(svn r1629) added a counter to tell how many engines you have of each type to the autoreplace vehicle windows and made them show only the vehicles you actually have in the left list.
this also fixes some window updates issues when autoreplacing
#include "stdafx.h"
#include "ttd.h"
#include "map.h"
#include "pathfind.h"
// remember which tiles we have already visited so we don't visit them again.
static bool TPFSetTileBit(TrackPathFinder *tpf, uint tile, int dir)
{
uint hash, val, offs;
TrackPathFinderLink *link, *new_link;
uint bits = 1 << dir;
if (tpf->disable_tile_hash)
return true;
hash = PATHFIND_HASH_TILE(tile);
val = tpf->hash_head[hash];
if (val == 0) {
/* unused hash entry, set the appropriate bit in it and return true
* to indicate that a bit was set. */
tpf->hash_head[hash] = bits;
tpf->hash_tile[hash] = (TileIndex)tile;
return true;
} else if (!(val & 0x8000)) {
/* single tile */
if ( (TileIndex)tile == tpf->hash_tile[hash] ) {
/* found another bit for the same tile,
* check if this bit is already set, if so, return false */
if (val & bits)
return false;
/* otherwise set the bit and return true to indicate that the bit
* was set */
tpf->hash_head[hash] = val | bits;
return true;
} else {
/* two tiles with the same hash, need to make a link */
/* allocate a link. if out of links, handle this by returning
* that a tile was already visisted. */
if (tpf->num_links_left == 0)
return false;
tpf->num_links_left--;
link = tpf->new_link++;
/* move the data that was previously in the hash_??? variables
* to the link struct, and let the hash variables point to the link */
link->tile = tpf->hash_tile[hash];
tpf->hash_tile[hash] = PATHFIND_GET_LINK_OFFS(tpf, link);
link->flags = tpf->hash_head[hash];
tpf->hash_head[hash] = 0xFFFF; /* multi link */
link->next = 0xFFFF;
}
} else {
/* a linked list of many tiles,
* find the one corresponding to the tile, if it exists.
* otherwise make a new link */
offs = tpf->hash_tile[hash];
do {
link = PATHFIND_GET_LINK_PTR(tpf, offs);
if ( (TileIndex)tile == link->tile) {
/* found the tile in the link list,
* check if the bit was alrady set, if so return false to indicate that the
* bit was already set */
if (link->flags & bits)
return false;
link->flags |= bits;
return true;
}
} while ((offs=link->next) != 0xFFFF);
}
/* get here if we need to add a new link to link,
* first, allocate a new link, in the same way as before */
if (tpf->num_links_left == 0)
return false;
tpf->num_links_left--;
new_link = tpf->new_link++;
/* then fill the link with the new info, and establish a ptr from the old
* link to the new one */
new_link->tile = (TileIndex)tile;
new_link->flags = bits;
new_link->next = 0xFFFF;
link->next = PATHFIND_GET_LINK_OFFS(tpf, new_link);
return true;
}
static const byte _bits_mask[4] = {
0x19,
0x16,
0x25,
0x2A,
};
static const byte _tpf_new_direction[14] = {
0,1,0,1,2,1, 0,0,
2,3,3,2,3,0,
};
static const byte _tpf_prev_direction[14] = {
0,1,1,0,1,2, 0,0,
2,3,2,3,0,3,
};
static const byte _otherdir_mask[4] = {
0x10,
0,
0x5,
0x2A,
};
#ifdef DEBUG_TILE_PUSH
extern void dbg_push_tile(uint tile, int track);
extern void dbg_pop_tile();
#endif
static void TPFMode2(TrackPathFinder *tpf, uint tile, int direction)
{
uint bits;
int i;
RememberData rd;
int owner = -1;
if (tpf->tracktype == TRANSPORT_RAIL) {
if (IsTileType(tile, MP_RAILWAY) || IsTileType(tile, MP_STATION) || IsTileType(tile, MP_TUNNELBRIDGE)) {
owner = _map_owner[tile];
/* Check if we are on the middle of a bridge (has no owner) */
if (IsTileType(tile, MP_TUNNELBRIDGE) && (_map5[tile] & 0xC0) == 0xC0)
owner = -1;
}
}
// This addition will sometimes overflow by a single tile.
