spritecache.h
author rubidium
Sat, 07 Jul 2007 18:26:56 +0000
branch0.5
changeset 5525 f7bf20490cdd
parent 5513 0d3227e250eb
permissions -rw-r--r--
(svn r10468) [0.5] -Prepare 0.5 branch for release of 0.5.3-RC2.
/* $Id$ */

#ifndef SPRITECACHE_H
#define SPRITECACHE_H

typedef struct Sprite {
	byte info;
	byte height;
	uint16 width;
	int16 x_offs;
	int16 y_offs;
	byte data[VARARRAY_SIZE];
} Sprite;

const void *GetRawSprite(SpriteID sprite, bool real_sprite);
bool SpriteExists(SpriteID sprite);

static inline const Sprite *GetSprite(SpriteID sprite)
{
	return GetRawSprite(sprite, true);
}

static inline const byte *GetNonSprite(SpriteID sprite)
{
	return GetRawSprite(sprite, false);
}

void GfxInitSpriteMem(void);
void IncreaseSpriteLRU(void);

bool LoadNextSprite(int load_index, byte file_index);
void DupSprite(SpriteID old, SpriteID new);
void SkipSprites(uint count);

#endif /* SPRITECACHE_H */