(svn r1629) added a counter to tell how many engines you have of each type to the autoreplace vehicle windows and made them show only the vehicles you actually have in the left list.
this also fixes some window updates issues when autoreplacing
#include "stdafx.h"
#include "ttd.h"
#include "table/strings.h"
#include "command.h"
#include "player.h"
#include "gfx.h"
#include "window.h"
#include "saveload.h"
#include "economy.h"
#include "network.h"
/* p1 = player
p2 = face
*/
int32 CmdSetPlayerFace(int x, int y, uint32 flags, uint32 p1, uint32 p2)
{
if (flags & DC_EXEC) {
DEREF_PLAYER(p1)->face = p2;
MarkWholeScreenDirty();
}
return 0;
}
/* p1 = player
* p2 = color
*/
int32 CmdSetPlayerColor(int x, int y, uint32 flags, uint32 p1, uint32 p2)
{
Player *p,*pp;
// /* can only set color for itself */
// if ( (byte)p1 != _current_player)
// return CMD_ERROR;
p = DEREF_PLAYER(p1);
/* ensure no dups */
FOR_ALL_PLAYERS(pp) {
if (pp->is_active && pp != p && pp->player_color == (byte)p2)
return CMD_ERROR;
}
if (flags & DC_EXEC) {
_player_colors[p1] = (byte)p2;
p->player_color = (byte)p2;
MarkWholeScreenDirty();
}
return 0;
}
int32 CmdIncreaseLoan(int x, int y, uint32 flags, uint32 p1, uint32 p2)
{
Player *p;
int32 size;
if ( (byte)p1 != _current_player)
return CMD_ERROR;
p = DEREF_PLAYER(p1);
if (p->current_loan >= _economy.max_loan) {
SetDParam(0, _economy.max_loan);
return_cmd_error(STR_702B_MAXIMUM_PERMITTED_LOAN);
}
if (flags & DC_EXEC) {
if (p2)
size = _economy.max_loan - p->current_loan;
else
size = IS_HUMAN_PLAYER((byte)p1) ? 10000 : 50000;
p->money64 += size;
p->current_loan += size;
UpdatePlayerMoney32(p);
InvalidatePlayerWindows(p);
}
return 0;
}
int32 CmdDecreaseLoan(int x, int y, uint32 flags, uint32 p1, uint32 p2)
{
Player *p;
int32 size;
if ( (byte)p1 != _current_player)
return CMD_ERROR;
p = DEREF_PLAYER(p1);
if (p->current_loan == 0)
return_cmd_error(STR_702D_LOAN_ALREADY_REPAYED);
size = p->current_loan;
// p2 is true while CTRL is pressed (repay all possible loan, or max money you have)
if (!p2) {
if (_patches.ainew_active)
size = min(size, 10000);
else
size = min(size, IS_HUMAN_PLAYER((byte)p1) ? 10000 : 50000);
} else { // only repay in chunks of 10K
size = min(size, p->player_money);
size = max(size, 10000);
size -= size % 10000;
}
if (p->player_money < size) {
SetDParam(0, size);
return_cmd_error(STR_702E_REQUIRED);
}
if (flags & DC_EXEC) {
p->money64 -= size;
p->current_loan -= size;
UpdatePlayerMoney32(p);
InvalidatePlayerWindows(p);
}
return 0;
}
int32 CmdChangeCompanyName(int x, int y, uint32 flags, uint32 p1, uint32 p2)
{
StringID str,old_str;
Player *p;
str = AllocateNameUnique((byte*)_decode_parameters, 4);
if (str == 0)
return CMD_ERROR;
if (flags & DC_EXEC) {
p = DEREF_PLAYER(p1);
old_str = p->name_1;
p->name_1 = str;
DeleteName(old_str);
MarkWholeScreenDirty();
} else {
DeleteName(str);
}
return 0;
}
int32 CmdChangePresidentName(int x, int y, uint32 flags, uint32 p1, uint32 p2)
{
StringID str,old_str;
Player *p;
str = AllocateNameUnique((byte*)_decode_parameters, 4);
if (str == 0)
return CMD_ERROR;
if (flags & DC_EXEC) {
p = DEREF_PLAYER(p1);
old_str = p->president_name_1;
p->president_name_1 = str;
DeleteName(old_str);
if (p->name_1 == STR_SV_UNNAMED) {
ttd_strlcat(
(char*)_decode_parameters, " Transport", sizeof(_decode_parameters));
DoCommandByTile(0, p1, 0, DC_EXEC, CMD_CHANGE_COMPANY_NAME);
}
MarkWholeScreenDirty();
} else {
DeleteName(str);
}
return 0;
}
// p1 = 0 decrease pause counter
// p1 = 1 increase pause counter
int32 CmdPause(int x, int y, uint32 flags, uint32 p1, uint32 p2)
{
if (flags & DC_EXEC) {
_pause += p1?1:-1;
if(_pause==(byte)-1) _pause = 0;
InvalidateWindow(WC_STATUS_BAR, 0);
InvalidateWindow(WC_MAIN_TOOLBAR, 0);
}
return 0;
}
int32 CmdResume(int x, int y, uint32 flags, uint32 p1, uint32 p2)
{
return 0;
}
int32 CmdMoneyCheat(int x, int y, uint32 flags, uint32 p1, uint32 p2)
{
SET_EXPENSES_TYPE(EXPENSES_OTHER);
return (int32)p1;
}
int32 CmdGiveMoney(int x, int y, uint32 flags, uint32 p1, uint32 p2)
{
SET_EXPENSES_TYPE(EXPENSES_OTHER);
p1 = clamp(p1, 0, 0xFFFFFF); // Clamp between 16 million and 0
if (p1 == 0)
return CMD_ERROR;
if (flags & DC_EXEC) {
// Add money to player
byte old_cp = _current_player;
_current_player = p2;
SubtractMoneyFromPlayer(-(int32)p1);
_current_player = old_cp;
}
// Subtract money from local-player
return (int32)p1;
}
int32 CmdChangeDifficultyLevel(int x, int y, uint32 flags, uint32 p1, uint32 p2)
{
if (flags & DC_EXEC) {
if (p1 != (uint32)-1L) {
((int*)&_opt_mod_ptr->diff)[p1] = p2;
_opt_mod_ptr->diff_level = 3;
} else {
_opt_mod_ptr->diff_level = p2;
}
// If we are a network-client, update the difficult setting (if it is open)
if (_networking && !_network_server && FindWindowById(WC_GAME_OPTIONS, 0) != NULL)
memcpy(&_opt_mod_temp, _opt_mod_ptr, sizeof(GameOptions));
InvalidateWindow(WC_GAME_OPTIONS, 0);
}
return 0;
}