(svn r7655) [cbh] - Fix: [YAPF] another assert (on opposite cbh when it contained choice). Now it is possible to reach choice when exiting wormhole. So the wormhole cost must be taken into consideration when starting new YAPF node.
<?xml version="1.0" encoding="Windows-1252"?>
<VisualStudioProject
ProjectType="Visual C++"
Version="7.10"
Name="openttd"
SccProjectName=""
SccLocalPath="">
<Platforms>
<Platform
Name="Win32"/>
</Platforms>
<Configurations>
<Configuration
Name="Release|Win32"
OutputDirectory=".\Release"
IntermediateDirectory=".\Release"
ConfigurationType="1"
UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="FALSE"
CharacterSet="1"
WholeProgramOptimization="TRUE">
<Tool
Name="VCCLCompilerTool"
Optimization="3"
GlobalOptimizations="TRUE"
InlineFunctionExpansion="2"
EnableIntrinsicFunctions="TRUE"
FavorSizeOrSpeed="2"
OmitFramePointers="TRUE"
OptimizeForProcessor="1"
PreprocessorDefinitions="WIN32;NDEBUG;_CONSOLE;WIN32_EXCEPTION_TRACKER;WIN32_ENABLE_DIRECTMUSIC_SUPPORT;WITH_ZLIB;WITH_PNG;WITH_FREETYPE;ENABLE_NETWORK"
StringPooling="TRUE"
ExceptionHandling="TRUE"
RuntimeLibrary="0"
StructMemberAlignment="3"
BufferSecurityCheck="FALSE"
EnableFunctionLevelLinking="TRUE"
DefaultCharIsUnsigned="TRUE"
UsePrecompiledHeader="0"
PrecompiledHeaderThrough=""
PrecompiledHeaderFile=""
AssemblerOutput="2"
AssemblerListingLocation=".\Release/"
ObjectFile=".\Release/"
ProgramDataBaseFileName=".\Release/"
BrowseInformation="1"
WarningLevel="3"
WarnAsError="TRUE"
SuppressStartupBanner="TRUE"
DebugInformationFormat="3"
CallingConvention="1"
CompileAs="1"/>
<Tool
Name="VCCustomBuildTool"/>
<Tool
Name="VCLinkerTool"
AdditionalDependencies="unicows.lib winmm.lib ws2_32.lib libpng.lib zlibstat.lib dxguid.lib libfreetype2.lib"
OutputFile=".\Release/openttd.exe"
LinkIncremental="1"
SuppressStartupBanner="TRUE"
IgnoreDefaultLibraryNames=""
GenerateDebugInformation="TRUE"
ProgramDatabaseFile=".\Release/openttd.pdb"
SubSystem="2"
OptimizeReferences="2"
OptimizeForWindows98="1"
TargetMachine="1"/>
<Tool
Name="VCMIDLTool"
TypeLibraryName=".\Release/openttd.tlb"
HeaderFileName=""/>
<Tool
Name="VCPostBuildEventTool"/>
<Tool
Name="VCPreBuildEventTool"/>
<Tool
Name="VCPreLinkEventTool"/>
<Tool
Name="VCResourceCompilerTool"
PreprocessorDefinitions="NDEBUG"
Culture="1053"/>
<Tool
Name="VCWebServiceProxyGeneratorTool"/>
<Tool
Name="VCXMLDataGeneratorTool"/>
<Tool
Name="VCWebDeploymentTool"/>
<Tool
Name="VCManagedWrapperGeneratorTool"/>
<Tool
Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
</Configuration>
<Configuration
Name="Debug|Win32"
OutputDirectory=".\Debug"
IntermediateDirectory=".\Debug"
ConfigurationType="1"
UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="FALSE"
CharacterSet="1">
<Tool
Name="VCCLCompilerTool"
Optimization="0"
PreprocessorDefinitions="WIN32;_DEBUG;_CONSOLE;WIN32_ENABLE_DIRECTMUSIC_SUPPORT;WITH_ZLIB;WITH_PNG;WITH_FREETYPE;ENABLE_NETWORK"
