vehicle_gui.h
author bjarni
Sun, 02 Jan 2005 17:23:04 +0000
changeset 842 ebfd36603ab9
parent 588 1b60458bdc29
child 1093 e8d26c7dc42f
permissions -rw-r--r--
(svn r1323) Adding autoreplace feature
This feature works much like autorenew, but it will get you a new engine type instead of a new one of the same type. Once
ordered, it will automatically replace the engines while they visits a depot. The GUI for setting this up have been added on the
vehicle overview windows
Note: autorenew is now autoreplace, but to the same engine type
Nice new features, that was added to make this possible
- windows can now have two independant vertical scrollbars
- CMD_SHOW_NO_ERROR have been added as a flag for DoCommandP. It will make it do the action instead of showing the red box with
estimated costs even if shift is pressed
- fixed problem where enginetypes where not initialized when loading a game. It's now done in InitializeGame()
#ifndef VEHICLE_GUI_H
#define VEHICLE_GUI_H

struct vehiclelist_d;

void DrawVehicleProfitButton(Vehicle *v, int x, int y);
void InitializeVehiclesGuiList();

/* sorter stuff */
void RebuildVehicleLists(void);
void ResortVehicleLists(void);

void BuildVehicleList(struct vehiclelist_d *vl, int type, int owner, int station);
void SortVehicleList(struct vehiclelist_d *vl);

typedef struct SortStruct { // store owner through sorting process
	uint32	index;
	byte		owner;
} SortStruct;

int CDECL GeneralOwnerSorter(const void *a, const void *b);
void VehicleSorter(SortStruct *firstelement, uint32 n, uint16 size);
VARDEF uint32	_internal_name_sorter_id;	// internal StringID for default vehicle-names
VARDEF uint32	_last_vehicle_idx;				// cached index to hopefully speed up name-sorting
VARDEF bool		_internal_sort_order;			// descending/ascending

#define PERIODIC_RESORT_DAYS 10
#define DEF_SORTER(yyyy) int CDECL yyyy(const void *a, const void *b)

DEF_SORTER(VehicleUnsortedSorter);
DEF_SORTER(VehicleNumberSorter);
DEF_SORTER(VehicleNameSorter);
DEF_SORTER(VehicleAgeSorter);
DEF_SORTER(VehicleProfitThisYearSorter);
DEF_SORTER(VehicleProfitLastYearSorter);
DEF_SORTER(VehicleCargoSorter);
DEF_SORTER(VehicleReliabilitySorter);
DEF_SORTER(VehicleMaxSpeedSorter);

typedef DEF_SORTER(VehicleSortListingTypeFunctions);

#define SORT_BY_UNSORTED 0
extern VehicleSortListingTypeFunctions * const _vehicle_sorter[];
extern const StringID _vehicle_sort_listing[];
extern const StringID _rail_types_list[];

enum VehicleSortTypes {
	VEHTRAIN		= 0,
	VEHROAD			= 1,
	VEHSHIP			= 2,
	VEHAIRCRAFT		= 3
};

enum {
  PLY_WND_PRC__OFFSET_TOP_WIDGET	= 26,
	PLY_WND_PRC__SIZE_OF_ROW_SMALL	= 26,
  PLY_WND_PRC__SIZE_OF_ROW_BIG		= 36,
};

void ShowReplaceVehicleWindow(byte vehicletype);

void Set_DPARAM_Train_Engine_Build_Window(uint16 engine_number);
void Set_DPARAM_Train_Car_Build_Window(Window *w, uint16 engine_number);
void Set_DPARAM_Road_Veh_Build_Window(uint16 engine_number);
void Set_DPARAM_Aircraft_Build_Window(uint16 engine_number);
void Set_DPARAM_Ship_Build_Window(uint16 engine_number);


#endif /* VEHICLE_GUI_H */