src/ai/api/ai_town.cpp
author rubidium
Tue, 20 Mar 2007 11:55:30 +0000
branchnoai
changeset 9497 f6678533ccba
parent 9459 73300438e505
child 9582 40f54a61bb17
permissions -rw-r--r--
(svn r9369) [NoAI] -Codechange: make some IsValidXXX() function static, so they can be used by the other classes without the need for an instance.
/* $Id$ */

/** @file ai_town.cpp handles the town-related functions of the AITown class */

#include "ai_town.hpp"
#include "../../town.h"
#include "../../strings.h"
#include "../../variables.h" /* For SetDParam */
#include "table/strings.h"

TownID AITown::GetMaxTownID()
{
	return ::GetMaxTownIndex();
}

int32 AITown::GetTownCount()
{
	return ::GetNumTowns();
}

/* static */ bool AITown::IsValidTown(TownID town_id)
{
	return ::IsValidTownID(town_id);
}

char *AITown::GetName(TownID town_id)
{
	if (!this->IsValidTown(town_id)) return NULL;
	static const int len = 64;
	char *town_name = MallocT<char>(len);

	SetDParam(0, town_id);
	GetString(town_name, STR_TOWN, &town_name[len - 1]);

	return town_name;
}

int32 AITown::GetPopulation(TownID town_id)
{
	if (!this->IsValidTown(town_id)) return 0;
	const Town *t = ::GetTown(town_id);
	return t->population;
}

TileIndex AITown::GetLocation(TownID town_id)
{
	if (!this->IsValidTown(town_id)) return INVALID_TILE;
	const Town *t = ::GetTown(town_id);
	return t->xy;
}