BasicRuntimeChecks="3"
RuntimeLibrary="1"
UsePrecompiledHeader="2"
PrecompiledHeaderThrough="stdafx.h"
PrecompiledHeaderFile=".\Debug/openttd.pch"
AssemblerListingLocation=".\Debug/"
ObjectFile=".\Debug/"
ProgramDataBaseFileName=".\Debug/"
WarningLevel="3"
WarnAsError="TRUE"
SuppressStartupBanner="TRUE"
Detect64BitPortabilityProblems="FALSE"
DebugInformationFormat="4"
CallingConvention="1"
CompileAs="1"/>
<Tool
Name="VCCustomBuildTool"/>
<Tool
Name="VCLinkerTool"
AdditionalDependencies="unicows.lib winmm.lib ws2_32.lib libpng.lib zlibstat.lib dxguid.lib libfreetype2.lib"
OutputFile=".\Debug/openttd.exe"
LinkIncremental="0"
SuppressStartupBanner="TRUE"
IgnoreDefaultLibraryNames="LIBCMT.lib"
GenerateDebugInformation="TRUE"
ProgramDatabaseFile=".\Debug/openttd.pdb"
SubSystem="2"
TargetMachine="1"/>
<Tool
Name="VCMIDLTool"
TypeLibraryName=".\Debug/openttd.tlb"
HeaderFileName=""/>
<Tool
Name="VCPostBuildEventTool"/>
<Tool
Name="VCPreBuildEventTool"/>
<Tool
Name="VCPreLinkEventTool"/>
<Tool
Name="VCResourceCompilerTool"
PreprocessorDefinitions="_DEBUG"
Culture="1053"/>
<Tool
Name="VCWebServiceProxyGeneratorTool"/>
<Tool
Name="VCXMLDataGeneratorTool"/>
<Tool
Name="VCWebDeploymentTool"/>
<Tool
Name="VCManagedWrapperGeneratorTool"/>
<Tool
Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
</Configuration>
</Configurations>
<References>
</References>
<Files>
<Filter
Name="Source Files"
Filter="cpp;c;cxx;rc;def;r;odl;idl;hpj;bat">
<File
RelativePath=".\airport.c">
</File>
<File
RelativePath=".\aystar.c">
</File>
<File
RelativePath=".\bmp.c">
</File>
<File
RelativePath=".\callback_table.c">
</File>
<File
RelativePath=".\command.c">
</File>
<File
RelativePath=".\console.c">
</File>
<File
RelativePath=".\console_cmds.c">
</File>
<File
RelativePath=".\currency.c">
</File>
<File
RelativePath=".\date.c">
</File>
<File
RelativePath=".\debug.c">
</File>
<File
RelativePath=".\dedicated.c">
</File>
<File
RelativePath=".\video\dedicated_v.c">
</File>
<File
RelativePath=".\depot.c">
</File>
<File
RelativePath=".\music\dmusic.cpp">
<FileConfiguration
Name="Release|Win32">
<Tool
Name="VCCLCompilerTool"
CompileAs="2"/>
</FileConfiguration>
<FileConfiguration
Name="Debug|Win32">
<Tool
Name="VCCLCompilerTool"
CompileAs="2"/>
</FileConfiguration>
</File>
<File
RelativePath=".\driver.c">
</File>
<File
RelativePath=".\economy.c">
</File>
<File
RelativePath=".\elrail.c">
</File>
<File
RelativePath=".\engine.c">
</File>
<File
RelativePath=".\fileio.c">
</File>
<File
RelativePath=".\fios.c">
</File>
<File
RelativePath=".\fontcache.c">
</File>
<File
RelativePath=".\genworld.c">
</File>
<File
RelativePath=".\gfx.c">
</File>
<File
RelativePath=".\gfxinit.c">
</File>
<File
RelativePath=".\heightmap.c">
</File>
<File
RelativePath=".\helpers.cpp">
<FileConfiguration
Name="Release|Win32">
<Tool
Name="VCCLCompilerTool"
CompileAs="2"/>
