network_gui.h
author KUDr
Wed, 27 Dec 2006 23:11:43 +0000
changeset 5583 ed718fa4c69c
parent 4888 a35f445f2722
child 5494 374bd2a631c7
child 5623 ef2a8a524a95
permissions -rw-r--r--
(svn r7585) -Codechange: CheckStationSpreadOut() took too much CPU. Station rectangle is now maintained instead of calculating it each time by walking through whole map. Should help with the performance issue related to AIs trying to build road stops too often. (idea by Celestar)
/* $Id$ */

#ifndef NETWORK_GUI_H
#define NETWORK_GUI_H

#ifdef ENABLE_NETWORK

#include "network_data.h"

void ShowNetworkNeedPassword(NetworkPasswordType npt);
void ShowNetworkGiveMoneyWindow(byte player); // PlayerID
void ShowNetworkChatQueryWindow(DestType type, byte dest);
void ShowJoinStatusWindowAfterJoin(void);
void ShowNetworkGameWindow(void);
void ShowClientList(void);

#else /* ENABLE_NETWORK */
/* Network function stubs when networking is disabled */

static inline void ShowNetworkChatQueryWindow(byte desttype, byte dest) {}
static inline void ShowClientList(void) {}
static inline void ShowJoinStatusWindowAfterJoin(void) {}
static inline void ShowNetworkGameWindow(void) {}

#endif /* ENABLE_NETWORK */

#endif /* NETWORK_GUI_H */