(svn r5124) Add IsAircraftInHangar{Stopped,}(), which supersedes CheckStoppedInHangar()
-Fix: Be more strict what it means for an aircraft to be in a hangar: It's not just being stopped on a hangar tile
/* $Id$ */
#ifndef NETWORK_GAMELIST_H
#define NETWORK_GAMELIST_H
void NetworkGameListClear(void);
NetworkGameList *NetworkGameListAddItem(uint32 ip, uint16 port);
void NetworkGameListRemoveItem(NetworkGameList *remove);
void NetworkGameListAddQueriedItem(const NetworkGameInfo *info, bool server_online);
#endif /* NETWORK_GAMELIST_H */