unix.c
author bjarni
Tue, 06 Dec 2005 22:09:28 +0000
changeset 2722 dcbf94a5ad1a
parent 2560 00ad0c27c2f3
child 2730 3c3684ba54eb
permissions -rw-r--r--
(svn r3267) -Codechange: [OSX] universal binary makefile code cleanup
now PPC code is always compiled before x86 code
strgen and lng files are only compiled once, which results in shorter building time
the makefile now assigns default values to undefined values so much less needs to be set up
the code is now easier to maintain
/* $Id$ */

#include "stdafx.h"
#include "openttd.h"
#include "functions.h"
#include "window.h"
#include "string.h"
#include "table/strings.h"
#include "hal.h"
#include "variables.h"

#include <dirent.h>
#include <unistd.h>
#include <sys/stat.h>
#include <time.h>
#include <signal.h>

#ifdef USE_HOMEDIR
#include <pwd.h>
#endif

#if (defined(_POSIX_VERSION) && _POSIX_VERSION >= 200112L) || defined(__GLIBC__)
	#define HAS_STATVFS
#endif

#ifdef HAS_STATVFS
#include <sys/statvfs.h>
#endif


#ifdef __MORPHOS__
#include <exec/types.h>
ULONG __stack = (1024*1024)*2; // maybe not that much is needed actually ;)

// The system supplied definition of SIG_IGN does not match
#undef SIG_IGN
#define SIG_IGN (void (*)(int))1
#endif /* __MORPHOS__ */

#ifdef __AMIGA__
#warning add stack symbol to avoid that user needs to set stack manually (tokai)
// ULONG __stack =
#endif

#if defined(__APPLE__)
	#if defined(WITH_SDL)
		//the mac implementation needs this file included in the same file as main()
		#include <SDL.h>
	#endif
#endif

static char *_fios_path;
static char *_fios_save_path;
static char *_fios_scn_path;
static FiosItem *_fios_items;
static int _fios_count, _fios_alloc;

static FiosItem *FiosAlloc(void)
{
	if (_fios_count == _fios_alloc) {
		_fios_alloc += 256;
		_fios_items = realloc(_fios_items, _fios_alloc * sizeof(FiosItem));
	}
	return &_fios_items[_fios_count++];
}

int compare_FiosItems(const void *a, const void *b)
{
	const FiosItem *da = (const FiosItem *)a;
	const FiosItem *db = (const FiosItem *)b;
	int r;

	if (_savegame_sort_order & SORT_BY_NAME) {
		r = strcasecmp(da->title, db->title);
	} else {
		r = da->mtime < db->mtime ? -1 : 1;
	}

	if (_savegame_sort_order & SORT_DESCENDING) r = -r;
	return r;
}


// Get a list of savegames
FiosItem *FiosGetSavegameList(int *num, int mode)
{
	FiosItem *fios;
	DIR *dir;
	struct dirent *dirent;
	struct stat sb;
	int sort_start;
	char filename[MAX_PATH];

	if (_fios_save_path == NULL) {
		_fios_save_path = malloc(MAX_PATH);
		strcpy(_fios_save_path, _path.save_dir);
	}

	_fios_path = _fios_save_path;

	// Parent directory, only if not in root already.
	if (_fios_path[1] != '\0') {
		fios = FiosAlloc();
		fios->type = FIOS_TYPE_PARENT;
		fios->mtime = 0;
		strcpy(fios->name, "..");
		strcpy(fios->title, ".. (Parent directory)");
	}

	// Show subdirectories first
	dir = opendir(_fios_path);
	if (dir != NULL) {
		while ((dirent = readdir(dir)) != NULL) {
			snprintf(filename, lengthof(filename), "%s/%s",
				_fios_path, dirent->d_name);
			if (!stat(filename, &sb) && S_ISDIR(sb.st_mode) &&
					dirent->d_name[0] != '.') {
				fios = FiosAlloc();
				fios->type = FIOS_TYPE_DIR;
				fios->mtime = 0;
				ttd_strlcpy(fios->name, dirent->d_name, lengthof(fios->name));
				snprintf(fios->title, lengthof(fios->title),
					"%s/ (Directory)", dirent->d_name);
			}
		}
		closedir(dir);
	}

