screenshot.h
author KUDr
Wed, 27 Dec 2006 23:11:43 +0000
changeset 5583 ed718fa4c69c
parent 4184 f38abcb8b18d
permissions -rw-r--r--
(svn r7585) -Codechange: CheckStationSpreadOut() took too much CPU. Station rectangle is now maintained instead of calculating it each time by walking through whole map. Should help with the performance issue related to AIs trying to build road stops too often. (idea by Celestar)
/* $Id$ */

#ifndef SCREENSHOT_H
#define SCREENSHOT_H

void InitializeScreenshotFormats(void);

const char *GetScreenshotFormatDesc(int i);
void SetScreenshotFormat(int i);

typedef enum ScreenshotType {
	SC_NONE,
	SC_VIEWPORT,
	SC_WORLD
} ScreenshotType;

bool MakeScreenshot(void);
void SetScreenshotType(ScreenshotType t);
bool IsScreenshotRequested(void);

extern char _screenshot_format_name[8];
extern uint _num_screenshot_formats;
extern uint _cur_screenshot_format;

#endif /* SCREENSHOT_H */