(svn r1547) -Feature: windows dedicated (if anyone would run that, but ok), is now functioning correctly. There is no other way but to create a new thread, but that's only MS braindeadness
-Fix: [1103113] font size changing. Dedicated server did not have code filtering, 'tab' could result in bigger fonts
-Fix: [1103069] console backspace key with ded server; fixed due to normal console handling
-Fix: [1101963] console in dedicated server; see above
-Fix: dedicated server also writes to log file if active
#ifndef SIGNS_H
#define SIGNS_H
typedef struct SignStruct {
StringID str;
ViewportSign sign;
int32 x;
int32 y;
byte z;
uint16 index;
} SignStruct;
VARDEF SignStruct _sign_list[40];
VARDEF uint _sign_size;
static inline SignStruct *GetSign(uint index)
{
assert(index < _sign_size);
return &_sign_list[index];
}
#define FOR_ALL_SIGNS(s) for(s = _sign_list; s != &_sign_list[_sign_size]; s++)
VARDEF SignStruct *_new_sign_struct;
void UpdateAllSignVirtCoords();
void PlaceProc_Sign(uint tile);
/* misc.c */
void ShowRenameSignWindow(SignStruct *ss);
#endif /* SIGNS_H */