	{
		/* XXX ugly global variables ... */
		byte order = _savegame_sort_order;
		_savegame_sort_order = SORT_BY_NAME | SORT_ASCENDING;
		qsort(_fios_items, _fios_count, sizeof(FiosItem), compare_FiosItems);
		_savegame_sort_order = order;
	}

	// this is where to start sorting
	sort_start = _fios_count;

	/* Show savegame files
	 * .SAV OpenTTD saved game
	 * .SS1 Transport Tycoon Deluxe preset game
	 * .SV1 Transport Tycoon Deluxe (Patch) saved game
	 * .SV2 Transport Tycoon Deluxe (Patch) saved 2-player game
	 */
	dir = opendir(_fios_path);
	if (dir != NULL) {
		while ((dirent = readdir(dir)) != NULL) {
			char *t;

			snprintf(filename, lengthof(filename), "%s/%s",
				_fios_path, dirent->d_name);
			if (stat(filename, &sb) || S_ISDIR(sb.st_mode)) continue;

			t = strrchr(dirent->d_name, '.');
			if (t == NULL) continue;

			if (strcasecmp(t, ".sav") == 0) { // OpenTTD
				fios = FiosAlloc();
				fios->type = FIOS_TYPE_FILE;
				fios->mtime = sb.st_mtime;
				ttd_strlcpy(fios->name, dirent->d_name, lengthof(fios->name));

				*t = '\0'; // strip extension
				ttd_strlcpy(fios->title, dirent->d_name, lengthof(fios->title));
			} else if (mode == SLD_LOAD_GAME || mode == SLD_LOAD_SCENARIO) {
				if (strcasecmp(t, ".ss1") == 0 ||
						strcasecmp(t, ".sv1") == 0 ||
						strcasecmp(t, ".sv2") == 0) { // TTDLX(Patch)
					fios = FiosAlloc();
					fios->type = FIOS_TYPE_OLDFILE;
					fios->mtime = sb.st_mtime;
					ttd_strlcpy(fios->name, dirent->d_name, lengthof(fios->name));
					GetOldSaveGameName(fios->title, filename);
				}
			}
		}
		closedir(dir);
	}

	qsort(_fios_items + sort_start, _fios_count - sort_start, sizeof(FiosItem), compare_FiosItems);
	*num = _fios_count;
	return _fios_items;
}

// Get a list of scenarios
// FIXME: Gross code duplication with FiosGetSavegameList()
FiosItem *FiosGetScenarioList(int *num, int mode)
{
	FiosItem *fios;
	DIR *dir;
	struct dirent *dirent;
	struct stat sb;
	int sort_start;
	char filename[MAX_PATH];

	if (_fios_scn_path == NULL) {
		_fios_scn_path = malloc(MAX_PATH);
		strcpy(_fios_scn_path, _path.scenario_dir);
	}

	_fios_path = _fios_scn_path;

	// Parent directory, only if not of the type C:\.
	if (_fios_path[1] != '\0' && mode != SLD_NEW_GAME) {
		fios = FiosAlloc();
		fios->type = FIOS_TYPE_PARENT;
		fios->mtime = 0;
		strcpy(fios->title, ".. (Parent directory)");
	}

