waypoint.c
author KUDr
Sat, 30 Dec 2006 18:25:01 +0000
branchcustombridgeheads
changeset 5609 ec38986d2c8e
parent 5573 afa6f92a71fd
permissions -rw-r--r--
(svn r7655) [cbh] - Fix: [YAPF] another assert (on opposite cbh when it contained choice). Now it is possible to reach choice when exiting wormhole. So the wormhole cost must be taken into consideration when starting new YAPF node.
/* $Id$ */

#include "stdafx.h"
#include "openttd.h"

#include "command.h"
#include "functions.h"
#include "gfx.h"
#include "map.h"
#include "order.h"
#include "rail_map.h"
#include "bridge_map.h"
#include "saveload.h"
#include "station.h"
#include "tile.h"
#include "town.h"
#include "waypoint.h"
#include "variables.h"
#include "table/strings.h"
#include "vehicle.h"
#include "yapf/yapf.h"
#include "date.h"

enum {
	MAX_WAYPOINTS_PER_TOWN = 64,
};

/**
 * Called if a new block is added to the waypoint-pool
 */
static void WaypointPoolNewBlock(uint start_item)
{
	Waypoint *wp;

	/* We don't use FOR_ALL here, because FOR_ALL skips invalid items.
	 * TODO - This is just a temporary stage, this will be removed. */
	for (wp = GetWaypoint(start_item); wp != NULL; wp = (wp->index + 1U < GetWaypointPoolSize()) ? GetWaypoint(wp->index + 1U) : NULL) wp->index = start_item++;
}

DEFINE_OLD_POOL(Waypoint, Waypoint, WaypointPoolNewBlock, NULL)

/* Create a new waypoint */
static Waypoint* AllocateWaypoint(void)
{
	Waypoint *wp;

	/* We don't use FOR_ALL here, because FOR_ALL skips invalid items.
	 * TODO - This is just a temporary stage, this will be removed. */
	for (wp = GetWaypoint(0); wp != NULL; wp = (wp->index + 1U < GetWaypointPoolSize()) ? GetWaypoint(wp->index + 1U) : NULL) {
		if (!IsValidWaypoint(wp)) {
			uint index = wp->index;

			memset(wp, 0, sizeof(*wp));
			wp->index = index;

			return wp;
		}
	}

	/* Check if we can add a block to the pool */
	if (AddBlockToPool(&_Waypoint_pool)) return AllocateWaypoint();

	return NULL;
}

/* Update the sign for the waypoint */
static void UpdateWaypointSign(Waypoint* wp)
{
	Point pt = RemapCoords2(TileX(wp->xy) * TILE_SIZE, TileY(wp->xy) * TILE_SIZE);
	SetDParam(0, wp->index);
	UpdateViewportSignPos(&wp->sign, pt.x, pt.y - 0x20, STR_WAYPOINT_VIEWPORT);
}

/* Redraw the sign of a waypoint */
static void RedrawWaypointSign(const Waypoint* wp)
{
	MarkAllViewportsDirty(
		wp->sign.left - 6,
		wp->sign.top,
		wp->sign.left + (wp->sign.width_1 << 2) + 12,
		wp->sign.top + 48);
}

/* Update all signs */
void UpdateAllWaypointSigns(void)
{
	Waypoint *wp;

	FOR_ALL_WAYPOINTS(wp) {
		UpdateWaypointSign(wp);
	}
}

/* Internal handler to delete a waypoint */
void DestroyWaypoint(Waypoint *wp)
{
	RemoveOrderFromAllVehicles(OT_GOTO_WAYPOINT, wp->index);

	if (wp->string != STR_NULL) DeleteName(wp->string);