</FileConfiguration>
<FileConfiguration
Name="Debug|Win32">
<Tool
Name="VCCLCompilerTool"
CompileAs="2"/>
</FileConfiguration>
</File>
<File
RelativePath=".\landscape.c">
</File>
<File
RelativePath=".\map.c">
</File>
<File
RelativePath=".\md5.c">
</File>
<File
RelativePath=".\mersenne.c">
</File>
<File
RelativePath=".\minilzo.c">
</File>
<File
RelativePath=".\misc.c">
</File>
<File
RelativePath=".\mixer.c">
</File>
<File
RelativePath=".\music.c">
</File>
<File
RelativePath=".\namegen.c">
</File>
<File
RelativePath=".\network.c">
</File>
<File
RelativePath=".\network_client.c">
</File>
<File
RelativePath=".\network_data.c">
</File>
<File
RelativePath=".\network_gamelist.c">
</File>
<File
RelativePath=".\network_server.c">
</File>
<File
RelativePath=".\network_udp.c">
</File>
<File
RelativePath=".\newgrf.c">
</File>
<File
RelativePath=".\newgrf_cargo.c">
</File>
<File
RelativePath=".\newgrf_config.c">
</File>
<File
RelativePath=".\newgrf_engine.c">
</File>
<File
RelativePath=".\newgrf_sound.c">
</File>
<File
RelativePath=".\newgrf_spritegroup.c">
</File>
<File
RelativePath=".\newgrf_station.c">
</File>
<File
RelativePath=".\newgrf_text.c">
</File>
<File
RelativePath=".\npf.c">
</File>
<File
RelativePath=".\music\null_m.c">
</File>
<File
RelativePath=".\sound\null_s.c">
</File>
<File
RelativePath=".\video\null_v.c">
</File>
<File
RelativePath=".\oldloader.c">
</File>
<File
RelativePath=".\openttd.c">
</File>
<File
RelativePath=".\os_timer.c">
</File>
<File
RelativePath=".\ottdres.rc">
</File>
<File
RelativePath=".\pathfind.c">
</File>
<File
RelativePath="players.c">
</File>
<File
RelativePath=".\oldpool.c">
</File>
<File
RelativePath=".\queue.c">
</File>
<File
RelativePath=".\rail.c">
</File>
<File
RelativePath=".\saveload.c">
</File>
<File
RelativePath=".\screenshot.c">
</File>
<File
RelativePath=".\sdl.c">
</File>
<File
RelativePath=".\sound\sdl_s.c">
</File>
<File
RelativePath=".\video\sdl_v.c">
</File>
<File
RelativePath=".\settings.c">
</File>
<File
RelativePath=".\signs.c">
</File>
<File
RelativePath=".\sound.c">
</File>
<File
RelativePath=".\spritecache.c">
</File>
<File
RelativePath=".\string.c">
</File>
<File
RelativePath=".\strings.c">
</File>
<File
RelativePath=".\texteff.c">
</File>
<File
RelativePath=".\tgp.c">
</File>
<File
RelativePath=".\thread.c">
</File>
<File
RelativePath=".\tile.c">
</File>
<File
RelativePath=".\vehicle.c">
</File>
<File
RelativePath=".\viewport.c">
</File>
<File
RelativePath=".\waypoint.c">
</File>
<File
RelativePath=".\widget.c">
</File>
<File
RelativePath=".\win32.c">
</File>
<File
RelativePath=".\music\win32_m.c">
</File>
<File
RelativePath=".\sound\win32_s.c">
</File>
<File
RelativePath=".\video\win32_v.c">
</File>
<File
RelativePath=".\window.c">
</File>
</Filter>
<Filter
Name="Header Files"
Filter="h;hpp;hxx;hm;inl">
<File
RelativePath=".\aircraft.h">
</File>
<File
RelativePath=".\airport.h">
