unmovable.h
author KUDr
Wed, 27 Dec 2006 23:11:43 +0000
changeset 5583 ed718fa4c69c
parent 4666 850b5b6e4bac
permissions -rw-r--r--
(svn r7585) -Codechange: CheckStationSpreadOut() took too much CPU. Station rectangle is now maintained instead of calculating it each time by walking through whole map. Should help with the performance issue related to AIs trying to build road stops too often. (idea by Celestar)
/* $Id$ */

#ifndef UNMOVABLE_H
#define UNMOVABLE_H

void UpdateCompanyHQ(Player *p, uint score);

#endif /* UNMOVABLE_H */