author | glx |
Fri, 22 Feb 2008 00:25:54 +0000 | |
branch | noai |
changeset 9732 | f8eb3e208514 |
parent 9724 | b39bc69bb2f2 |
permissions | -rw-r--r-- |
/* $Id$ */ /** @file water.h Functions related to water (management) */ #ifndef WATER_H #define WATER_H void TileLoop_Water(TileIndex tile); bool FloodHalftile(TileIndex t); void ConvertGroundTilesIntoWaterTiles(); void DrawShipDepotSprite(int x, int y, int image); void DrawWaterClassGround(const struct TileInfo *ti); void DrawShoreTile(Slope tileh); void MakeWaterKeepingClass(TileIndex tile, Owner o); void SetWaterClassDependingOnSurroundings(TileIndex t); #endif /* WATER_H */