</File>
<File
RelativePath=".\airport_movement.h">
</File>
<File
RelativePath=".\aystar.h">
</File>
<File
RelativePath=".\bmp.h">
</File>
<File
RelativePath=".\command.h">
</File>
<File
RelativePath=".\console.h">
</File>
<File
RelativePath=".\currency.h">
</File>
<File
RelativePath=".\date.h">
</File>
<File
RelativePath=".\debug.h">
</File>
<File
RelativePath=".\video\dedicated_v.h">
</File>
<File
RelativePath=".\depot.h">
</File>
<File
RelativePath=".\music\dmusic.h">
</File>
<File
RelativePath=".\driver.h">
</File>
<File
RelativePath=".\economy.h">
</File>
<File
RelativePath=".\engine.h">
</File>
<File
RelativePath=".\fileio.h">
</File>
<File
RelativePath=".\fontcache.h">
</File>
<File
RelativePath=".\functions.h">
</File>
<File
RelativePath=".\genworld.h">
</File>
<File
RelativePath=".\gfx.h">
</File>
<File
RelativePath=".\gfxinit.h">
</File>
<File
RelativePath=".\gui.h">
</File>
<File
RelativePath=".\hal.h">
</File>
<File
RelativePath=".\heightmap.h">
</File>
<File
RelativePath=".\industry.h">
</File>
<File
RelativePath=".\macros.h">
</File>
<File
RelativePath=".\map.h">
</File>
<File
RelativePath=".\md5.h">
</File>
<File
RelativePath=".\mixer.h">
</File>
<File
RelativePath=".\music.h">
</File>
<File
RelativePath=".\network.h">
</File>
<File
RelativePath=".\network_client.h">
</File>
<File
RelativePath=".\network_core.h">
</File>
<File
RelativePath=".\network_data.h">
</File>
<File
RelativePath=".\network_gamelist.h">
</File>
<File
RelativePath=".\network_gui.h">
</File>
<File
RelativePath=".\network_server.h">
</File>
<File
RelativePath=".\network_udp.h">
</File>
<File
RelativePath=".\newgrf.h">
</File>
<File
RelativePath=".\newgrf_callbacks.h">
</File>
<File
RelativePath=".\newgrf_cargo.h">
</File>
<File
RelativePath=".\newgrf_config.h">
</File>
<File
RelativePath=".\newgrf_engine.h">
</File>
<File
RelativePath=".\newgrf_sound.h">
</File>
<File
RelativePath=".\newgrf_spritegroup.h">
</File>
<File
RelativePath=".\newgrf_station.h">
</File>
<File
RelativePath=".\newgrf_text.h">
</File>
<File
RelativePath=".\news.h">
</File>
<File
RelativePath=".\npf.h">
</File>
<File
RelativePath=".\music\null_m.h">
</File>
<File
RelativePath=".\sound\null_s.h">
</File>
<File
RelativePath=".\video\null_v.h">
</File>
<File
RelativePath=".\openttd.h">
</File>
<File
RelativePath=".\pathfind.h">
</File>
<File
RelativePath=".\player.h">
</File>
<File
RelativePath=".\oldpool.h">
</File>
<File
RelativePath=".\queue.h">
</File>
<File
RelativePath=".\rail.h">
</File>
<File
RelativePath=".\saveload.h">
</File>
<File
RelativePath=".\screenshot.h">
</File>
<File
RelativePath=".\sound\sdl_s.h">
</File>
<File
RelativePath=".\video\sdl_v.h">
</File>
<File
RelativePath=".\settings.h">
</File>
<File
RelativePath=".\signs.h">
</File>
<File
RelativePath=".\slope.h">
</File>
<File
RelativePath=".\sound.h">
</File>
<File
RelativePath=".\sprite.h">
</File>
