newgrf_sound.h
author Darkvater
Sat, 30 Dec 2006 01:52:09 +0000
changeset 5683 dca046ba7aa3
parent 4656 acffecd6f484
permissions -rw-r--r--
(svn r7638) -Codechange: Remove special window ShowJoinStatusWindowAfterJoin and shuffle around
some code for SetupColorsAndInitialWindow. Because we know that after a successful
load all windows are removed we can setup default windows in this function, and
show ShowJoinStatusWindow in PACKET_SERVER_MAP.
-Setup the global _network_join_status for ShowJoinStatusWindow in the only two
places where the function is called, instead of inside it.
-Turn the join status window into a modal window of the network window so it
stays on top.
/* $Id$ */

#ifndef NEWGRF_SOUND_H
#define NEWGRF_SOUND_H

typedef enum VehicleSoundEvents {
	VSE_START        = 1,
	VSE_TUNNEL       = 2,
	VSE_BREAKDOWN    = 3,
	VSE_RUNNING      = 4,
	VSE_TOUCHDOWN    = 5,
	VSE_TRAIN_EFFECT = 6,
	VSE_RUNNING_16   = 7,
	VSE_STOPPED_16   = 8,
	VSE_LOAD_UNLOAD  = 9,
} VehicleSoundEvent;


FileEntry *AllocateFileEntry(void);
void InitializeSoundPool(void);
FileEntry *GetSound(uint index);
uint GetNumSounds(void);
bool PlayVehicleSound(const Vehicle *v, VehicleSoundEvent event);

#endif /* NEWGRF_SOUND_H */