	RedrawWaypointSign(wp);
}

/* Set the default name for a waypoint */
static void MakeDefaultWaypointName(Waypoint* wp)
{
	Waypoint *local_wp;
	bool used_waypoint[MAX_WAYPOINTS_PER_TOWN];
	int i;

	wp->town_index = ClosestTownFromTile(wp->xy, (uint)-1)->index;

	memset(used_waypoint, 0, sizeof(used_waypoint));

	/* Find an unused waypoint number belonging to this town */
	FOR_ALL_WAYPOINTS(local_wp) {
		if (wp == local_wp) continue;

		if (local_wp->xy && local_wp->string == STR_NULL && local_wp->town_index == wp->town_index)
			used_waypoint[local_wp->town_cn] = true;
	}

	/* Find an empty spot */
	for (i = 0; used_waypoint[i] && i < MAX_WAYPOINTS_PER_TOWN; i++) {}

	wp->string = STR_NULL;
	wp->town_cn = i;
}

/* Find a deleted waypoint close to a tile. */
static Waypoint *FindDeletedWaypointCloseTo(TileIndex tile)
{
	Waypoint *wp, *best = NULL;
	uint thres = 8;

	FOR_ALL_WAYPOINTS(wp) {
		if (wp->deleted) {
			uint cur_dist = DistanceManhattan(tile, wp->xy);

			if (cur_dist < thres) {
				thres = cur_dist;
				best = wp;
			}
		}
	}

	return best;
}

/**
 * Update waypoint graphics id against saved GRFID/localidx.
 * This is to ensure the chosen graphics are correct if GRF files are changed.
 */
void AfterLoadWaypoints(void)
{
	Waypoint *wp;

	FOR_ALL_WAYPOINTS(wp) {
		uint i;

		if (wp->grfid == 0) continue;

		for (i = 0; i < GetNumCustomStations(STAT_CLASS_WAYP); i++) {
			const StationSpec *statspec = GetCustomStationSpec(STAT_CLASS_WAYP, i);
			if (statspec != NULL && statspec->grfid == wp->grfid && statspec->localidx == wp->localidx) {
				wp->stat_id = i;
				break;
			}
		}
	}
}

/** Convert existing rail to waypoint. Eg build a waypoint station over
 * piece of rail
 * @param tile tile where waypoint will be built
 * @param p1 graphics for waypoint type, 0 indicates standard graphics
 * @param p2 unused
 *
 * @todo When checking for the tile slope,
 * distingush between "Flat land required" and "land sloped in wrong direction"
 */
int32 CmdBuildTrainWaypoint(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
{
	Waypoint *wp;
	Slope tileh;
	Axis axis;

	SET_EXPENSES_TYPE(EXPENSES_CONSTRUCTION);

	/* if custom gfx are used, make sure it is within bounds */
	if (p1 >= GetNumCustomStations(STAT_CLASS_WAYP)) return CMD_ERROR;

	if (!IsTileType(tile, MP_RAILWAY) ||
			GetRailTileType(tile) != RAIL_TILE_NORMAL || (
				(axis = AXIS_X, GetTrackBits(tile) != TRACK_BIT_X) &&
				(axis = AXIS_Y, GetTrackBits(tile) != TRACK_BIT_Y)
			)) {
		return_cmd_error(STR_1005_NO_SUITABLE_RAILROAD_TRACK);
	}

	if (!CheckTileOwnership(tile)) return CMD_ERROR;
	if (!EnsureNoVehicle(tile)) return CMD_ERROR;

	tileh = GetTileSlope(tile, NULL);
	if (tileh != SLOPE_FLAT &&
			(!_patches.build_on_slopes || IsSteepSlope(tileh) || !(tileh & (0x3 << axis)) || !(tileh & ~(0x3 << axis)))) {
		return_cmd_error(STR_0007_FLAT_LAND_REQUIRED);
	}

	if (MayHaveBridgeAbove(tile) && IsBridgeAbove(tile)) return_cmd_error(STR_5007_MUST_DEMOLISH_BRIDGE_FIRST);

