ship_cmd.c
author truelight
Fri, 04 Feb 2005 14:24:23 +0000
changeset 1282 e7a73ee62d2f
parent 1266 9dc5638fe8cc
child 1313 bba6afb8a995
permissions -rw-r--r--
(svn r1786) -Fix: unitnumber is increased to 16bit, so now you can have up to 5000
trains in one game (instead of the 240 which was the current value).
Default max allowed vehicles per type is changed:
Trains: 500 (old 80)
Road: 500 (old 80)
Ships: 200 (old 40)
Aicraft: 300 (old 50)
(Tnx to Celestar and Darkvater for checking the patch)
#include "stdafx.h"
#include "ttd.h"
#include "table/strings.h"
#include "map.h"
#include "tile.h"
#include "vehicle.h"
#include "command.h"
#include "pathfind.h"
#include "station.h"
#include "gfx.h"
#include "news.h"
#include "engine.h"
#include "gui.h"
#include "player.h"
#include "sound.h"
#include "npf.h"

static const uint16 _ship_sprites[] = {0x0E5D, 0x0E55, 0x0E65, 0x0E6D};
static const byte _ship_sometracks[4] = {0x19, 0x16, 0x25, 0x2A};

static byte GetTileShipTrackStatus(uint tile) {
	uint32 r = GetTileTrackStatus(tile, TRANSPORT_WATER);
	return r | r >> 8;
}

void DrawShipEngine(int x, int y, int engine, uint32 image_ormod)
{
	int spritenum = ShipVehInfo(engine)->image_index;

	if (is_custom_sprite(spritenum)) {
		int sprite = GetCustomVehicleIcon(engine, 6);

		if (sprite) {
			DrawSprite(sprite | image_ormod, x, y);
			return;
		}
		spritenum = _engine_original_sprites[engine];
	}
	DrawSprite((6 + _ship_sprites[spritenum]) | image_ormod, x, y);
}

void DrawShipEngineInfo(int engine, int x, int y, int maxw)
{
	const ShipVehicleInfo *svi = ShipVehInfo(engine);
	SetDParam(0, svi->base_cost * (_price.ship_base>>3)>>5);
	SetDParam(1, svi->max_speed * 10 >> 5);
	SetDParam(2, _cargoc.names_long_p[svi->cargo_type]);
	SetDParam(3, svi->capacity);
	SetDParam(4, svi->running_cost * _price.ship_running >> 8);
	DrawStringMultiCenter(x, y, STR_982E_COST_MAX_SPEED_CAPACITY, maxw);
}

int GetShipImage(Vehicle *v, byte direction)
{
	int spritenum = v->spritenum;

	if (is_custom_sprite(spritenum)) {
		int sprite = GetCustomVehicleSprite(v, direction);

		if (sprite) return sprite;
		spritenum = _engine_original_sprites[v->engine_type];
	}
	return _ship_sprites[spritenum] + direction;
}

static int FindClosestShipDepot(Vehicle *v)
{
	uint tile, dist, best_dist = (uint)-1;
	int best_depot = -1;
	int i;
	byte owner = v->owner;
	uint tile2 = v->tile;

	if (_patches.new_pathfinding_all) {
		NPFFoundTargetData ftd;
		byte trackdir = _track_direction_to_trackdir[FIND_FIRST_BIT(v->u.ship.state)][v->direction];
		ftd = NPFRouteToDepotTrialError(v->tile, trackdir, TRANSPORT_ROAD);
		if (ftd.best_bird_dist == 0)
			best_depot = ftd.node.tile; /* Found target */
		else
			best_depot = -1; /* Did not find target */
	} else {
		for(i=0; i!=lengthof(_depots); i++) {
			tile = _depots[i].xy;
			if (IsTileType(tile, MP_WATER) && _map_owner[tile] == owner) {
				dist = DistanceManhattan(tile, tile2);
				if (dist < best_dist) {
					best_dist = dist;
					best_depot = i;
				}
			}
		}
	}
	return best_depot;
}

static void CheckIfShipNeedsService(Vehicle *v)
{
	int i;

	if (_patches.servint_ships == 0 && !v->set_for_replacement)
		return;

	if (!VehicleNeedsService(v) && !v->set_for_replacement)
		return;

	if (v->vehstatus & VS_STOPPED)
		return;

	if (v->current_order.type == OT_GOTO_DEPOT &&
			v->current_order.flags & OF_FULL_LOAD)
		return;

	if (_patches.gotodepot && VehicleHasDepotOrders(v))
		return;

	i = FindClosestShipDepot(v);

	if (i < 0 || DistanceManhattan(v->tile, (&_depots[i])->xy) > 12) {
		if (v->current_order.type == OT_GOTO_DEPOT) {
			v->current_order.type = OT_DUMMY;
			v->current_order.flags = 0;
			InvalidateWindowWidget(WC_VEHICLE_VIEW, v->index, STATUS_BAR);
		}
		return;
	}

	v->current_order.type = OT_GOTO_DEPOT;
	v->current_order.flags = OF_NON_STOP;
	v->current_order.station = (byte)i;
	v->dest_tile = (&_depots[i])->xy;
	InvalidateWindowWidget(WC_VEHICLE_VIEW, v->index, STATUS_BAR);
}

void OnNewDay_Ship(Vehicle *v)
{
	int32 cost;

	if ((++v->day_counter & 7) == 0)
		DecreaseVehicleValue(v);

