spritecache.c
author bjarni
Sun, 23 Jan 2005 22:01:51 +0000
changeset 1128 d3ffc98b92ad
parent 1093 e8d26c7dc42f
child 1198 010e5986ed74
permissions -rw-r--r--
(svn r1629) added a counter to tell how many engines you have of each type to the autoreplace vehicle windows and made them show only the vehicles you actually have in the left list.
this also fixes some window updates issues when autoreplacing
#include "stdafx.h"
#include "ttd.h"
#include "gfx.h"
#include "fileio.h"
#include "newgrf.h"
#include "md5.h"
#include <ctype.h>

#define SPRITECACHE_ID 0xF00F0006
#define SPRITE_CACHE_SIZE 1024*1024


//#define WANT_SPRITESIZES
#define WANT_NEW_LRU
//#define WANT_LOCKED


/* These are used in newgrf.c: */

int _skip_sprites = 0;
int _replace_sprites_count[16];
int _replace_sprites_offset[16];

static const char *_cur_grffile;
static int _loading_stage;
static int _skip_specials;
uint16 _custom_sprites_base;
static SpriteHdr _cur_sprite;


static byte *_sprite_ptr[NUM_SPRITES];
static uint16 _sprite_size[NUM_SPRITES];
static uint32 _sprite_file_pos[NUM_SPRITES];

// This one is probably not needed.
#if defined(WANT_LOCKED)
static bool _sprite_locked[NUM_SPRITES];
#endif

#if defined(WANT_NEW_LRU)
static int16 _sprite_lru_new[NUM_SPRITES];
#else
static uint16 _sprite_lru[NUM_SPRITES];
static uint16 _sprite_lru_cur[NUM_SPRITES];
#endif

#ifdef WANT_SPRITESIZES
static int8 _sprite_xoffs[NUM_SPRITES];
static int8 _sprite_yoffs[NUM_SPRITES];
static uint16 _sprite_xsize[NUM_SPRITES];
static uint8 _sprite_ysize[NUM_SPRITES];
#endif

static uint _sprite_lru_counter;
static byte *_spritecache_ptr;
static uint32 _spritecache_size;
static int _compact_cache_counter;

typedef struct MD5File {
	const char * const filename;     // filename
	const md5_byte_t hash[16]; // md5 sum of the file
} MD5File;

typedef struct FileList {
	const MD5File basic[4];     // grf files that always have to be loaded
	const MD5File landscape[3]; // landscape specific grf files
} FileList;

#include "table/files.h"
#include "table/landscape_sprite.h"

static const uint16 * const _landscape_spriteindexes[] = {
	_landscape_spriteindexes_1,
	_landscape_spriteindexes_2,
	_landscape_spriteindexes_3,
};

static const uint16 * const _slopes_spriteindexes[] = {
	_slopes_spriteindexes_0,
	_slopes_spriteindexes_1,
	_slopes_spriteindexes_2,
	_slopes_spriteindexes_3,
};

static void CompactSpriteCache(void);

static void ReadSpriteHeaderSkipData(int num, int load_index)
{
	byte type;
	int8 i;
	int deaf = 0;

	if (_skip_sprites) {
		if (_skip_sprites > 0)
			_skip_sprites--;
		deaf = 1;
	}

	type = FioReadByte();
	_cur_sprite.info = type;
	if (type == 0xFF) {
		/* We need to really skip only special sprites in the deaf
		 * mode.  It won't hurt to proceed regular sprites as usual
		 * because if no special sprite referencing to them is
		 * processed, they themselves are never referenced and loaded
		 * on their own. */
		if (_skip_specials || deaf) {
			FioSkipBytes(num);
		} else {
			DecodeSpecialSprite(_cur_grffile, num, load_index, _loading_stage);
		}
		return;
	}