	/* Check if there is an already existing, deleted, waypoint close to us that we can reuse. */
	wp = FindDeletedWaypointCloseTo(tile);
	if (wp == NULL) {
		wp = AllocateWaypoint();
		if (wp == NULL) return CMD_ERROR;

		wp->town_index = 0;
		wp->string = STR_NULL;
		wp->town_cn = 0;
	}

	if (flags & DC_EXEC) {
		const StationSpec* statspec;

		MakeRailWaypoint(tile, GetTileOwner(tile), axis, GetRailType(tile), wp->index);
		MarkTileDirtyByTile(tile);

		statspec = GetCustomStationSpec(STAT_CLASS_WAYP, p1);

		if (statspec != NULL) {
			wp->stat_id = p1;
			wp->grfid = statspec->grfid;
			wp->localidx = statspec->localidx;
		} else {
			// Specified custom graphics do not exist, so use default.
			wp->stat_id = 0;
			wp->grfid = 0;
			wp->localidx = 0;
		}

		wp->deleted = 0;
		wp->xy = tile;
		wp->build_date = _date;

		if (wp->town_index == 0) MakeDefaultWaypointName(wp);

		UpdateWaypointSign(wp);
		RedrawWaypointSign(wp);
		YapfNotifyTrackLayoutChange(tile, AxisToTrack(axis));
	}

	return _price.build_train_depot;
}

/* Daily loop for waypoints */
void WaypointsDailyLoop(void)
{
	Waypoint *wp;

	/* Check if we need to delete a waypoint */
	FOR_ALL_WAYPOINTS(wp) {
		if (wp->deleted != 0 && --wp->deleted == 0) DeleteWaypoint(wp);
	}
}

/* Remove a waypoint */
int32 RemoveTrainWaypoint(TileIndex tile, uint32 flags, bool justremove)
{
	Waypoint *wp;

	/* Make sure it's a waypoint */
	if (!IsTileType(tile, MP_RAILWAY) ||
			!IsRailWaypoint(tile) ||
			(!CheckTileOwnership(tile) && _current_player != OWNER_WATER) ||
			!EnsureNoVehicle(tile)) {
		return CMD_ERROR;
	}

	if (flags & DC_EXEC) {
		Track track = GetRailWaypointTrack(tile);
		wp = GetWaypointByTile(tile);

		wp->deleted = 30; // let it live for this many days before we do the actual deletion.
		RedrawWaypointSign(wp);

		if (justremove) {
			MakeRailNormal(tile, GetTileOwner(tile), GetRailWaypointBits(tile), GetRailType(tile));
			MarkTileDirtyByTile(tile);
		} else {
			DoClearSquare(tile);
			SetSignalsOnBothDir(tile, track);
		}
		YapfNotifyTrackLayoutChange(tile, track);
	}

	return _price.remove_train_depot;
}

/** Delete a waypoint
 * @param tile tile where waypoint is to be deleted
 * @param p1 unused
 * @param p2 unused
 */
int32 CmdRemoveTrainWaypoint(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
{
	SET_EXPENSES_TYPE(EXPENSES_CONSTRUCTION);
	return RemoveTrainWaypoint(tile, flags, true);
}

/** Rename a waypoint.
 * @param tile unused
 * @param p1 id of waypoint
 * @param p2 unused
 */
int32 CmdRenameWaypoint(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
{
	Waypoint *wp;

	if (!IsValidWaypointID(p1)) return CMD_ERROR;

	if (_cmd_text[0] != '\0') {
		StringID str = AllocateNameUnique(_cmd_text, 0);

		if (str == 0) return CMD_ERROR;

		if (flags & DC_EXEC) {
			wp = GetWaypoint(p1);
			if (wp->string != STR_NULL) DeleteName(wp->string);

			wp->string = str;
			wp->town_cn = 0;

