sprite.h
author Darkvater
Fri, 29 Dec 2006 13:59:48 +0000
changeset 5664 dbbf4f842a00
parent 4230 cd86b1c47f33
permissions -rw-r--r--
(svn r7616) -Cleanup:
-(re)set _rename_[id/what] to -1 to catch invalid calls (main_gui.c)
-Only invalidate widget of pause/ff instead of whole window (main_gui.c)
-Remove numbering from WE_ and WC_ as it's not needed, also remove
non-existing windowclasses (window.h, openttd.h)
-Give names to some of the enums (window.h)
-In UninitWindowSystem not only free malloc'd widgets, but also reset the z-array (window.c)
-Some coding style, comments, etc.
/* $Id$ */

#ifndef SPRITE_H
#define SPRITE_H


/* The following describes bunch of sprites to be drawn together in a single 3D
 * bounding box. Used especially for various multi-sprite buildings (like
 * depots or stations): */

typedef struct DrawTileSeqStruct {
	int8 delta_x; // 0x80 is sequence terminator
	int8 delta_y;
	int8 delta_z;
	byte size_x;
	byte size_y;
	byte size_z;
	uint32 image;
} DrawTileSeqStruct;

typedef struct DrawTileSprites {
	SpriteID ground_sprite;
	const DrawTileSeqStruct* seq;
} DrawTileSprites;

/**
 * This structure is the same for both Industries and Houses.
 * Buildings here reference a general type of construction
 */
typedef struct DrawBuildingsTileStruct {
	SpriteID ground;
	SpriteID building;
	byte subtile_x:4;
	byte subtile_y:4;
	byte width:4;
	byte height:4;
	byte dz;
	byte draw_proc;  /* this allows to specify a special drawing procedure.*/
} DrawBuildingsTileStruct;

// Iterate through all DrawTileSeqStructs in DrawTileSprites.
#define foreach_draw_tile_seq(idx, list) for (idx = list; ((byte) idx->delta_x) != 0x80; idx++)


#endif /* SPRITE_H */