(svn r7585) -Codechange: CheckStationSpreadOut() took too much CPU. Station rectangle is now maintained instead of calculating it each time by walking through whole map. Should help with the performance issue related to AIs trying to build road stops too often. (idea by Celestar)
/* $Id$ */
#include "stdafx.h"
#include "openttd.h"
#include "bridge_map.h"
#include "functions.h"
#include "road_map.h"
#include "station.h"
#include "tunnel_map.h"
#include "station_map.h"
#include "depot.h"
RoadBits GetAnyRoadBits(TileIndex tile)
{
switch (GetTileType(tile)) {
case MP_STREET:
switch (GetRoadTileType(tile)) {
default:
case ROAD_TILE_NORMAL: return GetRoadBits(tile);
case ROAD_TILE_CROSSING: return GetCrossingRoadBits(tile);
case ROAD_TILE_DEPOT: return DiagDirToRoadBits(GetRoadDepotDirection(tile));
}
case MP_STATION:
if (!IsRoadStopTile(tile)) return 0;
return DiagDirToRoadBits(GetRoadStopDir(tile));
case MP_TUNNELBRIDGE:
if (IsTunnel(tile)) {
if (GetTunnelTransportType(tile) != TRANSPORT_ROAD) return 0;
return DiagDirToRoadBits(ReverseDiagDir(GetTunnelDirection(tile)));
} else {
if (GetBridgeTransportType(tile) != TRANSPORT_ROAD) return 0;
return DiagDirToRoadBits(ReverseDiagDir(GetBridgeRampDirection(tile)));
}
default: return 0;
}
}
TrackBits GetAnyRoadTrackBits(TileIndex tile)
{
uint32 r;
// Don't allow local authorities to build roads through road depots or road stops.
if ((IsTileType(tile, MP_STREET) && IsTileDepotType(tile, TRANSPORT_ROAD)) || IsTileType(tile, MP_STATION)) {
return 0;
}
r = GetTileTrackStatus(tile, TRANSPORT_ROAD);
return (byte)(r | (r >> 8));
}