	// Show subdirectories first
	dir = opendir(_fios_path);
	if (dir != NULL) {
		while ((dirent = readdir(dir)) != NULL) {
			snprintf(filename, lengthof(filename), "%s/%s",
				_fios_path, dirent->d_name);
			if (!stat(filename, &sb) && S_ISDIR(sb.st_mode) &&
					dirent->d_name[0] != '.') {
				fios = FiosAlloc();
				fios->type = FIOS_TYPE_DIR;
				fios->mtime = 0;
				ttd_strlcpy(fios->name, dirent->d_name, lengthof(fios->name));
				snprintf(fios->title, lengthof(fios->title), "%s/ (Directory)", dirent->d_name);
			}
		}
		closedir(dir);
	}

	{
		/* XXX ugly global variables ... */
		byte order = _savegame_sort_order;
		_savegame_sort_order = SORT_BY_NAME | SORT_ASCENDING;
		qsort(_fios_items, _fios_count, sizeof(FiosItem), compare_FiosItems);
		_savegame_sort_order = order;
	}

	// this is where to start sorting
	sort_start = _fios_count;

	/* Show scenario files
	 * .SCN OpenTTD style scenario file
	 * .SV0 Transport Tycoon Deluxe (Patch) scenario
	 * .SS0 Transport Tycoon Deluxe preset scenario
	 */
	dir = opendir(_fios_path);
	if (dir != NULL) {
		while ((dirent = readdir(dir)) != NULL) {
			char *t;

			snprintf(filename, lengthof(filename), "%s/%s", _fios_path, dirent->d_name);
			if (stat(filename, &sb) || S_ISDIR(sb.st_mode)) continue;

			t = strrchr(dirent->d_name, '.');
			if (t == NULL) continue;

			if (strcasecmp(t, ".scn") == 0) { // OpenTTD
				fios = FiosAlloc();
				fios->type = FIOS_TYPE_SCENARIO;
				fios->mtime = sb.st_mtime;
				ttd_strlcpy(fios->name, dirent->d_name, lengthof(fios->name));

				*t = '\0'; // strip extension
				ttd_strlcpy(fios->title, dirent->d_name, lengthof(fios->title));
			} else if (mode == SLD_LOAD_GAME || mode == SLD_LOAD_SCENARIO ||
					mode == SLD_NEW_GAME) {
				if (strcasecmp(t, ".sv0") == 0 ||
						strcasecmp(t, ".ss0") == 0) { // TTDLX(Patch)
					fios = FiosAlloc();
					fios->type = FIOS_TYPE_OLD_SCENARIO;
					fios->mtime = sb.st_mtime;
					GetOldScenarioGameName(fios->title, filename);
					ttd_strlcpy(fios->name, dirent->d_name, lengthof(fios->name));
				}
			}
		}
		closedir(dir);
	}

	qsort(_fios_items + sort_start, _fios_count - sort_start, sizeof(FiosItem), compare_FiosItems);
	*num = _fios_count;
	return _fios_items;
}


// Free the list of savegames
void FiosFreeSavegameList(void)
{
	free(_fios_items);
	_fios_items = NULL;
	_fios_alloc = _fios_count = 0;
}

// Browse to
char *FiosBrowseTo(const FiosItem *item)
{
	char *path = _fios_path;
	char *s;

	switch (item->type) {
		case FIOS_TYPE_PARENT:
			s = strrchr(path, '/');
			if (s != path)
				s[0] = '\0';
			else
				s[1] = '\0';
			break;

		case FIOS_TYPE_DIR:
			if (path[1] != '\0') strcat(path, "/");
			strcat(path, item->name);
			break;

		case FIOS_TYPE_DIRECT:
			sprintf(path, "%s/", item->name);
			s = strrchr(path, '/');
			if (s[1] == '\0') s[0] = '\0'; // strip trailing slash
			break;

		case FIOS_TYPE_FILE:
		case FIOS_TYPE_OLDFILE:
		case FIOS_TYPE_SCENARIO:
		case FIOS_TYPE_OLD_SCENARIO: {
			static char str_buffr[512];

			sprintf(str_buffr, "%s/%s", path, item->name);
			return str_buffr;
		}
	}

	return NULL;
}

/**
 * Get descriptive texts. Returns the path and free space
 * left on the device
 * @param path string describing the path
 * @param tfs total free space in megabytes, optional (can be NULL)
 * @return StringID describing the path (free space or failure)
 */
StringID FiosGetDescText(const char **path, uint32 *tot)
{
	uint32 free = 0;
	*path = _fios_path;

