bridge.h
author Darkvater
Fri, 27 Jan 2006 17:06:29 +0000
changeset 2898 d94c5f6368f0
parent 2763 d579caf58b59
child 3355 a653b8e47f27
permissions -rw-r--r--
(svn r3453) - CodeChange: Also show the landinfo debug information when building in release mode; however it is shown at debug level 1.
/* $Id$ */

/** @file bridge.h Header file for bridges */

#ifndef BRIDGE_H
#define BRIDGE_H

/** Struct containing information about a single bridge type
 */
typedef struct Bridge {
	byte avail_year;     ///< the year in which the bridge becomes available
	byte min_length;     ///< the minimum length of the bridge (not counting start and end tile)
	byte max_length;     ///< the maximum length of the bridge (not counting start and end tile)
	uint16 price;        ///< the relative price of the bridge
	uint16 speed;        ///< maximum travel speed
	PalSpriteID sprite;  ///< the sprite which is used in the GUI (possibly with a recolor sprite)
	StringID material;   ///< the string that contains the bridge description
	PalSpriteID **sprite_table; ///< table of sprites for drawing the bridge
	byte flags;          ///< bit 0 set: disable drawing of far pillars.
} Bridge;

extern const Bridge orig_bridge[MAX_BRIDGES];
extern Bridge _bridge[MAX_BRIDGES];

#endif /* BRIDGE_H */