// The use of TILE_MASK here makes sure that we still point at a valid
// tile, and then this tile will be in the sentinel row/col, so GetTileTrackStatus will fail.
tile = TILE_MASK(tile + TileOffsByDir(direction));
/* Check in case of rail if the owner is the same */
if (tpf->tracktype == TRANSPORT_RAIL) {
if (IsTileType(tile, MP_RAILWAY) || IsTileType(tile, MP_STATION) || IsTileType(tile, MP_TUNNELBRIDGE))
/* Check if we are on the middle of a bridge (has no owner) */
if (!IsTileType(tile, MP_TUNNELBRIDGE) || (_map5[tile] & 0xC0) != 0xC0)
if (owner != -1 && _map_owner[tile] != owner)
return;
}
if (++tpf->rd.cur_length > 50)
return;
bits = GetTileTrackStatus(tile, tpf->tracktype);
bits = (byte)((bits | (bits >> 8)) & _bits_mask[direction]);
if (bits == 0)
return;
assert(TileX(tile) != MapMaxX() && TileY(tile) != MapMaxY());
if ( (bits & (bits - 1)) == 0 ) {
/* only one direction */
i = 0;
while (!(bits&1))
i++, bits>>=1;
rd = tpf->rd;
goto continue_here;
}
/* several directions */
i=0;
do {
if (!(bits & 1)) continue;
rd = tpf->rd;
// Change direction 4 times only
if ((byte)i != tpf->rd.pft_var6) {
if(++tpf->rd.depth > 4) {
tpf->rd = rd;
return;
}
tpf->rd.pft_var6 = (byte)i;
}
continue_here:;
tpf->the_dir = HASBIT(_otherdir_mask[direction],i) ? (i+8) : i;
#ifdef DEBUG_TILE_PUSH
dbg_push_tile(tile, tpf->the_dir);
#endif
if (!tpf->enum_proc(tile, tpf->userdata, tpf->the_dir, tpf->rd.cur_length, NULL)) {
TPFMode2(tpf, tile, _tpf_new_direction[tpf->the_dir]);
}
#ifdef DEBUG_TILE_PUSH
dbg_pop_tile();
#endif
tpf->rd = rd;
} while (++i, bits>>=1);
}
static const int8 _get_tunlen_inc[5] = { -16, 0, 16, 0, -16 };
/* Returns the end tile and the length of a tunnel. The length does not
* include the starting tile (entry), it does include the end tile (exit).
*/
FindLengthOfTunnelResult FindLengthOfTunnel(uint tile, int direction)
{
FindLengthOfTunnelResult flotr;
int x,y;
byte z;
flotr.length = 0;
x = TileX(tile) * 16;
y = TileY(tile) * 16;
z = GetSlopeZ(x+8, y+8);
for(;;) {
flotr.length++;
x += _get_tunlen_inc[direction];
y += _get_tunlen_inc[direction+1];
tile = TILE_FROM_XY(x,y);
if (IsTileType(tile, MP_TUNNELBRIDGE) &&
(_map5[tile] & 0xF0) == 0 && // tunnel entrance/exit
//((_map5[tile]>>2)&3) == type && // rail/road-tunnel <-- This is not necesary to check, right?