#ifdef HAS_STATVFS
	{
		struct statvfs s;

		if (statvfs(*path, &s) == 0) {
			free = (uint64)s.f_frsize * s.f_bavail >> 20;
		} else
			return STR_4006_UNABLE_TO_READ_DRIVE;
	}
#endif
	if (tot != NULL) *tot = free;
	return STR_4005_BYTES_FREE;
}

void FiosMakeSavegameName(char *buf, const char *name)
{
	const char* extension;
	const char* period;

	if (_game_mode == GM_EDITOR)
		extension = ".scn";
	else
		extension = ".sav";

	// Don't append the extension, if it is already there
	period = strrchr(name, '.');
	if (period != NULL && strcasecmp(period, extension) == 0) extension = "";

	sprintf(buf, "%s/%s%s", _fios_path, name, extension);
}

bool FiosDelete(const char *name)
{
	char path[512];

	snprintf(path, lengthof(path), "%s/%s", _fios_path, name);
	return unlink(path) == 0;
}

bool FileExists(const char *filename)
{
	return access(filename, 0) == 0;
}

static int LanguageCompareFunc(const void *a, const void *b)
{
	return strcmp(*(const char* const *)a, *(const char* const *)b);
}

int GetLanguageList(char **languages, int max)
{
	DIR *dir;
	struct dirent *dirent;
	int num = 0;

	dir = opendir(_path.lang_dir);
	if (dir != NULL) {
		while ((dirent = readdir(dir)) != NULL) {
			char *t = strrchr(dirent->d_name, '.');

			if (t != NULL && strcmp(t, ".lng") == 0) {
				languages[num++] = strdup(dirent->d_name);
				if (num == max) break;
			}
		}
		closedir(dir);
	}

	qsort(languages, num, sizeof(char*), LanguageCompareFunc);
	return num;
}

#if defined(__BEOS__) || defined(__linux__)
static void ChangeWorkingDirectory(char *exe)
{
	char *s = strrchr(exe, '/');
	if (s != NULL) {
		*s = '\0';
		chdir(exe);
		*s = '/';
	}
}
#endif

void ShowInfo(const char *str)
{
	puts(str);
}

void ShowOSErrorBox(const char *buf)
{
#if defined(__APPLE__)
	// this creates an NSAlertPanel with the contents of 'buf'
	// this is the native and nicest way to do this on OSX
	ShowMacDialog( buf, "See readme for more info\nMost likely you are missing files from the original TTD", "Quit" );
#else
	// all systems, but OSX
	fprintf(stderr, "\033[1;31mError: %s\033[0;39m\n", buf);
#endif
}

int CDECL main(int argc, char* argv[])
{
	// change the working directory to enable doubleclicking in UIs
#if defined(__BEOS__) || defined(__linux__)
	ChangeWorkingDirectory(argv[0]);
#endif

	_random_seeds[0][1] = _random_seeds[0][0] = time(NULL);
	SeedMT(_random_seeds[0][1]);

	signal(SIGPIPE, SIG_IGN);

	return ttd_main(argc, argv);
}

void DeterminePaths(void)
{
	char *s;

	_path.game_data_dir = malloc(MAX_PATH);
	ttd_strlcpy(_path.game_data_dir, GAME_DATA_DIR, MAX_PATH);
	#if defined SECOND_DATA_DIR
	_path.second_data_dir = malloc(MAX_PATH);
	ttd_strlcpy(_path.second_data_dir, SECOND_DATA_DIR, MAX_PATH);
	#endif

