(svn r1323) Adding autoreplace feature
This feature works much like autorenew, but it will get you a new engine type instead of a new one of the same type. Once
ordered, it will automatically replace the engines while they visits a depot. The GUI for setting this up have been added on the
vehicle overview windows
Note: autorenew is now autoreplace, but to the same engine type
Nice new features, that was added to make this possible
- windows can now have two independant vertical scrollbars
- CMD_SHOW_NO_ERROR have been added as a flag for DoCommandP. It will make it do the action instead of showing the red box with
estimated costs even if shift is pressed
- fixed problem where enginetypes where not initialized when loading a game. It's now done in InitializeGame()
#ifndef SCREENSHOT_H#define SCREENSHOT_Hvoid InitializeScreenshotFormats(void);const char *GetScreenshotFormatDesc(int i);void SetScreenshotFormat(int i);bool MakeScreenshot(void);bool MakeWorldScreenshot(int left, int top, int width, int height, int zoom);#endif