#ifdef WANT_SPRITESIZES
	_cur_sprite.height = FioReadByte();
	_cur_sprite.width = FioReadWord();
	_cur_sprite.x_offs = FioReadWord();
	_cur_sprite.y_offs = FioReadWord();
#else
	FioSkipBytes(7);
#endif
	num -= 8;
	if (num == 0)
		return;

	if (type & 2) {
		FioSkipBytes(num);
		return;
	}

	while (num) {
		i = FioReadByte();
		if (i>=0) {
			num -= i;
			FioSkipBytes(i);
		} else {
			i = -(i >> 3);
			num -= i;
			FioReadByte();
		}
	}
}

static void ReadSprite(int num, byte *dest)
{
	byte type;
	byte *rel;
	int8 i;
	int j, dist;

	type = FioReadByte();
	/* We've decoded special sprites when reading headers. */
	if (type != 0xFF) {
		/* read sprite hdr */
		*dest++ = type;
		for(j=0; j!=7; j++)
			*dest++ = FioReadByte();
		num -= 8;
	}

	if (type & 2) {
		while (num--)
			*dest++ = FioReadByte();
		return;
	}

	while (num) {
		i = FioReadByte();
		if (i>=0) {
			num -= i;
			while (i--)
				*dest++ = FioReadByte();
		} else {
			dist = -(((i&7)<<8)|FioReadByte());
			i = -(i >> 3);
			num -= i;

			rel = &dest[dist];
			while (i--)
				*dest++ = *rel++;
		}
	}
}


static bool LoadNextSprite(int load_index, byte file_index)
{
	uint16 size;
	uint32 file_pos;

	if ((size = FioReadWord()) == 0)
		return false;

	file_pos = FioGetPos() | (file_index << 24);

	ReadSpriteHeaderSkipData(size, load_index);

	if ((_replace_sprites_count[0] > 0) && (_cur_sprite.info != 0xFF)) {
		int count = _replace_sprites_count[0];
		int offset = _replace_sprites_offset[0];

		_replace_sprites_offset[0]++;
		_replace_sprites_count[0]--;

		if ((offset + count) <= NUM_SPRITES) {
			load_index = offset;
		} else {
			DEBUG(spritecache, 1) ("Sprites to be replaced are out of range: %x+%x",
					count, offset);
			_replace_sprites_offset[0] = 0;
			_replace_sprites_count[0] = 0;
		}

		if (_replace_sprites_count[0] == 0) {
			int i;

			for (i = 0; i < 15; i++) {
				_replace_sprites_count[i] = _replace_sprites_count[i + 1];
				_replace_sprites_offset[i] = _replace_sprites_offset[i + 1];
			}
			_replace_sprites_count[i] = 0;
			_replace_sprites_offset[i] = 0;
		}
	}

	_sprite_size[load_index] = size;
	_sprite_file_pos[load_index] = file_pos;

#ifdef WANT_SPRITESIZES
	_sprite_xsize[load_index] = _cur_sprite.width;
	_sprite_ysize[load_index] = _cur_sprite.height;

	_sprite_xoffs[load_index] = _cur_sprite.x_offs;
	_sprite_yoffs[load_index] = _cur_sprite.y_offs;
#endif

	_sprite_ptr[load_index] = NULL;
#if defined(WANT_LOCKED)
	_sprite_locked[load_index] = false;
#endif

#if defined(WANT_NEW_LRU)
	_sprite_lru_new[load_index] = 0;
#else
	_sprite_lru[load_index] = 0xFFFF;
	_sprite_lru_cur[load_index] = 0;
#endif

	return true;
}

static void SkipSprites(int count)
{
	while(count>0)
	{
		uint16 size;
		if ( (size = FioReadWord()) == 0)
			return;

		ReadSpriteHeaderSkipData(size, NUM_SPRITES-1);
		count--;
	}
}

static int LoadGrfFile(const char *filename, int load_index, int file_index)
{
	int load_index_org = load_index;

	FioOpenFile(file_index, filename);

	/* Thou shalt use LoadNewGrfFile() if thou loadeth a GRF file that
	 * might contain some special sprites. */
	_skip_specials = 1;
	_skip_sprites = 0;