#if defined(USE_HOMEDIR)
	{
		const char *homedir = getenv("HOME");

		if (homedir == NULL) {
			const struct passwd *pw = getpwuid(getuid());
			if (pw != NULL) homedir = pw->pw_dir;
		}

		_path.personal_dir = str_fmt("%s" PATHSEP "%s", homedir, PERSONAL_DIR);
	}

#else /* not defined(USE_HOMEDIR) */

	_path.personal_dir = malloc(MAX_PATH);
	ttd_strlcpy(_path.personal_dir, PERSONAL_DIR, MAX_PATH);

	// check if absolute or relative path
	s = strchr(_path.personal_dir, '/');

	// add absolute path
	if (s == NULL || _path.personal_dir != s) {
		getcwd(_path.personal_dir, MAX_PATH);
		s = strchr(_path.personal_dir, 0);
		*s++ = '/';
		ttd_strlcpy(s, PERSONAL_DIR, MAX_PATH);
	}

#endif /* defined(USE_HOMEDIR) */

	s = strchr(_path.personal_dir, 0);

	// append a / ?
	if (s[-1] != '/') strcpy(s, "/");

	_path.save_dir = str_fmt("%ssave", _path.personal_dir);
	_path.autosave_dir = str_fmt("%s/autosave", _path.save_dir);
	_path.scenario_dir = str_fmt("%sscenario", _path.personal_dir);
	_path.gm_dir = str_fmt("%sgm/", _path.game_data_dir);
	_path.data_dir = str_fmt("%sdata/", _path.game_data_dir);

	if (_config_file == NULL)
		_config_file = str_fmt("%sopenttd.cfg", _path.personal_dir);

	_highscore_file = str_fmt("%shs.dat", _path.personal_dir);
	_log_file = str_fmt("%sopenttd.log", _path.personal_dir);

#if defined CUSTOM_LANG_DIR
	// sets the search path for lng files to the custom one
	_path.lang_dir = malloc( MAX_PATH );
	ttd_strlcpy( _path.lang_dir, CUSTOM_LANG_DIR, MAX_PATH);
#else
	_path.lang_dir = str_fmt("%slang/", _path.game_data_dir);
#endif

	// create necessary folders
	mkdir(_path.personal_dir, 0755);
	mkdir(_path.save_dir, 0755);
	mkdir(_path.autosave_dir, 0755);
	mkdir(_path.scenario_dir, 0755);
}

bool InsertTextBufferClipboard(Textbuf *tb)
{
	return false;
}


// multi os compatible sleep function

#ifdef __AMIGA__
// usleep() implementation
#	include <devices/timer.h>
#	include <dos/dos.h>

	extern struct Device      *TimerBase    = NULL;
	extern struct MsgPort     *TimerPort    = NULL;
	extern struct timerequest *TimerRequest = NULL;
#endif // __AMIGA__

void CSleep(int milliseconds)
{
	#if !defined(__BEOS__) && !defined(__AMIGA__)
		usleep(milliseconds * 1000);
	#endif
	#ifdef __BEOS__
		snooze(milliseconds * 1000);
	#endif
	#if defined(__AMIGA__)
	{
		ULONG signals;
		ULONG TimerSigBit = 1 << TimerPort->mp_SigBit;

		// send IORequest
		TimerRequest->tr_node.io_Command = TR_ADDREQUEST;
		TimerRequest->tr_time.tv_secs    = (milliseconds * 1000) / 1000000;
		TimerRequest->tr_time.tv_micro   = (milliseconds * 1000) % 1000000;
		SendIO((struct IORequest *)TimerRequest);

		if (!((signals = Wait(TimerSigBit | SIGBREAKF_CTRL_C)) & TimerSigBit) ) {
			AbortIO((struct IORequest *)TimerRequest);
		}
		WaitIO((struct IORequest *)TimerRequest);
	}
	#endif // __AMIGA__
}