src/ship.h
author celestar
Wed, 13 Jun 2007 11:00:24 +0000
branchgamebalance
changeset 9909 dce9a6923bb7
parent 9908 0fa543611bbe
child 7048 06b931095b26
child 9620 31e38d28a0af
permissions -rw-r--r--
(svn r10133) [gamebalance] -Sync: r9620:9670 from trunk
/* $Id$ */

/** @file ship.h */

#ifndef SHIP_H
#define SHIP_H

#include "vehicle.h"

void CcBuildShip(bool success, TileIndex tile, uint32 p1, uint32 p2);
void CcCloneShip(bool success, TileIndex tile, uint32 p1, uint32 p2);
void RecalcShipStuff(Vehicle *v);
void GetShipSpriteSize(EngineID engine, uint &width, uint &height);

static inline bool IsShipInDepot(const Vehicle* v)
{
	assert(v->type == VEH_SHIP);
	return v->u.ship.state == 0x80;
}

static inline bool IsShipInDepotStopped(const Vehicle* v)
{
	return IsShipInDepot(v) && v->vehstatus & VS_STOPPED;
}

#endif /* SHIP_H */