(svn r7585) -Codechange: CheckStationSpreadOut() took too much CPU. Station rectangle is now maintained instead of calculating it each time by walking through whole map. Should help with the performance issue related to AIs trying to build road stops too often. (idea by Celestar)
/* $Id$ */
#include "stdafx.h"
#include "openttd.h"
#include "station_map.h"
StationType GetStationType(TileIndex t)
{
assert(IsTileType(t, MP_STATION));
if (IsRailwayStation(t)) return STATION_RAIL;
if (IsAirport(t)) return STATION_AIRPORT;
if (IsTruckStop(t)) return STATION_TRUCK;
if (IsBusStop(t)) return STATION_BUS;
if (IsOilRig(t)) return STATION_OILRIG;
if (IsDock(t)) return STATION_DOCK;
assert(IsBuoy_(t));
return STATION_BUOY;
}