<File
RelativePath=".\station.h">
</File>
<File
RelativePath=".\StdAfx.h">
</File>
<File
RelativePath=".\string.h">
</File>
<File
RelativePath=".\tgp.h">
</File>
<File
RelativePath=".\thread.h">
</File>
<File
RelativePath=".\tile.h">
</File>
<File
RelativePath=".\town.h">
</File>
<File
RelativePath=".\train.h">
</File>
<File
RelativePath=".\variables.h">
</File>
<File
RelativePath=".\vehicle.h">
</File>
<File
RelativePath=".\vehicle_gui.h">
</File>
<File
RelativePath=".\viewport.h">
</File>
<File
RelativePath=".\waypoint.h">
</File>
<File
RelativePath=".\win32.h">
</File>
<File
RelativePath=".\music\win32_m.h">
</File>
<File
RelativePath=".\sound\win32_s.h">
</File>
<File
RelativePath=".\video\win32_v.h">
</File>
<File
RelativePath=".\window.h">
</File>
</Filter>
<Filter
Name="Gui Source codes"
Filter="">
<File
RelativePath=".\aircraft_gui.c">
</File>
<File
RelativePath=".\airport_gui.c">
</File>
<File
RelativePath=".\bridge_gui.c">
</File>
<File
RelativePath=".\build_vehicle_gui.c">
</File>
<File
RelativePath=".\depot_gui.c">
</File>
<File
RelativePath=".\dock_gui.c">
</File>
<File
RelativePath=".\engine_gui.c">
</File>
<File
RelativePath=".\genworld_gui.c">
</File>
<File
RelativePath=".\graph_gui.c">
</File>
<File
RelativePath=".\industry_gui.c">
</File>
<File
RelativePath=".\intro_gui.c">
</File>
<File
RelativePath=".\main_gui.c">
</File>
<File
RelativePath=".\misc_gui.c">
</File>
<File
RelativePath=".\music_gui.c">
</File>
<File
RelativePath=".\network_gui.c">
</File>
<File
RelativePath=".\newgrf_gui.c">
</File>
<File
RelativePath=".\news_gui.c">
</File>
<File
RelativePath=".\order_gui.c">
</File>
<File
RelativePath=".\player_gui.c">
</File>
<File
RelativePath=".\rail_gui.c">
</File>
<File
RelativePath=".\road_gui.c">
</File>
<File
RelativePath=".\roadveh_gui.c">
</File>
<File
RelativePath=".\settings_gui.c">
</File>
<File
RelativePath=".\ship_gui.c">
</File>
<File
RelativePath=".\smallmap_gui.c">
</File>
<File
RelativePath=".\station_gui.c">
</File>
<File
RelativePath=".\subsidy_gui.c">
</File>
<File
RelativePath=".\terraform_gui.c">
</File>
<File
RelativePath=".\town_gui.c">
</File>
<File
RelativePath=".\train_gui.c">
</File>
<File
RelativePath=".\vehicle_gui.c">
</File>
</Filter>
<Filter
Name="Landscape"
Filter="">
<File
RelativePath=".\aircraft_cmd.c">
</File>
<File
RelativePath=".\clear_cmd.c">
</File>
<File
RelativePath=".\disaster_cmd.c">
</File>
<File
RelativePath=".\dummy_land.c">
</File>
<File
RelativePath=".\industry_cmd.c">
</File>
<File
RelativePath=".\misc_cmd.c">
</File>
<File
RelativePath=".\order_cmd.c">
</File>
<File
RelativePath=".\rail_cmd.c">
</File>
<File
RelativePath=".\road_cmd.c">
</File>
<File
RelativePath=".\roadveh_cmd.c">
</File>
<File
RelativePath=".\ship_cmd.c">
</File>
<File
RelativePath=".\station_cmd.c">
</File>
<File
RelativePath=".\town_cmd.c">
</File>
<File
RelativePath=".\train_cmd.c">
