command.h
author bjarni
Tue, 06 Dec 2005 22:09:28 +0000
changeset 2722 dcbf94a5ad1a
parent 2244 e6b5ef68406d
child 2819 710436dd4288
permissions -rw-r--r--
(svn r3267) -Codechange: [OSX] universal binary makefile code cleanup
now PPC code is always compiled before x86 code
strgen and lng files are only compiled once, which results in shorter building time
the makefile now assigns default values to undefined values so much less needs to be set up
the code is now easier to maintain
/* $Id$ */

#ifndef COMMAND_H
#define COMMAND_H

enum {
	CMD_BUILD_RAILROAD_TRACK = 0,
	CMD_REMOVE_RAILROAD_TRACK = 1,
	CMD_BUILD_SINGLE_RAIL = 2,
	CMD_REMOVE_SINGLE_RAIL = 3,
	CMD_LANDSCAPE_CLEAR = 4,
	CMD_BUILD_BRIDGE = 5,
	CMD_BUILD_RAILROAD_STATION = 6,
	CMD_BUILD_TRAIN_DEPOT = 7,
	CMD_BUILD_SIGNALS = 8,
	CMD_REMOVE_SIGNALS = 9,
	CMD_TERRAFORM_LAND = 10,
	CMD_PURCHASE_LAND_AREA = 11,
	CMD_SELL_LAND_AREA = 12,
	CMD_BUILD_TUNNEL = 13,

	CMD_REMOVE_FROM_RAILROAD_STATION = 14,
	CMD_CONVERT_RAIL = 15,

	CMD_BUILD_TRAIN_WAYPOINT = 16,
	CMD_RENAME_WAYPOINT = 17,
	CMD_REMOVE_TRAIN_WAYPOINT = 18,

	CMD_BUILD_ROAD_STOP = 21,
	CMD_BUILD_LONG_ROAD = 23,
	CMD_REMOVE_LONG_ROAD = 24,
	CMD_BUILD_ROAD = 25,
	CMD_REMOVE_ROAD = 26,
	CMD_BUILD_ROAD_DEPOT = 27,

	CMD_BUILD_AIRPORT = 29,

	CMD_BUILD_DOCK = 30,

	CMD_BUILD_SHIP_DEPOT = 31,
	CMD_BUILD_BUOY = 32,

	CMD_PLANT_TREE = 33,

	CMD_BUILD_RAIL_VEHICLE = 34,
	CMD_MOVE_RAIL_VEHICLE = 35,

	CMD_START_STOP_TRAIN = 36,

	CMD_SELL_RAIL_WAGON = 38,

	CMD_TRAIN_GOTO_DEPOT = 39,
	CMD_FORCE_TRAIN_PROCEED = 40,
	CMD_REVERSE_TRAIN_DIRECTION = 41,

	CMD_MODIFY_ORDER = 42,
	CMD_SKIP_ORDER = 43,
	CMD_DELETE_ORDER = 44,
	CMD_INSERT_ORDER = 45,

	CMD_CHANGE_TRAIN_SERVICE_INT = 46,

	CMD_BUILD_INDUSTRY = 47,

	CMD_BUILD_COMPANY_HQ = 48,
	CMD_SET_PLAYER_FACE = 49,
	CMD_SET_PLAYER_COLOR = 50,

	CMD_INCREASE_LOAN = 51,
	CMD_DECREASE_LOAN = 52,

	CMD_WANT_ENGINE_PREVIEW = 53,

	CMD_NAME_VEHICLE = 54,
	CMD_RENAME_ENGINE = 55,
	CMD_CHANGE_COMPANY_NAME = 56,
	CMD_CHANGE_PRESIDENT_NAME = 57,
	CMD_RENAME_STATION = 58,

	CMD_SELL_AIRCRAFT = 59,
	CMD_START_STOP_AIRCRAFT = 60,
	CMD_BUILD_AIRCRAFT = 61,
	CMD_SEND_AIRCRAFT_TO_HANGAR = 62,
	CMD_CHANGE_AIRCRAFT_SERVICE_INT = 63,
	CMD_REFIT_AIRCRAFT = 64,

	CMD_PLACE_SIGN = 65,
	CMD_RENAME_SIGN = 66,

	CMD_BUILD_ROAD_VEH = 67,
	CMD_START_STOP_ROADVEH = 68,
	CMD_SELL_ROAD_VEH = 69,
	CMD_SEND_ROADVEH_TO_DEPOT = 70,
	CMD_TURN_ROADVEH = 71,
	CMD_CHANGE_ROADVEH_SERVICE_INT = 72,