	DEBUG(spritecache, 2) ("Reading grf-file ``%s''", filename);

	while (LoadNextSprite(load_index, file_index)) {
		load_index++;
		if (load_index >= NUM_SPRITES) {
			error("Too many sprites. Recompile with higher NUM_SPRITES value or remove some custom GRF files.");
		}
	}

	return load_index - load_index_org;
}

static int LoadNewGrfFile(const char *filename, int load_index, int file_index)
{
	int i;

	FioOpenFile(file_index, filename);
	_cur_grffile = filename;
	_skip_specials = 0;
	_skip_sprites = 0;

	DEBUG(spritecache, 2) ("Reading newgrf-file ``%s'' [offset: %u]",
			filename, load_index);

	/* Skip the first sprite; we don't care about how many sprites this
	 * does contain; newest TTDPatches and George's longvehicles don't
	 * neither, apparently. */
	{
		int length;
		byte type;

		length = FioReadWord();
		type = FioReadByte();

		if ((length == 4) && (type == 0xFF)) {
			FioReadDword();
		} else {
			error("Custom .grf has invalid format.");
		}
	}

	for (i = 0; LoadNextSprite(load_index + i, file_index); i++) {
		if (load_index + i >= NUM_SPRITES)
			error("Too many sprites (%x). Recompile with higher NUM_SPRITES value or remove some custom GRF files.",
			      load_index + i);
	}

	/* Clean up. */
	_skip_sprites = 0;
	memset(_replace_sprites_count, 0, 16 * sizeof(*_replace_sprites_count));
	memset(_replace_sprites_offset, 0, 16 * sizeof(*_replace_sprites_offset));

	return i;
}

static void LoadGrfIndexed(const char *filename, const uint16 *index_tbl, int file_index)
{
	int start;

	FioOpenFile(file_index, filename);
	_skip_specials = 1;
	_skip_sprites = 0;

	DEBUG(spritecache, 2) ("Reading indexed grf-file ``%s''", filename);

	for(;(start=*index_tbl++) != 0xffff;) {
		int end = *index_tbl++;
		if(start==0xfffe) { // skip sprites (amount in second var)
			SkipSprites(end);
		} else { // load sprites and use indexes from start to end
			do {
				bool b = LoadNextSprite(start, file_index);
				assert(b);
			} while (++start <= end);
		}
	}
}

typedef size_t CDECL fread_t(void*,size_t,size_t,FILE*);

static bool HandleCachedSpriteHeaders(const char *filename, bool read)
{
	FILE *f;
	fread_t *proc;
	uint32 hdr;

	if (!_cache_sprites)
		return false;

	if (read) {
		f = fopen(filename, "rb");
		proc = fread;

		if (f == NULL)
			return false;

		proc(&hdr, sizeof(hdr), 1, f);
		if (hdr != SPRITECACHE_ID) {
			fclose(f);
			return false;
		}
	} else {
		f = fopen(filename, "wb");
		proc = (fread_t*) fwrite;

		if (f == NULL)
			return false;

		hdr = SPRITECACHE_ID;
		proc(&hdr, sizeof(hdr), 1, f);
	}

	proc(_sprite_size, 1, sizeof(_sprite_size), f);
	proc(_sprite_file_pos, 1, sizeof(_sprite_file_pos), f);

#if 0
	proc(_sprite_xsize, 1, sizeof(_sprite_xsize), f);
	proc(_sprite_ysize, 1, sizeof(_sprite_ysize), f);
	proc(_sprite_xoffs, 1, sizeof(_sprite_xoffs), f);
	proc(_sprite_yoffs, 1, sizeof(_sprite_yoffs), f);
#endif

#if !defined(WANT_NEW_LRU)
	if (read)
		memset(_sprite_lru, 0xFF, sizeof(_sprite_lru));
#endif

	fclose(f);
	return true;
}

#define S_DATA(x) (*(uint32*)(x))
#define S_FREE_MASK 1
#define S_HDRSIZE sizeof(uint32)

static uint32 GetSpriteCacheUsage(void)
{
	byte *s = _spritecache_ptr;
	size_t cur_size, tot_size = 0;
	for(; (cur_size=S_DATA(s)) != 0; s+=cur_size) {
		if ( cur_size & S_FREE_MASK ) {
			cur_size--;
		} else {
			tot_size += cur_size;
		}
	}

	return tot_size;
}


void IncreaseSpriteLRU(void)
{
	int i;

