src/ai/api/ai_settings.hpp.sq
author truelight
Fri, 04 May 2007 22:59:59 +0000
branchnoai
changeset 9617 df9cedf12aab
parent 9610 5cebcd43a1ec
child 9635 9ee82e091af7
permissions -rw-r--r--
(svn r9786) [NoAI] -Fix: NeighbourRoad -> NeighbourRoadCount
[NoAI] -Fix: move AITileListValuators self-defined checks to AITile so we can call it per tile (instead of only via AITileList)
#include "ai_settings.hpp"

namespace SQConvert {
	/* Allow AISettings to be used as Squirrel parameter */
	template <> AISettings *GetParam(ForceType<AISettings *>, HSQUIRRELVM vm, int index) { SQUserPointer instance; sq_getinstanceup(vm, index, &instance, 0); return  (AISettings *)instance; }
	template <> AISettings &GetParam(ForceType<AISettings &>, HSQUIRRELVM vm, int index) { SQUserPointer instance; sq_getinstanceup(vm, index, &instance, 0); return *(AISettings *)instance; }
	template <> const AISettings *GetParam(ForceType<const AISettings *>, HSQUIRRELVM vm, int index) { SQUserPointer instance; sq_getinstanceup(vm, index, &instance, 0); return  (AISettings *)instance; }
	template <> const AISettings &GetParam(ForceType<const AISettings &>, HSQUIRRELVM vm, int index) { SQUserPointer instance; sq_getinstanceup(vm, index, &instance, 0); return *(AISettings *)instance; }
}; // namespace SQConvert

void SQAISettingsRegister(Squirrel *engine) {
	DefSQClass <AISettings> SQAISettings("AISettings");
	SQAISettings.PreRegister(engine);
	SQAISettings.AddConstructor<void (AISettings::*)()>(engine, 1, "x");

	SQAISettings.DefSQStaticMethod(engine, &AISettings::GetClassName, "GetClassName", 1, "x");

	SQAISettings.DefSQMethod(engine, &AISettings::SetCommandDelay, "SetCommandDelay", 2, "xi");

	SQAISettings.PostRegister(engine);
}