	CMD_PAUSE = 73,

	CMD_BUY_SHARE_IN_COMPANY = 74,
	CMD_SELL_SHARE_IN_COMPANY = 75,
	CMD_BUY_COMPANY = 76,

	CMD_BUILD_TOWN = 77,

	CMD_RENAME_TOWN = 80,
	CMD_DO_TOWN_ACTION = 81,

	CMD_SET_ROAD_DRIVE_SIDE = 82,

	CMD_CHANGE_DIFFICULTY_LEVEL = 85,

	CMD_START_STOP_SHIP = 86,
	CMD_SELL_SHIP = 87,
	CMD_BUILD_SHIP = 88,
	CMD_SEND_SHIP_TO_DEPOT = 89,
	CMD_CHANGE_SHIP_SERVICE_INT = 90,
	CMD_REFIT_SHIP = 91,

	CMD_CLONE_ORDER = 99,
	CMD_CLEAR_AREA = 100,

	CMD_MONEY_CHEAT = 102,
	CMD_BUILD_CANAL = 103,

	CMD_PLAYER_CTRL = 104, // used in multiplayer to create a new player etc.
	CMD_LEVEL_LAND = 105,	// level land

	CMD_REFIT_RAIL_VEHICLE = 106,
	CMD_RESTORE_ORDER_INDEX = 107,
	CMD_BUILD_LOCK = 108,

	CMD_BUILD_SIGNAL_TRACK  = 110,
	CMD_REMOVE_SIGNAL_TRACK = 111,

	CMD_GIVE_MONEY = 113,
	CMD_CHANGE_PATCH_SETTING = 114,

	CMD_REPLACE_VEHICLE = 115,

	CMD_CLONE_VEHICLE = 116,

};

enum {
	DC_EXEC = 1,
	DC_AUTO = 2,								// don't allow building on structures
	DC_QUERY_COST = 4,					// query cost only, don't build.
	DC_NO_WATER = 8,						// don't allow building on water
	DC_NO_RAIL_OVERLAP = 0x10,	// don't allow overlap of rails (used in buildrail)
	DC_AI_BUILDING = 0x20,			// special building rules for AI
	DC_NO_TOWN_RATING = 0x40,		// town rating does not disallow you from building
	DC_FORCETEST = 0x80,				// force test too.

	CMD_ERROR = ((int32)0x80000000),
};

#define CMD_MSG(x) ((x)<<16)

enum {
	CMD_AUTO = 0x200,
	CMD_NO_WATER = 0x400,
	CMD_NETWORK_COMMAND = 0x800,		// execute the command without sending it on the network
	CMD_NO_TEST_IF_IN_NETWORK = 0x1000, // When enabled, the command will bypass the no-DC_EXEC round if in network
	CMD_SHOW_NO_ERROR = 0x2000,
};

/** Command flags for the command table
 * @see _command_proc_table
 */
enum {
	CMD_SERVER  = 0x1, /// the command can only be initiated by the server
	CMD_OFFLINE = 0x2, /// the command cannot be executed in a multiplayer game; single-player only
};

typedef struct Command {
	CommandProc *proc;
	byte flags;
} Command;

//#define return_cmd_error(errcode) do { _error_message=(errcode); return CMD_ERROR; } while(0)
#define return_cmd_error(errcode) do { return CMD_ERROR | (errcode); } while (0)

/**
 * Check the return value of a DoCommand*() function
 * @param res the resulting value from the command to be checked
 * @return Return true if the command failed, false otherwise
 */
static inline bool CmdFailed(int32 res)
{
	// lower 16bits are the StringID of the possible error
	return res <= (CMD_ERROR | INVALID_STRING_ID);
}

/* command.c */
int32 DoCommand(int x, int y, uint32 p1, uint32 p2, uint32 flags, uint procc);
int32 DoCommandByTile(TileIndex tile, uint32 p1, uint32 p2, uint32 flags, uint procc);

extern const char* _cmd_text; // Text, which gets sent with a command

bool IsValidCommand(uint cmd);
byte GetCommandFlags(uint cmd);
int32 GetAvailableMoneyForCommand(void);

#endif /* COMMAND_H */