source.list
author maedhros
Tue, 09 Jan 2007 21:43:32 +0000
changeset 5828 d54db61cc830
parent 5774 9df45c532d5d
child 5838 9c3129cb019b
permissions -rw-r--r--
(svn r8014) -Codechange (r7573): When a tile is cleared, empty the general purpose bits in
extra as well, unless they are (or could be) used for bridges. This means these
bits don't have to be cleared seperately when non-bridgeable tiles are removed.
# Source Files
airport.c
aystar.c
bmp.c
callback_table.c
command.c
console.c
console_cmds.c
currency.c
date.c
debug.c
dedicated.c
depot.c
driver.c
economy.c
elrail.c
engine.c
fileio.c
fios.c
fontcache.c
genworld.c
gfx.c
gfxinit.c
heightmap.c
helpers.cpp
landscape.c
map.c
md5.c
mersenne.c
minilzo.c
misc.c
mixer.c
music.c
namegen.c
network/core/core.c
network/core/packet.c
network/core/tcp.c
network/core/udp.c
network/network.c
network/network_client.c
network/network_data.c
network/network_gamelist.c
network/network_server.c
network/network_udp.c
npf.c
oldloader.c
oldpool.c
openttd.c
os_timer.c
#if WIN32
	ottdres.rc
#end
pathfind.c
players.c
queue.c
rail.c
saveload.c
screenshot.c
#if SDL
	sdl.c
#end
settings.c
signs.c
sound.c
spritecache.c
string.c
strings.c
texteff.c
tgp.c
thread.c
tile.c
#if WIN32
#else
	unix.c
#end
vehicle.c
viewport.c
waypoint.c
widget.c
#if WIN32
	win32.c
#end
window.c

# Header Files
airport.h
airport_movement.h
aystar.h
bmp.h
command.h
console.h
currency.h
date.h
debug.h
video/dedicated_v.h
depot.h
music/dmusic.h
driver.h
economy.h
engine.h
fontcache.h
fileio.h
fios.h
functions.h
genworld.h
gfx.h
gfxinit.h
gui.h
hal.h
heightmap.h
industry.h
livery.h
macros.h
map.h
md5.h
mixer.h
music.h
network/core/config.h
network/core/core.h
network/core/game.h
network/core/os_abstraction.h
network/core/packet.h
network/core/tcp.h
network/core/udp.h
network/network.h
network/network_client.h
network/network_data.h
network/network_gamelist.h
network/network_gui.h
network/network_server.h
network/network_udp.h
newgrf.h
newgrf_callbacks.h
newgrf_cargo.h
newgrf_config.h
newgrf_engine.h
newgrf_sound.h
newgrf_spritegroup.h
newgrf_station.h
newgrf_text.h
news.h
npf.h
music/null_m.h
sound/null_s.h
video/null_v.h
oldpool.h
openttd.h
pathfind.h
player.h
queue.h
rail.h
road_cmd.h
saveload.h
screenshot.h
sound/sdl_s.h
video/sdl_v.h
settings.h
signs.h
slope.h
sound.h
sprite.h
station.h
stdafx.h
string.h
tgp.h
thread.h
tile.h
town.h
train.h
variables.h
vehicle.h
vehicle_gui.h
viewport.h
waypoint.h
music/win32_m.h
sound/win32_s.h
video/win32_v.h
window.h

# GUI Source Code
aircraft_gui.c
airport_gui.c
bridge_gui.c
build_vehicle_gui.c
depot_gui.c
dock_gui.c
engine_gui.c
genworld_gui.c
graph_gui.c
industry_gui.c
intro_gui.c
main_gui.c
misc_gui.c
music_gui.c
network/network_gui.c
newgrf_gui.c
news_gui.c
order_gui.c
player_gui.c
rail_gui.c
road_gui.c
roadveh_gui.c
settings_gui.c
ship_gui.c
smallmap_gui.c
station_gui.c
subsidy_gui.c
terraform_gui.c
town_gui.c
train_gui.c
vehicle_gui.c

# Landscape
aircraft_cmd.c
clear_cmd.c
disaster_cmd.c
dummy_land.c
industry_cmd.c
misc_cmd.c
order_cmd.c
rail_cmd.c
road_cmd.c
roadveh_cmd.c
ship_cmd.c
station_cmd.c
town_cmd.c
train_cmd.c
tree_cmd.c
tunnelbridge_cmd.c
unmovable_cmd.c
water_cmd.c

# Tables
table/ai_rail.h
table/allstrings.h
table/animcursors.h
table/autorail.h
table/build_industry.h
table/clear_land.h
table/elrail_data.h
table/engines.h
table/genland.h
table/industry_land.h
table/landscape_const.h
table/landscape_sprite.h
table/namegen.h
table/palettes.h
table/road_land.h
table/roadveh.h
table/sprites.h
table/station_land.h
table/strings.h
table/town_land.h
table/track_land.h
table/train_cmd.h
table/tree_land.h
table/tunnel_land.h
table/unmovable_land.h
table/water_land.h

# AI Files
ai/ai.c
ai/default/default.c
ai/trolly/build.c
ai/trolly/pathfinder.c
ai/trolly/shared.c
ai/trolly/trolly.c

# NewGRF
newgrf.c
newgrf_cargo.c
newgrf_config.c
newgrf_engine.c
newgrf_sound.c
newgrf_spritegroup.c
newgrf_station.c
newgrf_text.c

# Map Accessors
bridge_map.c
bridge_map.h
clear_map.h
industry_map.h
rail_map.h
road_map.c
road_map.h
station_map.c
station_map.h
town_map.h
tree_map.h
tunnel_map.c
tunnel_map.h
unmovable_map.h
void_map.h
water_map.h

# YAPF
yapf/array.hpp
yapf/autocopyptr.hpp
yapf/binaryheap.hpp
yapf/blob.hpp
yapf/countedptr.hpp
yapf/crc32.hpp
yapf/fixedsizearray.hpp
yapf/follow_track.cpp
yapf/follow_track.hpp
yapf/hashtable.hpp
yapf/nodelist.hpp
yapf/track_dir.hpp
yapf/yapf.h
yapf/yapf.hpp
yapf/yapf_base.hpp
yapf/yapf_common.cpp
yapf/yapf_common.hpp
yapf/yapf_costbase.hpp
yapf/yapf_costcache.hpp
yapf/yapf_costrail.hpp
yapf/yapf_destrail.hpp
yapf/yapf_node.hpp
yapf/yapf_node_rail.hpp
yapf/yapf_node_road.hpp
yapf/yapf_rail.cpp
yapf/yapf_road.cpp
yapf/yapf_settings.h
yapf/yapf_ship.cpp

# Video
video/dedicated_v.c
video/null_v.c
#if SDL
	video/sdl_v.c
#end
#if WIN32
	video/win32_v.c
#end

# Music
#if DIRECTMUSIC
	music/dmusic.cpp
#end
music/null_m.c
#if WIN32
	music/win32_m.c
#else
	music/extmidi.c
#end
#if BEOS
 	music/bemidi.cpp
#end

# Sound
sound/null_s.c
#if SDL
	sound/sdl_s.c
#end
#if WIN32
	sound/win32_s.c
#end

#if OSX
# OSX Files
	os/macosx/macos.m

	#if DEDICATED
	#else
		music/qtmidi.c
	#end

	#if COCOA
		video/cocoa_v.m
		sound/cocoa_s.c
		os/macosx/splash.c
	#end
#end