roadveh_cmd.c
author KUDr
Sat, 30 Dec 2006 18:25:01 +0000
branchcustombridgeheads
changeset 5609 ec38986d2c8e
parent 5590 dc34c43fc3eb
permissions -rw-r--r--
(svn r7655) [cbh] - Fix: [YAPF] another assert (on opposite cbh when it contained choice). Now it is possible to reach choice when exiting wormhole. So the wormhole cost must be taken into consideration when starting new YAPF node.
/* $Id$ */

#include "stdafx.h"
#include <limits.h>
#include "openttd.h"
#include "debug.h"
#include "functions.h"
#include "road_map.h"
#include "roadveh.h"
#include "station_map.h"
#include "table/strings.h"
#include "map.h"
#include "tile.h"
#include "vehicle.h"
#include "engine.h"
#include "command.h"
#include "station.h"
#include "news.h"
#include "pathfind.h"
#include "npf.h"
#include "player.h"
#include "sound.h"
#include "depot.h"
#include "bridge.h"
#include "tunnel_map.h"
#include "bridge_map.h"
#include "vehicle_gui.h"
#include "newgrf_callbacks.h"
#include "newgrf_engine.h"
#include "newgrf_text.h"
#include "newgrf_sound.h"
#include "yapf/yapf.h"
#include "date.h"

static const uint16 _roadveh_images[63] = {
	0xCD4, 0xCDC, 0xCE4, 0xCEC, 0xCF4, 0xCFC, 0xD0C, 0xD14,
	0xD24, 0xD1C, 0xD2C, 0xD04, 0xD1C, 0xD24, 0xD6C, 0xD74,
	0xD7C, 0xC14, 0xC1C, 0xC24, 0xC2C, 0xC34, 0xC3C, 0xC4C,
	0xC54, 0xC64, 0xC5C, 0xC6C, 0xC44, 0xC5C, 0xC64, 0xCAC,
	0xCB4, 0xCBC, 0xD94, 0xD9C, 0xDA4, 0xDAC, 0xDB4, 0xDBC,
	0xDCC, 0xDD4, 0xDE4, 0xDDC, 0xDEC, 0xDC4, 0xDDC, 0xDE4,
	0xE2C, 0xE34, 0xE3C, 0xC14, 0xC1C, 0xC2C, 0xC3C, 0xC4C,
	0xC5C, 0xC64, 0xC6C, 0xC74, 0xC84, 0xC94, 0xCA4
};

static const uint16 _roadveh_full_adder[63] = {
	 0,  88,   0,   0,   0,   0,  48,  48,
	48,  48,   0,   0,  64,  64,   0,  16,
	16,   0,  88,   0,   0,   0,   0,  48,
	48,  48,  48,   0,   0,  64,  64,   0,
	16,  16,   0,  88,   0,   0,   0,   0,
	48,  48,  48,  48,   0,   0,  64,  64,
	 0,  16,  16,   0,   8,   8,   8,   8,
	 0,   0,   0,   8,   8,   8,   8
};


static const uint16 _road_veh_fp_ax_and[4] = {
	0x1009, 0x16, 0x520, 0x2A00
};

static const byte _road_reverse_table[4] = {
	6, 7, 14, 15
};

static const uint16 _road_pf_table_3[4] = {
	0x910, 0x1600, 0x2005, 0x2A
};

int GetRoadVehImage(const Vehicle* v, Direction direction)
{
	int img = v->spritenum;
	int image;

	if (is_custom_sprite(img)) {
		image = GetCustomVehicleSprite(v, direction);
		if (image != 0) return image;
		img = orig_road_vehicle_info[v->engine_type - ROAD_ENGINES_INDEX].image_index;
	}

	image = direction + _roadveh_images[img];
	if (v->cargo_count >= v->cargo_cap / 2) image += _roadveh_full_adder[img];
	return image;
}

void DrawRoadVehEngine(int x, int y, EngineID engine, uint32 image_ormod)
{
	int spritenum = RoadVehInfo(engine)->image_index;

	if (is_custom_sprite(spritenum)) {
		int sprite = GetCustomVehicleIcon(engine, DIR_W);

		if (sprite != 0) {
			DrawSprite(sprite | image_ormod, x, y);
			return;
		}
		spritenum = orig_road_vehicle_info[engine - ROAD_ENGINES_INDEX].image_index;
	}
	DrawSprite((6 + _roadveh_images[spritenum]) | image_ormod, x, y);
}

static int32 EstimateRoadVehCost(EngineID engine_type)
{
	return ((_price.roadveh_base >> 3) * RoadVehInfo(engine_type)->base_cost) >> 5;
}

/** Build a road vehicle.
 * @param tile tile of depot where road vehicle is built
 * @param p1 bus/truck type being built (engine)
 * @param p2 bit 0 when set, the unitnumber will be 0, otherwise it will be a free number
 */
int32 CmdBuildRoadVeh(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
{
	int32 cost;
	Vehicle *v;
	UnitID unit_num;
	Engine *e;

	if (!IsEngineBuildable(p1, VEH_Road, _current_player)) return_cmd_error(STR_ENGINE_NOT_BUILDABLE);

	SET_EXPENSES_TYPE(EXPENSES_NEW_VEHICLES);

	cost = EstimateRoadVehCost(p1);
	if (flags & DC_QUERY_COST) return cost;

	/* The ai_new queries the vehicle cost before building the route,
	 * so we must check against cheaters no sooner than now. --pasky */
	if (!IsTileDepotType(tile, TRANSPORT_ROAD)) return CMD_ERROR;
	if (!IsTileOwner(tile, _current_player)) return CMD_ERROR;

	v = AllocateVehicle();
	if (v == NULL || IsOrderPoolFull())
		return_cmd_error(STR_00E1_TOO_MANY_VEHICLES_IN_GAME);

	/* find the first free roadveh id */
	unit_num = HASBIT(p2, 0) ? 0 : GetFreeUnitNumber(VEH_Road);
	if (unit_num > _patches.max_roadveh)
		return_cmd_error(STR_00E1_TOO_MANY_VEHICLES_IN_GAME);

	if (flags & DC_EXEC) {
		int x;
		int y;

		const RoadVehicleInfo *rvi = RoadVehInfo(p1);

		v->unitnumber = unit_num;
		v->direction = 0;
		v->owner = _current_player;

		v->tile = tile;
		x = TileX(tile) * TILE_SIZE + TILE_SIZE / 2;
		y = TileY(tile) * TILE_SIZE + TILE_SIZE / 2;
		v->x_pos = x;
		v->y_pos = y;
		v->z_pos = GetSlopeZ(x,y);
		v->z_height = 6;

		v->u.road.state = 254;
		v->vehstatus = VS_HIDDEN|VS_STOPPED|VS_DEFPAL;

		v->spritenum = rvi->image_index;
		v->cargo_type = rvi->cargo_type;
		v->cargo_subtype = 0;
		v->cargo_cap = rvi->capacity;
//		v->cargo_count = 0;
		v->value = cost;
//		v->day_counter = 0;
//		v->next_order_param = v->next_order = 0;
//		v->load_unload_time_rem = 0;
//		v->progress = 0;

//	v->u.road.unk2 = 0;
//	v->u.road.overtaking = 0;

		v->last_station_visited = INVALID_STATION;
		v->max_speed = rvi->max_speed;
		v->engine_type = (byte)p1;

		e = GetEngine(p1);
		v->reliability = e->reliability;
		v->reliability_spd_dec = e->reliability_spd_dec;
		v->max_age = e->lifelength * 366;
		_new_vehicle_id = v->index;

		v->string_id = STR_SV_ROADVEH_NAME;

		v->service_interval = _patches.servint_roadveh;

		v->date_of_last_service = _date;
		v->build_year = _cur_year;

		v->type = VEH_Road;
		v->cur_image = 0xC15;
		v->random_bits = VehicleRandomBits();

		VehiclePositionChanged(v);
		GetPlayer(_current_player)->num_engines[p1]++;

