src/ai/api/ai_town.hpp.sq
author truelight
Fri, 04 May 2007 22:59:59 +0000
branchnoai
changeset 9617 df9cedf12aab
parent 9610 5cebcd43a1ec
child 9635 9ee82e091af7
permissions -rw-r--r--
(svn r9786) [NoAI] -Fix: NeighbourRoad -> NeighbourRoadCount
[NoAI] -Fix: move AITileListValuators self-defined checks to AITile so we can call it per tile (instead of only via AITileList)
#include "ai_town.hpp"

namespace SQConvert {
	/* Allow AITown to be used as Squirrel parameter */
	template <> AITown *GetParam(ForceType<AITown *>, HSQUIRRELVM vm, int index) { SQUserPointer instance; sq_getinstanceup(vm, index, &instance, 0); return  (AITown *)instance; }
	template <> AITown &GetParam(ForceType<AITown &>, HSQUIRRELVM vm, int index) { SQUserPointer instance; sq_getinstanceup(vm, index, &instance, 0); return *(AITown *)instance; }
	template <> const AITown *GetParam(ForceType<const AITown *>, HSQUIRRELVM vm, int index) { SQUserPointer instance; sq_getinstanceup(vm, index, &instance, 0); return  (AITown *)instance; }
	template <> const AITown &GetParam(ForceType<const AITown &>, HSQUIRRELVM vm, int index) { SQUserPointer instance; sq_getinstanceup(vm, index, &instance, 0); return *(AITown *)instance; }
}; // namespace SQConvert

void SQAITownRegister(Squirrel *engine) {
	DefSQClass <AITown> SQAITown("AITown");
	SQAITown.PreRegister(engine);
	SQAITown.AddConstructor<void (AITown::*)()>(engine, 1, "x");

	SQAITown.DefSQStaticMethod(engine, &AITown::GetClassName,  "GetClassName",  1, "x");
	SQAITown.DefSQStaticMethod(engine, &AITown::IsValidTown,   "IsValidTown",   2, "xi");
	SQAITown.DefSQStaticMethod(engine, &AITown::GetName,       "GetName",       2, "xi");
	SQAITown.DefSQStaticMethod(engine, &AITown::GetPopulation, "GetPopulation", 2, "xi");
	SQAITown.DefSQStaticMethod(engine, &AITown::GetLocation,   "GetLocation",   2, "xi");

	SQAITown.DefSQMethod(engine, &AITown::GetMaxTownID, "GetMaxTownID", 1, "x");
	SQAITown.DefSQMethod(engine, &AITown::GetTownCount, "GetTownCount", 1, "x");

	SQAITown.PostRegister(engine);
}