	CheckVehicleBreakdown(v);
	AgeVehicle(v);
	CheckIfShipNeedsService(v);

	CheckOrders(v->index, OC_INIT);

	if (v->vehstatus & VS_STOPPED)
		return;



	cost = ShipVehInfo(v->engine_type)->running_cost * _price.ship_running / 364;
	v->profit_this_year -= cost >> 8;

	SET_EXPENSES_TYPE(EXPENSES_SHIP_RUN);
	SubtractMoneyFromPlayerFract(v->owner, cost);

	InvalidateWindow(WC_VEHICLE_DETAILS, v->index);
	//we need this for the profit
	InvalidateWindowClasses(WC_SHIPS_LIST);
}

static void HandleBrokenShip(Vehicle *v)
{
	if (v->breakdown_ctr != 1) {
		v->breakdown_ctr = 1;
		v->cur_speed = 0;

		if (v->breakdowns_since_last_service != 255)
			v->breakdowns_since_last_service++;

		InvalidateWindow(WC_VEHICLE_VIEW, v->index);
		InvalidateWindow(WC_VEHICLE_DETAILS, v->index);

		SndPlayVehicleFx((_opt.landscape != LT_CANDY) ?
			SND_10_TRAIN_BREAKDOWN : SND_3A_COMEDY_BREAKDOWN_2, v);

		if (!(v->vehstatus & VS_HIDDEN)) {
			Vehicle *u = CreateEffectVehicleRel(v, 4, 4, 5, EV_BREAKDOWN_SMOKE);
			if (u)
				u->u.special.unk0 = v->breakdown_delay * 2;
		}
	}

	if (!(v->tick_counter & 1)) {
		if (!--v->breakdown_delay) {
			v->breakdown_ctr = 0;
			InvalidateWindow(WC_VEHICLE_VIEW, v->index);
		}
	}
}

static void MarkShipDirty(Vehicle *v)
{
	v->cur_image = GetShipImage(v, v->direction);
	MarkAllViewportsDirty(v->left_coord, v->top_coord, v->right_coord + 1, v->bottom_coord + 1);
}

static void PlayShipSound(Vehicle *v)
{
	SndPlayVehicleFx(ShipVehInfo(v->engine_type)->sfx, v);
}

static const TileIndexDiffC _dock_offs[] = {
	{ 2,  0},
	{-2,  0},
	{ 0,  2},
	{ 2,  0},
	{ 0, -2},
	{ 0,  0},
	{ 0,  0},
	{ 0,  0}
};

static void ProcessShipOrder(Vehicle *v)
{
	const Order *order;

	if (v->current_order.type >= OT_GOTO_DEPOT &&
			v->current_order.type <= OT_LEAVESTATION) {
		if (v->current_order.type != OT_GOTO_DEPOT ||
				!(v->current_order.flags & OF_UNLOAD))
			return;
	}

	if (v->current_order.type == OT_GOTO_DEPOT &&
			(v->current_order.flags & (OF_UNLOAD | OF_FULL_LOAD)) == (OF_UNLOAD | OF_FULL_LOAD) &&
			!VehicleNeedsService(v) && !v->set_for_replacement) {
		v->cur_order_index++;
	}


	if (v->cur_order_index >= v->num_orders)
		v->cur_order_index = 0;

	order = GetVehicleOrder(v, v->cur_order_index);

	if (order == NULL) {
		v->current_order.type  = OT_NOTHING;
		v->current_order.flags = 0;
		v->dest_tile = 0;
		return;
	}

	if (order->type    == v->current_order.type &&
			order->flags   == v->current_order.flags &&
			order->station == v->current_order.station)
		return;

	v->current_order = *order;

	if (order->type == OT_GOTO_STATION) {
		const Station *st;

		if (order->station == v->last_station_visited)
			v->last_station_visited = INVALID_STATION;

		st = GetStation(order->station);
		if (st->dock_tile != 0) {
			v->dest_tile = TILE_ADD(st->dock_tile, ToTileIndexDiff(_dock_offs[_map5[st->dock_tile]-0x4B]));
		}
	} else if (order->type == OT_GOTO_DEPOT) {
		v->dest_tile = _depots[order->station].xy;
	} else {
		v->dest_tile = 0;
	}

	InvalidateVehicleOrder(v);