</File>
<File
RelativePath=".\tree_cmd.c">
</File>
<File
RelativePath=".\tunnelbridge_cmd.c">
</File>
<File
RelativePath=".\unmovable_cmd.c">
</File>
<File
RelativePath=".\water_cmd.c">
</File>
</Filter>
<Filter
Name="Tables"
Filter="">
<File
RelativePath=".\table\ai_rail.h">
</File>
<File
RelativePath=".\table\allstrings.h">
</File>
<File
RelativePath=".\table\animcursors.h">
</File>
<File
RelativePath=".\table\autorail.h">
</File>
<File
RelativePath=".\table\build_industry.h">
</File>
<File
RelativePath=".\table\clear_land.h">
</File>
<File
RelativePath=".\table\control_codes.h">
</File>
<File
RelativePath=".\table\elrail_data.h">
</File>
<File
RelativePath=".\table\engines.h">
</File>
<File
RelativePath=".\table\files.h">
</File>
<File
RelativePath=".\table\genland.h">
</File>
<File
RelativePath=".\table\industry_land.h">
</File>
<File
RelativePath=".\table\landscape_const.h">
</File>
<File
RelativePath=".\table\landscape_sprite.h">
</File>
<File
RelativePath=".\table\namegen.h">
</File>
<File
RelativePath=".\table\palettes.h">
</File>
<File
RelativePath=".\table\road_land.h">
</File>
<File
RelativePath=".\table\roadveh.h">
</File>
<File
RelativePath=".\table\sprites.h">
</File>
<File
RelativePath=".\table\station_land.h">
</File>
<File
RelativePath=".\table\strings.h">
</File>
<File
RelativePath=".\table\town_land.h">
</File>
<File
RelativePath=".\table\track_land.h">
</File>
<File
RelativePath=".\table\train_cmd.h">
</File>
<File
RelativePath=".\table\tree_land.h">
</File>
<File
RelativePath=".\table\tunnel_land.h">
</File>
<File
RelativePath=".\table\unicode.h">
</File>
<File
RelativePath=".\table\unmovable_land.h">
</File>
<File
RelativePath=".\table\water_land.h">
</File>
</Filter>
<Filter
Name="AI Files"
Filter="">
<File
RelativePath=".\ai\ai.c">
</File>
<File
RelativePath=".\ai\ai.h">
</File>
<File
RelativePath=".\ai\default\default.c">
</File>
<File
RelativePath=".\ai\default\default.h">
</File>
<Filter
Name="trolly"
Filter="">
<File
RelativePath=".\ai\trolly\build.c">
</File>
<File
RelativePath=".\ai\trolly\pathfinder.c">
</File>
<File
RelativePath=".\ai\trolly\shared.c">
</File>
<File
RelativePath=".\ai\trolly\trolly.c">
</File>
<File
RelativePath=".\ai\trolly\trolly.h">
</File>
</Filter>
</Filter>
<Filter
Name="Map Accessors"
Filter="">
<File
RelativePath=".\bridge_map.c">
</File>
<File
RelativePath=".\bridge_map.h">
</File>
<File
RelativePath=".\clear_map.h">
</File>
<File
RelativePath=".\industry_map.h">
</File>
<File
RelativePath=".\rail_map.h">
</File>
<File
RelativePath=".\road_map.c">
</File>
<File
RelativePath=".\road_map.h">
</File>
<File
RelativePath=".\station_map.c">
</File>
<File
RelativePath=".\station_map.h">
</File>
<File
RelativePath=".\town_map.h">
</File>
<File
RelativePath=".\tree_map.h">
</File>
<File
RelativePath=".\tunnel_map.c">
</File>
<File
RelativePath=".\tunnel_map.h">
</File>
<File