		InvalidateWindowData(WC_VEHICLE_DEPOT, v->tile);
		RebuildVehicleLists();
		InvalidateWindow(WC_COMPANY, v->owner);
		if (IsLocalPlayer())
			InvalidateWindow(WC_REPLACE_VEHICLE, VEH_Road); // updates the replace Road window
	}

	return cost;
}

/** Start/Stop a road vehicle.
 * @param tile unused
 * @param p1 road vehicle ID to start/stop
 * @param p2 unused
 */
int32 CmdStartStopRoadVeh(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
{
	Vehicle *v;
	uint16 callback;

	if (!IsValidVehicleID(p1)) return CMD_ERROR;

	v = GetVehicle(p1);

	if (v->type != VEH_Road || !CheckOwnership(v->owner)) return CMD_ERROR;

	/* Check if this road veh can be started/stopped. The callback will fail or
	 * return 0xFF if it can. */
	callback = GetVehicleCallback(CBID_VEHICLE_START_STOP_CHECK, 0, 0, v->engine_type, v);
	if (callback != CALLBACK_FAILED && callback != 0xFF) {
		StringID error = GetGRFStringID(GetEngineGRFID(v->engine_type), 0xD000 + callback);
		return_cmd_error(error);
	}

	if (flags & DC_EXEC) {
		if (IsRoadVehInDepotStopped(v)) {
			DeleteVehicleNews(p1, STR_9016_ROAD_VEHICLE_IS_WAITING);
		}

		v->vehstatus ^= VS_STOPPED;
		InvalidateWindowWidget(WC_VEHICLE_VIEW, v->index, STATUS_BAR);
		InvalidateWindow(WC_VEHICLE_DEPOT, v->tile);
	}

	return 0;
}

void ClearSlot(Vehicle *v)
{
	RoadStop *rs = v->u.road.slot;
	if (v->u.road.slot == NULL) return;

	v->u.road.slot = NULL;
	v->u.road.slot_age = 0;

	assert(rs->num_vehicles != 0);
	rs->num_vehicles--;

	DEBUG(ms, 3, "Clearing slot at 0x%X", rs->xy);
}

/** Sell a road vehicle.
 * @param tile unused
 * @param p1 vehicle ID to be sold
 * @param p2 unused
 */
int32 CmdSellRoadVeh(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
{
	Vehicle *v;

	if (!IsValidVehicleID(p1)) return CMD_ERROR;

	v = GetVehicle(p1);

	if (v->type != VEH_Road || !CheckOwnership(v->owner)) return CMD_ERROR;

	SET_EXPENSES_TYPE(EXPENSES_NEW_VEHICLES);

	if (!IsRoadVehInDepotStopped(v)) {
		return_cmd_error(STR_9013_MUST_BE_STOPPED_INSIDE);
	}

	if (flags & DC_EXEC) {
		// Invalidate depot
		InvalidateWindow(WC_VEHICLE_DEPOT, v->tile);
		RebuildVehicleLists();
		InvalidateWindow(WC_COMPANY, v->owner);
		DeleteWindowById(WC_VEHICLE_VIEW, v->index);
		ClearSlot(v);
		DeleteDepotHighlightOfVehicle(v);
		DeleteVehicle(v);
		if (IsLocalPlayer()) InvalidateWindow(WC_REPLACE_VEHICLE, VEH_Road);
	}

	return -(int32)v->value;
}

typedef struct RoadFindDepotData {
	uint best_length;
	TileIndex tile;
	byte owner;
} RoadFindDepotData;

static const DiagDirection _road_pf_directions[] = {
	DIAGDIR_NE, DIAGDIR_SE, DIAGDIR_NE, DIAGDIR_SE, DIAGDIR_SW, DIAGDIR_SE, 255, 255,
	DIAGDIR_SW, DIAGDIR_NW, DIAGDIR_NW, DIAGDIR_SW, DIAGDIR_NW, DIAGDIR_NE, 255, 255
};

static bool EnumRoadSignalFindDepot(TileIndex tile, void* data, int track, uint length, byte* state)
{
	RoadFindDepotData* rfdd = data;

	tile += TileOffsByDiagDir(_road_pf_directions[track]);

	if (IsTileType(tile, MP_STREET) &&
			GetRoadTileType(tile) == ROAD_TILE_DEPOT &&
			IsTileOwner(tile, rfdd->owner) &&
			length < rfdd->best_length) {
		rfdd->best_length = length;
		rfdd->tile = tile;
	}
	return false;
}

static const Depot* FindClosestRoadDepot(const Vehicle* v)
{
	TileIndex tile = v->tile;

	if (_patches.yapf.road_use_yapf) {
		Depot* ret = YapfFindNearestRoadDepot(v);
		return ret;
	} else if (_patches.new_pathfinding_all) {
		NPFFoundTargetData ftd;
		/* See where we are now */
		Trackdir trackdir = GetVehicleTrackdir(v);

		ftd = NPFRouteToDepotBreadthFirst(v->tile, trackdir, TRANSPORT_ROAD, v->owner, INVALID_RAILTYPE);
		if (ftd.best_bird_dist == 0) {
			return GetDepotByTile(ftd.node.tile); /* Target found */
		} else {
			return NULL; /* Target not found */
		}
		/* We do not search in two directions here, why should we? We can't reverse right now can we? */
	} else {
		RoadFindDepotData rfdd;
		DiagDirection i;

		rfdd.owner = v->owner;
		rfdd.best_length = (uint)-1;

		/* search in all directions */
		for (i = 0; i != 4; i++) {
			FollowTrack(tile, 0x2000 | TRANSPORT_ROAD, i, EnumRoadSignalFindDepot, NULL, &rfdd);
		}

		if (rfdd.best_length == (uint)-1) return NULL;

		return GetDepotByTile(rfdd.tile);
	}
}

/** Send a road vehicle to the depot.
 * @param tile unused
 * @param p1 vehicle ID to send to the depot
 * @param p2 various bitmasked elements
 * - p2 bit 0-3 - DEPOT_ flags (see vehicle.h)
 * - p2 bit 8-10 - VLW flag (for mass goto depot)
 */
int32 CmdSendRoadVehToDepot(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
{
	Vehicle *v;
	const Depot *dep;

	if (p2 & DEPOT_MASS_SEND) {
		/* Mass goto depot requested */
		if (!ValidVLWFlags(p2 & VLW_MASK)) return CMD_ERROR;
		return SendAllVehiclesToDepot(VEH_Road, flags, p2 & DEPOT_SERVICE, _current_player, (p2 & VLW_MASK), p1);
	}

	if (!IsValidVehicleID(p1)) return CMD_ERROR;

	v = GetVehicle(p1);

	if (v->type != VEH_Road || !CheckOwnership(v->owner)) return CMD_ERROR;

	if (v->vehstatus & VS_CRASHED) return CMD_ERROR;

	if (IsRoadVehInDepot(v)) return CMD_ERROR;

	/* If the current orders are already goto-depot */
	if (v->current_order.type == OT_GOTO_DEPOT) {
		if (!!(p2 & DEPOT_SERVICE) == HASBIT(v->current_order.flags, OFB_HALT_IN_DEPOT)) {
			/* We called with a different DEPOT_SERVICE setting.
			 * Now we change the setting to apply the new one and let the vehicle head for the same depot.
			 * Note: the if is (true for requesting service == true for ordered to stop in depot) */
			if (flags & DC_EXEC) {
				TOGGLEBIT(v->current_order.flags, OFB_HALT_IN_DEPOT);
				InvalidateWindowWidget(WC_VEHICLE_VIEW, v->index, STATUS_BAR);
			}
			return 0;
		}

		if (p2 & DEPOT_DONT_CANCEL) return CMD_ERROR; // Requested no cancelation of depot orders
		if (flags & DC_EXEC) {
			/* If the orders to 'goto depot' are in the orders list (forced servicing),
			 * then skip to the next order; effectively cancelling this forced service */
			if (HASBIT(v->current_order.flags, OFB_PART_OF_ORDERS))
				v->cur_order_index++;

			v->current_order.type = OT_DUMMY;
			v->current_order.flags = 0;
			InvalidateWindowWidget(WC_VEHICLE_VIEW, v->index, STATUS_BAR);
		}
		return 0;
	}

	dep = FindClosestRoadDepot(v);
	if (dep == NULL) return_cmd_error(STR_9019_UNABLE_TO_FIND_LOCAL_DEPOT);