	InvalidateWindowClasses(WC_SHIPS_LIST);
}

static void HandleShipLoading(Vehicle *v)
{
	if (v->current_order.type == OT_NOTHING)
		return;

	if (v->current_order.type != OT_DUMMY) {
		if (v->current_order.type != OT_LOADING)
			return;

		if (--v->load_unload_time_rem)
			return;

		if (v->current_order.flags & OF_FULL_LOAD && CanFillVehicle(v)) {
			SET_EXPENSES_TYPE(EXPENSES_SHIP_INC);
			if (LoadUnloadVehicle(v)) {
				InvalidateWindow(WC_SHIPS_LIST, v->owner);
				MarkShipDirty(v);
			}
			return;
		}
		PlayShipSound(v);

		{
			Order b = v->current_order;
			v->current_order.type = OT_LEAVESTATION;
			v->current_order.flags = 0;

			if (v->current_order.type != OT_GOTO_DEPOT && v->owner == _local_player) {
				// only the vehicle owner needs to calculate the rest (locally)
				if ((_autoreplace_array[v->engine_type] != v->engine_type) ||
					(_patches.autorenew && v->age - v->max_age > (_patches.autorenew_months * 30))) {
					byte flags = 1;
					// the flags means, bit 0 = needs to go to depot, bit 1 = have depot in orders
					if (VehicleHasDepotOrders(v)) SETBIT(flags, 1);
					if (!(HASBIT(flags, 1) && v->set_for_replacement)) {
						_current_player = _local_player;
						DoCommandP(v->tile, v->index, flags, NULL, CMD_SEND_SHIP_TO_DEPOT | CMD_SHOW_NO_ERROR);
						_current_player = OWNER_NONE;
					}
				} else { // no need to go to a depot
					if (v->set_for_replacement) {
						// it seems that the user clicked "Stop replacing"
						_current_player = _local_player;
						DoCommandP(v->tile, v->index, 1 | (1 << 2), NULL, CMD_SEND_SHIP_TO_DEPOT | CMD_SHOW_NO_ERROR);
						_current_player = OWNER_NONE;
					}
				}
			}
			if (!(b.flags & OF_NON_STOP))
				return;
		}
	}

	v->cur_order_index++;
	InvalidateVehicleOrder(v);
}

static void UpdateShipDeltaXY(Vehicle *v, int dir)
{
#define MKIT(d,c,b,a) ((a&0xFF)<<24) | ((b&0xFF)<<16) | ((c&0xFF)<<8) | ((d&0xFF)<<0)
	static const uint32 _delta_xy_table[8] = {
		MKIT( -3, -3,  6,  6),
		MKIT(-16, -3, 32,  6),
		MKIT( -3, -3,  6,  6),
		MKIT( -3,-16,  6, 32),
		MKIT( -3, -3,  6,  6),
		MKIT(-16, -3, 32,  6),
		MKIT( -3, -3,  6,  6),
		MKIT( -3,-16,  6, 32),
	};
#undef MKIT
	uint32 x = _delta_xy_table[dir];
	v->x_offs = (byte)x;
	v->y_offs = (byte)(x>>=8);
	v->sprite_width = (byte)(x>>=8);
	v->sprite_height = (byte)(x>>=8);
}

static void RecalcShipStuff(Vehicle *v)
{
	UpdateShipDeltaXY(v, v->direction);
	v->cur_image = GetShipImage(v, v->direction);
	MarkShipDirty(v);
	InvalidateWindow(WC_VEHICLE_DEPOT, v->tile);
}

static const TileIndexDiffC _ship_leave_depot_offs[] = {
	{-1,  0},
	{ 0, -1}
};

static void CheckShipLeaveDepot(Vehicle *v)
{
	uint tile;
	int d;
	uint m;

	if (v->u.ship.state != 0x80)
		return;

	tile = v->tile;
	d = (_map5[tile]&2) ? 1 : 0;

	// Check first side
	if (_ship_sometracks[d] & GetTileShipTrackStatus(TILE_ADD(tile, ToTileIndexDiff(_ship_leave_depot_offs[d])))) {
		m = (d==0) ? 0x101 : 0x207;
	// Check second side
	} else if (_ship_sometracks[d+2] & GetTileShipTrackStatus(TILE_ADD(tile, -2 * ToTileIndexDiff(_ship_leave_depot_offs[d])))) {
		m = (d==0) ? 0x105 : 0x203;
	} else {
		return;
	}
	v->direction = (byte)m;
	v->u.ship.state = (byte)(m >> 8);
	v->vehstatus &= ~VS_HIDDEN;

	v->cur_speed = 0;
	RecalcShipStuff(v);

	PlayShipSound(v);
	VehicleServiceInDepot(v);
	InvalidateWindowClasses(WC_SHIPS_LIST);
}

static bool ShipAccelerate(Vehicle *v)
{
	uint spd;
	byte t;

	spd = min(v->cur_speed + 1, v->max_speed);