RelativePath=".\unmovable_map.h">
</File>
<File
RelativePath=".\void_map.h">
</File>
<File
RelativePath=".\water_map.h">
</File>
</Filter>
<Filter
Name="yapf"
Filter="">
<File
RelativePath=".\yapf\array.hpp">
</File>
<File
RelativePath=".\yapf\autocopyptr.hpp">
</File>
<File
RelativePath=".\yapf\binaryheap.hpp">
</File>
<File
RelativePath=".\yapf\blob.hpp">
</File>
<File
RelativePath=".\yapf\countedptr.hpp">
</File>
<File
RelativePath=".\yapf\crc32.hpp">
</File>
<File
RelativePath=".\yapf\fixedsizearray.hpp">
</File>
<File
RelativePath=".\yapf\follow_track.cpp">
<FileConfiguration
Name="Release|Win32">
<Tool
Name="VCCLCompilerTool"
CompileAs="2"/>
</FileConfiguration>
<FileConfiguration
Name="Debug|Win32">
<Tool
Name="VCCLCompilerTool"
CompileAs="2"/>
</FileConfiguration>
</File>
<File
RelativePath=".\yapf\follow_track.hpp">
</File>
<File
RelativePath=".\yapf\hashtable.hpp">
</File>
<File
RelativePath=".\yapf\nodelist.hpp">
</File>
<File
RelativePath=".\yapf\track_dir.hpp">
</File>
<File
RelativePath=".\yapf\yapf.h">
</File>
<File
RelativePath=".\yapf\yapf.hpp">
</File>
<File
RelativePath=".\yapf\yapf_base.hpp">
</File>
<File
RelativePath=".\yapf\yapf_common.cpp">
<FileConfiguration
Name="Release|Win32">
<Tool
Name="VCCLCompilerTool"
CompileAs="2"/>
</FileConfiguration>
<FileConfiguration
Name="Debug|Win32">
<Tool
Name="VCCLCompilerTool"
CompileAs="2"/>
</FileConfiguration>
</File>
<File
RelativePath=".\yapf\yapf_common.hpp">
</File>
<File
RelativePath=".\yapf\yapf_costbase.hpp">
</File>
<File
RelativePath=".\yapf\yapf_costcache.hpp">
</File>
<File
RelativePath=".\yapf\yapf_costrail.hpp">
</File>
<File
RelativePath=".\yapf\yapf_destrail.hpp">
</File>
<File
RelativePath=".\yapf\yapf_node.hpp">
</File>
<File
RelativePath=".\yapf\yapf_node_rail.hpp">
</File>
<File
RelativePath=".\yapf\yapf_node_road.hpp">
</File>
<File
RelativePath=".\yapf\yapf_rail.cpp">
<FileConfiguration
Name="Release|Win32">
<Tool
Name="VCCLCompilerTool"
CompileAs="2"/>
</FileConfiguration>
<FileConfiguration
Name="Debug|Win32">
<Tool
Name="VCCLCompilerTool"
CompileAs="2"/>
</FileConfiguration>
</File>
<File
RelativePath=".\yapf\yapf_road.cpp">
<FileConfiguration
Name="Release|Win32">
<Tool
Name="VCCLCompilerTool"
CompileAs="2"/>
</FileConfiguration>
<FileConfiguration
Name="Debug|Win32">
<Tool
Name="VCCLCompilerTool"
CompileAs="2"/>
</FileConfiguration>
</File>
<File
RelativePath=".\yapf\yapf_settings.h">
</File>
<File
RelativePath=".\yapf\yapf_ship.cpp">
<FileConfiguration
Name="Release|Win32">
<Tool
Name="VCCLCompilerTool"
CompileAs="2"/>
</FileConfiguration>
<FileConfiguration
Name="Debug|Win32">
<Tool
Name="VCCLCompilerTool"
CompileAs="2"/>
</FileConfiguration>
</File>
</Filter>
<File
RelativePath=".\mainicon.ico">
</File>
<File
RelativePath=".\openttd.ico">
</File>
<File
RelativePath=".\ReadMe.txt">
</File>
</Files>
<Globals>
</Globals>
</VisualStudioProject>