(svn r12226) [NoAI] -Fix: remove the dep for AIStationList_Vehicle on AIStationList, as Squirrel doesn't like it
/* $Id$ */
#include "ai_stationlist.hpp"
#include "ai_vehicle.hpp"
#include "../../player_func.h"
#include "../../station.h"
#include "../../order.h"
#include "../../vehicle_base.h"
AIStationList::AIStationList(AIStation::StationType type)
{
Station *st;
FOR_ALL_STATIONS(st) {
if (st->owner == _current_player && (type == AIStation::STATION_ANY || (st->facilities & type) != 0)) this->AddItem(st->index);
}
}
AIStationList_Vehicle::AIStationList_Vehicle(VehicleID vehicle_id)
{
if (!AIVehicle::IsValidVehicle(vehicle_id)) return;
Vehicle *v = ::GetVehicle(vehicle_id);
for (Order *o = v->orders; o != NULL; o = o->next) {
if (o->type == OT_GOTO_STATION) this->AddItem(o->dest);
}
}