	if (flags & DC_EXEC) {
		ClearSlot(v);
		v->current_order.type = OT_GOTO_DEPOT;
		v->current_order.flags = OF_NON_STOP;
		if (!(p2 & DEPOT_SERVICE)) SETBIT(v->current_order.flags, OFB_HALT_IN_DEPOT);
		v->current_order.refit_cargo = CT_INVALID;
		v->current_order.dest = dep->index;
		v->dest_tile = dep->xy;
		InvalidateWindowWidget(WC_VEHICLE_VIEW, v->index, STATUS_BAR);
	}

	return 0;
}

/** Turn a roadvehicle around.
 * @param tile unused
 * @param p1 vehicle ID to turn
 * @param p2 unused
 */
int32 CmdTurnRoadVeh(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
{
	Vehicle *v;

	if (!IsValidVehicleID(p1)) return CMD_ERROR;

	v = GetVehicle(p1);

	if (v->type != VEH_Road || !CheckOwnership(v->owner)) return CMD_ERROR;

	if (v->vehstatus & VS_STOPPED ||
			v->u.road.crashed_ctr != 0 ||
			v->breakdown_ctr != 0 ||
			v->u.road.overtaking != 0 ||
			v->u.road.state == 255 ||
			IsRoadVehInDepot(v) ||
			v->cur_speed < 5) {
		return CMD_ERROR;
	}

	if (IsTunnelTile(v->tile) && DirToDiagDir(v->direction) == GetTunnelDirection(v->tile)) return CMD_ERROR;
	if (IsBridgeTile(v->tile) && DirToDiagDir(v->direction) == GetBridgeRampDirection(v->tile)) return CMD_ERROR;

	if (flags & DC_EXEC) v->u.road.reverse_ctr = 180;

	return 0;
}


static void MarkRoadVehDirty(Vehicle *v)
{
	v->cur_image = GetRoadVehImage(v, v->direction);
	MarkAllViewportsDirty(v->left_coord, v->top_coord, v->right_coord + 1, v->bottom_coord + 1);
}

static void UpdateRoadVehDeltaXY(Vehicle *v)
{
#define MKIT(a,b,c,d) ((a&0xFF)<<24) | ((b&0xFF)<<16) | ((c&0xFF)<<8) | ((d&0xFF)<<0)
	static const uint32 _delta_xy_table[8] = {
		MKIT(3, 3, -1, -1),
		MKIT(3, 7, -1, -3),
		MKIT(3, 3, -1, -1),
		MKIT(7, 3, -3, -1),
		MKIT(3, 3, -1, -1),
		MKIT(3, 7, -1, -3),
		MKIT(3, 3, -1, -1),
		MKIT(7, 3, -3, -1),
	};
#undef MKIT
	uint32 x = _delta_xy_table[v->direction];
	v->x_offs        = GB(x,  0, 8);
	v->y_offs        = GB(x,  8, 8);
	v->sprite_width  = GB(x, 16, 8);
	v->sprite_height = GB(x, 24, 8);
}

static void ClearCrashedStation(Vehicle *v)
{
	RoadStop *rs = GetRoadStopByTile(v->tile, GetRoadStopType(v->tile));

	// mark station as not busy
	CLRBIT(rs->status, 7);

	// free parking bay
	SETBIT(rs->status, HASBIT(v->u.road.state, 1) ? 1 : 0);
}

static void RoadVehDelete(Vehicle *v)
{
	DeleteWindowById(WC_VEHICLE_VIEW, v->index);
	InvalidateWindow(WC_VEHICLE_DETAILS, v->index);

	RebuildVehicleLists();
	InvalidateWindow(WC_COMPANY, v->owner);

	if (IsTileType(v->tile, MP_STATION)) ClearCrashedStation(v);

	BeginVehicleMove(v);
	EndVehicleMove(v);

	ClearSlot(v);
	DeleteVehicle(v);
}

static byte SetRoadVehPosition(Vehicle *v, int x, int y)
{
	byte new_z, old_z;

	// need this hint so it returns the right z coordinate on bridges.
	v->x_pos = x;
	v->y_pos = y;
	new_z = GetSlopeZ(x, y);

	old_z = v->z_pos;
	v->z_pos = new_z;

	VehiclePositionChanged(v);
	EndVehicleMove(v);
	return old_z;
}

static void RoadVehSetRandomDirection(Vehicle *v)
{
	static const DirDiff delta[] = {
		DIRDIFF_45LEFT, DIRDIFF_SAME, DIRDIFF_SAME, DIRDIFF_45RIGHT
	};

	uint32 r = Random();

	v->direction = ChangeDir(v->direction, delta[r & 3]);
	BeginVehicleMove(v);
	UpdateRoadVehDeltaXY(v);
	v->cur_image = GetRoadVehImage(v, v->direction);
	SetRoadVehPosition(v, v->x_pos, v->y_pos);
}

static void RoadVehIsCrashed(Vehicle *v)
{
	v->u.road.crashed_ctr++;
	if (v->u.road.crashed_ctr == 2) {
		CreateEffectVehicleRel(v, 4, 4, 8, EV_EXPLOSION_LARGE);
	} else if (v->u.road.crashed_ctr <= 45) {
		if ((v->tick_counter & 7) == 0) RoadVehSetRandomDirection(v);
	} else if (v->u.road.crashed_ctr >= 2220) {
		RoadVehDelete(v);
	}
}

static void* EnumCheckRoadVehCrashTrain(Vehicle* v, void* data)
{
	const Vehicle* u = data;

	return
		v->type == VEH_Train &&
		myabs(v->z_pos - u->z_pos) <= 6 &&
		myabs(v->x_pos - u->x_pos) <= 4 &&
		myabs(v->y_pos - u->y_pos) <= 4 ?
			v : NULL;
}

static void RoadVehCrash(Vehicle *v)
{
	uint16 pass;

	v->u.road.crashed_ctr++;
	v->vehstatus |= VS_CRASHED;
	ClearSlot(v);

	InvalidateWindowWidget(WC_VEHICLE_VIEW, v->index, STATUS_BAR);

	pass = 1;
	if (v->cargo_type == CT_PASSENGERS) pass += v->cargo_count;
	v->cargo_count = 0;

	SetDParam(0, pass);
	AddNewsItem(
		(pass == 1) ?
			STR_9031_ROAD_VEHICLE_CRASH_DRIVER : STR_9032_ROAD_VEHICLE_CRASH_DIE,
		NEWS_FLAGS(NM_THIN, NF_VIEWPORT|NF_VEHICLE, NT_ACCIDENT, 0),
		v->index,
		0
	);

	ModifyStationRatingAround(v->tile, v->owner, -160, 22);
	SndPlayVehicleFx(SND_12_EXPLOSION, v);
}

static void RoadVehCheckTrainCrash(Vehicle *v)
{
	TileIndex tile;

	if (v->u.road.state == 255) return;

	tile = v->tile;

	if (!IsLevelCrossingTile(tile)) return;

	if (VehicleFromPos(tile, v, EnumCheckRoadVehCrashTrain) != NULL)
		RoadVehCrash(v);
}

static void HandleBrokenRoadVeh(Vehicle *v)
{
	if (v->breakdown_ctr != 1) {
		v->breakdown_ctr = 1;
		v->cur_speed = 0;

		if (v->breakdowns_since_last_service != 255)
			v->breakdowns_since_last_service++;