	// Increase all LRU values
#if defined(WANT_NEW_LRU)
	if (_sprite_lru_counter > 16384) {
		DEBUG(spritecache, 2) ("fixing lru %d, inuse=%d", _sprite_lru_counter, GetSpriteCacheUsage());

		for(i=0; i!=NUM_SPRITES; i++)
			if (_sprite_ptr[i] != NULL) {
				if (_sprite_lru_new[i] >= 0) {
					_sprite_lru_new[i] = -1;
				} else if (_sprite_lru_new[i] != -32768) {
					_sprite_lru_new[i]--;
				}
			}
		_sprite_lru_counter = 0;
	}
#else
	for(i=0; i!=NUM_SPRITES; i++)
		if (_sprite_ptr[i] != NULL && _sprite_lru[i] != 65535)
			_sprite_lru[i]++;
	// Reset the lru counter.
	_sprite_lru_counter = 0;
#endif

	// Compact sprite cache every now and then.
	if (++_compact_cache_counter >= 740) {
		CompactSpriteCache();
		_compact_cache_counter = 0;
	}
}

// Called when holes in the sprite cache should be removed.
// That is accomplished by moving the cached data.
static void CompactSpriteCache(void)
{
	byte *s, *t;
	size_t size, sizeb, cur_size;
	int i;

	DEBUG(spritecache, 2) ("compacting sprite cache, inuse=%d", GetSpriteCacheUsage());

	s = _spritecache_ptr;

	while (true) {
		size = S_DATA(s);

		// Only look for free blocks.
		if (size & S_FREE_MASK) {
			size -= S_FREE_MASK;
			// Since free blocks are automatically coalesced, this should hold true.
			assert(!(S_DATA(s+size) & S_FREE_MASK));

			// If the next block is the sentinel block, we can safely return
			if ( (sizeb=S_DATA(s + size)) == 0)
				break;

			// Locate the sprite number belonging to the next pointer.
			for(i=0,t=s+size+S_HDRSIZE; _sprite_ptr[i] != t; i++) {assert(i < NUM_SPRITES);}

			// If it's locked, we must not move it.
#if defined(WANT_LOCKED)
			if (!_sprite_locked[i]) {
#endif

				// Offset the sprite pointer by the size of the free block
				_sprite_ptr[i] -= size;

				// Move the memory
				memmove(s + S_HDRSIZE, s + S_HDRSIZE + size, sizeb - S_HDRSIZE);

				// What we just did had the effect of swapping the allocated block with the free block, so we need to update
				//  the block pointers. First update the allocated one. It is in use.
				S_DATA(s) = sizeb;

				// Then coalesce the free ones that follow.
				s += sizeb;
				while ((cur_size = S_DATA(s+size)) & S_FREE_MASK)
					size += cur_size - S_FREE_MASK;
				S_DATA(s) = size + S_FREE_MASK;
				continue;
#if defined(WANT_LOCKED)
			}
#endif
		}
		// Continue with next block until the sentinel is reached.
		s += size;
		if (size == 0)
			break;
	}
}

static void DeleteEntryFromSpriteCache(void)
{
	int i;
	int best = -1;
	byte *s;
	size_t cur_size, cur;
	int cur_lru;

	DEBUG(spritecache, 2) ("DeleteEntryFromSpriteCache, inuse=%d", GetSpriteCacheUsage());

#if defined(WANT_NEW_LRU)
	cur_lru = 0xffff;
	for(i=0; i!=NUM_SPRITES; i++) {
		if (_sprite_ptr[i] != 0 &&
				_sprite_lru_new[i] < cur_lru
#if defined(WANT_LOCKED)
				 && !_sprite_locked[i]) {
#else
				) {
#endif
			cur_lru = _sprite_lru_new[i];
			best = i;
		}
	}
#else
	{
	uint16 cur_lru = 0, cur_lru_cur = 0xffff;
	for(i=0; i!=NUM_SPRITES; i++) {
		if (_sprite_ptr[i] == 0 ||
#if defined(WANT_LOCKED)
				_sprite_locked[i] ||
#endif
				_sprite_lru[i] < cur_lru)
					continue;