	//updates statusbar only if speed have changed to save CPU time
	if (spd != v->cur_speed) {
		v->cur_speed = spd;
		if (_patches.vehicle_speed)
			InvalidateWindowWidget(WC_VEHICLE_VIEW, v->index, STATUS_BAR);
	}

	// Decrease somewhat when turning
	if (!(v->direction&1)) {
		spd = spd * 3 >> 2;
	}

	if (spd == 0)
		return false;

	if ((byte)++spd == 0)
		return true;

	v->progress = (t = v->progress) - (byte)spd;

	return (t < v->progress);
}


int32 EstimateShipCost(uint16 engine_type);

static void ShipEnterDepot(Vehicle *v)
{
	v->u.ship.state = 0x80;
	v->vehstatus |= VS_HIDDEN;
	v->cur_speed = 0;
	RecalcShipStuff(v);

	VehicleServiceInDepot(v);

	InvalidateWindow(WC_VEHICLE_DETAILS, v->index);

	MaybeReplaceVehicle(v);

	TriggerVehicle(v, VEHICLE_TRIGGER_DEPOT);

	if (v->current_order.type == OT_GOTO_DEPOT) {
		Order t;

		InvalidateWindow(WC_VEHICLE_VIEW, v->index);

		t = v->current_order;
		v->current_order.type = OT_DUMMY;
		v->current_order.flags = 0;

		if (t.flags & OF_UNLOAD) {
			v->cur_order_index++;
		} else if (t.flags & OF_FULL_LOAD) {
			v->vehstatus |= VS_STOPPED;
			if (v->owner == _local_player) {
				SetDParam(0, v->unitnumber);
				AddNewsItem(
					STR_981C_SHIP_IS_WAITING_IN_DEPOT,
					NEWS_FLAGS(NM_SMALL, NF_VIEWPORT|NF_VEHICLE, NT_ADVICE, 0),
					v->index,
					0);
			}
		}
	}
	InvalidateWindowClasses(WC_SHIPS_LIST);
}

static void ShipArrivesAt(Vehicle *v, Station *st)
{
	/* Check if station was ever visited before */
	if (!(st->had_vehicle_of_type & HVOT_SHIP)) {
		uint32 flags;
		st->had_vehicle_of_type |= HVOT_SHIP;
		SetDParam(0, st->index);
		flags = (v->owner == _local_player) ? NEWS_FLAGS(NM_THIN, NF_VIEWPORT|NF_VEHICLE, NT_ARRIVAL_PLAYER, 0) : NEWS_FLAGS(NM_THIN, NF_VIEWPORT|NF_VEHICLE, NT_ARRIVAL_OTHER, 0);
		AddNewsItem(
			STR_9833_CITIZENS_CELEBRATE_FIRST,
			flags,
			v->index,
			0);
	}
}

typedef struct {
	uint skiptile;
	uint dest_coords;
	uint best_bird_dist;
	uint best_length;
} PathFindShip;

//extern void dbg_store_path();

static bool ShipTrackFollower(uint tile, PathFindShip *pfs, int track, uint length, byte *state)
{
	// Found dest?
	if (tile == pfs->dest_coords) {
		pfs->best_bird_dist = 0;

//		if (length < pfs->best_length)
//			dbg_store_path();

		pfs->best_length = minu(pfs->best_length, length);
		return true;
	}

	// Skip this tile in the calculation
	if (tile != pfs->skiptile) {
		pfs->best_bird_dist = minu(pfs->best_bird_dist, DistanceMaxPlusManhattan(pfs->dest_coords, tile));
	}

	return false;
}

static const byte _ship_search_directions[6][4] = {
	{ 0, 9, 2, 9 },
	{ 9, 1, 9, 3 },
	{ 9, 0, 3, 9 },
	{ 1, 9, 9, 2 },
	{ 3, 2, 9, 9 },
	{ 9, 9, 1, 0 },
};

static const byte _pick_shiptrack_table[6] = {1, 3, 2, 2, 0, 0};

static uint FindShipTrack(Vehicle *v, uint tile, int dir, uint bits, uint skiptile, int *track)
{
	PathFindShip pfs;
	int i, best_track;
	uint best_bird_dist = 0;
	uint best_length    = 0;
	uint r;
	byte ship_dir = v->direction & 3;

	pfs.dest_coords = v->dest_tile;
	pfs.skiptile = skiptile;

	best_track = -1;

	do {
		i = FIND_FIRST_BIT(bits);
		bits = KILL_FIRST_BIT(bits);

		pfs.best_bird_dist = (uint)-1;
		pfs.best_length = (uint)-1;