		InvalidateWindow(WC_VEHICLE_VIEW, v->index);
		InvalidateWindow(WC_VEHICLE_DETAILS, v->index);

		if (!PlayVehicleSound(v, VSE_BREAKDOWN)) {
			SndPlayVehicleFx((_opt.landscape != LT_CANDY) ?
				SND_0F_VEHICLE_BREAKDOWN : SND_35_COMEDY_BREAKDOWN, v);
		}

		if (!(v->vehstatus & VS_HIDDEN)) {
			Vehicle *u = CreateEffectVehicleRel(v, 4, 4, 5, EV_BREAKDOWN_SMOKE);
			if (u != NULL) u->u.special.unk0 = v->breakdown_delay * 2;
		}
	}

	if ((v->tick_counter & 1) == 0) {
		if (--v->breakdown_delay == 0) {
			v->breakdown_ctr = 0;
			InvalidateWindow(WC_VEHICLE_VIEW, v->index);
		}
	}
}

static void ProcessRoadVehOrder(Vehicle *v)
{
	const Order *order;

	switch (v->current_order.type) {
		case OT_GOTO_DEPOT:
			// Let a depot order in the orderlist interrupt.
			if (!(v->current_order.flags & OF_PART_OF_ORDERS)) return;
			if (v->current_order.flags & OF_SERVICE_IF_NEEDED &&
					!VehicleNeedsService(v)) {
				v->cur_order_index++;
			}
			break;

		case OT_LOADING:
		case OT_LEAVESTATION:
			return;

		default: break;
	}

	if (v->cur_order_index >= v->num_orders) v->cur_order_index = 0;

	order = GetVehicleOrder(v, v->cur_order_index);

	if (order == NULL) {
		v->current_order.type = OT_NOTHING;
		v->current_order.flags = 0;
		v->dest_tile = 0;
		ClearSlot(v);
		return;
	}

	if (order->type  == v->current_order.type &&
			order->flags == v->current_order.flags &&
			order->dest  == v->current_order.dest) {
		return;
	}

	v->current_order = *order;

	switch (order->type) {
		case OT_GOTO_STATION: {
			const RoadStop* rs;

			if (order->dest == v->last_station_visited) {
				v->last_station_visited = INVALID_STATION;
			}

			rs = GetPrimaryRoadStop(
				GetStation(order->dest),
				v->cargo_type == CT_PASSENGERS ? RS_BUS : RS_TRUCK
			);

			if (rs != NULL) {
				TileIndex dest = rs->xy;
				uint mindist = DistanceManhattan(v->tile, rs->xy);

				for (rs = rs->next; rs != NULL; rs = rs->next) {
					uint dist = DistanceManhattan(v->tile, rs->xy);

					if (dist < mindist) {
						mindist = dist;
						dest = rs->xy;
					}
				}
				v->dest_tile = dest;
			} else {
				// There is no stop left at the station, so don't even TRY to go there
				v->cur_order_index++;
				v->dest_tile = 0;
			}
			break;
		}

		case OT_GOTO_DEPOT:
			v->dest_tile = GetDepot(order->dest)->xy;
			break;

		default:
			v->dest_tile = 0;
			break;
	}

	InvalidateVehicleOrder(v);
}

static void HandleRoadVehLoading(Vehicle *v)
{
	switch (v->current_order.type) {
		case OT_LOADING: {
			Order b;

			if (--v->load_unload_time_rem != 0) return;

			if (CanFillVehicle(v) && (v->current_order.flags & OF_FULL_LOAD ||
					(_patches.gradual_loading && !HASBIT(v->load_status, LS_LOADING_FINISHED)))) {
				SET_EXPENSES_TYPE(EXPENSES_ROADVEH_INC);
				if (LoadUnloadVehicle(v, false)) {
					InvalidateWindow(WC_ROADVEH_LIST, v->owner);
					MarkRoadVehDirty(v);
				}
				return;
			}

			b = v->current_order;
			v->current_order.type = OT_LEAVESTATION;
			v->current_order.flags = 0;
			if (!(b.flags & OF_NON_STOP)) return;
			break;
		}

		case OT_DUMMY: break;

		default: return;
	}

	v->cur_order_index++;
	InvalidateVehicleOrder(v);
}

static void StartRoadVehSound(const Vehicle* v)
{
	if (!PlayVehicleSound(v, VSE_START)) {
		SoundFx s = RoadVehInfo(v->engine_type)->sfx;
		if (s == SND_19_BUS_START_PULL_AWAY && (v->tick_counter & 3) == 0)
			s = SND_1A_BUS_START_PULL_AWAY_WITH_HORN;
		SndPlayVehicleFx(s, v);
	}
}

typedef struct RoadVehFindData {
	int x;
	int y;
	const Vehicle* veh;
	Direction dir;
} RoadVehFindData;

static void* EnumCheckRoadVehClose(Vehicle *v, void* data)
{
	static const int8 dist_x[] = { -4, -8, -4, -1, 4, 8, 4, 1 };
	static const int8 dist_y[] = { -4, -1, 4, 8, 4, 1, -4, -8 };

	const RoadVehFindData* rvf = data;

	short x_diff = v->x_pos - rvf->x;
	short y_diff = v->y_pos - rvf->y;

	return
		rvf->veh != v &&
		v->type == VEH_Road &&
		!IsRoadVehInDepot(v) &&
		myabs(v->z_pos - rvf->veh->z_pos) < 6 &&
		v->direction == rvf->dir &&
		(dist_x[v->direction] >= 0 || (x_diff > dist_x[v->direction] && x_diff <= 0)) &&
		(dist_x[v->direction] <= 0 || (x_diff < dist_x[v->direction] && x_diff >= 0)) &&
		(dist_y[v->direction] >= 0 || (y_diff > dist_y[v->direction] && y_diff <= 0)) &&
		(dist_y[v->direction] <= 0 || (y_diff < dist_y[v->direction] && y_diff >= 0)) ?
			v : NULL;
}

static Vehicle* RoadVehFindCloseTo(Vehicle* v, int x, int y, Direction dir)
{
	RoadVehFindData rvf;
	Vehicle *u;

	if (v->u.road.reverse_ctr != 0) return NULL;

	rvf.x = x;
	rvf.y = y;
	rvf.dir = dir;
	rvf.veh = v;
	u = VehicleFromPos(TileVirtXY(x, y), &rvf, EnumCheckRoadVehClose);

	// This code protects a roadvehicle from being blocked for ever
	//  If more than 1480 / 74 days a road vehicle is blocked, it will
	//  drive just through it. The ultimate backup-code of TTD.
	// It can be disabled.
	if (u == NULL) {
		v->u.road.blocked_ctr = 0;
		return NULL;
	}

	if (++v->u.road.blocked_ctr > 1480) return NULL;

	return u;
}

static void RoadVehArrivesAt(const Vehicle* v, Station* st)
{
	if (v->cargo_type == CT_PASSENGERS) {
		/* Check if station was ever visited before */
		if (!(st->had_vehicle_of_type & HVOT_BUS)) {
			uint32 flags;

			st->had_vehicle_of_type |= HVOT_BUS;
			SetDParam(0, st->index);
			flags = (v->owner == _local_player) ? NEWS_FLAGS(NM_THIN, NF_VIEWPORT|NF_VEHICLE, NT_ARRIVAL_PLAYER, 0) : NEWS_FLAGS(NM_THIN, NF_VIEWPORT|NF_VEHICLE, NT_ARRIVAL_OTHER, 0);
			AddNewsItem(
				STR_902F_CITIZENS_CELEBRATE_FIRST,
				flags,
				v->index,
				0);
		}
	} else {
		/* Check if station was ever visited before */
		if (!(st->had_vehicle_of_type & HVOT_TRUCK)) {
			uint32 flags;

			st->had_vehicle_of_type |= HVOT_TRUCK;
			SetDParam(0, st->index);
			flags = (v->owner == _local_player) ? NEWS_FLAGS(NM_THIN, NF_VIEWPORT|NF_VEHICLE, NT_ARRIVAL_PLAYER, 0) : NEWS_FLAGS(NM_THIN, NF_VIEWPORT|NF_VEHICLE, NT_ARRIVAL_OTHER, 0);
			AddNewsItem(
				STR_9030_CITIZENS_CELEBRATE_FIRST,
				flags,
				v->index,
				0
			);
		}
	}
}

static bool RoadVehAccelerate(Vehicle *v)
{
	uint spd = v->cur_speed + 1 + (v->u.road.overtaking != 0 ? 1 : 0);
	byte t;

	// Clamp
	spd = min(spd, v->max_speed);
	if (v->u.road.state == 255) spd = min(spd, SetSpeedLimitOnBridge(v));

	//updates statusbar only if speed have changed to save CPU time
	if (spd != v->cur_speed) {
		v->cur_speed = spd;
		if (_patches.vehicle_speed) {
			InvalidateWindowWidget(WC_VEHICLE_VIEW, v->index, STATUS_BAR);
		}
	}