		// Found a sprite with a higher LRU value, then remember it.
		if (_sprite_lru[i] != cur_lru) {
			cur_lru = _sprite_lru[i];
			best = i;

		// Else if both sprites were very recently referenced, compare by the cur value instead.
		} else if (cur_lru == 0 && _sprite_lru_cur[i] <= cur_lru_cur) {
			cur_lru_cur = _sprite_lru_cur[i];
			cur_lru = _sprite_lru[i];
			best = i;
		}
	}
	}
#endif

	// Display an error message and die, in case we found no sprite at all.
	// This shouldn't really happen, unless all sprites are locked.
	if (best == -1)
		error("Out of sprite memory");

	// Mark the block as free (the block must be in use)
	s = _sprite_ptr[best];
	assert(!(S_DATA(s - S_HDRSIZE) & S_FREE_MASK));
	S_DATA(s - S_HDRSIZE) += S_FREE_MASK;
	_sprite_ptr[best] = NULL;

	// And coalesce adjacent free blocks
	s = _spritecache_ptr;
	for(; (cur_size=S_DATA(s)) != 0; s+=cur_size) {
		if ( cur_size & S_FREE_MASK ) {
			while ((cur=S_DATA(s+cur_size-S_FREE_MASK)) & S_FREE_MASK) {
				cur_size += cur - S_FREE_MASK;
				S_DATA(s) = cur_size;
			}
			cur_size--;
		}
	}
}

static byte *LoadSpriteToMem(int sprite)
{
	byte *s;
	size_t mem_req, cur_size;

	DEBUG(spritecache, 9) ("load sprite %d", sprite);

restart:
	// Number of needed bytes
	mem_req = _sprite_size[sprite] + S_HDRSIZE;

	// Align this to an uint32 boundary. This also makes sure that the 2 least bit are not used,
	//  so we could use those for other things.
	mem_req = (mem_req + sizeof(uint32) - 1) & ~(sizeof(uint32) - 1);

	s = _spritecache_ptr;
	for(;;) {
		for(;;) {
			cur_size = S_DATA(s);
			if (! (cur_size & S_FREE_MASK) ) break;

			cur_size -= S_FREE_MASK;

			// Now s points at a free block.
			// The block is exactly the size we need?
			if (cur_size != mem_req) {

				// No.. is it too small?
				if (cur_size < mem_req + S_HDRSIZE)
					break;

				// Block was big enough, and we need to inject a free block too.
				S_DATA(s + mem_req) = cur_size - mem_req + S_FREE_MASK;

			}
			// Set size and in use
			S_DATA(s) = mem_req;

			_sprite_ptr[sprite] = (s += S_HDRSIZE);

			FioSeekToFile(_sprite_file_pos[sprite]);
			ReadSprite(_sprite_size[sprite], s);

			// Patch the height to compensate for a TTD bug?
			if (sprite == 142) { s[1] = 10; }

			// Return sprite ptr
			return s;
		}

		// Reached sentinel, but no block found yet. Need to delete some old entries.
		if (cur_size == 0) {
			DeleteEntryFromSpriteCache();
			goto restart;
		}

		s += cur_size;
	}
}

#if defined(NEW_ROTATION)
#define X15(x) else if (s >= x && s < (x+15)) { s = _rotate_tile_sprite[s - x] + x; }
#define X19(x) else if (s >= x && s < (x+19)) { s = _rotate_tile_sprite[s - x] + x; }
#define MAP(from,to,map) else if (s >= from && s <= to) { s = map[s - from] + from; }