((_map5[tile] & 3)^2) == direction && // entrance towards: 0 = NE, 1 = SE, 2 = SW, 3 = NW
GetSlopeZ(x+8, y+8) == z)
break;
}
flotr.tile = tile;
return flotr;
}
static const uint16 _tpfmode1_and[4] = { 0x1009, 0x16, 0x520, 0x2A00 };
static uint SkipToEndOfTunnel(TrackPathFinder *tpf, uint tile, int direction) {
FindLengthOfTunnelResult flotr;
TPFSetTileBit(tpf, tile, 14);
flotr = FindLengthOfTunnel(tile, direction);
tpf->rd.cur_length += flotr.length;
TPFSetTileBit(tpf, flotr.tile, 14);
return flotr.tile;
}
const byte _ffb_64[128] = {
0,0,1,0,2,0,1,0,
3,0,1,0,2,0,1,0,
4,0,1,0,2,0,1,0,
3,0,1,0,2,0,1,0,
5,0,1,0,2,0,1,0,
3,0,1,0,2,0,1,0,
4,0,1,0,2,0,1,0,
3,0,1,0,2,0,1,0,
0,0,0,2,0,4,4,6,
0,8,8,10,8,12,12,14,
0,16,16,18,16,20,20,22,
16,24,24,26,24,28,28,30,
0,32,32,34,32,36,36,38,
32,40,40,42,40,44,44,46,
32,48,48,50,48,52,52,54,
48,56,56,58,56,60,60,62,
};
static void TPFMode1(TrackPathFinder *tpf, uint tile, int direction)
{
uint bits;
int i;
RememberData rd;
uint tile_org = tile;
if (IsTileType(tile, MP_TUNNELBRIDGE) && (_map5[tile] & 0xF0) == 0) {
if ((_map5[tile] & 3) != direction || ((_map5[tile]>>2)&3) != tpf->tracktype)
return;
tile = SkipToEndOfTunnel(tpf, tile, direction);
}
tile += TileOffsByDir(direction);
/* Check in case of rail if the owner is the same */
if (tpf->tracktype == TRANSPORT_RAIL) {
if (IsTileType(tile_org, MP_RAILWAY) || IsTileType(tile_org, MP_STATION) || IsTileType(tile_org, MP_TUNNELBRIDGE))
if (IsTileType(tile, MP_RAILWAY) || IsTileType(tile, MP_STATION) || IsTileType(tile, MP_TUNNELBRIDGE))
/* Check if we are on a bridge (middle parts don't have an owner */
if (!IsTileType(tile, MP_TUNNELBRIDGE) || (_map5[tile] & 0xC0) != 0xC0)
if (!IsTileType(tile_org, MP_TUNNELBRIDGE) || (_map5[tile_org] & 0xC0) != 0xC0)
if (_map_owner[tile_org] != _map_owner[tile])
return;
}
tpf->rd.cur_length++;
bits = GetTileTrackStatus(tile, tpf->tracktype);
if ((byte)bits != tpf->var2) {
bits &= _tpfmode1_and[direction];
bits = bits | (bits>>8);
}
bits &= 0xBF;
if (bits != 0) {
if (!tpf->disable_tile_hash || (tpf->rd.cur_length <= 64 && (KILL_FIRST_BIT(bits) == 0 || ++tpf->rd.depth <= 7))) {
do {
i = FIND_FIRST_BIT(bits);
bits = KILL_FIRST_BIT(bits);
tpf->the_dir = (_otherdir_mask[direction] & (byte)(1 << i)) ? (i+8) : i;
rd = tpf->rd;
#ifdef DEBUG_TILE_PUSH
dbg_push_tile(tile, tpf->the_dir);
#endif
if (TPFSetTileBit(tpf, tile, tpf->the_dir) &&
!tpf->enum_proc(tile, tpf->userdata, tpf->the_dir, tpf->rd.cur_length, &tpf->rd.pft_var6) ) {
TPFMode1(tpf, tile, _tpf_new_direction[tpf->the_dir]);
}
#ifdef DEBUG_TILE_PUSH
dbg_pop_tile();
#endif
tpf->rd = rd;
} while (bits != 0);
}
}
/* the next is only used when signals are checked.