	// Decrease somewhat when turning
	if (!(v->direction & 1)) spd = spd * 3 >> 2;

	if (spd == 0) return false;

	if ((byte)++spd == 0) return true;

	v->progress = (t = v->progress) - (byte)spd;

	return (t < v->progress);
}

static Direction RoadVehGetNewDirection(const Vehicle* v, int x, int y)
{
	static const Direction _roadveh_new_dir[] = {
		DIR_N , DIR_NW, DIR_W , 0,
		DIR_NE, DIR_N , DIR_SW, 0,
		DIR_E , DIR_SE, DIR_S
	};

	x = x - v->x_pos + 1;
	y = y - v->y_pos + 1;

	if ((uint)x > 2 || (uint)y > 2) return v->direction;
	return _roadveh_new_dir[y * 4 + x];
}

static Direction RoadVehGetSlidingDirection(const Vehicle* v, int x, int y)
{
	Direction new = RoadVehGetNewDirection(v, x, y);
	Direction old = v->direction;
	DirDiff delta;

	if (new == old) return old;
	delta = (DirDifference(new, old) > DIRDIFF_REVERSE ? DIRDIFF_45LEFT : DIRDIFF_45RIGHT);
	return ChangeDir(old, delta);
}

typedef struct OvertakeData {
	const Vehicle* u;
	const Vehicle* v;
	TileIndex tile;
	byte tilebits;
} OvertakeData;

static void* EnumFindVehToOvertake(Vehicle* v, void* data)
{
	const OvertakeData* od = data;

	return
		v->tile == od->tile && v->type == VEH_Road && v != od->u && v != od->v ?
			v : NULL;
}

static bool FindRoadVehToOvertake(OvertakeData *od)
{
	uint32 bits;

	bits = GetTileTrackStatus(od->tile, TRANSPORT_ROAD) & 0x3F;

	if (!(od->tilebits & bits) || (bits & 0x3C) || (bits & 0x3F3F0000))
		return true;
	return VehicleFromPos(od->tile, od, EnumFindVehToOvertake) != NULL;
}

static void RoadVehCheckOvertake(Vehicle *v, Vehicle *u)
{
	OvertakeData od;
	byte tt;

	od.v = v;
	od.u = u;

	if (u->max_speed >= v->max_speed &&
			!(u->vehstatus & VS_STOPPED) &&
			u->cur_speed != 0) {
		return;
	}

	if (v->direction != u->direction || !(v->direction & 1)) return;

	if (v->u.road.state >= 32 || (v->u.road.state & 7) > 1) return;

	tt = GetTileTrackStatus(v->tile, TRANSPORT_ROAD) & 0x3F;
	if ((tt & 3) == 0) return;
	if ((tt & 0x3C) != 0) return;

	if (tt == 3) tt = (v->direction & 2) ? 2 : 1;
	od.tilebits = tt;

	od.tile = v->tile;
	if (FindRoadVehToOvertake(&od)) return;

	od.tile = v->tile + TileOffsByDiagDir(DirToDiagDir(v->direction));
	if (FindRoadVehToOvertake(&od)) return;

	if (od.u->cur_speed == 0 || od.u->vehstatus& VS_STOPPED) {
		v->u.road.overtaking_ctr = 0x11;
		v->u.road.overtaking = 0x10;
	} else {
//		if (FindRoadVehToOvertake(&od)) return;
		v->u.road.overtaking_ctr = 0;
		v->u.road.overtaking = 0x10;
	}
}

static void RoadZPosAffectSpeed(Vehicle *v, byte old_z)
{
	if (old_z == v->z_pos) return;

	if (old_z < v->z_pos) {
		v->cur_speed = v->cur_speed * 232 / 256; // slow down by ~10%
	} else {
		uint16 spd = v->cur_speed + 2;
		if (spd <= v->max_speed) v->cur_speed = spd;
	}
}

static int PickRandomBit(uint bits)
{
	uint num = 0;
	uint b = bits;
	uint i;

	do {
		if (b & 1) num++;
	} while (b >>= 1);

	num = RandomRange(num);

	for (i = 0; !(bits & 1) || (int)--num >= 0; bits >>= 1, i++) {}
	return i;
}

typedef struct {
	TileIndex dest;
	uint maxtracklen;
	uint mindist;
} FindRoadToChooseData;

static bool EnumRoadTrackFindDist(TileIndex tile, void* data, int track, uint length, byte* state)
{
	FindRoadToChooseData* frd = data;
	uint dist = DistanceManhattan(tile, frd->dest);

	if (dist <= frd->mindist) {
		if (dist != frd->mindist || length < frd->maxtracklen) {
			frd->maxtracklen = length;
		}
		frd->mindist = dist;
	}
	return false;
}

static inline NPFFoundTargetData PerfNPFRouteToStationOrTile(TileIndex tile, Trackdir trackdir, NPFFindStationOrTileData* target, TransportType type, Owner owner, RailTypeMask railtypes)
{

	void* perf = NpfBeginInterval();
	NPFFoundTargetData ret = NPFRouteToStationOrTile(tile, trackdir, target, type, owner, railtypes);
	int t = NpfEndInterval(perf);
	DEBUG(yapf, 4, "[NPFR] %d us - %d rounds - %d open - %d closed -- ", t, 0, _aystar_stats_open_size, _aystar_stats_closed_size);
	return ret;
}

// Returns direction to choose
// or -1 if the direction is currently blocked
static int RoadFindPathToDest(Vehicle* v, TileIndex tile, DiagDirection enterdir)
{
#define return_track(x) {best_track = x; goto found_best_track; }

	uint16 signal;
	uint bitmask;
	TileIndex desttile;
	FindRoadToChooseData frd;
	int best_track;
	uint best_dist, best_maxlen;
	uint i;

	{
		uint32 r = GetTileTrackStatus(tile, TRANSPORT_ROAD);
		signal  = GB(r, 16, 16);
		bitmask = GB(r,  0, 16);
	}

	if (IsTileType(tile, MP_STREET)) {
		if (GetRoadTileType(tile) == ROAD_TILE_DEPOT && (!IsTileOwner(tile, v->owner) || GetRoadDepotDirection(tile) == enterdir)) {
			/* Road depot owned by another player or with the wrong orientation */
			bitmask = 0;
		}
	} else if (IsTileType(tile, MP_STATION) && IsRoadStopTile(tile)) {
		if (!IsTileOwner(tile, v->owner) || GetRoadStopDir(tile) == enterdir) {
			/* different station owner or wrong orientation */
			bitmask = 0;
		} else {
			/* Our station */
			RoadStopType rstype = (v->cargo_type == CT_PASSENGERS) ? RS_BUS : RS_TRUCK;

			if (GetRoadStopType(tile) != rstype) {
				// wrong station type
				bitmask = 0;
			} else {
				// proper station type, check if there is free loading bay
				const RoadStop *rs = GetRoadStopByTile(tile, rstype);
				if (rs == NULL || (!_patches.roadveh_queue && GB(rs->status, 0, 2) == 0)) {
					// station is full and RV queuing is off
					bitmask = 0;
				}
			}
		}
	}
	/* The above lookups should be moved to GetTileTrackStatus in the
	 * future, but that requires more changes to the pathfinder and other
	 * stuff, probably even more arguments to GTTS.
	 */

	/* remove unreachable tracks */
	bitmask &= _road_veh_fp_ax_and[enterdir];
	if (bitmask == 0) {
		/* No reachable tracks, so we'll reverse */
		return_track(_road_reverse_table[enterdir]);
	}

	if (v->u.road.reverse_ctr != 0) {
		/* What happens here?? */
		v->u.road.reverse_ctr = 0;
		if (v->tile != tile) {
			return_track(_road_reverse_table[enterdir]);
		}
	}

	desttile = v->dest_tile;
	if (desttile == 0) {
		// Pick a random track
		return_track(PickRandomBit(bitmask));
	}

	// Only one track to choose between?
	if (!(KillFirstBit2x64(bitmask))) {
		return_track(FindFirstBit2x64(bitmask));
	}

	if (_patches.yapf.road_use_yapf) {
		Trackdir trackdir = YapfChooseRoadTrack(v, tile, enterdir);
		if (trackdir != INVALID_TRACKDIR) return_track(trackdir);
		return_track(PickRandomBit(bitmask));
	} else if (_patches.new_pathfinding_all) {
		NPFFindStationOrTileData fstd;
		NPFFoundTargetData ftd;
		byte trackdir;