			UpdateWaypointSign(wp);
			MarkWholeScreenDirty();
		} else {
			DeleteName(str);
		}
	} else {
		if (flags & DC_EXEC) {
			wp = GetWaypoint(p1);
			if (wp->string != STR_NULL) DeleteName(wp->string);

			MakeDefaultWaypointName(wp);
			UpdateWaypointSign(wp);
			MarkWholeScreenDirty();
		}
	}
	return 0;
}

/* This hacks together some dummy one-shot Station structure for a waypoint. */
Station *ComposeWaypointStation(TileIndex tile)
{
	Waypoint *wp = GetWaypointByTile(tile);
	static Station stat;

	stat.train_tile = stat.xy = wp->xy;
	stat.town = GetTown(wp->town_index);
	stat.string_id = wp->string == STR_NULL ? /* FIXME? */ 0 : wp->string;
	stat.build_date = wp->build_date;

	return &stat;
}

/* Draw a waypoint */
void DrawWaypointSprite(int x, int y, int stat_id, RailType railtype)
{
	x += 33;
	y += 17;

	if (!DrawStationTile(x, y, railtype, AXIS_X, STAT_CLASS_WAYP, stat_id)) {
		DrawDefaultWaypointSprite(x, y, railtype);
	}
}

/* Fix savegames which stored waypoints in their old format */
void FixOldWaypoints(void)
{
	Waypoint *wp;

	/* Convert the old 'town_or_string', to 'string' / 'town' / 'town_cn' */
	FOR_ALL_WAYPOINTS(wp) {
		wp->town_index = ClosestTownFromTile(wp->xy, (uint)-1)->index;
		wp->town_cn = 0;
		if (wp->string & 0xC000) {
			wp->town_cn = wp->string & 0x3F;
			wp->string = STR_NULL;
		}
	}
}

void InitializeWaypoints(void)
{
	CleanPool(&_Waypoint_pool);
	AddBlockToPool(&_Waypoint_pool);
}

static const SaveLoad _waypoint_desc[] = {
	SLE_CONDVAR(Waypoint, xy,         SLE_FILE_U16 | SLE_VAR_U32,  0, 5),
	SLE_CONDVAR(Waypoint, xy,         SLE_UINT32,                  6, SL_MAX_VERSION),
	SLE_CONDVAR(Waypoint, town_index, SLE_UINT16,                 12, SL_MAX_VERSION),
	SLE_CONDVAR(Waypoint, town_cn,    SLE_UINT8,                  12, SL_MAX_VERSION),
	    SLE_VAR(Waypoint, string,     SLE_UINT16),
	    SLE_VAR(Waypoint, deleted,    SLE_UINT8),

	SLE_CONDVAR(Waypoint, build_date, SLE_FILE_U16 | SLE_VAR_I32,  3, 30),
	SLE_CONDVAR(Waypoint, build_date, SLE_INT32,                  31, SL_MAX_VERSION),
	SLE_CONDVAR(Waypoint, localidx,   SLE_UINT8,                   3, SL_MAX_VERSION),
	SLE_CONDVAR(Waypoint, grfid,      SLE_UINT32,                 17, SL_MAX_VERSION),

	SLE_END()
};

static void Save_WAYP(void)
{
	Waypoint *wp;

	FOR_ALL_WAYPOINTS(wp) {
		SlSetArrayIndex(wp->index);
		SlObject(wp, _waypoint_desc);
	}
}

static void Load_WAYP(void)
{
	int index;

	while ((index = SlIterateArray()) != -1) {
		Waypoint *wp;

		if (!AddBlockIfNeeded(&_Waypoint_pool, index))
			error("Waypoints: failed loading savegame: too many waypoints");

		wp = GetWaypoint(index);
		SlObject(wp, _waypoint_desc);
	}
}

const ChunkHandler _waypoint_chunk_handlers[] = {
	{ 'CHKP', Save_WAYP, Load_WAYP, CH_ARRAY | CH_LAST},
};