* seems to go in 2 directions simultaneously */
/* if i can get rid of this, tail end recursion can be used to minimize
* stack space dramatically. */
if (tpf->hasbit_13)
return;
tile = tile_org;
direction ^= 2;
bits = GetTileTrackStatus(tile, tpf->tracktype);
bits |= (bits >> 8);
if ( (byte)bits != tpf->var2) {
bits &= _bits_mask[direction];
}
bits &= 0xBF;
if (bits == 0)
return;
do {
i = FIND_FIRST_BIT(bits);
bits = KILL_FIRST_BIT(bits);
tpf->the_dir = (_otherdir_mask[direction] & (byte)(1 << i)) ? (i+8) : i;
rd = tpf->rd;
if (TPFSetTileBit(tpf, tile, tpf->the_dir) &&
!tpf->enum_proc(tile, tpf->userdata, tpf->the_dir, tpf->rd.cur_length, &tpf->rd.pft_var6) ) {
TPFMode1(tpf, tile, _tpf_new_direction[tpf->the_dir]);
}
tpf->rd = rd;
} while (bits != 0);
}
void FollowTrack(uint tile, uint16 flags, byte direction, TPFEnumProc *enum_proc, TPFAfterProc *after_proc, void *data)
{
TrackPathFinder tpf;
assert(direction < 4);
/* initialize path finder variables */
tpf.userdata = data;
tpf.enum_proc = enum_proc;
tpf.new_link = tpf.links;
tpf.num_links_left = lengthof(tpf.links);
tpf.rd.cur_length = 0;
tpf.rd.depth = 0;
tpf.rd.pft_var6 = 0;
tpf.var2 = HASBIT(flags, 15) ? 0x43 : 0xFF; /* 0x8000 */
tpf.disable_tile_hash = HASBIT(flags, 12) != 0; /* 0x1000 */
tpf.hasbit_13 = HASBIT(flags, 13) != 0; /* 0x2000 */
tpf.tracktype = (byte)flags;
if (HASBIT(flags, 11)) {
tpf.rd.pft_var6 = 0xFF;
tpf.enum_proc(tile, data, 0, 0, 0);
TPFMode2(&tpf, tile, direction);
} else {
/* clear the hash_heads */
memset(tpf.hash_head, 0, sizeof(tpf.hash_head));
TPFMode1(&tpf, tile, direction);
}
if (after_proc != NULL)
after_proc(&tpf);
}
typedef struct {
TileIndex tile;
uint16 cur_length;
byte track;
byte depth;
byte state;
byte first_track;
} StackedItem;
static const byte _new_dir[6][4] = {
{0,0xff,2,0xff,},
{0xff,1,0xff,3,},
{0xff,0,3,0xff,},
{1,0xff,0xff,2,},
{3,2,0xff,0xff,},
{0xff,0xff,1,0,},
};
static const byte _new_track[6][4] = {
{0,0xff,8,0xff,},
{0xff,1,0xff,9,},
{0xff,2,10,0xff,},
{3,0xff,0xff,11,},
{12,4,0xff,0xff,},
{0xff,0xff,5,13,},
};
typedef struct HashLink {
TileIndex tile;
uint16 typelength;
uint16 next;
} HashLink;
typedef struct {
TPFEnumProc *enum_proc;
void *userdata;
byte tracktype;
uint maxlength;
HashLink *new_link;
uint num_links_left;
uint nstack;
StackedItem stack[256]; // priority queue of stacked items
uint16 hash_head[0x400]; // hash heads. 0 means unused. 0xFFC0 = length, 0x3F = type
TileIndex hash_tile[0x400]; // tiles. or links.
HashLink links[0x400]; // hash links
} NewTrackPathFinder;
#define NTP_GET_LINK_OFFS(tpf, link) ((byte*)(link) - (byte*)tpf->links)
#define NTP_GET_LINK_PTR(tpf, link_offs) (HashLink*)((byte*)tpf->links + (link_offs))
#define ARR(i) tpf->stack[(i)-1]
// called after a new element was added in the queue at the last index.
// move it down to the proper position
static inline void HeapifyUp(NewTrackPathFinder *tpf)
{
StackedItem si;
int i = ++tpf->nstack;
while (i != 1 && ARR(i).cur_length < ARR(i>>1).cur_length) {
// the child element is larger than the parent item.
// swap the child item and the parent item.
si = ARR(i); ARR(i) = ARR(i>>1); ARR(i>>1) = si;
i>>=1;
}
}
// called after the element 0 was eaten. fill it with a new element
static inline void HeapifyDown(NewTrackPathFinder *tpf)
{
StackedItem si;
int i = 1, j;
int n;
assert(tpf->nstack > 0);
n = --tpf->nstack;
if (n == 0) return; // heap is empty so nothing to do?
// copy the last item to index 0. we use it as base for heapify.
ARR(1) = ARR(n+1);
while ((j=i*2) <= n) {
// figure out which is smaller of the children.
if (j != n && ARR(j).cur_length > ARR(j+1).cur_length)
j++; // right item is smaller
assert(i <= n && j <= n);
if (ARR(i).cur_length <= ARR(j).cur_length)
break; // base elem smaller than smallest, done!
// swap parent with the child
si = ARR(i); ARR(i) = ARR(j); ARR(j) = si;
i = j;
}
}
// mark a tile as visited and store the length of the path.