		FollowTrack(tile, 0x3800 | TRANSPORT_WATER, _ship_search_directions[i][dir], (TPFEnumProc*)ShipTrackFollower, NULL, &pfs);

		if (best_track >= 0) {
			if (pfs.best_bird_dist != 0) {
				/* neither reached the destination, pick the one with the smallest bird dist */
				if (pfs.best_bird_dist > best_bird_dist) goto bad;
				if (pfs.best_bird_dist < best_bird_dist) goto good;
			} else {
				if (pfs.best_length > best_length) goto bad;
				if (pfs.best_length < best_length) goto good;
			}

			/* if we reach this position, there's two paths of equal value so far.
			 * pick one randomly. */
			r = (byte)Random();
			if (_pick_shiptrack_table[i] == ship_dir) r += 80;
			if (_pick_shiptrack_table[best_track] == ship_dir) r -= 80;
			if (r <= 127) goto bad;
		}
good:;
		best_track = i;
		best_bird_dist = pfs.best_bird_dist;
		best_length = pfs.best_length;
bad:;

	} while (bits != 0);

	*track = best_track;
	return best_bird_dist;
}

/* returns the track to choose on the next tile, or -1 when it's better to
 * reverse. The tile given is the tile we are about to enter, enterdir is the
 * direction in which we are entering the tile */
static int ChooseShipTrack(Vehicle *v, uint tile, int enterdir, uint tracks)
{
	assert(enterdir>=0 && enterdir<=3);

	if (_patches.new_pathfinding_all) {
		NPFFindStationOrTileData fstd;
		NPFFoundTargetData ftd;
		uint src_tile = TILE_ADD(tile, TileOffsByDir(_reverse_dir[enterdir]));
		byte track = FIND_FIRST_BIT(v->u.ship.state);
		assert (KILL_FIRST_BIT(v->u.ship.state) == 0); /* Check that only one bit is set in state */
		assert (v->u.ship.state != 0x80); /* Check that we are not in a depot */
		assert (track < 6);

		NPFFillWithOrderData(&fstd, v);

		ftd = NPFRouteToStationOrTile(src_tile, _track_direction_to_trackdir[track][v->direction], &fstd, TRANSPORT_WATER);

		if (ftd.best_bird_dist == 0 && ftd.best_trackdir != 0xff)
			/* Found the target, and it is not our current tile */
			return ftd.best_trackdir & 7; /* TODO: Wrapper function? */
		else
			return -1; /* Couldn't find target, reverse */
			/* TODO: When the target is unreachable, the ship will keep reversing */
	} else {
		uint b;
		uint tot_dist, dist;
		int track;
		uint tile2;

		tile2 = TILE_ADD(tile, -TileOffsByDir(enterdir));
		tot_dist = (uint)-1;

		/* Let's find out how far it would be if we would reverse first */
		b = GetTileShipTrackStatus(tile2) & _ship_sometracks[_reverse_dir[enterdir]] & v->u.ship.state;
		if (b != 0) {
			dist = FindShipTrack(v, tile2, _reverse_dir[enterdir], b, tile, &track);
			if (dist != (uint)-1)
				tot_dist = dist + 1;
		}
		/* And if we would not reverse? */
		dist = FindShipTrack(v, tile, enterdir, tracks, 0, &track);
		if (dist > tot_dist)
			/* We could better reverse */
			return -1;
		return track;
	}
}

static const byte _new_vehicle_direction_table[11] = {
	0, 7, 6, 0,
	1, 0, 5, 0,
	2, 3, 4,
};

static int ShipGetNewDirectionFromTiles(uint new_tile, uint old_tile)
{
	uint offs = (TileY(new_tile) - TileY(old_tile) + 1) * 4 +
							TileX(new_tile) - TileX(old_tile) + 1;
	assert(offs < 11 && offs != 3 && offs != 7);
	return _new_vehicle_direction_table[offs];
}

static int ShipGetNewDirection(Vehicle *v, int x, int y)
{
	uint offs = (y - v->y_pos + 1) * 4 + (x - v->x_pos + 1);
	assert(offs < 11 && offs != 3 && offs != 7);
	return _new_vehicle_direction_table[offs];
}

static int GetAvailShipTracks(uint tile, int dir)
{
	uint32 r = GetTileTrackStatus(tile, TRANSPORT_WATER);
	return (byte) ((r | r >> 8)) & _ship_sometracks[dir];
}

static const byte _ship_subcoord[4][6][3] = {
	{
		{15, 8, 1},
		{ 0, 0, 0},
		{ 0, 0, 0},
		{15, 8, 2},
		{15, 7, 0},
		{ 0, 0, 0},
	},
	{
		{ 0, 0, 0},
		{ 8, 0, 3},
		{ 7, 0, 2},
		{ 0, 0, 0},
		{ 8, 0, 4},
		{ 0, 0, 0},
	},
	{
		{ 0, 8, 5},
		{ 0, 0, 0},
		{ 0, 7, 6},
		{ 0, 0, 0},
		{ 0, 0, 0},
		{ 0, 8, 4},
	},
	{
		{ 0, 0, 0},
		{ 8,15, 7},
		{ 0, 0, 0},
		{ 8,15, 6},
		{ 0, 0, 0},
		{ 7,15, 0},
	}
};


static void ShipController(Vehicle *v)
{
	GetNewVehiclePosResult gp;
	uint32 r;
	const byte *b;
	int dir,track,tracks;

	v->tick_counter++;

	if (v->breakdown_ctr != 0) {
		if (v->breakdown_ctr <= 2) {
			HandleBrokenShip(v);
			return;
		}
		v->breakdown_ctr--;
	}

	if (v->vehstatus & VS_STOPPED)
		return;