		NPFFillWithOrderData(&fstd, v);
		trackdir = DiagdirToDiagTrackdir(enterdir);
		//debug("Finding path. Enterdir: %d, Trackdir: %d", enterdir, trackdir);

		ftd = PerfNPFRouteToStationOrTile(tile - TileOffsByDiagDir(enterdir), trackdir, &fstd, TRANSPORT_ROAD, v->owner, INVALID_RAILTYPE);
		if (ftd.best_trackdir == 0xff) {
			/* We are already at our target. Just do something */
			//TODO: maybe display error?
			//TODO: go straight ahead if possible?
			return_track(FindFirstBit2x64(bitmask));
		} else {
			/* If ftd.best_bird_dist is 0, we found our target and ftd.best_trackdir contains
			the direction we need to take to get there, if ftd.best_bird_dist is not 0,
			we did not find our target, but ftd.best_trackdir contains the direction leading
			to the tile closest to our target. */
			return_track(ftd.best_trackdir);
		}
	} else {
		DiagDirection dir;

		if (IsTileType(desttile, MP_STREET)) {
			if (GetRoadTileType(desttile) == ROAD_TILE_DEPOT) {
				dir = GetRoadDepotDirection(desttile);
				goto do_it;
			}
		} else if (IsTileType(desttile, MP_STATION)) {
			if (IsRoadStop(desttile)) {
				dir = GetRoadStopDir(desttile);
do_it:;
				/* When we are heading for a depot or station, we just
				 * pretend we are heading for the tile in front, we'll
				 * see from there */
				desttile += TileOffsByDiagDir(dir);
				if (desttile == tile && bitmask & _road_pf_table_3[dir]) {
					/* If we are already in front of the
					 * station/depot and we can get in from here,
					 * we enter */
					return_track(FindFirstBit2x64(bitmask & _road_pf_table_3[dir]));
				}
			}
		}
		// do pathfind
		frd.dest = desttile;

		best_track = -1;
		best_dist = (uint)-1;
		best_maxlen = (uint)-1;
		i = 0;
		do {
			if (bitmask & 1) {
				if (best_track == -1) best_track = i; // in case we don't find the path, just pick a track
				frd.maxtracklen = (uint)-1;
				frd.mindist = (uint)-1;
				FollowTrack(tile, 0x2000 | TRANSPORT_ROAD, _road_pf_directions[i], EnumRoadTrackFindDist, NULL, &frd);

				if (frd.mindist < best_dist || (frd.mindist==best_dist && frd.maxtracklen < best_maxlen)) {
					best_dist = frd.mindist;
					best_maxlen = frd.maxtracklen;
					best_track = i;
				}
			}
		} while (++i,(bitmask>>=1) != 0);
	}

found_best_track:;

	if (HASBIT(signal, best_track)) return -1;

	return best_track;
}

static uint RoadFindPathToStop(const Vehicle *v, TileIndex tile)
{
	uint dist;
	if (_patches.yapf.road_use_yapf) {
		// use YAPF
		dist = YapfRoadVehDistanceToTile(v, tile);
	} else {
		// use NPF
		NPFFindStationOrTileData fstd;
		byte trackdir = GetVehicleTrackdir(v);
		assert(trackdir != 0xFF);

		fstd.dest_coords = tile;
		fstd.station_index = INVALID_STATION; // indicates that the destination is a tile, not a station

		dist = NPFRouteToStationOrTile(v->tile, trackdir, &fstd, TRANSPORT_ROAD, v->owner, INVALID_RAILTYPE).best_path_dist;
		// change units from NPF_TILE_LENGTH to # of tiles
		if (dist != UINT_MAX)
			dist = (dist + NPF_TILE_LENGTH - 1) / NPF_TILE_LENGTH;
	}
	return dist;
}

typedef struct RoadDriveEntry {
	byte x,y;
} RoadDriveEntry;

#include "table/roadveh.h"

static const byte _road_veh_data_1[] = {
	20, 20, 16, 16, 0, 0, 0, 0,
	19, 19, 15, 15, 0, 0, 0, 0,
	16, 16, 12, 12, 0, 0, 0, 0,
	15, 15, 11, 11
};

static const byte _roadveh_data_2[4] = { 0, 1, 8, 9 };

static void RoadVehController(Vehicle *v)
{
	Direction new_dir;
	Direction old_dir;
	RoadDriveEntry rd;
	int x,y;
	uint32 r;

	// decrease counters
	v->tick_counter++;
	if (v->u.road.reverse_ctr != 0) v->u.road.reverse_ctr--;

	// handle crashed
	if (v->u.road.crashed_ctr != 0) {
		RoadVehIsCrashed(v);
		return;
	}

	RoadVehCheckTrainCrash(v);

	// road vehicle has broken down?
	if (v->breakdown_ctr != 0) {
		if (v->breakdown_ctr <= 2) {
			HandleBrokenRoadVeh(v);
			return;
		}
		v->breakdown_ctr--;
	}

	if (v->vehstatus & VS_STOPPED) return;

	ProcessRoadVehOrder(v);
	HandleRoadVehLoading(v);

	if (v->current_order.type == OT_LOADING) return;

	if (IsRoadVehInDepot(v)) {
		DiagDirection dir;
		const RoadDriveEntry* rdp;
		byte rd2;

		v->cur_speed = 0;

		dir = GetRoadDepotDirection(v->tile);
		v->direction = DiagDirToDir(dir);

		rd2 = _roadveh_data_2[dir];
		rdp = _road_drive_data[(_opt.road_side << 4) + rd2];

		x = TileX(v->tile) * TILE_SIZE + (rdp[6].x & 0xF);
		y = TileY(v->tile) * TILE_SIZE + (rdp[6].y & 0xF);

		if (RoadVehFindCloseTo(v, x, y, v->direction) != NULL) return;

		VehicleServiceInDepot(v);

		StartRoadVehSound(v);

		BeginVehicleMove(v);

		v->vehstatus &= ~VS_HIDDEN;
		v->u.road.state = rd2;
		v->u.road.frame = 6;

		v->cur_image = GetRoadVehImage(v, v->direction);
		UpdateRoadVehDeltaXY(v);
		SetRoadVehPosition(v,x,y);

		InvalidateWindowData(WC_VEHICLE_DEPOT, v->tile);
		return;
	}

	if (!RoadVehAccelerate(v)) return;

	if (v->u.road.overtaking != 0)  {
		if (++v->u.road.overtaking_ctr >= 35)
			/* If overtaking just aborts at a random moment, we can have a out-of-bound problem,
			 *  if the vehicle started a corner. To protect that, only allow an abort of
			 *  overtake if we are on straight road, which are the 8 states below */
			if (v->u.road.state == 0  || v->u.road.state == 1  ||
					v->u.road.state == 8  || v->u.road.state == 9  ||
					v->u.road.state == 16 || v->u.road.state == 17 ||
					v->u.road.state == 24 || v->u.road.state == 25) {
				v->u.road.overtaking = 0;
			}
	}

	BeginVehicleMove(v);

	if (v->u.road.state == 255) {
		GetNewVehiclePosResult gp;

		GetNewVehiclePos(v, &gp);

		if (RoadVehFindCloseTo(v, gp.x, gp.y, v->direction) != NULL) {
			v->cur_speed = 0;
			return;
		}

		if ((IsTunnelTile(gp.new_tile) || IsBridgeTile(gp.new_tile)) && VehicleEnterTile(v, gp.new_tile, gp.x, gp.y) & 4) {
			//new_dir = RoadGetNewDirection(v, gp.x, gp.y)
			v->cur_image = GetRoadVehImage(v, v->direction);
			UpdateRoadVehDeltaXY(v);
			SetRoadVehPosition(v,gp.x,gp.y);
			return;
		}

		v->x_pos = gp.x;
		v->y_pos = gp.y;
		VehiclePositionChanged(v);
		if (!(v->vehstatus & VS_HIDDEN)) EndVehicleMove(v);
		return;
	}

	rd = _road_drive_data[(v->u.road.state + (_opt.road_side << 4)) ^ v->u.road.overtaking][v->u.road.frame + 1];