static uint RotateSprite(uint s)
{
	static const byte _rotate_tile_sprite[19] = { 0,2,4,6,8,10,12,14,1,3,5,7,9,11,13,17,18,16,15 };
	static const byte _coast_map[9] = {0, 4, 3, 1, 2, 6, 8, 5, 7};
	static const byte _fence_map[6] = {1, 0, 5, 4, 3, 2};

	if (0);
	X19(752)
	X15(990-1)
	X19(3924)
	X19(3943)
	X19(3962)
	X19(3981)
	X19(4000)
	X19(4023)
	X19(4042)
	MAP(4061,4069,_coast_map)
	X19(4126)
	X19(4145)
	X19(4164)
	X19(4183)
	X19(4202)
	X19(4221)
	X19(4240)
	X19(4259)
	X19(4259)
	X19(4278)
	MAP(4090, 4095, _fence_map)
	MAP(4096, 4101, _fence_map)
	MAP(4102, 4107, _fence_map)
	MAP(4108, 4113, _fence_map)
	MAP(4114, 4119, _fence_map)
	MAP(4120, 4125, _fence_map)
	return s;
}
#endif

byte *GetSpritePtr(uint sprite)
{
	byte *p;

	assert(sprite < NUM_SPRITES);

#if defined(NEW_ROTATION)
	sprite = RotateSprite(sprite);
#endif

	// Update LRU
#if defined(WANT_NEW_LRU)
	_sprite_lru_new[sprite] = ++_sprite_lru_counter;
#else
	_sprite_lru_cur[sprite]	= ++_sprite_lru_counter;
	_sprite_lru[sprite] = 0;
#endif

	// Check if the sprite is loaded already?
	p = _sprite_ptr[sprite];
	if (p == NULL)
		p = LoadSpriteToMem(sprite);  // No, need to load it.
	return p;
}

byte _sprite_page_to_load = 0xFF;

static const char * const _cached_filenames[4] = {
	"cached_sprites.xxx",
	"cached_sprites.xx1",
	"cached_sprites.xx2",
	"cached_sprites.xx3",
};

#define OPENTTD_SPRITES_COUNT 98
static const uint16 _openttd_grf_indexes[] = {
	SPR_OPENTTD_BASE+0,	SPR_OPENTTD_BASE+7, // icons etc
	134, 134,  // euro symbol medium size
	582, 582,  // euro symbol large size
	358, 358,  // euro symbol tiny
	SPR_OPENTTD_BASE+11, SPR_OPENTTD_BASE+57, // more icons
	648, 648, // nordic char: æ
	616, 616, // nordic char: Æ
	666, 666, // nordic char: Ø
	634, 634, // nordic char: Ø
	SPR_OPENTTD_BASE+62, SPR_OPENTTD_BASE + OPENTTD_SPRITES_COUNT, // more icons
	0xffff,
};

/* FUNCTIONS FOR CHECKING MD5 SUMS OF GRF FILES */

/* Check that the supplied MD5 hash matches that stored for the supplied filename */
static bool CheckMD5Digest(const MD5File file, md5_byte_t *digest, bool warn)
{
	int i, matching_bytes=0;

	/* Loop through each byte of the file MD5 and the stored MD5... */
	for (i = 0; i < 16; i++)
	{
		if (file.hash[i] == digest[i])
			matching_bytes++;
	};

		/* If all bytes of the MD5's match (i.e. the MD5's match)... */
	if (matching_bytes == 16) {
		return true;
	} else {
		if (warn) printf("MD5 of %s is ****INCORRECT**** - File Corrupt.\n", file.filename);
		return false;
	};
}

/* Calculate and check the MD5 hash of the supplied filename.
 * returns true if the checksum is correct */
static bool FileMD5(const MD5File file, bool warn)
{
	FILE *f;
	char buf[MAX_PATH];

	md5_state_t filemd5state;
	int len=0;
	md5_byte_t buffer[1024], digest[16];

	// open file
	sprintf(buf, "%s%s", _path.data_dir, file.filename);
	f = fopen(buf, "rb");

