(svn r7638) -Codechange: Remove special window ShowJoinStatusWindowAfterJoin and shuffle around
some code for SetupColorsAndInitialWindow. Because we know that after a successful
load all windows are removed we can setup default windows in this function, and
show ShowJoinStatusWindow in PACKET_SERVER_MAP.
-Setup the global _network_join_status for ShowJoinStatusWindow in the only two
places where the function is called, instead of inside it.
-Turn the join status window into a modal window of the network window so it
stays on top.
/* $Id$ */
#ifndef NEWGRF_SOUND_H
#define NEWGRF_SOUND_H
typedef enum VehicleSoundEvents {
VSE_START = 1,
VSE_TUNNEL = 2,
VSE_BREAKDOWN = 3,
VSE_RUNNING = 4,
VSE_TOUCHDOWN = 5,
VSE_TRAIN_EFFECT = 6,
VSE_RUNNING_16 = 7,
VSE_STOPPED_16 = 8,
VSE_LOAD_UNLOAD = 9,
} VehicleSoundEvent;
FileEntry *AllocateFileEntry(void);
void InitializeSoundPool(void);
FileEntry *GetSound(uint index);
uint GetNumSounds(void);
bool PlayVehicleSound(const Vehicle *v, VehicleSoundEvent event);
#endif /* NEWGRF_SOUND_H */