// switch to another tile
	if (rd.x & 0x80) {
		TileIndex tile = v->tile + TileOffsByDiagDir(rd.x & 3);
		int dir = RoadFindPathToDest(v, tile, rd.x & 3);
		uint32 r;
		Direction newdir;
		const RoadDriveEntry *rdp;

		if (dir == -1) {
			v->cur_speed = 0;
			return;
		}

again:
		if ((dir & 7) >= 6) {
			/* Turning around */
			tile = v->tile;
		}

		rdp = _road_drive_data[(dir + (_opt.road_side << 4)) ^ v->u.road.overtaking];

		x = TileX(tile) * TILE_SIZE + rdp[0].x;
		y = TileY(tile) * TILE_SIZE + rdp[0].y;

		newdir = RoadVehGetSlidingDirection(v, x, y);
		if (RoadVehFindCloseTo(v, x, y, newdir) != NULL) return;

		r = VehicleEnterTile(v, tile, x, y);
		if (r & 8) {
			if (!(IsTileType(tile, MP_TUNNEL) || IsTileType(tile, MP_STREET_BRIDGE))) {
				v->cur_speed = 0;
				return;
			}
			dir = _road_reverse_table[rd.x&3];
			goto again;
		}

		if (IS_BYTE_INSIDE(v->u.road.state, 0x20, 0x30) && IsTileType(v->tile, MP_STATION)) {
			if ((dir & 7) >= 6) {
				v->cur_speed = 0;
				return;
			}
			if (IsRoadStop(v->tile)) {
				RoadStop *rs = GetRoadStopByTile(v->tile, GetRoadStopType(v->tile));

				// reached a loading bay, mark it as used and clear the usage bit
				SETBIT(rs->status, v->u.road.state & 2 ? 1 : 0); // occupied bay
				CLRBIT(rs->status, 7); // usage bit
			}
		}

		if (!(r & 4)) {
			v->tile = tile;
			v->u.road.state = (byte)dir;
			v->u.road.frame = 0;
		}
		if (newdir != v->direction) {
			v->direction = newdir;
			v->cur_speed -= v->cur_speed >> 2;
		}

		v->cur_image = GetRoadVehImage(v, newdir);
		UpdateRoadVehDeltaXY(v);
		RoadZPosAffectSpeed(v, SetRoadVehPosition(v, x, y));
		return;
	}

	if (rd.x & 0x40) {
		int dir = RoadFindPathToDest(v, v->tile, rd.x & 3);
		uint32 r;
		int tmp;
		Direction newdir;
		const RoadDriveEntry *rdp;

		if (dir == -1) {
			v->cur_speed = 0;
			return;
		}

		tmp = (_opt.road_side << 4) + dir;
		rdp = _road_drive_data[tmp];

		x = TileX(v->tile) * TILE_SIZE + rdp[1].x;
		y = TileY(v->tile) * TILE_SIZE + rdp[1].y;

		newdir = RoadVehGetSlidingDirection(v, x, y);
		if (RoadVehFindCloseTo(v, x, y, newdir) != NULL) return;

		r = VehicleEnterTile(v, v->tile, x, y);
		if (r & 8) {
			v->cur_speed = 0;
			return;
		}

		v->u.road.state = tmp & ~16;
		v->u.road.frame = 1;

		if (newdir != v->direction) {
			v->direction = newdir;
			v->cur_speed -= v->cur_speed >> 2;
		}

		v->cur_image = GetRoadVehImage(v, newdir);
		UpdateRoadVehDeltaXY(v);
		RoadZPosAffectSpeed(v, SetRoadVehPosition(v, x, y));
		return;
	}

	x = (v->x_pos & ~15) + (rd.x & 15);
	y = (v->y_pos & ~15) + (rd.y & 15);

	new_dir = RoadVehGetSlidingDirection(v, x, y);

	if (!IS_BYTE_INSIDE(v->u.road.state, 0x20, 0x30)) {
		Vehicle* u = RoadVehFindCloseTo(v, x, y, new_dir);

		if (u != NULL) {
			if (v->u.road.overtaking == 0) RoadVehCheckOvertake(v, u);
			return;
		}
	}

	old_dir = v->direction;
	if (new_dir != old_dir) {
		v->direction = new_dir;
		v->cur_speed -= (v->cur_speed >> 2);
		if (old_dir != v->u.road.state) {
			v->cur_image = GetRoadVehImage(v, new_dir);
			UpdateRoadVehDeltaXY(v);
			SetRoadVehPosition(v, v->x_pos, v->y_pos);
			return;
		}
	}

	if (v->u.road.state >= 0x20 &&
			_road_veh_data_1[v->u.road.state - 0x20 + (_opt.road_side<<4)] == v->u.road.frame) {
		RoadStop *rs = GetRoadStopByTile(v->tile, GetRoadStopType(v->tile));
		Station* st = GetStationByTile(v->tile);

		if (v->current_order.type != OT_LEAVESTATION &&
				v->current_order.type != OT_GOTO_DEPOT) {
			Order old_order;

			CLRBIT(rs->status, 7);

			v->last_station_visited = GetStationIndex(v->tile);

			RoadVehArrivesAt(v, st);

			old_order = v->current_order;
			v->current_order.type = OT_LOADING;
			v->current_order.flags = 0;

			if (old_order.type == OT_GOTO_STATION &&
					v->current_order.dest == v->last_station_visited) {
				v->current_order.flags =
					(old_order.flags & (OF_FULL_LOAD | OF_UNLOAD | OF_TRANSFER)) | OF_NON_STOP;
			}

			SET_EXPENSES_TYPE(EXPENSES_ROADVEH_INC);
			if (LoadUnloadVehicle(v, true)) {
				InvalidateWindow(WC_ROADVEH_LIST, v->owner);
				MarkRoadVehDirty(v);
			}
			InvalidateWindowWidget(WC_VEHICLE_VIEW, v->index, STATUS_BAR);
			return;
		}

		if (v->current_order.type != OT_GOTO_DEPOT) {
			if (HASBIT(rs->status, 7)) {
				v->cur_speed = 0;
				return;
			}
			v->current_order.type = OT_NOTHING;
			v->current_order.flags = 0;
			ClearSlot(v);
		}
		SETBIT(rs->status, 7);

		if (rs == v->u.road.slot) {
			//we have arrived at the correct station
			ClearSlot(v);
		} else if (v->u.road.slot != NULL) {
			//we have arrived at the wrong station
			//XXX The question is .. what to do? Actually we shouldn't be here
			//but I guess we need to clear the slot
			DEBUG(ms, 0, "Vehicle %d (index %d) arrived at wrong stop", v->unitnumber, v->index);
			if (v->tile != v->dest_tile) {
				DEBUG(ms, 2, " current tile 0x%X is not destination tile 0x%X. Route problem", v->tile, v->dest_tile);
			}
			if (v->dest_tile != v->u.road.slot->xy) {
				DEBUG(ms, 2, " stop tile 0x%X is not destination tile 0x%X. Multistop desync", v->u.road.slot->xy, v->dest_tile);
			}
			if (v->current_order.type != OT_GOTO_STATION) {
				DEBUG(ms, 2, " current order type (%d) is not OT_GOTO_STATION", v->current_order.type);
			} else {
				if (v->current_order.dest != st->index)
					DEBUG(ms, 2, " current station %d is not target station in current_order.station (%d)",
							st->index, v->current_order.dest);
			}

			DEBUG(ms, 2, " force a slot clearing");
			ClearSlot(v);
		}

		StartRoadVehSound(v);
		InvalidateWindowWidget(WC_VEHICLE_VIEW, v->index, STATUS_BAR);
	}

	r = VehicleEnterTile(v, v->tile, x, y);
	if (r & 8) {
		v->cur_speed = 0;
		return;
	}

	if ((r & 4) == 0) v->u.road.frame++;

	v->cur_image = GetRoadVehImage(v, v->direction);
	UpdateRoadVehDeltaXY(v);
	RoadZPosAffectSpeed(v, SetRoadVehPosition(v, x, y));
}

static void AgeRoadVehCargo(Vehicle *v)
{
	if (_age_cargo_skip_counter != 0) return;
	if (v->cargo_days != 255) v->cargo_days++;
}

void RoadVeh_Tick(Vehicle *v)
{
	AgeRoadVehCargo(v);
	RoadVehController(v);
}

static void CheckIfRoadVehNeedsService(Vehicle *v)
{
	const Depot* depot;

	if (_patches.servint_roadveh == 0) return;
	if (!VehicleNeedsService(v)) return;
	if (v->vehstatus & VS_STOPPED) return;
	if (_patches.gotodepot && VehicleHasDepotOrders(v)) return;

	// Don't interfere with a depot visit scheduled by the user, or a
	// depot visit by the order list.
	if (v->current_order.type == OT_GOTO_DEPOT &&
			(v->current_order.flags & (OF_HALT_IN_DEPOT | OF_PART_OF_ORDERS)) != 0)
		return;