#if !defined(WIN32)
	if (f == NULL) {
		byte *s;
	// make lower case and check again
		for (s = buf + strlen(_path.data_dir) - 1; *s != 0; s++)
			*s = tolower(*s);
		f = fopen(buf, "rb");
	}
#endif

	if (f != NULL) {
		md5_init(&filemd5state);
		while ( (len = fread (buffer, 1, 1024, f)) )
			md5_append(&filemd5state, buffer, len);

		if (ferror(f))
			if (warn) printf ("Error Reading from %s \n", buf);
		fclose(f);

		md5_finish(&filemd5state, digest);
	  return CheckMD5Digest(file, digest, warn);
	} else { // file not found
		return false;
	}
}

/* Checks, if either the Windows files exist (TRG1R.GRF) or the DOS files (TRG1.GRF)
 * by comparing the MD5 checksums of the files. _use_dos_palette is set accordingly.
 * If neither are found, Windows palette is assumed.
 *
 * (Note: Also checks sample.cat for corruption) */
void CheckExternalFiles(void)
{
	int i;
	int dos=0, win=0; // count of files from this version

	for (i=0; i<2; i++)
	  if ( FileMD5(files_dos.basic[i], true) )
			dos++;
	for (i=0; i<3; i++)
	  if ( FileMD5(files_dos.landscape[i], true) )
			dos++;

	for (i=0; i<2; i++)
	  if ( FileMD5(files_win.basic[i], true) )
			win++;
	for (i=0; i<3; i++)
	  if ( FileMD5(files_win.landscape[i], true) )
			win++;

	if ( !FileMD5(sample_cat_win, false) && !FileMD5(sample_cat_dos, false) )
		printf("Your sample.cat file is corrupted or missing!");

	if (win == 5) {       // always use the Windows palette if all Windows files are present
		_use_dos_palette = false;
	} else if (dos == 5) { // else use the DOS palette if all DOS files are present
		_use_dos_palette = true;
	} else {							// some files are missing, regardless of palette. Use Windows
		_use_dos_palette = false;
	}
}

static void LoadSpriteTables(void)
{
	int i,j;
	FileList *files; // list of grf files to be loaded. Either Windows files or DOS files

	_loading_stage = 1;

	/*
	 * Note for developers:
	 *   Keep in mind that when you add a LoadGrfIndexed in the 'if'-section below
	 *   that you should also add the corresponding FioOpenFile to the 'else'-section
	 *   below.
	 *
	 * TODO:
	 *   I think we can live entirely without Indexed GRFs, but I have to
	 *   invest that further. --octo
	 */

	files = _use_dos_palette?(&files_dos):(&files_win);

	// Try to load the sprites from cache
	if (!HandleCachedSpriteHeaders(_cached_filenames[_opt.landscape], true)) {
		// We do not have the sprites in cache yet, or cache is disabled
		// So just load all files from disk..

		int load_index = 0;

		for(i=0; files->basic[i].filename != NULL; i++) {
			load_index += LoadGrfFile(files->basic[i].filename, load_index, (byte)i);
		}

		LoadGrfIndexed("openttd.grf", _openttd_grf_indexes, i++);

		if (_sprite_page_to_load != 0)
			LoadGrfIndexed(files->landscape[_sprite_page_to_load-1].filename, _landscape_spriteindexes[_sprite_page_to_load-1], i++);

		LoadGrfIndexed("trkfoundw.grf", _slopes_spriteindexes[_opt.landscape], i++);

		load_index = SPR_AUTORAIL_BASE;
		load_index += LoadGrfFile("autorail.grf", load_index, i++);

		load_index = SPR_CANALS_BASE;
		load_index += LoadGrfFile("canalsw.grf", load_index, i++);

		load_index = SPR_OPENTTD_BASE + OPENTTD_SPRITES_COUNT + 1;


		/* Load newgrf sprites */

		_custom_sprites_base = load_index;

		_loading_stage = 0;
		for (j = 0; j != lengthof(_newgrf_files) && _newgrf_files[j]; j++) {
			InitNewGRFFile(_newgrf_files[j], load_index);
			load_index += LoadNewGrfFile(_newgrf_files[j], load_index, i++);
		}

