spritecache.h
author rubidium
Thu, 08 Feb 2007 10:04:57 +0000
branch0.5
changeset 5428 ef4e98d1a511
parent 3565 03d870cc3dcd
child 5513 0d3227e250eb
permissions -rw-r--r--
(svn r8624) [0.5] -Backport from trunk (8239, 8240, 8315):
-Regression (r7278): Help window was empty for UNICODE builds
-Fix (r8013): Put the output of -h to stdout and not to stderr (through ShowInfo)
-Fix: use ShowInfo over fprintf(stderr, as Windows doesn't always have a stderr visible/available
/* $Id$ */

#ifndef SPRITECACHE_H
#define SPRITECACHE_H

typedef struct Sprite {
	byte info;
	byte height;
	uint16 width;
	int16 x_offs;
	int16 y_offs;
	byte data[VARARRAY_SIZE];
} Sprite;

const void *GetRawSprite(SpriteID sprite);
bool SpriteExists(SpriteID sprite);

static inline const Sprite *GetSprite(SpriteID sprite)
{
	return GetRawSprite(sprite);
}

static inline const byte *GetNonSprite(SpriteID sprite)
{
	return GetRawSprite(sprite);
}

void GfxInitSpriteMem(void);
void IncreaseSpriteLRU(void);

bool LoadNextSprite(int load_index, byte file_index);
void DupSprite(SpriteID old, SpriteID new);
void SkipSprites(uint count);

#endif /* SPRITECACHE_H */