	// If we already got a slot at a stop, use that FIRST, and go to a depot later
	if (v->u.road.slot != NULL) return;

	if (IsRoadVehInDepot(v)) {
		VehicleServiceInDepot(v);
		return;
	}

	// XXX If we already have a depot order, WHY do we search over and over?
	depot = FindClosestRoadDepot(v);

	if (depot == NULL || DistanceManhattan(v->tile, depot->xy) > 12) {
		if (v->current_order.type == OT_GOTO_DEPOT) {
			v->current_order.type = OT_DUMMY;
			v->current_order.flags = 0;
			InvalidateWindowWidget(WC_VEHICLE_VIEW, v->index, STATUS_BAR);
		}
		return;
	}

	if (v->current_order.type == OT_GOTO_DEPOT &&
			v->current_order.flags & OF_NON_STOP &&
			!CHANCE16(1, 20)) {
		return;
	}

	v->current_order.type = OT_GOTO_DEPOT;
	v->current_order.flags = OF_NON_STOP;
	v->current_order.dest = depot->index;
	v->dest_tile = depot->xy;
	InvalidateWindowWidget(WC_VEHICLE_VIEW, v->index, STATUS_BAR);
}

void OnNewDay_RoadVeh(Vehicle *v)
{
	int32 cost;

	if ((++v->day_counter & 7) == 0) DecreaseVehicleValue(v);
	if (v->u.road.blocked_ctr == 0) CheckVehicleBreakdown(v);

	AgeVehicle(v);
	CheckIfRoadVehNeedsService(v);

	CheckOrders(v);

	//Current slot has expired
	if (v->current_order.type == OT_GOTO_STATION && v->u.road.slot != NULL && v->u.road.slot_age-- == 0) {
		DEBUG(ms, 3, "Slot expired for vehicle %d (index %d) at stop 0x%X",
			v->unitnumber, v->index, v->u.road.slot->xy);
		ClearSlot(v);
	}

	if (v->vehstatus & VS_STOPPED) return;

	/* update destination */
	if (v->current_order.type == OT_GOTO_STATION && v->u.road.slot == NULL && !(v->vehstatus & VS_CRASHED)) {
		Station* st = GetStation(v->current_order.dest);
		RoadStop* rs = GetPrimaryRoadStop(st, v->cargo_type == CT_PASSENGERS ? RS_BUS : RS_TRUCK);
		RoadStop* best = NULL;

		if (rs != NULL) {
			if (DistanceManhattan(v->tile, st->xy) < 16) {
				uint dist, badness;
				uint minbadness = UINT_MAX;

				DEBUG(ms, 2, "Attempting to obtain a slot for vehicle %d (index %d) at station %d (0x%X)",
					v->unitnumber, v->index, st->index, st->xy
				);
				/* Now we find the nearest road stop that has a free slot */
				for (; rs != NULL; rs = rs->next) {
					dist = RoadFindPathToStop(v, rs->xy);
					if (dist == UINT_MAX) {
						DEBUG(ms, 4, " stop 0x%X is unreachable, not treating further", rs->xy);
						continue;
					}
					badness = (rs->num_vehicles + 1) * (rs->num_vehicles + 1) + dist;

					DEBUG(ms, 4, " stop 0x%X has %d vehicle%s waiting", rs->xy, rs->num_vehicles, rs->num_vehicles == 1 ? "":"s");
					DEBUG(ms, 4, " distance is %u", dist);
					DEBUG(ms, 4, " badness %u", badness);

					if (badness < minbadness) {
						best = rs;
						minbadness = badness;
					}
				}

				if (best != NULL) {
					best->num_vehicles++;
					DEBUG(ms, 3, "Assigned to stop 0x%X", best->xy);

					v->u.road.slot = best;
					v->dest_tile = best->xy;
					v->u.road.slot_age = 14;
				} else {
					DEBUG(ms, 3, "Could not find a suitable stop");
				}
			} else {
				DEBUG(ms, 5, "Distance from station too far. Postponing slotting for vehicle %d (index %d) at station %d, (0x%X)",
						v->unitnumber, v->index, st->index, st->xy);
			}
		} else {
			DEBUG(ms, 4, "No road stop for vehicle %d (index %d) at station %d (0x%X)",
					v->unitnumber, v->index, st->index, st->xy);
		}
	}

	cost = RoadVehInfo(v->engine_type)->running_cost * _price.roadveh_running / 364;

	v->profit_this_year -= cost >> 8;

	SET_EXPENSES_TYPE(EXPENSES_ROADVEH_RUN);
	SubtractMoneyFromPlayerFract(v->owner, cost);

	InvalidateWindow(WC_VEHICLE_DETAILS, v->index);
	InvalidateWindowClasses(WC_ROADVEH_LIST);
}


void RoadVehiclesYearlyLoop(void)
{
	Vehicle *v;

	FOR_ALL_VEHICLES(v) {
		if (v->type == VEH_Road) {
			v->profit_last_year = v->profit_this_year;
			v->profit_this_year = 0;
			InvalidateWindow(WC_VEHICLE_DETAILS, v->index);
		}
	}
}

/** Refit a road vehicle to the specified cargo type
 * @param tile unused
 * @param p1 Vehicle ID of the vehicle to refit
 * @param p2 Bitstuffed elements
 * - p2 = (bit 0-7) - the new cargo type to refit to
 * - p2 = (bit 8-15) - the new cargo subtype to refit to
 */
int32 CmdRefitRoadVeh(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
{
	Vehicle *v;
	int32 cost;
	CargoID new_cid = GB(p2, 0, 8);
	byte new_subtype = GB(p2, 8, 8);
	uint16 capacity = CALLBACK_FAILED;

	if (!IsValidVehicleID(p1)) return CMD_ERROR;

	v = GetVehicle(p1);

	if (v->type != VEH_Road || !CheckOwnership(v->owner)) return CMD_ERROR;
	if (!IsRoadVehInDepotStopped(v)) return_cmd_error(STR_9013_MUST_BE_STOPPED_INSIDE);

	if (new_cid > NUM_CARGO || !CanRefitTo(v->engine_type, new_cid)) return CMD_ERROR;

	SET_EXPENSES_TYPE(EXPENSES_ROADVEH_RUN);

	if (HASBIT(EngInfo(v->engine_type)->callbackmask, CBM_REFIT_CAPACITY)) {
		/* Back up the cargo type */
		CargoID temp_cid = v->cargo_type;
		byte temp_subtype = v->cargo_subtype;
		v->cargo_type = new_cid;
		v->cargo_subtype = new_subtype;

		/* Check the refit capacity callback */
		capacity = GetVehicleCallback(CBID_VEHICLE_REFIT_CAPACITY, 0, 0, v->engine_type, v);

		/* Restore the original cargo type */
		v->cargo_type = temp_cid;
		v->cargo_subtype = temp_subtype;
	}

	if (capacity == CALLBACK_FAILED) {
		/* callback failed or not used, use default capacity */
		const RoadVehicleInfo *rvi = RoadVehInfo(v->engine_type);

		CargoID old_cid = rvi->cargo_type;
		/* normally, the capacity depends on the cargo type, a vehicle can
		 * carry twice as much mail/goods as normal cargo, and four times as
		 * many passengers
		 */
		capacity = rvi->capacity;
		switch (old_cid) {
			case CT_PASSENGERS: break;
			case CT_MAIL:
			case CT_GOODS: capacity *= 2; break;
			default:       capacity *= 4; break;
		}
		switch (new_cid) {
			case CT_PASSENGERS: break;
			case CT_MAIL:
			case CT_GOODS: capacity /= 2; break;
			default:       capacity /= 4; break;
		}
	}
	_returned_refit_capacity = capacity;

	cost = 0;
	if (IsHumanPlayer(v->owner) && new_cid != v->cargo_type) {
		cost = GetRefitCost(v->engine_type);
	}

	if (flags & DC_EXEC) {
		v->cargo_cap = capacity;
		v->cargo_count = (v->cargo_type == new_cid) ? min(capacity, v->cargo_count) : 0;
		v->cargo_type = new_cid;
		v->cargo_subtype = new_subtype;
		InvalidateWindow(WC_VEHICLE_DETAILS, v->index);
		InvalidateWindow(WC_VEHICLE_DEPOT, v->tile);
		RebuildVehicleLists();
	}

	return cost;
}