		_loading_stage = 1;
		load_index = _custom_sprites_base;
		for (j = 0; j != lengthof(_newgrf_files) && _newgrf_files[j]; j++)
			load_index += LoadNewGrfFile(_newgrf_files[j], load_index, i++);


		// If needed, save the cache to file
		HandleCachedSpriteHeaders(_cached_filenames[_opt.landscape], false);
	} else {
		// We have sprites cached. We just loaded the cached files
		//  now we only have to open a file-pointer to all the original grf-files
		// This is very important. Not all sprites are in the cache. So sometimes
		//  the game needs to load the sprite from disk. When the file is not
		//  open it can not read. So all files that are in the 'if'-section
		//  above should also be in this 'else'-section.
		//
		// NOTE: the order of the files must be identical as in the section above!!

		for(i = 0; files->basic[i].filename != NULL; i++)
			FioOpenFile(i,files->basic[i].filename);

		FioOpenFile(i++, "openttd.grf");

		if (_sprite_page_to_load != 0)
			FioOpenFile(i++, files->landscape[_sprite_page_to_load-1].filename);

		FioOpenFile(i++, "trkfoundw.grf");
		FioOpenFile(i++, "canalsw.grf");

		// FIXME: if a user changes his newgrf's, the cached-sprites gets
		//  invalid. We should have some kind of check for this.
		// The best solution for this is to delete the cached-sprites.. but how
		//  do we detect it?
		for(j=0; j!=lengthof(_newgrf_files) && _newgrf_files[j]; j++)
			FioOpenFile(i++, _newgrf_files[j]);
	}

	_compact_cache_counter = 0;
}

void GfxInitSpriteMem(byte *ptr, uint32 size)
{
	// initialize sprite cache heap
	_spritecache_ptr = ptr;
	_spritecache_size = size;

	// Sentinel block (identified by size=0)
	S_DATA(ptr + size - S_HDRSIZE) = 0;
	// A big free block
	S_DATA(ptr) = size - S_HDRSIZE + S_FREE_MASK;

	memset(_sprite_ptr, 0, sizeof(_sprite_ptr));
}


void GfxLoadSprites(void)
{
	static byte *_sprite_mem;

	// Need to reload the sprites only if the landscape changed
	if (_sprite_page_to_load != _opt.landscape) {
		_sprite_page_to_load = _opt.landscape;

		// Sprite cache
		DEBUG(spritecache, 1) ("Loading sprite set %d.", _sprite_page_to_load);

		// Reuse existing memory?
		if (_sprite_mem == NULL) _sprite_mem = malloc(SPRITE_CACHE_SIZE);
		GfxInitSpriteMem(_sprite_mem, SPRITE_CACHE_SIZE);
		LoadSpriteTables();
		GfxInitPalettes();
	}
}


const SpriteDimension *GetSpriteDimension(uint sprite)
{
	static SpriteDimension sd_static;
	SpriteDimension *sd;

#ifndef WANT_SPRITESIZES
	byte *p;

	p = _sprite_ptr[sprite];
	if (p == NULL)
		p = GetSpritePtr(sprite);

	/* decode sprite header */
	sd = &sd_static;
	sd->xoffs = (int16)READ_LE_UINT16(&((SpriteHdr*)p)->x_offs);
	sd->yoffs = (int16)READ_LE_UINT16(&((SpriteHdr*)p)->y_offs);
	sd->xsize = READ_LE_UINT16(&((SpriteHdr*)p)->width);
	sd->ysize = ((SpriteHdr*)p)->height;
#else
	sd = &sd_static;
	sd->xoffs = _sprite_xoffs[sprite];
	sd->yoffs = _sprite_yoffs[sprite];
	sd->xsize = _sprite_xsize[sprite];
	sd->ysize = _sprite_ysize[sprite];
#endif
/*	sd->xoffs = _sprite_xoffs[sprite];
	sd->yoffs = _sprite_yoffs[sprite];
	sd->xsize = _sprite_xsize[sprite];
	sd->ysize = _sprite_ysize[sprite];
*/
	return sd;
}