	ProcessShipOrder(v);
	HandleShipLoading(v);

	if (v->current_order.type == OT_LOADING)
		return;

	CheckShipLeaveDepot(v);

	if (!ShipAccelerate(v))
		return;

	BeginVehicleMove(v);

	if (GetNewVehiclePos(v, &gp)) {
		// staying in tile
		if (v->u.ship.state == 0x80) {
			gp.x = v->x_pos;
			gp.y = v->y_pos;
		} else {
			/* isnot inside depot */
			r = VehicleEnterTile(v, gp.new_tile, gp.x, gp.y);
			if (r & 0x8) goto reverse_direction;

			if (v->dest_tile != 0 && v->dest_tile == gp.new_tile) {
				if (v->current_order.type == OT_GOTO_DEPOT) {
					if ((gp.x&0xF)==8 && (gp.y&0xF)==8) {
						ShipEnterDepot(v);
						return;
					}
				} else if (v->current_order.type == OT_GOTO_STATION) {
					Station *st;

					v->last_station_visited = v->current_order.station;

					/* Process station in the orderlist. Don't do that for buoys (HVOT_BUOY) */
					st = GetStation(v->current_order.station);
					if (!(st->had_vehicle_of_type & HVOT_BUOY)
							&& (st->facilities & FACIL_DOCK)) { /* ugly, ugly workaround for problem with ships able to drop off cargo at wrong stations */
						v->current_order.type = OT_LOADING;
						v->current_order.flags &= OF_FULL_LOAD | OF_UNLOAD;
						v->current_order.flags |= OF_NON_STOP;
						ShipArrivesAt(v, st);

						SET_EXPENSES_TYPE(EXPENSES_SHIP_INC);
						if (LoadUnloadVehicle(v)) {
							InvalidateWindow(WC_SHIPS_LIST, v->owner);
							MarkShipDirty(v);
						}
						InvalidateWindowWidget(WC_VEHICLE_VIEW, v->index, STATUS_BAR);
					} else { /* leave buoys right aways */
						v->current_order.type = OT_LEAVESTATION;
						v->current_order.flags = 0;
						v->cur_order_index++;
						InvalidateVehicleOrder(v);
					}
					goto else_end;
				}
			}

			if (v->current_order.type == OT_LEAVESTATION) {
				v->current_order.type = OT_NOTHING;
				v->current_order.flags = 0;
				InvalidateWindowWidget(WC_VEHICLE_VIEW, v->index, STATUS_BAR);
			}
		}
	} else {
		// new tile
		if (TileX(gp.new_tile) == MapMaxX() || TileY(gp.new_tile) == MapMaxY())
			goto reverse_direction;

		dir = ShipGetNewDirectionFromTiles(gp.new_tile, gp.old_tile);
		assert(dir == 1 || dir == 3 || dir == 5 || dir == 7);
		dir>>=1;
		tracks = GetAvailShipTracks(gp.new_tile, dir);
		if (tracks == 0)
			goto reverse_direction;

		// Choose a direction, and continue if we find one
		track = ChooseShipTrack(v, gp.new_tile, dir, tracks);
		if (track < 0)
			goto reverse_direction;

		b = _ship_subcoord[dir][track];

		gp.x = (gp.x&~0xF) | b[0];
		gp.y = (gp.y&~0xF) | b[1];

		/* Call the landscape function and tell it that the vehicle entered the tile */
		r = VehicleEnterTile(v, gp.new_tile, gp.x, gp.y);
		if (r&0x8) goto reverse_direction;

		if (!(r&0x4)) {
			v->tile = gp.new_tile;
			v->u.ship.state = 1 << track;
		}

		v->direction = b[2];
	}
else_end:;

	/* update image of ship, as well as delta XY */
	dir = ShipGetNewDirection(v, gp.x, gp.y);
	v->x_pos = gp.x;
	v->y_pos = gp.y;
	v->z_pos = GetSlopeZ(gp.x, gp.y);

getout:
	UpdateShipDeltaXY(v, dir);
	v->cur_image = GetShipImage(v, dir);
	VehiclePositionChanged(v);
	EndVehicleMove(v);
	return;

reverse_direction:
	dir = v->direction ^ 4;
	v->direction = dir;
	goto getout;
}

static void AgeShipCargo(Vehicle *v)
{
	if (_age_cargo_skip_counter != 0)
		return;
	if (v->cargo_days != 255)
		v->cargo_days++;
}

void Ship_Tick(Vehicle *v)
{
	AgeShipCargo(v);
	ShipController(v);
}

void HandleClickOnShip(Vehicle *v)
{
	ShowShipViewWindow(v);
}

void ShipsYearlyLoop(void)
{
	Vehicle *v;