// if we already had a better path to this tile, return false.
// otherwise return true.
static bool NtpVisit(NewTrackPathFinder *tpf, uint tile, uint dir, uint length)
{
uint hash,head;
HashLink *link, *new_link;
assert(length < 1024);
hash = PATHFIND_HASH_TILE(tile);
// never visited before?
if ((head=tpf->hash_head[hash]) == 0) {
tpf->hash_tile[hash] = tile;
tpf->hash_head[hash] = dir | (length << 2);
return true;
}
if (head != 0xffff) {
if ( (TileIndex)tile == tpf->hash_tile[hash] && (head & 0x3) == dir ) {
// longer length
if (length >= (head >> 2)) return false;
tpf->hash_head[hash] = dir | (length << 2);
return true;
}
// two tiles with the same hash, need to make a link
// allocate a link. if out of links, handle this by returning
// that a tile was already visisted.
if (tpf->num_links_left == 0)
return false;
tpf->num_links_left--;
link = tpf->new_link++;
/* move the data that was previously in the hash_??? variables
* to the link struct, and let the hash variables point to the link */
link->tile = tpf->hash_tile[hash];
tpf->hash_tile[hash] = NTP_GET_LINK_OFFS(tpf, link);
link->typelength = tpf->hash_head[hash];
tpf->hash_head[hash] = 0xFFFF; /* multi link */
link->next = 0xFFFF;
} else {
// a linked list of many tiles,
// find the one corresponding to the tile, if it exists.
// otherwise make a new link
uint offs = tpf->hash_tile[hash];
do {
link = NTP_GET_LINK_PTR(tpf, offs);
if ( (TileIndex)tile == link->tile && (uint)(link->typelength & 0x3) == dir) {
if (length >= (uint)(link->typelength >> 2)) return false;
link->typelength = dir | (length << 2);
return true;
}
} while ((offs=link->next) != 0xFFFF);
}
/* get here if we need to add a new link to link,
* first, allocate a new link, in the same way as before */
if (tpf->num_links_left == 0)
return false;
tpf->num_links_left--;
new_link = tpf->new_link++;
/* then fill the link with the new info, and establish a ptr from the old
* link to the new one */
new_link->tile = (TileIndex)tile;
new_link->typelength = dir | (length << 2);
new_link->next = 0xFFFF;
link->next = NTP_GET_LINK_OFFS(tpf, new_link);
return true;
}
static bool NtpCheck(NewTrackPathFinder *tpf, uint tile, uint dir, uint length)
{
uint hash,head,offs;
HashLink *link;
hash = PATHFIND_HASH_TILE(tile);
head=tpf->hash_head[hash];
assert(head);
if (head != 0xffff) {
assert( tpf->hash_tile[hash] == tile && (head & 3) == dir);
assert( (head >> 2) <= length);
return length == (head >> 2);
}
// else it's a linked list of many tiles
offs = tpf->hash_tile[hash];
for(;;) {
link = NTP_GET_LINK_PTR(tpf, offs);
if ( (TileIndex)tile == link->tile && (uint)(link->typelength & 0x3) == dir) {
assert( (uint)(link->typelength >> 2) <= length);
return length == (uint)(link->typelength >> 2);
}
offs = link->next;
assert(offs != 0xffff);
}
}
// new more optimized pathfinder for trains...
static void NTPEnum(NewTrackPathFinder *tpf, uint tile, uint direction)
{
uint bits, tile_org;
int i;
StackedItem si;
FindLengthOfTunnelResult flotr;
si.cur_length = 0;
si.depth = 0;
si.state = 0;
restart:
if (IsTileType(tile, MP_TUNNELBRIDGE) && (_map5[tile] & 0xF0) == 0) {
/* This is a tunnel tile */
if ( (uint)(_map5[tile] & 3) != (direction ^ 2)) { /* ^ 2 is reversing the direction */
/* We are not just driving out of the tunnel */
if ( (uint)(_map5[tile] & 3) != direction || ((_map5[tile]>>1)&6) != tpf->tracktype)
/* We are not driving into the tunnel, or it
* is an invalid tunnel */
goto popnext;
flotr = FindLengthOfTunnel(tile, direction);
si.cur_length += flotr.length;
tile = flotr.tile;
}
}
// remember the start tile so we know if we're in an inf loop.
