author | celestar |
Tue, 19 Jun 2007 07:21:01 +0000 | |
branch | gamebalance |
changeset 9913 | e79cd19772dd |
child 6872 | 1c4a4a609f85 |
permissions | -rw-r--r-- |
#include "../stdafx.h" #include "../variables.h" #include "null.hpp" static FBlitter_Null iFBlitter_Null; Sprite *Blitter_Null::Encode(SpriteLoader::Sprite *sprite, Blitter::AllocatorProc *allocator) { Sprite *dest_sprite; dest_sprite = (Sprite *)allocator(sizeof(*dest_sprite)); dest_sprite->height = sprite->height; dest_sprite->width = sprite->width; dest_sprite->x_offs = sprite->x_offs; dest_sprite->y_offs = sprite->y_offs; return dest_sprite; }