ship.h
author KUDr
Wed, 27 Dec 2006 23:11:43 +0000
changeset 5583 ed718fa4c69c
parent 4725 f7284b86833f
permissions -rw-r--r--
(svn r7585) -Codechange: CheckStationSpreadOut() took too much CPU. Station rectangle is now maintained instead of calculating it each time by walking through whole map. Should help with the performance issue related to AIs trying to build road stops too often. (idea by Celestar)
/* $Id$ */

#ifndef SHIP_H
#define SHIP_H

#include "vehicle.h"

void CcCloneShip(bool success, TileIndex tile, uint32 p1, uint32 p2);
void RecalcShipStuff(Vehicle *v);

static inline bool IsShipInDepot(const Vehicle* v)
{
	assert(v->type == VEH_Ship);
	return v->u.ship.state == 0x80;
}

static inline bool IsShipInDepotStopped(const Vehicle* v)
{
	return IsShipInDepot(v) && v->vehstatus & VS_STOPPED;
}

#endif /* SHIP_H */