table/tunnel_land.h
author bjarni
Sun, 02 Jan 2005 17:23:04 +0000
changeset 842 ebfd36603ab9
parent 511 b86b13d2288b
child 2186 461a2aff3486
permissions -rw-r--r--
(svn r1323) Adding autoreplace feature
This feature works much like autorenew, but it will get you a new engine type instead of a new one of the same type. Once
ordered, it will automatically replace the engines while they visits a depot. The GUI for setting this up have been added on the
vehicle overview windows
Note: autorenew is now autoreplace, but to the same engine type
Nice new features, that was added to make this possible
- windows can now have two independant vertical scrollbars
- CMD_SHOW_NO_ERROR have been added as a flag for DoCommandP. It will make it do the action instead of showing the red box with
estimated costs even if shift is pressed
- fixed problem where enginetypes where not initialized when loading a game. It's now done in InitializeGame()
static const SpriteID _draw_tunnel_table_1[] = {
	0x93D, 0x955,
};