifndef SPRITECACHE_H
#define SPRITECACHE_H

typedef struct Sprite {
	byte info;
	byte height;
	uint16 width;
	int16 x_offs;
	int16 y_offs;
	byte data[VARARRAY_SIZE];
} Sprite;

const void *GetRawSprite(SpriteID sprite);

static inline const Sprite *GetSprite(SpriteID sprite)
{
	return GetRawSprite(sprite);
}

static inline const byte *GetNonSprite(SpriteID sprite)
{
	return GetRawSprite(sprite);
}

void GfxInitSpriteMem(void);
void IncreaseSpriteLRU(void);

bool LoadNextSprite(int load_index, byte file_index);
void DupSprite(SpriteID old, SpriteID new);
void SkipSprites(uint count);

#endif /* SPRITECACHE_H */