tile_org = tile;
for(;;) {
tile += TileOffsByDir(direction);
// too long search length? bail out.
if (++si.cur_length >= tpf->maxlength)
goto popnext;
// not a regular rail tile?
if (!IsTileType(tile, MP_RAILWAY) || (bits = _map5[tile]) & 0xC0) {
bits = GetTileTrackStatus(tile, TRANSPORT_RAIL) & _tpfmode1_and[direction];
bits = (bits | (bits >> 8)) & 0x3F;
break;
}
// regular rail tile, determine the tracks that are actually reachable.
bits &= _bits_mask[direction];
if (bits == 0) goto popnext; // no tracks there? stop searching.
// complex tile?, let the generic handler handle that..
if (KILL_FIRST_BIT(bits) != 0) break;
// don't bother calling the callback when we have regular tracks only.
// it's usually not needed anyway. that will speed up things.
direction = _new_dir[FIND_FIRST_BIT(bits)][direction];
assert(direction != 0xFF);
if (tile == tile_org) goto popnext; // detect infinite loop..
}
if (!bits) goto popnext;
// if only one reachable track, use tail recursion optimization.
if (KILL_FIRST_BIT(bits) == 0) {
i = _new_track[FIND_FIRST_BIT(bits)][direction];
// call the callback
if (tpf->enum_proc(tile, tpf->userdata, i, si.cur_length, &si.state))
goto popnext; // we should stop searching in this direction.
// we should continue searching. determine new direction.
direction = _tpf_new_direction[i];
goto restart; // use tail recursion optimization.
}
// too high recursion depth.. bail out..
if (si.depth >= _patches.pf_maxdepth)
goto popnext;
si.depth++; // increase recursion depth.
// see if this tile was already visited..?
if (NtpVisit(tpf, tile, direction, si.cur_length)) {
// push all possible alternatives
si.tile = tile;
do {
si.track = _new_track[FIND_FIRST_BIT(bits)][direction];
// out of stack items, bail out?
if (tpf->nstack >= lengthof(tpf->stack))
break;
tpf->stack[tpf->nstack] = si;
HeapifyUp(tpf);
} while ((bits = KILL_FIRST_BIT(bits)) != 0);
// if this is the first recursion step, we need to fill the first_track member.
// so the code outside knows which path is better.
// also randomize the order in which we search through them.
if (si.depth == 1) {
uint32 r = Random();
assert(tpf->nstack == 2 || tpf->nstack == 3);
if (r&1) swap_byte(&tpf->stack[0].track, &tpf->stack[1].track);
if (tpf->nstack != 2) {
byte t = tpf->stack[2].track;
if (r&2) swap_byte(&tpf->stack[0].track, &t);
if (r&4) swap_byte(&tpf->stack[1].track, &t);
tpf->stack[2].first_track = tpf->stack[2].track = t;
}
tpf->stack[0].first_track = tpf->stack[0].track;
tpf->stack[1].first_track = tpf->stack[1].track;
}
}
popnext:
// where to continue.
do {
if (tpf->nstack == 0) return; // nothing left?
si = tpf->stack[0];
tile = si.tile;
HeapifyDown(tpf);
} while (
!NtpCheck(tpf, tile, _tpf_prev_direction[si.track], si.cur_length) || // already have better path to that tile?
tpf->enum_proc(tile, tpf->userdata, si.track, si.cur_length, &si.state)
);
direction = _tpf_new_direction[si.track];
goto restart;
}
// new pathfinder for trains. better and faster.
void NewTrainPathfind(uint tile, byte direction, TPFEnumProc *enum_proc, void *data, byte *cache)
{
if (!_patches.new_pathfinding) {
FollowTrack(tile, 0x3000 | TRANSPORT_RAIL, direction, enum_proc, NULL, data);
} else {
NewTrackPathFinder tpf;
tpf.userdata = data;
tpf.enum_proc = enum_proc;
tpf.tracktype = 0;
tpf.maxlength = _patches.pf_maxlength;
tpf.nstack = 0;
tpf.new_link = tpf.links;
tpf.num_links_left = lengthof(tpf.links);
memset(tpf.hash_head, 0, sizeof(tpf.hash_head));
NTPEnum(&tpf, tile, direction);
}
}