(svn r4479) -Fix (FS#90) electric engines (or rather their pantographs) no longer emit sparks when engine is pulled on convrail (MeusH)
P.S. Credit for previous commit goes to the bug reporter, nycom, who submitted the fix as well.
/* $Id$ */
#ifndef VEHICLE_GUI_H
#define VEHICLE_GUI_H
#include "station.h"
#include "vehicle.h"
struct vehiclelist_d;
void DrawVehicleProfitButton(const Vehicle *v, int x, int y);
CargoID DrawVehicleRefitWindow(const Vehicle *v, int sel);
void InitializeVehiclesGuiList(void);
/* sorter stuff */
void RebuildVehicleLists(void);
void ResortVehicleLists(void);
void BuildVehicleList(struct vehiclelist_d* vl, int type, PlayerID, StationID);
void SortVehicleList(struct vehiclelist_d *vl);
int CDECL GeneralOwnerSorter(const void *a, const void *b);
#define PERIODIC_RESORT_DAYS 10
#define SORT_BY_UNSORTED 0
extern const StringID _vehicle_sort_listing[];
enum VehicleSortTypes {
VEHTRAIN = 0,
VEHROAD = 1,
VEHSHIP = 2,
VEHAIRCRAFT = 3
};
typedef struct Listing {
bool order; // Ascending/descending?
byte criteria; // Sorting criteria
} Listing;
typedef struct Sorting {
Listing aircraft;
Listing roadveh;
Listing ship;
Listing train;
} Sorting;
extern Sorting _sorting;
enum {
PLY_WND_PRC__OFFSET_TOP_WIDGET = 26,
PLY_WND_PRC__SIZE_OF_ROW_SMALL = 26,
PLY_WND_PRC__SIZE_OF_ROW_BIG = 36,
};
void ShowReplaceVehicleWindow(byte vehicletype);
void DrawTrainEnginePurchaseInfo(int x, int y, EngineID engine_number);
void DrawTrainWagonPurchaseInfo(int x, int y, EngineID engine_number);
void DrawRoadVehPurchaseInfo(int x, int y, EngineID engine_number);
void DrawAircraftPurchaseInfo(int x, int y, EngineID engine_number);
void DrawShipPurchaseInfo(int x, int y, EngineID engine_number);
void ChangeVehicleViewWindow(const Vehicle *from_v, const Vehicle *to_v);
#endif /* VEHICLE_GUI_H */