	FOR_ALL_VEHICLES(v) {
		if (v->type == VEH_Ship) {
			v->profit_last_year = v->profit_this_year;
			v->profit_this_year = 0;
			InvalidateWindow(WC_VEHICLE_DETAILS, v->index);
		}
	}
}

int32 EstimateShipCost(uint16 engine_type)
{
	return ShipVehInfo(engine_type)->base_cost * (_price.ship_base>>3)>>5;
}

// p1 = type to build
int32 CmdBuildShip(int x, int y, uint32 flags, uint32 p1, uint32 p2)
{
	int32 value;
	Vehicle *v;
	UnitID unit_num;
	uint tile = TILE_FROM_XY(x,y);
	Engine *e;

	if (!IsEngineBuildable(p1, VEH_Ship)) return CMD_ERROR;

	if (!IsShipDepotTile((TileIndex)tile)) return CMD_ERROR;

	if (_map_owner[tile] != _current_player) return CMD_ERROR;

	SET_EXPENSES_TYPE(EXPENSES_NEW_VEHICLES);

	value = EstimateShipCost(p1);
	if (flags & DC_QUERY_COST)
		return value;

	v = AllocateVehicle();
	if (v == NULL || IsOrderPoolFull() ||
			(unit_num = GetFreeUnitNumber(VEH_Ship)) > _patches.max_ships)
		return_cmd_error(STR_00E1_TOO_MANY_VEHICLES_IN_GAME);

	if (flags & DC_EXEC) {
		const ShipVehicleInfo *svi = ShipVehInfo(p1);

		v->unitnumber = unit_num;

		v->owner = _current_player;
		v->tile = tile;
		x = TileX(tile) * 16 + 8;
		y = TileY(tile) * 16 + 8;
		v->x_pos = x;
		v->y_pos = y;
		v->z_pos = GetSlopeZ(x,y);

		v->z_height = 6;
		v->sprite_width = 6;
		v->sprite_height = 6;
		v->x_offs = -3;
		v->y_offs = -3;
		v->vehstatus = VS_HIDDEN | VS_STOPPED | VS_DEFPAL;

		v->spritenum = svi->image_index;
		v->cargo_type = svi->cargo_type;
		v->cargo_cap = svi->capacity;
		v->value = value;

		v->last_station_visited = INVALID_STATION;
		v->max_speed = svi->max_speed;
		v->engine_type = (byte)p1;

		e = &_engines[p1];
		v->reliability = e->reliability;
		v->reliability_spd_dec = e->reliability_spd_dec;
		v->max_age = e->lifelength * 366;
		_new_ship_id = v->index;

		v->string_id = STR_SV_SHIP_NAME;
		v->u.ship.state = 0x80;

		v->service_interval = _patches.servint_ships;
		v->date_of_last_service = _date;
		v->build_year = _cur_year;
		v->cur_image = 0x0E5E;
		v->type = VEH_Ship;

		VehiclePositionChanged(v);

		InvalidateWindow(WC_VEHICLE_DEPOT, v->tile);
		RebuildVehicleLists();
		InvalidateWindow(WC_COMPANY, v->owner);
	}
	InvalidateWindow(WC_REPLACE_VEHICLE, VEH_Ship); // updates the replace Ship window

	return value;
}

int32 CmdSellShip(int x, int y, uint32 flags, uint32 p1, uint32 p2)
{
	Vehicle *v;

	if (!IsVehicleIndex(p1)) return CMD_ERROR;

	v = GetVehicle(p1);

	if (v->type != VEH_Ship || !CheckOwnership(v->owner))
		return CMD_ERROR;

	SET_EXPENSES_TYPE(EXPENSES_NEW_VEHICLES);

	if (!IsShipDepotTile(v->tile) || v->u.road.state != 0x80 || !(v->vehstatus&VS_STOPPED))
		return_cmd_error(STR_980B_SHIP_MUST_BE_STOPPED_IN);

	if (flags & DC_EXEC) {
		InvalidateWindow(WC_VEHICLE_DEPOT, v->tile);
		RebuildVehicleLists();
		InvalidateWindow(WC_COMPANY, v->owner);
		DeleteWindowById(WC_VEHICLE_VIEW, v->index);
		DeleteVehicle(v);
	}

