author | truelight |
Tue, 13 Mar 2007 21:41:05 +0000 | |
branch | noai |
changeset 9364 | dde316c28f1d |
parent 9361 | 7bb2bd22b16e |
child 9372 | bd60b398f92b |
permissions | -rw-r--r-- |
/* $Id$ */ /** @file declaration of class for AIController class */ #ifndef AI_CONTROLLER_HPP #define AI_CONTROLLER_HPP #include "../../stdafx.h" class AIController { public: uint tick; AIController() : tick(0) {} virtual ~AIController() { } /** * This function is called every tick. */ virtual void GameLoop() = 0; /** * Increase the internal ticker. */ void IncreaseTick() { this->tick++; } }; #endif /* AI_CONTROLLER_HPP */