	InvalidateWindow(WC_REPLACE_VEHICLE, VEH_Ship); // updates the replace Ship window

	return -(int32)v->value;
}

// p1 = vehicle
int32 CmdStartStopShip(int x, int y, uint32 flags, uint32 p1, uint32 p2)
{
	Vehicle *v;

	if (!IsVehicleIndex(p1)) return CMD_ERROR;

	v = GetVehicle(p1);

	if (v->type != VEH_Ship || !CheckOwnership(v->owner))
		return CMD_ERROR;

	if (flags & DC_EXEC) {
		v->vehstatus ^= VS_STOPPED;
		InvalidateWindowWidget(WC_VEHICLE_VIEW, v->index, STATUS_BAR);
		InvalidateWindow(WC_VEHICLE_DEPOT, v->tile);
	}

	InvalidateWindowClasses(WC_SHIPS_LIST);

	return 0;
}

/*  Send a ship to the nearest depot
	p1 = index of the ship
	p2 = bit 0 = do not stop in depot
		 bit 1 = set v->set_for_replacement
		 bit 2 = clear v->set_for_replacement */
int32 CmdSendShipToDepot(int x, int y, uint32 flags, uint32 p1, uint32 p2)
{
	Vehicle *v;
	int depot;

	if (!IsVehicleIndex(p1)) return CMD_ERROR;

	v = GetVehicle(p1);

	if (v->type != VEH_Ship || !CheckOwnership(v->owner))
		return CMD_ERROR;

	if (HASBIT(p2, 0)) v->set_for_replacement = true;
	if (HASBIT(p2, 2)) v->set_for_replacement = false;

	if (HASBIT(p2, 1) || HASBIT(p2, 2)) return CMD_ERROR;   // vehicle has a depot in schedule. It just needed to alter set_for_replacement

	if (v->current_order.type == OT_GOTO_DEPOT) {
		if (flags & DC_EXEC) {
			if (v->current_order.flags & OF_UNLOAD) v->cur_order_index++;
			v->current_order.type = OT_DUMMY;
			v->current_order.flags = 0;
			InvalidateWindowWidget(WC_VEHICLE_VIEW, v->index, STATUS_BAR);
		}
	} else {
		depot = FindClosestShipDepot(v);
		if (depot < 0)
			return_cmd_error(STR_981A_UNABLE_TO_FIND_LOCAL_DEPOT);

		if (flags & DC_EXEC) {
			v->dest_tile = _depots[depot].xy;
			v->current_order.type = OT_GOTO_DEPOT;
			v->current_order.flags = HASBIT(p2, 0) ? 0 : OF_NON_STOP | OF_FULL_LOAD;
			v->current_order.station = depot;
			InvalidateWindowWidget(WC_VEHICLE_VIEW, v->index, STATUS_BAR);
		}
	}

	return 0;
}

int32 CmdChangeShipServiceInt(int x, int y, uint32 flags, uint32 p1, uint32 p2)
{
	Vehicle *v;

	if (!IsVehicleIndex(p1)) return CMD_ERROR;

	v = GetVehicle(p1);

	if (v->type != VEH_Ship || !CheckOwnership(v->owner))
		return CMD_ERROR;

	if (flags & DC_EXEC) {
		v->service_interval = (uint16)p2;
		InvalidateWindowWidget(WC_VEHICLE_DETAILS, v->index, 7);
	}

	return 0;
}


// p1 = vehicle
// p2 = new cargo (0xFF)
// p2 = skip check for stopped in hanger (0x0100)
int32 CmdRefitShip(int x, int y, uint32 flags, uint32 p1, uint32 p2)
{
	Vehicle *v;
	int32 cost;
	byte SkipStoppedInDepotCheck = (p2 & 0x100) >> 8; //excludes the cargo value

	p2 = p2 & 0xFF;

	if (!IsVehicleIndex(p1)) return CMD_ERROR;

	v = GetVehicle(p1);

	if (v->type != VEH_Ship || !CheckOwnership(v->owner))
		return CMD_ERROR;

	if (!( SkipStoppedInDepotCheck )) {
		if (!IsShipDepotTile(v->tile) ||
				!(v->vehstatus&VS_STOPPED) ||
				v->u.ship.state != 0x80)
			return_cmd_error(STR_980B_SHIP_MUST_BE_STOPPED_IN);
		}

	SET_EXPENSES_TYPE(EXPENSES_SHIP_RUN);

	cost = 0;
	if (IS_HUMAN_PLAYER(v->owner) && (byte)p2 != v->cargo_type) {
		cost = _price.ship_base >> 7;
	}

	if (flags & DC_EXEC) {
		//autorefitted ships wants to keep the cargo
		//it will be checked if the cargo is valid in CmdRenewVehicle
		if (!(SkipStoppedInDepotCheck))
			v->cargo_count = 0;
		v->cargo_type = (byte)p2;
		InvalidateWindow(WC_VEHICLE_DETAILS, v->index);
	}

	return cost;

}